The Angband Ladder: Nydoibwyn, Easterling Mutant Berserker by <tome@techiem2.net>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Nydoibwyn              Age                 17       STR:     40       
 Sex   : Male                   Height              67       INT:     14       
 Race  : Easterling Mutant      Weight             180       WIS:     10       
 Class : Berserker              Social Class         1       DEX:     37       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR:     15       
                                                                               
 + To Melee Hit         124 Level             37    Hit Points     1793/  1793 
 + To Melee Damage      119 Experience   1504191    Spell Points     11/    11 
 + To Ranged Hit         67 Max Exp      1504191    Sanity          190/   190 
 + To Ranged Damage       0 Exp to Adv.  1750000                               
   AC                50+110 Gold          656237    Speed            Fast (+2) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Superb       Blows/Round:  25        
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Damg./Round:  39d4+1547 
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many children of  an Easterling slave.  You           
          have brown eyes,  jet-black hair, and a dark complexion.             
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 1809 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    abdefghklmnopqstuvxz{|@     
        Wounding  : ................++.....     
        Sust Str  : ........+.............+     
        Sust Int  : .......................     
        Sust Wis  : .......................     
        Sust Dex  : +..............+......+     
        Sust Con  : ........+.............+     
        Sust Chr  : ..+....................     
        Free Act  : +.......+.......+.....+     
        Hold Life : .+..+..................     
        Blessed   : ....+..................     
        Reflect   : .......+...............     
        No Stun   : .......................     
        Protection: .......................     
        Res Acid  : +..........+...........     
        Res Elec  : +......................     
        Res Fire  : +.............+........     
        Res Cold  : +......................     
        Res Pois  : ...+...................     
        Res Fear  : +.......+.............+     
        Res Light : .......+...............     
        Res Dark  : ...+...................     
        Res Blind : .......+.+.............     
        Res Conf  : ..........+...........+     
        Res Sound : .......+..+............     
        Res Shard : .......+..+............     
        Res Neth  : .......................     
        Res Nexus : ..................+....     
        Res Chaos : ..........+............     
        Res Disen : ........+.+............     
        Levitate  : +......+..........+....     
        Fly       : ..........+............     
        Light     : .........+.............     
        Regen     : +.....................+     
        See Invis : +..++..................     
        Invisible : .........+.............     
        Knowledge : ......................+     
        Teleport  : ..............+........     
        Add Str   : ...1...33..............     
        Add Int   : ...1...3.1.2...........     
        Add Wis   : ...12....1.2...........     
        Add Dex   : ...1...........4.......     
        Add Con   : ...1....3.....3........     
        Add Chr   : ..21.....1.............     
        Add Stlth.: 3.21.......2...........     
        Add Search: ...1...3......34.......     
        Add Infra : ..2...........3........     
        Add Speed : ...........2..........?     
        Mul life  : .+.....................     
        Add Luck  : ..2....................     
        Tunneling : ..2....................     
        Acidproof : +.+++++++.++...........     
        Elecproof : +.+++++++.++...........     
        Fireproof : +.++++++++++...........     
        Coldproof : +.+++++++.++...........     
        Could 2Hnd: +......................     
        Reqre 2Hnd: .+.....................     
        Activate  : ..++..+...++...+.......     
        Cursed    : ..+.....+..............     
        Orc    ESP: ...............+.......     
        Troll  ESP: ..............+........     
        Dragon ESP: ..............+........     
        Aggravate : ......................+     

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14


Skills (points left: 29)
 - Combat                                        41.920 [1.200]
          - Weaponmastery                        41.868 [1.250]
                   - Hafted-mastery              43.100 [1.200]
                            . Stunning-blows     42.500 [0.500]
                   . Crossbow-mastery            01.000 [0.300]
          . Barehand-combat                      01.000 [0.400]
          . Antimagic                            42.000 [1.250]
 - Sneakiness                                    01.000 [0.300]
          . Stealth                              01.000 [0.200]
          . Disarming                            01.000 [0.200]
          . Dodging                              01.000 [0.300]
 . Spirituality                                  01.000 [0.300]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Character Equipment]

a) a Lead-Filled Mace (Defender) (3d4) (+14,+13) [+2] (+3 to stealth)
    It should be wielded two-handed.  
    It increases your stealth by 3.  It sustains your dexterity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
b) a Two-Handed Flail of Greater Life (2d6) (+7,+13)(60%)
    It must be wielded two-handed.  It
    increases your hit points by 60%.  It provides resistance to life
    draining.  
    You found it in the remains of an Easterling on level 70 of The Sacred
    Land Of Mountains.
d) The Harp of Thorin (+2 to stealth) {cursed}
    It can be activated for mass charm every 750 turns
     if it is being worn. It grants you the power of remove fear if it is
    being worn.  It increases your charisma, stealth, infravision, ability
    to tunnel and luck by 2.  It sustains your charisma.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 46 of The Sacred
    Land Of Mountains.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Druaga on level 70 of The Sacred Land Of
    Mountains.
f) a Blessed Ring of Damage (+16) [+2] (+2)
    It increases your wisdom by 2.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lloigor on level 49 of The Sacred Land Of
    Mountains.
g) a Ring of Damage (+19)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 70 of The Sacred Land
    Of Mountains.
h) a Ring of Accuracy (+15)
    It can be activated for whirlwind attack every 250 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dunlending on level 52 of The Sacred Land
    Of Mountains.
k) The Amulet 'Valanth' (+3 to searching)
    It increases your strength, intelligence and searching by 
    3.  It provides resistance to light, blindness, sound and shards.  It
    allows you to levitate.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
l) an Amulet of Weaponmastery (+5,+4) [+3] (+3) {cursed}
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) a Balance Dragon Scale Mail (-2 to accuracy) [30,+20] {!!}
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) (nothing)
q) (nothing)
s) a Dwarven Crystal Mask of Teleportation [5,+7] (+3 to searching)
    It increases your 
    constitution, searching and infravision by 3.  It provides resistance 
    to fire.  It allows you to sense the presence of trolls and dragons.  
    It induces random teleportation.  
    It was given to you as a reward.
t) a Crystal Mask of the Noldor [5,+8] (+4 to searching)
    It can be activated for detect
    treasure every 10+d20 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It sustains your dexterity.  It allows
    you to sense the presence of orcs.  
    You found it in the remains of a Spectral tyrannosaur on level 54 of The
    Sacred Land Of Mountains.
u) a Handclaw of Free Action (+6,+6) [3,+8]
    It can cause damaging strikes.  It provides
    immunity to paralysis.  
    It was given to you as a reward.
v) a Handclaw (+6,+6) [3,+7]
x) a Pair of Hard Leather Boots of Stability [3,+7]
    It provides resistance to nexus.  It
    allows you to levitate.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) Portable hole {!k!d!v!s}


  [Character Inventory]

a) 39 Rations of Cram
b) a Potion of Slow Poison
c) a Potion of Restore Intelligence
d) a Potion of Restore Charisma
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your infravision by 2.  
    It makes you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to electricity and nether
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorlim the Unhappy on level 46 of The
    Sacred Land Of Mountains.
b) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 70 of The Sacred Land
    Of Mountains.
c) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if
    it is being worn. It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 52 of The
    Sacred Land Of Mountains.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It prevents stuns. It increases your searching and luck by 4
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of The Sacred
    Land Of Mountains.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area
    every 50+d50 turns if it is being worn. It grants you the power of 
    detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Grendel on level 45 of The Sacred Land Of
    Mountains.
f) The Anchor of Space-Time
    It provides light (radius 2) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 52 of The Sacred Land
    Of Mountains.
g) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  
    It provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
h) The Magical Battle Robe of Curunir (-40,-40) [38,+0] (+10)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Bearded Axe of Avaldor (1d6) (+12,-2)
    It should be wielded two-handed.  It is
    easy to throw. It does extra damage from acid and frost.  It produces
    chaotic effects.  It is a great bane of dragons.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skaven on level 46 of The Sacred Land Of
    Mountains.
k) The Crusader Axe 'Imaril' (2d5) (+6,+6) (+5)
    It provides light (radius 1) forever.  It increases your 
    dexterity by 5.  It does extra damage from light.  It is especially
    deadly against trolls.  It is a great bane of Maiar.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 45 of The Sacred Land
    Of Mountains.
l) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It can cause damaging
    strikes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 47 of The Sacred Land Of
    Mountains.
m) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It should be wielded two-handed.  It increases your 
    searching, infravision and ability to tunnel by 10.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tevildo, Prince of Cats on level 70 of The
    Sacred Land Of Mountains.
n) The Dagger 'Dalain' (1d4) (-4,+5) (+6)
    It provides light (radius 1) forever.  It is
    easy to throw. It increases your charisma by 6.  It does extra damage 
    from frost.  It produces chaotic effects.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Long Sword 'Anguirel' (3d4) (+7,+10) (+2)
    It increases your strength, constitution and speed
     by 2.  It does extra damage from electricity.  It can cause damaging
    strikes.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 46 of The Sacred
    Land Of Mountains.
r) The Stiletto 'Duing' (2d3) (+12,+11) (+3)
    It provides light (radius 1) forever.  It is easy to
    throw. It increases your strength by 3.  It does extra damage from 
    electricity and fire.  It produces chaotic effects.  It is very sharp
    and can make your foes bleed.  It is especially deadly against orcs.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 3 of Barrow-Downs.
s) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Layzark, the Emperor on level 70 of The
    Sacred Land Of Mountains.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  
    It poisons your foes.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and sound.  It speeds your regenerative powers.  It prevents
    teleportation.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 70 of The Sacred Land Of
    Mountains.
w) The Small Mithril Boomerang of Faelad (3d4) (+17,+14)
    It does extra damage from fire.  It poisons your foes.  It
    is a great bane of Maiar.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) King Koopa's corpse


  [The Museum Inventory - Gondolin ]

a) The Ring Mail 'Huinamar' (-55,-46) [12,+7](40%)
    It increases your hit points by 
    40%.  It provides resistance to fire, poison, light, nether and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Easterling on level 70 of The Sacred
    Land Of Mountains.



Posted on 20.2.2008 21:11

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