The Angband Ladder: Berserko, Easterling Mutant Berserker by <tome@techiem2.net>
[FuryBand 5.0.3 Character Sheet]
Name : Berserko Age 17 STR: 40
Sex : Male Height 67 INT: 17
Race : Easterling Mutant Weight 180 WIS: 17
Class : Berserker Social Class 1 DEX: 39
Body : Player CON: 40
God : Nobody CHR: 23
+ To Melee Hit 161 Level 36 Hit Points 1242/ 1242
+ To Melee Damage 98 Experience 1328945 Spell Points 11/ 11
+ To Ranged Hit 109 Max Exp 1328945 Sanity 221/ 221
+ To Ranged Damage 0 Exp to Adv. 1375000
AC 36+151 Gold 466545 Speed Fast (+12)
(Miscellaneous Abilities)
Fighting : Legendary[100Perception : Very Good Blows/Round: 26
Bows/Throw : Legendary[37]Searching : Very Good Shots/Round: 1
Saving Throw: Bad Disarming : Bad Damg./Round: 13d6+1274
Stealth : Heroic Magic Device: Bad Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of many children of an Easterling slave. You
have brown eyes, jet-black hair, and a dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
The Sacred Land Of Mountains: Level 70 (3500')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 1602 enemies.
You saved 10 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 49th Yavie of the 2890th year of the third age.
You have been adventuring for 6 days.
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SlayEvil : ....................+..
SlayUndead: +......................
SlayGiant : ....................+..
SlayDragon: ....................+..
KillMaia : +......................
Chaotic : ....................+..
Vampiric : +......................
Acid Brand: ....................+..
Wounding : ................++.....
Sust Str : ......................+
Sust Int : .......................
Sust Wis : .......................
Sust Dex : ....+...+.............+
Sust Con : ......................+
Sust Chr : .......................
Free Act : ............+.........+
Hold Life : .+.....................
Blessed : .......................
Reflect : ..........+............
No Stun : .......................
Protection: .......................
Imm Acid : ..........++*+.........
Res Elec : ..........+............
Imm Fire : .......+..*....+.......
Res Cold : ..........+............
Res Pois : .......+...............
Res Fear : .......+....+.........+
Res Light : ...+...................
Res Dark : ...+...................
Res Blind : .........+....+........
Res Conf : ........+...+.........+
Res Sound : .........+..+..........
Res Shard : .......................
Res Neth : .......................
Res Nexus : ..........+............
Res Chaos : ............+..........
Res Disen : .......+...............
Fire Aura : ..........+............
Fly : ..........+............
Light : .......+.+.............
Regen : ......................+
See Invis : ..............+........
Invisible : .........+.............
Knowledge : ......................+
Spell-Hold: .........+.............
Add Str : .......4....4..........
Add Int : .........342..2........
Add Wis : .......4.3.2..2........
Add Dex : ....4...........5......
Add Con : ..........4.4..6.......
Add Chr : .......4.3..........2..
Add Stlth.: ........5.42......2....
Add Search: ..............26.......
Add Infra : ...............6.......
Add Speed : .......4..42........2.?
Mul life : .+.....................
Tunneling : 2....................6.
Acidproof : +..++++++.+++++.....++.
Elecproof : +..++++++.+++.+.....++.
Fireproof : +..++++++++++.+.....++.
Coldproof : +..++++++.+++.+.....++.
Activate : ......+++..+..+........
Orc ESP: ............+..........
Troll ESP: ...............+.......
Dragon ESP: ....+..........+.......
TLord ESP: ..........+............
Aggravate : ......................+
Skills (points left: 29)
- Combat 41.236 [1.200]
- Weaponmastery 41.555 [1.250]
. Critical-hits 01.000 [0.300]
- Hafted-mastery 41.780 [1.200]
. Stunning-blows 41.500 [0.500]
. Crossbow-mastery 01.000 [0.300]
. Barehand-combat 01.000 [0.400]
. Antimagic 40.750 [1.250]
- Sneakiness 01.000 [0.300]
. Stealth 01.000 [0.200]
. Disarming 01.000 [0.200]
. Backstab 01.000 [0.300]
. Spirituality 01.000 [0.300]
Abilities
* All-Around Attack
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Whirlwind
[Character Equipment]
a) The Whip of Elond (1d6) (+11,+7) (+2)
It increases your ability to tunnel by 2. It
drains life from your foes. It is a great bane of Maiar. It strikes
at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Blubbering idiot, agent of black
market, Simon the weak on level 5 of Barrow-Downs.
b) a Whip of Life (1d6) (+14,+10)(20%)
It increases your
hit points by 20%. It provides resistance to life draining.
You found it lying on the ground on level 48 of The Sacred Land Of
Mountains.
d) a Light Crossbow (x3) (+0,+0)
e) a Ring of Light and Darkness Resistance
It provides resistance to light and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Golden drake in the town of Gondolin .
f) a Draconic Ring of Dexterity (+4,+1) [+3] (+4)
It increases your dexterity by 4. It sustains your dexterity. It
allows you to sense the presence of dragons. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bronze drake on level 45 of The Sacred
Land Of Mountains.
g) a Ring of Slaying (+11,+12)
It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Troll king on level 70 of The Sacred Land
Of Mountains.
h) a Ring of Accuracy (+14)
It can be activated for whirlwind attack every 250 turns
if it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Moon beast on level 50 of The Sacred Land
Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every
200 turns if it is being worn. It provides light (radius 3) forever.
It increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word of recall
every 200 turns if it is being worn. It increases your stealth by 5.
It sustains your dexterity. It provides resistance to confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 70 of The Sacred Land
Of Mountains.
m) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn.
It provides light (radius 2) forever. It can be used to store a
spell. It increases your intelligence, wisdom and charisma by 3. It
makes you invisible. It provides resistance to blindness and sound.
It cannot be harmed by fire.
It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) a Large Metal Shield of Resist Acid [5,+10]
It provides resistance to acid. It
cannot be harmed by acid.
You bought it from the Black Market.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
t) a Dwarven Gnomish Helm [5,+7] (+6)
It increases your constitution, searching
and infravision by 6. It provides resistance to fire. It allows you
to sense the presence of trolls and dragons.
You found it in the remains of a Paladin on level 50 of The Sacred Land Of
Mountains.
u) a Handclaw of Agility (+6,+6) [3,-3] (+5)
It increases your dexterity by 5. It can cause damaging
strikes.
You bought it from the Black Market.
v) a Handclaw of Slaying (+11,+11) [3,+7]
It can cause damaging strikes.
It was given to you as a reward.
x) a Pair of Soft Leather Boots of Stealth [2,+7] (+2 to stealth)
It increases your stealth by 2.
It was given to you as a reward.
z) (nothing)
{) The Bolt of Nilgaleth (1d5) (+11,+14) (+2 to speed)
It increases your charisma and speed
by 2. It does extra damage from acid. It produces chaotic effects.
It is especially deadly against dragons. It is especially deadly
against giants. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|) a Magical Orcish Pick of Digging (+6)
It grants you the power of stone to mud
if it is being worn. It increases your ability to tunnel by 6. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire orc on level 45 of The Sacred
Land Of Mountains.
[Character Inventory]
a) 13 Rations of Cram
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Gray Tome
b) a Strange Parchment
c) a Small Note
d) 2 Metallic Green Potions
e) The Dagger of Sindelch (1d4) (+11,+13)
It is easy to throw. It does extra damage from acid
and fire. It poisons your foes. It is a great bane of dragons. It
is a great bane of undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Amlach, son of Imlach on level 9 of
Barrow-Downs.
f) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
g) a Whip (1d6) (+0,+0)
h) The Parchment - Map of Thror
[Home Inventory - Gondolin ]
a) The Fifteenth Eye of Sauron
It can be activated for high stat loss.
You found it lying on the ground on level 70 of The Sacred Land Of
Mountains.
b) a Ring of Damage (+19)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Guardian yeek Rogue on level 45 of The
Sacred Land Of Mountains.
c) a Ring of Speed (+5)
It increases your speed by 5. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon in the town of Gondolin .
d) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50 turns if it is
being worn. It increases your charisma by 5. It sustains your
charisma. It provides resistance to poison and nexus. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Poor, the Thief on level 45 of The Sacred
Land Of Mountains.
e) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It increases
your constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Bill Gates on level 70 of The Sacred Land
Of Mountains.
f) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every
10+d10 turns if it is being worn. It provides light (radius 3)
forever. It prevents stuns. It increases your wisdom, charisma,
searching and luck by 4. It provides resistance to dark. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Druid on level 50 of The Sacred Land Of
Mountains.
g) The Anchor of Space-Time
It provides light (radius 2) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 70 of The
Sacred Land Of Mountains.
h) The Black Banner of Gondor (-3)
It can be activated for summon undead every
666+d333 turns if it is being worn. It provides light (radius 1)
forever. It decreases your stealth by 3. It makes you invisible. It
provides resistance to dark, nether and chaos. It allows you to sense
the presence of undead. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Storm Worm on level 70 of The
Sacred Land Of Mountains.
i) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is
being worn. It provides light (radius 3) forever. It increases your
searching and infravision by 1. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength by 2. It sustains your strength. It makes you completely
fearless. It allows you to sense the presence of trolls. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Bar Chain Mail 'Tolminent' (-2 to accuracy) [18,+7]
It sustains your charisma. It provides
immunity to fire. It provides resistance to electricity, nether,
nexus and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Master vampire on level 45 of The Sacred
Land Of Mountains.
l) The Mithril Chain Mail 'Briaren' [28,+0]
It provides immunity to electricity. It provides
resistance to acid, shards, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Hagen, son of Alberich on level 70 of The
Sacred Land Of Mountains.
m) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every
8+d8 turns if it is being worn. It can be used to store a spell. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 70 of The
Sacred Land Of Mountains.
n) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It can
cause damaging strikes. It is very sharp and can make your foes
bleed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
It can be activated for drain life (120)
every 400 turns if it is being worn. It increases your wisdom and
constitution by 3. It is especially deadly against dragons. It
allows you to sense the presence of undead and evil beings. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Half-troll on level 70 of The Sacred Land
Of Mountains.
p) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2.
It does extra damage from electricity. It can cause damaging strikes.
It is very sharp and can make your foes bleed. It strikes at demons
with holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It should be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and maiar. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) a Spectral War Hammer (3d3) (+6,+5)
It should be wielded two-handed. It can
be activated for wraith-form every 50+d50 turns if it is being worn.
It strikes at undead with holy wrath. It provides resistance to life
draining. It allows you to see invisible monsters. It drains life.
You found it in the remains of a Zephyr Lord on level 48 of The Sacred
Land Of Mountains.
s) a Spectral Lucerne Hammer (2d5) (+9,+11)
It should be wielded two-handed. It can be
activated for wraith-form every 50+d50 turns if it is being worn. It
strikes at undead with holy wrath. It provides resistance to life
draining. It allows you to see invisible monsters. It drains life.
You found it in the remains of an Ethereal dragon on level 47 of The
Sacred Land Of Mountains.
t) a Two-Handed Flail of Westernesse (2d6) (+8,+14) (+1)
It must be wielded two-handed. It increases
your strength, dexterity and constitution by 1. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It provides immunity to paralysis.
It allows you to see invisible monsters. It allows you to sense the
presence of orcs, trolls and giants. It can resist being shattered by
morgul beings.
You found it lying on the ground on level 48 of The Sacred Land Of
Mountains.
u) a Frozen Small Wooden Boomerang of Westernesse (1d4) (+13,+8) (+2)
It increases your strength, dexterity and constitution by 2.
It does extra damage from frost. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It provides immunity to paralysis. It
provides resistance to cold. It allows you to see invisible monsters.
It allows you to sense the presence of orcs, trolls and giants. It
cannot be harmed by cold.
You found it in the remains of an Ethereal dragon on level 47 of The
Sacred Land Of Mountains.
v) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750
turns if it is being worn. It grants you the power of remove fear if
it is being worn. It increases your charisma, stealth, infravision,
ability to tunnel and luck by 2. It sustains your charisma. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven lord Rogue on level 45 of
The Sacred Land Of Mountains.
w) Morgenstern, Julian's Steed's corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Morgenstern, Julian's Steed on level 45 of
The Sacred Land Of Mountains.
x) The Player corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 50 of The
Sacred Land Of Mountains.
|
Posted on 22.2.2008 09:15
9471. on the Ladder (of 19323)
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