[FuryBand 4.0.0 Character Sheet] Name : Bruiser R Age 84 STR: 18/*** Sex : Male Height 58 INT: 4 Race : Spectre RohanKnight Weight 70 WIS: 3 Class : Berserker Social Class 1 DEX: 18/*** Body : Player CON: 18/195 God : Nobody CHR: 16 + To Melee Hit 109 Level 43 Death Points -508/ 92 + To Melee Damage 90 Experience 6574193 Spell Points 0/ 0 + To Ranged Hit 67 Max Exp 6574193 Sanity 113/ 113 + To Ranged Damage 15 Exp to Adv. 7560000 AC 24+83 Gold 151754 Speed Fast (+72) (Miscellaneous Abilities) Fighting : Legendary[77]Perception : Bad Blows/Round: 24 Bows/Throw : Legendary[15]Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 120d3+2160 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Your body was a Player. You have defeated 329 enemies. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Yavie of the 2890th year of the third age. Your adventure lasted 7 days. Your Attributes: You are dead, killed by Nyarlathotep, the Crawling Chaos in a part of the Dead Marshes north of Henneth Annun. You can drive yourself into a berserk frenzy. You can use rohir powers. You are able to recall to and from dungeons by will. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of Maiar. You are unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded by an anti-magic field. You are incorporeal. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You resist cold exceptionally well. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ...23.2..3...... Add Dex : .4..3.2..3...... Add Con : .........3...... Add Sear. : .....4.......... Add Tun.. : ..............1. Add Speed : ......2....2...+ Add Blows : ..4.3...2....... Sust Str : ...+.....+.....+ Sust Int : ................ Sust Wis : ................ Sust Dex : .........+.....+ Sust Con : .........+.....+ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ...............+ Free Act : .........+.....+ Hold Life : ...............+ Res Acid : ......+......... Res Elec : ......+......... Res Fire : ..+...+...+..... Res Cold : ......+........+ Res Pois : .............+.+ Res Fear : ......+........+ Res Light : ................ Res Dark : ...+............ Res Blind : ......+......... Res Conf : .+....+......... Res Sound : ......+......... Res Shard : .......+.+...... Res Neth : ...+...........+ Res Nexus : ................ Res Chaos : .+.............. Res Disen : ...+............ WraithForm: ...............+ See Invis : ...............+ Digestion : ...............+ Regen : ...............+ Xtra Might: .+.............. Activate : ..+..+.......... Drain Exp : ...++........... Aggravate : ....+........... Blessed : .............+.. Cursed : ..++............ Hvy Curse : ...+............ Fly : ...............+ Undead.ESP: ..+............. No Stun : .....+.......... Skills (points left: 0) - Combat 50.000 [1.100] - Weaponmastery 50.000 [1.350] . Hafted-mastery 48.000 [1.000] . Barehand-combat 43.000 [0.400] . Antimagic 48.250 [0.750] - Sneakiness 00.300 [0.000] . Stealth -06.000 [0.000] . Disarming 01.200 [0.000] . Spirituality 03.200 [0.000] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Character Equipment] a) a Morning Star (5d3) (+8,+8) d) a Long Willow Bow of Extra Might (x7) (+14,+15) (+4) {100% off} It increases your dexterity by 4. It provides resistance to chaos. It fires missiles with extra might. You stole it from the Black Market. e) a Demonic Ring of Extra Attacks (+4 attacks) {cursed} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 4. It provides resistance to fire. It allows you to sense the presence of Maiar. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring of Power of Uvatha the Horseman (+2) It increases your strength by 2. It makes you invisible. It sustains your strength. It provides resistance to dark, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of of War (+3 attacks) {100% off} It increases your strength, dexterity and attack speed by 3. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mist of Protection [1,+17] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Main Gauche (Offhand) (+1,+5) [-2,+8] (+2 attacks) {100% off} It increases your attack speed by 2. s) a Golden Crown of Might [0,+13] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to shards. It cannot be harmed by acid. You bought it from the Black Market. u) a Maiaclaw (+4,+4) [3,+8] It provides resistance to fire. x) a Maia Hooves [3,+8] (+2 to speed) It increases your speed by 2. z) (nothing) {) 23 Arrows of the Teleri (1d4) (+11,+13) It is very sharp and can make your foes bleed. It provides resistance to poison. It has been blessed by the gods. You found it in the remains of a Greater Balrog in the town of Khazad-dum . |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Balrog Tooth of Melkor [10,+2] (+3) {100% off} It increases your strength and constitution by 3. It provides immunity to fire. It produces a fiery sheath. b) 3 Lembases c) 5 Jars of Honey {75% off} d) a Potion of Speed e) 3 Potions of Healing {25% off} f) 3 Potions of *Healing* g) a Potion of Life h) a Potion of Curing i) an Augmented Chain Mail (-2 to accuracy) [16,+4] j) a Mumak Hide Armour (-1 to accuracy) [8,+6] k) a Jedi Master Robe [6,+7] l) a Great Eagle Down Coat [9,+4] m) a Golden Crown [0,+8] n) a Hard Leather Cap [2,+3] o) a Reaper Axe of Slay Giant (3d4) (+7,+4) p) a Guisarme (2d5) (+5,+5) [8,+0] q) a Two-Handed Flail (4d6) (+3,+3) r) a Sling (x2) (+1,+6) s) a Long Yew bow (x3) (+5,+3) (+1 to stealth) t) a Shard of Pottery u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 11 Potions of Cure Insanity c) a Glowing Ring of Slaying (+7,+9) It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Jedi Master Robe of Resistance [6,+15] It provides resistance to acid, electricity, fire, cold, light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Dagger (Offhand) (+1,+4) [-2,-4] (+2 attacks) {100% off} It increases your attack speed by 2. f) The Broken Dagger of Laiad (1d1) (+1,+1) It does extra damage from acid and frost. It is especially deadly against orcs. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Set of Leather Gloves of Power (+1,+5) [1,+13] (+1) {100% off} It increases your strength by 1. It provides resistance to poison. You stole it from the Black Market. b) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) [Home Inventory - Minas Anor ] a) a Wings of Manwe [10,+5] (+5 to speed) {100% off} It increases your strength and speed by 5. It provides immunity to electricity. It provides resistance to confusion. b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . c) The Key of Thorin [Home Inventory - Caras Galadhon ] a) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. b) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain in the town of Khazad-dum . c) The Psychoactive Skin of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) an Ethereal Fur Cloak [3,+24] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eric the Usurper in a part of the Dead Marshes. e) a Metal Cap of Light [3,+12] {100% off} It provides light (radius 1) forever. It provides resistance to light. You stole it from the Black Market. f) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. g) The Broken Sword of Varothlor (2d2) (+1,+3) (+1) It provides light (radius 1) forever. It increases your constitution by 1. It does extra damage from acid and fire. It drains life from your foes. It is especially deadly against orcs. It is a great bane of Maiar. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hagen, son of Alberich in a part of the Dead Marshes. h) a Halberd of Slaying (6d7) (+10,+8) [10,+0] It can be wielded two-handed. It is very sharp and can make your foes bleed. You found it in the remains of a Greater Balrog in the town of Khazad-dum . i) The Scythe of Telegor (5d3) (+19,+15) [1,+0] (+1) It can be wielded two-handed. It increases your charisma by 1. It drains life from your foes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) a Heavy Lance (6d8) (+3,+6) [5,+0] It must be wielded two-handed. [The Museum Inventory - Minas Anor ] a) The Tome of Bruiser R It cannot be harmed by acid, cold, lightning or fire. [The Museum Inventory - Hobbiton ] a) The Broken Dagger 'Egolari' (1d1) (+4,-2) (-3) It provides light (radius 1) forever. It decreases your intelligence and dexterity by 3 . It is especially deadly against natural creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak in a west-east road. [The Museum Inventory - Osgiliath ] a) a Black Dragon Scale Mail (-2 to accuracy) [30,+14] {100% off} It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire.