The Angband Ladder: Calia, RohanKnight Axemaster by <mugsynj@optonline.net>
[FuryBand 1.2.0 Character Sheet] Name : Calia Age 23 STR: 39 Sex : Female Height 47 INT! 27 Race : RohanKnight Weight 60 WIS! 32 Class : Axemaster Social Class 8 DEX: 32 Body : Player CON: 36 God : Tulkas CHR: 34 + To Melee Hit 83 Level 41 Hit Points -3/ 866 + To Melee Damage 53 Experience 3101607 Spell Points 121/ 131 + To Ranged Hit 48 Max Exp 3101607 Sanity 497/ 497 + To Ranged Damage 0 Exp to Adv. 3300000 Piety 37216 AC 41+49 Gold 210022 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Fair Blows/Round: 10 Bows/Throw : Heroic Searching : Fair Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 20d7+530 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 20 feet Tactic: furious Explor: fast (Character Background) You are the first child of a Devoted Mercenary. You have brown eyes, curly auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 53 (2650') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 49 (2450') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') A lost temple: Level 10 (500') Your body was a Player. You have defeated 6109 enemies. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 48 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by a Lord of Change on level 53 of Barad-Dur. You can drive yourself into a berserk frenzy. You can use rohir powers. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You can sense the presence of trolls. You can sense the presence of giants. You can sense the presence of evil beings. You are very unlucky. You know everything. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against orcs. adefkmnopsuxz{|@ Add Str : ...............+ Add Int : .....1.2........ Add Wis : .....1.2........ Add Dex : 4............... Add Con : ...............+ Add Chr : ....51.......... Add Stea. : .......2...1.... Add Sear. : 4............... Add Tun.. : ..............2. Add Speed : ..3....2.......+ Slay Orc : +............... Sust Str : ................ Sust Int : ................ Sust Wis : ........+....... Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ....+........... Invisible : .....+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ......+...+..... Hold Life : ........+....... Res Acid : ......++........ Res Elec : ......+.+....... Res Fire : ......+.+....... Res Cold : ......+......... Res Pois : ....+........... Res Fear : ..+..++........+ Res Light : ..........+..... Res Dark : ................ Res Blind : .....+.......... Res Conf : ........+....... Res Sound : ................ Res Shard : ................ Res Neth : ......+.+....... Res Nexus : ....+........... Res Chaos : ........+....... Res Disen : ................ EvilCurse : ...+.+.......... Lite : .........++..... See Invis : ....+........... Activate : +...+..+.++..... Blessed : ......+......... Fly : ...+............ Dragon.ESP: ......+......... Maia.ESP : ......+......... Animal.ESP: ......+......... Skills (points left: 79) - Combat 36.632 [0.900] - Weaponmastery 35.592 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 45.800 [0.700] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.205 [0.900] . Stealth 01.200 [0.400] . Disarming 02.000 [0.900] - Powers 01.828 [0.300] . Devices 45.200 [1.150] . Innate 01.000 [0.300] - Spirituality 03.540 [0.400] . Prayer 03.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Potion of Resist Cold on level 17. [Character Equipment] a) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} e) a Rohirric Ring of Spell [Divine Aim] (+3 to speed) f) a Ring of Flying k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Mirkwood. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) a Ring Mail of the Maiar (-2 to accuracy) [12,+9] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 11 of Mirkwood. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Andolinar [5,+10] It sustains your wisdom. It provides resistance to life draining, electricity, fire, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bjorn the Warper on level 33 of Moria. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Stealth [6,-3] (+1 to stealth) z) (nothing) {) 16 Iron Shots (1d4) (+2,+3) |) a Shovel of Digging (+2) [Character Inventory] a) The Doll of Ghan-buri-ghan {Cure Insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of an Illusionist on level 25 of The Old Forest. b) The Mirror of Alternate Dimensions {Restore Stats} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Vampire gnome on level 38 of Moria. c) 5 Potions of Cure Insanity d) 8 Potions of Cure Critical Wounds e) 7 Scrolls of Teleportation {75% off} f) 18 Scrolls of Identify g) 3 Scrolls of *Identify* h) 13 Scrolls of Satisfy Hunger i) a Wooden Rod of Trap Location (10/10) j) a Golden Rod of Recall (79/125) k) The Wand of Digging of Thrain (87 charges) l) The Anchor of Space-Time {!d!k} It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 40 of Barad-Dur. m) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) 54 Empty Bottles o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+6,+7) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sand-dweller on level 13 of Mirkwood. b) 5 Sprigs of Athelas c) a Potion of Cure Insanity d) 12 Potions of Enlightenment e) a Scroll of Acquirement f) a Rod Tip of Disarming (50 Mana to cast) g) a Wand of Tidal Wave[4|20] (6 charges) h) The Ring 'Valith' (+3 to infravision) It increases your charisma and infravision by 3. It makes you completely fearless. It provides resistance to blindness and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Mirkwood. l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 34 of Moria. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) q) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jasra on level 49 of Moria. r) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Gondolin ] a) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) a War Tome of Tulkas b) 7 Potions of Enlightenment c) a Silver Rod of Capacity of Nothing (200/200) d) a Golden Rod of the Istari of Nothing (250/250) e) a Golden Rod of Capacity of Nothing (250/250) f) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 48 of Barad-Dur. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Bearded Axe 'Noron' (1d6) (+12,+10) It can be wielded two-handed. It does extra damage from pure magic. It does extra damage from acid. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Great Axe of Nilweth (4d4) (+10,+4) (+2) It must be wielded two-handed. It increases your strength and wisdom by 2. It does extra damage from acid and dark. It poisons your foes. It is very sharp and can make your foes bleed. It is a great bane of Maiar. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. j) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 50 of Barad-Dur. k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maedhros the Tall on level 51 of Barad-Dur. m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 40 of The Land Of Rhun. n) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) a Potion of Cure Critical Insanity b) a Silver Rod of Capacity of Nothing (200/200) c) The Amulet of Faramir (+18,+0) [+8] (+5) (charging) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Meng Huo, the King of Southerings on level 13 of Mirkwood. d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. f) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) 22 Bolts of Acid (1d5) (+8,+6) [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your dexterity. It provides resistance to acid and fire. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . |
Posted on 17.10.2005 18:09
8034. on the Ladder (of 19090)
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