The Angband Ladder: Ammeth, High-Elf Ranger by <paffa_89@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Ammeth                                   Self  RB  CB  EB   Best
 Sex    Female            Age       117   STR! 18/100  +1  +2  +6 18/190
 Race   High-Elf          Height     87   INT! 18/100  +3  +2  +8 18/230
 Class  Ranger            Weight    161   WIS! 18/100  -1  +0  +5 18/140
 Title  ***WINNER***      Status     44   DEX! 18/100  +3  +1 +13 18/270
 HP     1018/1018         Maximize    Y   CON! 18/100  +1  +1  +8 18/200
 SP     367/367           Preserve    Y   CHR! 18/100  +5  +1  +4 18/200

 Level           50       Armor    [38,+107]     Saving Throw  Legendary
 Cur Exp   20114392       Fight    (+27,+15)     Stealth       Legendary
 Max Exp   20114392       Melee    (+37,+37)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+47,+20)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold       7786516       Shots       3/turn     Magic Device  Legendary
 Burden   322.6 lbs                              Perception       Heroic
 Speed          +16       Infra       120 ft     Searching        Heroic

 You are one of several children of a Telerin Archer.  You have light
 blue eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+...... Blind:.....+.......
 Elec:......*...... Confu:.........+...
 Fire:......+...... Sound:.....+.......
 Cold:......+....*. Shard:.....+.......
 Pois:....+........ Nexus:..+.+........
 Fear:............. Nethr:.............
 Lite:............+ Chaos:+............
 Dark:........+.... Disen:........++...

      abcdefghijkl@       abcdefghijkl@
S.Dig:......+...... Stea.:....+.++..+..
Feath:............. Sear.:+...+..+.....
PLite:..........+.. Infra:....+.+......
Regen:......+...... Tunn.:+............
Telep:.........+... Speed:..+++........
Invis:.........+..+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:..+.....+..+. Might:.+...........


  [Character Equipment]

a) The Blade of Chaos of Turthor (8d5) (+10,+22) (+5)
   It increases your dexterity by 5.  It increases your searching and 
   tunneling by 5.  It is branded with fire.  It provides resistance to 
   chaos.  It sustains your dexterity.  It activates for heal (1000) every
   444 turns.  It cannot be harmed by the elements.  
b) a Long Bow of Extra Might (x3) (+20,+20) (+1)
   It increases your shooting power by 1.  
c) The Ring of Aradol (+5)
   It increases your speed by 5.  It provides resistance to nexus and life
   draining.  It sustains your wisdom.  It cannot be harmed by the
   elements.  
d) a Rhodonite Ring of Speed (+12)
   It increases your speed by 12.  
e) an Obsidian Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone 'Telcalad'
   It provides resistance to blindness, sound, and shards.  It sustains
   your strength.  It lights the dungeon around you.  It activates for 
   detection every 30+d30 turns.  It cannot be harmed by the elements.  
g) The Augmented Chain Mail 'Eregon' (-2) [16,+15] (+4)
   It increases your intelligence and constitution by 4.  It increases
   your stealth and infravision by 4.  It provides immunity to lightning.  
   It provides resistance to acid, fire, and cold.  It sustains your 
   strength, intelligence, and wisdom.  It slows your metabolism and 
   speeds your regeneration.  It activates for heal (500) every 250 turns.
   It cannot be harmed by the elements.  
h) The Cloak 'Elirth' [1,+10] (+4)
   It increases your intelligence and constitution by 4.  It increases
   your stealth and searching by 4.  It cannot be harmed by the elements.  
   
i) a Large Metal Shield of Preservation [5,+31]
   It provides resistance to dark, disenchantment, and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  
j) The Iron Helm 'Findoling' [5,+10] (+3)
   It increases your wisdom by 3.  It provides resistance to confusion and 
   disenchantment.  It sustains your dexterity and constitution.  It
   grants you the power of telepathy and the ability to see invisible
   things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Belindor [5,+11] (+4)
   It increases your strength, dexterity, and charisma by 4.  It increases
   your stealth by 4.  It sustains your charisma.  It lights the dungeon
   around you.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
l) The Pair of Metal Shod Boots 'Andir' [6,+15] (+2)
   It increases your strength and wisdom by 2.  It provides immunity to 
   cold.  It provides resistance to life draining.  It sustains your 
   strength.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 21 Indigo Potions of Healing
k) 11 Red Speckled Potions of *Healing*
l) 9 Dark Green Potions of Restore Mana
m) 3 Scrolls titled "therple danwex" of Banishment
n) 6 Scrolls titled "urol ati glenu" of Mass Banishment
o) a Nickel-Plated Rod of Healing
   It cannot be harmed by electricity.  
p) a Chromium Rod of Restoration
   It cannot be harmed by electricity.  
q) an Ivory Staff of Healing (2 charges)
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
s) The War Hammer 'Nibil' (5d3) (+7,+13) [+4] (+3)
   It increases your wisdom, dexterity, and charisma by 3.  It cannot be
   harmed by the elements.  It might have hidden powers.
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
u) 2 Seeker Arrows of Holy Might (4d4) (+21,+16)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  
v) 48 Mithril Arrows of Flame (3d4) (+10,+10)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 40 Indigo Potions of Healing
b) 56 Dark Green Potions of Restore Mana
c) 34 Pungent Potions of Enlightenment
d) 20 Scrolls titled "temwah rhovgop" of *Identify*
e) The Ring 'Mindirmel' (+3)
   It increases your strength by 3.  It increases your searching and 
   infravision by 3.  It provides immunity to lightning.  It provides
   resistance to acid, light, dark, sound, and nexus.  It sustains your 
   dexterity.  It speeds your regeneration.  It grants you immunity to
   paralysis and the power of telepathy, but it also aggravates creatures
   around you.  It activates for large frost ball (200) every 20+d20 turns.
   It cannot be harmed by the elements.  
f) The Amulet of Faulduing (+4)
   It increases your intelligence and constitution by 4.  It provides
   resistance to sound.  It sustains your intelligence and constitution.  
   It activates for dispel evil (x5) every 50+d50 turns.  It cannot be
   harmed by the elements.  
g) The Elfstone of Daellada (+2)
   It increases your intelligence by 2.  It provides resistance to acid, 
   blindness, and confusion.  It sustains your intelligence.  It activates
   for heal (500) every 200 turns.  It cannot be harmed by the elements.  
h) The Palantir of Rosgalas (+2)
   It increases your charisma by 2.  It provides resistance to light and 
   nexus.  It sustains your constitution and charisma.  It lights the
   dungeon around you.  It grants you the ability to see invisible things.
   It activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
i) The Adamantite Plate Mail 'Ildaruin' (-4) [40,+34] (+2)
   It increases your constitution by 2.  It increases your stealth by 2.  
   It provides resistance to acid, fire, cold, sound, and life draining.  
   It sustains your constitution.  It activates for banishment every 500
   turns.  It cannot be harmed by the elements.  
j) The Robe of Eandelin [2,+16] (+5)
   It increases your constitution and charisma by 5.  It increases your 
   stealth by 5.  It provides resistance to acid, lightning, fire, and 
   nether.  It sustains your charisma.  It slows your metabolism.  It
   cannot be harmed by the elements.  
k) The Robe 'Niond' [2,+20] (+3)
   It increases your constitution by 3.  It provides resistance to acid, 
   lightning, cold, confusion, and sound.  It sustains your constitution.  
   It cannot be harmed by the elements.  
l) The Soft Leather Armour 'Agnog' [4,+18] (+3)
   It increases your charisma by 3.  It increases your stealth and 
   searching by 3.  It provides resistance to acid, lightning, cold, 
   confusion, shards, chaos, and life draining.  It lights the dungeon
   around you and speeds your regeneration.  It cannot be harmed by the
   elements.  
m) The Leather Scale Mail of Doril (-1) [11,+9] (+4)
   It increases your charisma by 4.  It increases your speed by 4.  It
   provides resistance to fire.  It sustains your charisma.  It activates
   for fire ball (72) every 20 turns.  It cannot be harmed by the
   elements.  
n) The Leather Scale Mail of Londor (-1) [11,+13] (+4)
   It increases your intelligence, wisdom, and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, blindness, shards, and life
   draining.  It sustains your intelligence and wisdom.  It cannot be
   harmed by the elements.  
o) The Large Leather Shield 'Ollaugron' [4,+11] (+2)
   It increases your strength by 2.  It provides resistance to acid, 
   lightning, and cold.  It sustains your strength and dexterity.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot be
   harmed by the elements.  
p) The Pair of Metal Shod Boots 'Dired' [6,+13] (+5)
   It increases your speed by 5.  It provides resistance to light, sound, 
   and nexus.  It activates for detection every 55+d55 turns.  It cannot
   be harmed by the elements.  
q) The Spear of Arnirn (1d6) (+9,+9) (+3)
   It increases your strength and constitution by 3.  It slays demons and 
   undead.  It provides immunity to acid.  It provides resistance to 
   confusion.  It sustains your strength.  It slows your metabolism and 
   speeds your regeneration.  It grants you immunity to paralysis.  It
   activates for remove fear and cure poison every 5 turns.  It cannot be
   harmed by the elements.  
r) The Halberd of Ekkain (3d5) (+20,+22) (+3)
   It increases your wisdom by 3.  It is branded with frost.  It provides
   resistance to cold.  It sustains your constitution.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Whip 'Lionduil' (3d3) (+23,+19) (+3)
   It increases your wisdom by 3.  It increases your speed by 3.  It slays 
   orcs and trolls.  It is branded with fire.  It provides resistance to 
   confusion, sound, and chaos.  It slows your metabolism.  It cannot be
   harmed by the elements.  
t) The Two-Handed Flail of Barna (3d6) (+15,+23) (+3)
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and infravision by 3.  It slays animals, trolls, and all evil
   creatures.  It provides resistance to fire and nether.  It sustains
   your dexterity.  It makes you fall like a feather.  It activates for 
   stone to mud every 2 turns.  It cannot be harmed by the elements.  
u) The Heavy Crossbow of Belosgas (x4) (+21,+20) (+6)
   It increases your wisdom, constitution, and charisma by 6.  It provides
   immunity to acid.  It provides resistance to lightning, poison, shards, 
   nexus, nether, disenchantment, and life draining.  It sustains your 
   wisdom and constitution.  It makes you fall like a feather and lights
   the dungeon around you.  It grants you immunity to paralysis and the
   power of telepathy, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 9.4.2007 20:49
Last updated on 16.4.2007 15:45

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1807. on the Ladder (of 18974)
324. on the Angband Ladder (of 6502)
5. for this player (

Comments

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On 9.4.2007 20:49 paffa_89@hotmail.com wrote:
Weapons tend to suck with randarts on.

On 13.4.2007 15:11 paffa_89@hotmail.com wrote:
Ended up with over 1000 hp!

On 16.4.2007 15:45 paffa_89@hotmail.com wrote:
My first randart winner. Morgy went down with holy might & wounding arrows. Forgot to kill the Tarrasque and Morgoth summoned it but it went down easily.

On 16.4.2007 22:23 djabanete@gmail.com wrote:
Nice sword, dude.

On 17.4.2007 14:28 paffa_89@hotmail.com wrote:
Yea, it is rather nice. Kills everything that doesn't resist fire in a few turns. That Xbow would also be *nice* if bow hadn't been my primary damage dealer in big fights.

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