The Angband Ladder: Berserko, Easterling Mutant Berserker by <tome@techiem2.net>
[FuryBand 5.0.3 Character Sheet] Name : Berserko Age 17 STR: 40 Sex : Male Height 67 INT: 17 Race : Easterling Mutant Weight 180 WIS: 17 Class : Berserker Social Class 1 DEX: 39 Body : Player CON: 40 God : Nobody CHR: 23 + To Melee Hit 161 Level 36 Hit Points 1242/ 1242 + To Melee Damage 98 Experience 1328945 Spell Points 11/ 11 + To Ranged Hit 109 Max Exp 1328945 Sanity 221/ 221 + To Ranged Damage 0 Exp to Adv. 1375000 AC 36+151 Gold 466545 Speed Fast (+12) (Miscellaneous Abilities) Fighting : Legendary[100Perception : Very Good Blows/Round: 26 Bows/Throw : Legendary[37]Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Bad Damg./Round: 13d6+1274 Stealth : Heroic Magic Device: Bad Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are one of many children of an Easterling slave. You have brown eyes, jet-black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') The Sacred Land Of Mountains: Level 70 (3500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 1602 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. abdefghklmnopqstuvxz{|@ SlayEvil : ....................+.. SlayUndead: +...................... SlayGiant : ....................+.. SlayDragon: ....................+.. KillMaia : +...................... Chaotic : ....................+.. Vampiric : +...................... Acid Brand: ....................+.. Wounding : ................++..... Sust Str : ......................+ Sust Int : ....................... Sust Wis : ....................... Sust Dex : ....+...+.............+ Sust Con : ......................+ Sust Chr : ....................... Free Act : ............+.........+ Hold Life : .+..................... Blessed : ....................... Reflect : ..........+............ No Stun : ....................... Protection: ....................... Imm Acid : ..........++*+......... Res Elec : ..........+............ Imm Fire : .......+..*....+....... Res Cold : ..........+............ Res Pois : .......+............... Res Fear : .......+....+.........+ Res Light : ...+................... Res Dark : ...+................... Res Blind : .........+....+........ Res Conf : ........+...+.........+ Res Sound : .........+..+.......... Res Shard : ....................... Res Neth : ....................... Res Nexus : ..........+............ Res Chaos : ............+.......... Res Disen : .......+............... Fire Aura : ..........+............ Fly : ..........+............ Light : .......+.+............. Regen : ......................+ See Invis : ..............+........ Invisible : .........+............. Knowledge : ......................+ Spell-Hold: .........+............. Add Str : .......4....4.......... Add Int : .........342..2........ Add Wis : .......4.3.2..2........ Add Dex : ....4...........5...... Add Con : ..........4.4..6....... Add Chr : .......4.3..........2.. Add Stlth.: ........5.42......2.... Add Search: ..............26....... Add Infra : ...............6....... Add Speed : .......4..42........2.? Mul life : .+..................... Tunneling : 2....................6. Acidproof : +..++++++.+++++.....++. Elecproof : +..++++++.+++.+.....++. Fireproof : +..++++++++++.+.....++. Coldproof : +..++++++.+++.+.....++. Activate : ......+++..+..+........ Orc ESP: ............+.......... Troll ESP: ...............+....... Dragon ESP: ....+..........+....... TLord ESP: ..........+............ Aggravate : ......................+ Skills (points left: 29) - Combat 41.236 [1.200] - Weaponmastery 41.555 [1.250] . Critical-hits 01.000 [0.300] - Hafted-mastery 41.780 [1.200] . Stunning-blows 41.500 [0.500] . Crossbow-mastery 01.000 [0.300] . Barehand-combat 01.000 [0.400] . Antimagic 40.750 [1.250] - Sneakiness 01.000 [0.300] . Stealth 01.000 [0.200] . Disarming 01.000 [0.200] . Backstab 01.000 [0.300] . Spirituality 01.000 [0.300] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Character Equipment] a) The Whip of Elond (1d6) (+11,+7) (+2) It increases your ability to tunnel by 2. It drains life from your foes. It is a great bane of Maiar. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 5 of Barrow-Downs. b) a Whip of Life (1d6) (+14,+10)(20%) It increases your hit points by 20%. It provides resistance to life draining. You found it lying on the ground on level 48 of The Sacred Land Of Mountains. d) a Light Crossbow (x3) (+0,+0) e) a Ring of Light and Darkness Resistance It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Golden drake in the town of Gondolin . f) a Draconic Ring of Dexterity (+4,+1) [+3] (+4) It increases your dexterity by 4. It sustains your dexterity. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze drake on level 45 of The Sacred Land Of Mountains. g) a Ring of Slaying (+11,+12) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Troll king on level 70 of The Sacred Land Of Mountains. h) a Ring of Accuracy (+14) It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Moon beast on level 50 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 70 of The Sacred Land Of Mountains. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and sound. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) a Large Metal Shield of Resist Acid [5,+10] It provides resistance to acid. It cannot be harmed by acid. You bought it from the Black Market. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) a Dwarven Gnomish Helm [5,+7] (+6) It increases your constitution, searching and infravision by 6. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Paladin on level 50 of The Sacred Land Of Mountains. u) a Handclaw of Agility (+6,+6) [3,-3] (+5) It increases your dexterity by 5. It can cause damaging strikes. You bought it from the Black Market. v) a Handclaw of Slaying (+11,+11) [3,+7] It can cause damaging strikes. It was given to you as a reward. x) a Pair of Soft Leather Boots of Stealth [2,+7] (+2 to stealth) It increases your stealth by 2. It was given to you as a reward. z) (nothing) {) The Bolt of Nilgaleth (1d5) (+11,+14) (+2 to speed) It increases your charisma and speed by 2. It does extra damage from acid. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) a Magical Orcish Pick of Digging (+6) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 45 of The Sacred Land Of Mountains. [Character Inventory] a) 13 Rations of Cram b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Gray Tome b) a Strange Parchment c) a Small Note d) 2 Metallic Green Potions e) The Dagger of Sindelch (1d4) (+11,+13) It is easy to throw. It does extra damage from acid and fire. It poisons your foes. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amlach, son of Imlach on level 9 of Barrow-Downs. f) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) g) a Whip (1d6) (+0,+0) h) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) The Fifteenth Eye of Sauron It can be activated for high stat loss. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. b) a Ring of Damage (+19) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Guardian yeek Rogue on level 45 of The Sacred Land Of Mountains. c) a Ring of Speed (+5) It increases your speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon in the town of Gondolin . d) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Poor, the Thief on level 45 of The Sacred Land Of Mountains. e) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill Gates on level 70 of The Sacred Land Of Mountains. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your wisdom, charisma, searching and luck by 4. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Druid on level 50 of The Sacred Land Of Mountains. g) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 70 of The Sacred Land Of Mountains. h) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 70 of The Sacred Land Of Mountains. i) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Bar Chain Mail 'Tolminent' (-2 to accuracy) [18,+7] It sustains your charisma. It provides immunity to fire. It provides resistance to electricity, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 45 of The Sacred Land Of Mountains. l) The Mithril Chain Mail 'Briaren' [28,+0] It provides immunity to electricity. It provides resistance to acid, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich on level 70 of The Sacred Land Of Mountains. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It can cause damaging strikes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 70 of The Sacred Land Of Mountains. p) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It can cause damaging strikes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . q) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It should be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and maiar. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) a Spectral War Hammer (3d3) (+6,+5) It should be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of a Zephyr Lord on level 48 of The Sacred Land Of Mountains. s) a Spectral Lucerne Hammer (2d5) (+9,+11) It should be wielded two-handed. It can be activated for wraith-form every 50+d50 turns if it is being worn. It strikes at undead with holy wrath. It provides resistance to life draining. It allows you to see invisible monsters. It drains life. You found it in the remains of an Ethereal dragon on level 47 of The Sacred Land Of Mountains. t) a Two-Handed Flail of Westernesse (2d6) (+8,+14) (+1) It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying on the ground on level 48 of The Sacred Land Of Mountains. u) a Frozen Small Wooden Boomerang of Westernesse (1d4) (+13,+8) (+2) It increases your strength, dexterity and constitution by 2. It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to cold. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It cannot be harmed by cold. You found it in the remains of an Ethereal dragon on level 47 of The Sacred Land Of Mountains. v) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord Rogue on level 45 of The Sacred Land Of Mountains. w) Morgenstern, Julian's Steed's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgenstern, Julian's Steed on level 45 of The Sacred Land Of Mountains. x) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 50 of The Sacred Land Of Mountains. |
Posted on 22.2.2008 09:15
9303. on the Ladder (of 19090)
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