The Angband Ladder: Berserko, Easterling Mutant Berserker by <tome@techiem2.net>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Berserko               Age                 17       STR:     40       
 Sex   : Male                   Height              67       INT:     17       
 Race  : Easterling Mutant      Weight             180       WIS:     17       
 Class : Berserker              Social Class         1       DEX:     39       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR:     23       
                                                                               
 + To Melee Hit         161 Level             36    Hit Points     1242/  1242 
 + To Melee Damage       98 Experience   1328945    Spell Points     11/    11 
 + To Ranged Hit        109 Max Exp      1328945    Sanity          221/   221 
 + To Ranged Damage       0 Exp to Adv.  1375000                               
   AC                36+151 Gold          466545    Speed           Fast (+12) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[100Perception  : Very Good    Blows/Round:  26        
 Bows/Throw  : Legendary[37]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Damg./Round:  13d6+1274 
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many children of  an Easterling slave.  You           
          have brown eyes,  jet-black hair, and a dark complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 1602 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    abdefghklmnopqstuvxz{|@     
        SlayEvil  : ....................+..     
        SlayUndead: +......................     
        SlayGiant : ....................+..     
        SlayDragon: ....................+..     
        KillMaia  : +......................     
        Chaotic   : ....................+..     
        Vampiric  : +......................     
        Acid Brand: ....................+..     
        Wounding  : ................++.....     
        Sust Str  : ......................+     
        Sust Int  : .......................     
        Sust Wis  : .......................     
        Sust Dex  : ....+...+.............+     
        Sust Con  : ......................+     
        Sust Chr  : .......................     
        Free Act  : ............+.........+     
        Hold Life : .+.....................     
        Blessed   : .......................     
        Reflect   : ..........+............     
        No Stun   : .......................     
        Protection: .......................     
        Imm Acid  : ..........++*+.........     
        Res Elec  : ..........+............     
        Imm Fire  : .......+..*....+.......     
        Res Cold  : ..........+............     
        Res Pois  : .......+...............     
        Res Fear  : .......+....+.........+     
        Res Light : ...+...................     
        Res Dark  : ...+...................     
        Res Blind : .........+....+........     
        Res Conf  : ........+...+.........+     
        Res Sound : .........+..+..........     
        Res Shard : .......................     
        Res Neth  : .......................     
        Res Nexus : ..........+............     
        Res Chaos : ............+..........     
        Res Disen : .......+...............     
        Fire Aura : ..........+............     
        Fly       : ..........+............     
        Light     : .......+.+.............     
        Regen     : ......................+     
        See Invis : ..............+........     
        Invisible : .........+.............     
        Knowledge : ......................+     
        Spell-Hold: .........+.............     
        Add Str   : .......4....4..........     
        Add Int   : .........342..2........     
        Add Wis   : .......4.3.2..2........     
        Add Dex   : ....4...........5......     
        Add Con   : ..........4.4..6.......     
        Add Chr   : .......4.3..........2..     
        Add Stlth.: ........5.42......2....     
        Add Search: ..............26.......     
        Add Infra : ...............6.......     
        Add Speed : .......4..42........2.?     
        Mul life  : .+.....................     
        Tunneling : 2....................6.     
        Acidproof : +..++++++.+++++.....++.     
        Elecproof : +..++++++.+++.+.....++.     
        Fireproof : +..++++++++++.+.....++.     
        Coldproof : +..++++++.+++.+.....++.     
        Activate  : ......+++..+..+........     
        Orc    ESP: ............+..........     
        Troll  ESP: ...............+.......     
        Dragon ESP: ....+..........+.......     
        TLord  ESP: ..........+............     
        Aggravate : ......................+     

Skills (points left: 29)
 - Combat                                        41.236 [1.200]
          - Weaponmastery                        41.555 [1.250]
                            . Critical-hits      01.000 [0.300]
                   - Hafted-mastery              41.780 [1.200]
                            . Stunning-blows     41.500 [0.500]
                   . Crossbow-mastery            01.000 [0.300]
          . Barehand-combat                      01.000 [0.400]
          . Antimagic                            40.750 [1.250]
 - Sneakiness                                    01.000 [0.300]
          . Stealth                              01.000 [0.200]
          . Disarming                            01.000 [0.200]
          . Backstab                             01.000 [0.300]
 . Spirituality                                  01.000 [0.300]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Character Equipment]

a) The Whip of Elond (1d6) (+11,+7) (+2)
    It increases your ability to tunnel by 2.  It
    drains life from your foes.  It is a great bane of Maiar.  It strikes
    at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 5 of Barrow-Downs.
b) a Whip of Life (1d6) (+14,+10)(20%)
    It increases your 
    hit points by 20%.  It provides resistance to life draining.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
d) a Light Crossbow (x3) (+0,+0)
e) a Ring of Light and Darkness Resistance
    It provides resistance to light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake in the town of Gondolin .
f) a Draconic Ring of Dexterity (+4,+1) [+3] (+4)
    
    It increases your dexterity by 4.  It sustains your dexterity.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 45 of The Sacred
    Land Of Mountains.
g) a Ring of Slaying (+11,+12)
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Troll king on level 70 of The Sacred Land
    Of Mountains.
h) a Ring of Accuracy (+14)
    It can be activated for whirlwind attack every 250 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Moon beast on level 50 of The Sacred Land
    Of Mountains.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall
    every 200 turns if it is being worn. It increases your stealth by 5.  
    It sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 70 of The Sacred Land
    Of Mountains.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.
    It provides light (radius 2) forever.  It can be used to store a
    spell.  It increases your intelligence, wisdom and charisma by 3.  It
    makes you invisible.  It provides resistance to blindness and sound.  
    It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) a Large Metal Shield of Resist Acid [5,+10]
    It provides resistance to acid.  It
    cannot be harmed by acid.  
    You bought it from the Black Market.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) a Dwarven Gnomish Helm [5,+7] (+6)
    It increases your constitution, searching
     and infravision by 6.  It provides resistance to fire.  It allows you
    to sense the presence of trolls and dragons.  
    You found it in the remains of a Paladin on level 50 of The Sacred Land Of
    Mountains.
u) a Handclaw of Agility (+6,+6) [3,-3] (+5)
    It increases your dexterity by 5.  It can cause damaging
    strikes.  
    You bought it from the Black Market.
v) a Handclaw of Slaying (+11,+11) [3,+7]
    It can cause damaging strikes.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Stealth [2,+7] (+2 to stealth)
    It increases your stealth by 2.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt of Nilgaleth (1d5) (+11,+14) (+2 to speed)
    It increases your charisma and speed
     by 2.  It does extra damage from acid.  It produces chaotic effects.  
    It is especially deadly against dragons.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
|) a Magical Orcish Pick of Digging (+6)
    It grants you the power of stone to mud
     if it is being worn.  It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 45 of The Sacred
    Land Of Mountains.


  [Character Inventory]

a) 13 Rations of Cram
b) (nothing)
c) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Gray Tome
b) a Strange Parchment
c) a Small Note
d) 2 Metallic Green Potions
e) The Dagger of Sindelch (1d4) (+11,+13)
    It is easy to throw. It does extra damage from acid
     and fire.  It poisons your foes.  It is a great bane of dragons.  It
    is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 9 of
    Barrow-Downs.
f) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
g) a Whip (1d6) (+0,+0)
h) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) The Fifteenth Eye of Sauron
    It can be activated for high stat loss.  
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
b) a Ring of Damage (+19)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Guardian yeek Rogue on level 45 of The
    Sacred Land Of Mountains.
c) a Ring of Speed (+5)
    It increases your speed by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon in the town of Gondolin .
d) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Poor, the Thief on level 45 of The Sacred
    Land Of Mountains.
e) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill Gates on level 70 of The Sacred Land
    Of Mountains.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It prevents stuns. It increases your wisdom, charisma, 
    searching and luck by 4.  It provides resistance to dark.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Druid on level 50 of The Sacred Land Of
    Mountains.
g) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of The
    Sacred Land Of Mountains.
h) The Black Banner of Gondor (-3)
    It can be activated for summon undead every
    666+d333 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your stealth by 3.  It makes you invisible.  It
    provides resistance to dark, nether and chaos.  It allows you to sense
    the presence of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of The
    Sacred Land Of Mountains.
i) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Bar Chain Mail 'Tolminent' (-2 to accuracy) [18,+7]
    It sustains your charisma.  It provides
    immunity to fire.  It provides resistance to electricity, nether, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 45 of The Sacred
    Land Of Mountains.
l) The Mithril Chain Mail 'Briaren' [28,+0]
    It provides immunity to electricity.  It provides
    resistance to acid, shards, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 70 of The
    Sacred Land Of Mountains.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every
    8+d8 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
n) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It can
    cause damaging strikes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120)
    every 400 turns if it is being worn. It increases your wisdom and 
    constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 70 of The Sacred Land
    Of Mountains.
p) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  
    It does extra damage from electricity.  It can cause damaging strikes.
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It should be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and maiar.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) a Spectral War Hammer (3d3) (+6,+5)
    It should be wielded two-handed.  It can
    be activated for wraith-form every 50+d50 turns if it is being worn. 
    It strikes at undead with holy wrath.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It drains life.  
    You found it in the remains of a Zephyr Lord on level 48 of The Sacred
    Land Of Mountains.
s) a Spectral Lucerne Hammer (2d5) (+9,+11)
    It should be wielded two-handed.  It can be
    activated for wraith-form every 50+d50 turns if it is being worn. It
    strikes at undead with holy wrath.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It drains life.  
    You found it in the remains of an Ethereal dragon on level 47 of The
    Sacred Land Of Mountains.
t) a Two-Handed Flail of Westernesse (2d6) (+8,+14) (+1)
    It must be wielded two-handed.  It increases 
    your strength, dexterity and constitution by 1.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You found it lying on the ground on level 48 of The Sacred Land Of
    Mountains.
u) a Frozen Small Wooden Boomerang of Westernesse (1d4) (+13,+8) (+2)
    It increases your strength, dexterity and constitution by 2.
    It does extra damage from frost.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It allows you to sense the presence of orcs, trolls and giants.  It
    cannot be harmed by cold.  
    You found it in the remains of an Ethereal dragon on level 47 of The
    Sacred Land Of Mountains.
v) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750
    turns if it is being worn. It grants you the power of remove fear if
    it is being worn.  It increases your charisma, stealth, infravision, 
    ability to tunnel and luck by 2.  It sustains your charisma.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord Rogue on level 45 of
    The Sacred Land Of Mountains.
w) Morgenstern, Julian's Steed's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgenstern, Julian's Steed on level 45 of
    The Sacred Land Of Mountains.
x) The Player corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 50 of The
    Sacred Land Of Mountains.



Posted on 22.2.2008 09:15

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