[ToME 2.3.4 Character Sheet] Name : Xerxes Age 108 STR! 40 Sex : Female Height 82 INT! 32 Race : High-Elf Weight 145 Wis! 31 32 Class : Demonologist Social Class 32 DEX! 40 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 98 Level 50 Hit Points 1343/ 1343 + To Melee Damage 73 Experience 40849757 Spell Points 561/ 561 + To Ranged Hit 47 Max Exp 40849757 Sanity 580/ 580 + To Ranged Damage 14 Exp to Adv. ***** Piety 172262 AC 41+114 Gold 9990515 Speed Fast (+28) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Good Blows/Round: 24 Bows/Throw : Legendary[2] Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 96d6+1752 Stealth : Heroic Magic Device: Legendary[5] Infra-Vision: 230 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 106 (5300') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 41 (2050') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 16 (800') Moria: Level 40 (2000') Dol Guldur: Level 68 (3400') The Small Water Cave: Level 34 (1700') The Sandworm lair: Level 30 (1500') A lost temple: Level 19 (950') Your body is a Player. You are currently on level 103 of Angband. You have defeated 18835 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Hrive of the 2890th year of the third age. You have been adventuring for 70 days. adefkmnopsuxz{|@ Add Str : ....4......3..6+ Add Int : ..........3..... Add Wis : ....4........... Add Dex : .......4.....4.. Add Con : 1..........3.4.+ Add Chr : ..674........... Mul Mana : ..........+..... Add Stea. : ...7...4........ Add Sear. : ..............6. Add Infra : ..67..........6. Add Tun.. : ..............6. Add Speed : .*6743.....3.... Add Blows : ..67............ Slay Evil : .............+.. Slay Demon: +............... Slay Orc : ..............+. Slay Troll: .............++. Slay Giant: ..............+. Slay Drag.: ..............+. Kill Drag.: +............... Acid Brand: .............++. Fire Brand: .............+.. Sust Str : ......+......... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ........+....... Sust Chr : ...+....+....... Invisible : ...+...+........ Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : .......+..+..... Hold Life : .....+..+....... Imm Acid : .......*......+. Imm Elec : ......*...+..... Imm Fire : ++.++.*......... Imm Cold : ......*.*....... Res Pois : ....+...+.++.... Res Fear : +...+...+..+...+ Res Light : .....++........+ Res Dark : ..+..++...+...+. Res Blind : ..++............ Res Conf : .....++.+......+ Res Sound : ......+......... Res Shard : ......+......... Res Neth : ...+....+....... Res Nexus : ......+......... Res Chaos : .....++......... Res Disen : ..+.+.........+. Levitate : ..........+..... Lite : .........+...... See Invis : .....+.+.......+ Regen : .+......+....... Activate : .+..++...++...+. Climb : .......+...+..+. Orc.ESP : .....+........+. Dragon.ESP: +............... Skills (points left: 0) - Combat 49.525 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 50.000 [0.600] . Archery 04.900 [0.500] . Barehand-combat 01.000 [0.300] - Sneakiness 07.700 [1.800] . Stealth 07.400 [0.500] . Disarming 13.200 [1.800] - Magic 50.000 [0.700] . Magic-Device 34.050 [1.150] . Demonology 50.000 [1.000] - Spirituality 37.200 [0.700] . Prayer 05.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 01.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 03.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) a Demonblade of *Slay Dragon* (4d6) (+11,+12) (+1) It increases your constitution by 1. It is a great bane of dragons. It strikes at demons with holy wrath. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of dragons. You bought it from the Library. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard king on level 70 of Erebor. e) The Ring 'Ekkas' (+6) {!d!k!v!s} It increases your charisma, infravision, speed and attack speed by 6. It provides resistance to dark, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 98 of Mount Doom. f) The Ring of Niquendil (+7) {!d!k!v!s} It increases your charisma, stealth, infravision, speed and attack speed by 7. It makes you invisible. It sustains your charisma. It provides resistance to fire, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!k!v!s} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 68 of Erebor. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 60 of Mordor. n) The Double Ring Mail of Morthel (-2 to accuracy) [15,+11] It sustains your strength. It provides immunity to electricity, fire and cold. It provides resistance to light, dark, confusion, sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. o) The Shadow Cloak of Tuor [6,+12] (+4) {!d!k!v!s} It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 86 of Angband. p) The Demonshield called 'Darius' [5,+10] {!d!k!v!s} It sustains your constitution and charisma. It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining, poison, confusion and nether. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 98 of Mount Doom. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 98 of Mount Doom. z) a Death mold (1151 hp) {) The Bolt 'Nastolin' (1d5) (+12,+7) (+4) It increases your dexterity and constitution by 4. It does extra damage from acid and fire. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Mattock of Nain (+12,+18) (+6 to searching) {!d!k!v!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. [Character Inventory] a) The Demonhorn called 'Strife' [2,+12] {@4 !d!k!v!s} It provides light (radius 2) forever. It sustains your intelligence and constitution. It provides resistance to acid, fire, light, dark, sound and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. b) 22 Rations of Food c) 22 Potions of Cure Insanity d) 60 Potions of Speed e) 39 Potions of Healing f) 34 Potions of *Healing* {!q} g) 9 Potions of Life {!q} h) 20 Potions of Restore Mana {!q} i) 21 Potions of Enlightenment j) 95 Potions of Resistance k) 13 Scrolls of Teleportation {!r} l) 45 Scrolls of *Identify* m) 3 Scrolls of *Remove Curse* {!r} n) 8 Scrolls of Mass Genocide {!r} o) a Golden Rod of the Istari of Disarming (250/250) {@7 !d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolisk on level 62 of Mordor. p) a Golden Rod of Cheapness of Recall (125/125) {!d!k!v!s} It can cast spells for a lesser mana cost. You found it lying in a vault on level 30 of The Sandworm lair. q) a Mithril Rod of the Istari of Detection (314/320) {@5 !d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 63 of Mordor. r) an Adamantite Rod of the Istari of Enlightenment (400/400) {!d!k!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 64 of Mordor. s) The Ring of Precognition {!d!k!v!s} It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 68 of Erebor. t) The Ring of Flare (+3) {!d!k!v!s} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 57 of Mordor. u) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 43 of Illusory Castle. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. w) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] {!*} It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) a Demonshield of Resistance [5,+22] It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. b) The Immortal Skull of Benetar {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadlord on level 67 of Angband. c) 6 Sprigs of Athelas d) 6 Potions of Cure Insanity e) a Potion of Invulnerability {!q} f) a Potion of New Life {!q} g) 4 Scrolls of Genocide {!r} h) a Scroll of Mass Genocide {!r} i) a Wand of Tidal Wave[7|44] (11 charges) j) The Ring of Naramith (+8) {!d!k!v!s} It increases your strength, wisdom and speed by 8. It sustains your intelligence. It provides resistance to light, blindness, confusion, sound and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. k) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!k!v!s} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 90 of Mount Doom. l) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!k!v!s} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 90 of Mount Doom. m) The Phial of Galadriel (+4) {@2 !d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Partial Plate Armour 'Tuoronde' (-3 to accuracy) [22,+11] It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to life draining and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom. o) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Dol Guldur. q) The Robe of Great Luck [-30,-20] (+60) {!d!k!v!s} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. r) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 66 of Dol Guldur. s) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Wolf Pelt of Air [1,+14] u) The Large Leather Shield of Glast [4,+12] It sustains your charisma. It provides immunity to acid and fire. It provides resistance to poison, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. v) a Pair of Metal Shod Boots of Speed [6,+11] (+6) It increases your speed by 6. You bought it from the Footwear Shop. w) The Dwarven Pick of Erebor (+5) {!d!k!v!s} It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 66 of Dol Guldur. x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 75 of Angband. [Home Inventory - Gondolin ] a) The Grail of Kenault {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Vrock on level 98 of Mount Doom. b) a Potion of Invulnerability {!q} c) a Fireproof Scroll of Genocide {!r} It cannot be harmed by fire. You bought it from the Black Market. d) a Golden Rod of the Istari of Home Summoning (250/250) {!d!k!v!s} e) a Rod Tip of Restoration (140 Mana to cast) f) a Ring of Speed (+17) g) an Indestructible Ring of Speed (+12) h) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. i) The Balance Dragon Scale Mail of Eldolacir (-2 to accuracy) [30,+28] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It sustains your intelligence, wisdom and constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, sound, shards, nether, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 43 of Illusory Castle. m) The Dagger 'Narthanc' (E:917, L:15) (1d4) (+16,+9) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to electricity, fire and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 76 of Angband. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 45 of Mordor. p) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Erebor. q) The Seeker Arrow of Bard (8d4) (+20,+15) r) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Mount Doom. [Home Inventory - Minas Anor ] a) a Potion of Restore Life Levels b) 5 Scrolls of *Remove Curse* {!r} c) a Golden Rod of the Istari of Nothing (250/250) d) The Golden Horn of the Thunderlords (4 charges) {100% off} e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) an Elven Cloak [4,+6] (+3 to stealth) g) a Feathers Cloak of Air [1,+9] h) a Dragon Shield [8,+21] i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 96 of Mount Doom. j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) a Demonblade of *Slay Evil* (4d6) (+8,+9) (+1) It increases your wisdom by 1. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Phantom on level 70 of Paths of the Dead. b) a Demonblade of Spinning (4d6) (+18,+13) (+2) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your strength and dexterity by 2. It is very sharp and can cut your foes. It strikes at demons with holy wrath. You bought it from the Black Market. c) a Sharp Demonblade (4d6) (+9,+9) d) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {!*} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 17 of Mirkwood. e) The Demonshield of Gothmog [13,+13] (+4) {!d!k!v!s} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. f) a Demonhorn of Regeneration [2,+13] It provides light (radius 2) forever. It speeds your regenerative powers. You bought it from the Library. g) The Demonhorn of Gothmog [2,+13] (-5) {!d!k!v!s} It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Illusory Castle. h) a Demonhorn of Seeing [2,+8] (+4 to searching) {75% off} It provides light (radius 2) forever. It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. You bought it from the Library. i) Tenser's Alteration Manual {geno} It can be activated for genocide every 500 turns. You found it lying on the ground on level 32 of Mirkwood. j) a Parchment titled ``Household Magic'' {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 35 of Illusory Castle. k) Mordenkainen's Mysterious Mind-Masher {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 35 of Illusory Castle. l) 4 Sprigs of Athelas {!E} m) 46 Potions of Cure Insanity n) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 92 of Angband. o) The Bronze Dragon Scale Mail 'Niendur' (-2 to accuracy) [30,+29] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your strength. It provides immunity to acid. It provides resistance to fire, poison, confusion and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. p) The Ring Mail 'Rhurast' (-2 to accuracy) [12,+12] It sustains your strength, intelligence and constitution. It provides immunity to acid, electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 67 of Angband. q) The Mouse Fur 'Mengorim' [1,+10] It provides immunity to fire. It provides resistance to life draining , poison, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v!s} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] {!d!k!v!s} t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!k!v!s} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 19 of Orc Cave. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. v) The Long Sword of the Dawn (E:99102, L:32) (3d5) (+45,+29) (+4 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and infravision by 4. It does extra damage from fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, cold, light and blindness. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. w) The Bolt of Eanast (1d5) (+7,+12) (+2 to speed) It increases your wisdom and speed by 2. It produces chaotic effects. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 90 of Mount Doom. [The Mathom-house Inventory - Bree ] a) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire.