The Angband Ladder: Ziggy, High-Elf Ranger by <brabson@nc.rr.com>
[Angband 3.0.1 Character Dump] Name Ziggy Self RB CB EB Best Sex Male Age 119 STR! 18/100 +1 +2 +17 18/300 Race High-Elf Height 84 INT! 18/100 +3 +2 +12 18/270 Class Ranger Weight 139 WIS! 18/100 -1 +0 +11 18/200 Title ***WINNER*** Status 42 DEX! 18/100 +3 +1 +14 18/280 HP 1032/1032 Maximize Y CON! 18/100 +1 +1 +11 18/230 SP 366/366 Preserve Y CHR! 18/100 +5 +1 +12 18/280 Level 50 Armor [60,+148] Saving Throw Legendary Cur Exp 99999999 Fight (+58,+52) Stealth Superb Max Exp 99999999 Melee (+76,+70) Fighting Legendary Adv Exp ******** Shoot (+75,+19) Shooting Legendary Blows 5/turn Disarming Superb Gold 6906429 Shots 3/turn Magic Device Legendary Perception Superb Burden 207.1 lbs Infra 60 ft Searching Excellent You are one of several children of a Telerin Archer. You have light grey eyes, wavy black hair, and a fair complexion. [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Great Hell Wyrm} It affects your strength. It affects your ability to tunnel. It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against dragons. It is a great bane of the undead. It does extra damage from fire. It provides immunity to fire. It provides resistance to dark. It provides resistance to chaos. It provides resistance to disenchantment. It aggravates nearby creatures. b) The Long Bow of Bard (x3) (+17,+19) (+2) {Red Dragon Pit, 6350'} It affects your dexterity. It affects your speed. It affects your shooting power. It provides immunity to paralysis. c) a Fluorite Ring of Speed (+15) d) The Ring of Power 'The One Ring' (+15,+15) (+5) {*Aquirement*, 6350', curse} It can be activated for bizarre things every 30+d30 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to acid. It provides immunity to electricity. It provides immunity to fire. It provides immunity to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to blindness. It provides resistance to nether. It provides resistance to disenchantment. It speeds your regenerative powers. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. It is permanently cursed. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Great Wyrm of Balance, 4000'} It can be activated for heal (500) every 200 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It provides resistance to fire. It provides resistance to poison. It provides resistance to fear. f) The Palantir of Westernesse (+2) {Witch King, 4000'} It can be activated for clairvoyance every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains experience. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Great Ice Wyrm, } It can be activated for heal (1000) every 444 turns if it is being worn. It affects your constitution. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to fear. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides resistance to chaos. It provides resistance to life draining. h) The Shadow Cloak of Luthien [6,+20] (+2) {Great Ice Wyrm, 6350'} It can be activated for restore life levels every 250 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your stealth. It affects your speed. It provides resistance to acid. It provides resistance to fire. It provides resistance to cold. i) The Small Metal Shield of Thorin [3,+25] (+4) {Vault, 3450'} It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Great Bile Wyrm} It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It provides resistance to acid. It provides resistance to fire. It provides resistance to shards. It provides resistance to disenchantment. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {AMHD, 3000'} It can be activated for a magical arrow (150) every 30+d30 turns if it is being worn. It affects your dexterity. It provides resistance to acid. It provides immunity to paralysis. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {Demon Pit, 6300'} It can be activated for haste self (20+d20 turns) every 200 turns if it is being worn. It affects your speed. It provides resistance to nexus. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {!d!k!v} b) a Book of Magic Spells [Conjurings and Tricks] {!d!k!v} c) a Book of Magic Spells [Incantations and Illusions] {!d!k!v} d) a Book of Magic Spells [Sorcery and Evocations] {!d!k!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v} f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k!v} g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k!v} h) a Book of Magic Spells [Tenser's Transformations] {!d!k!v} i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v} j) 36 Light Green Potions of *Healing* k) 23 Shimmering Potions of Life l) 38 Scrolls titled "ioncre nesdoe" of *Identify* m) a Scroll titled "ori app cre" of Genocide n) a Chromium Rod of Restoration o) 18 Silver Arrows of Flame (3d4) (+19,+20) p) 41 Silver Arrows of Flame (3d4) (+10,+10) [Home Inventory] a) The Ring of Power 'Narya' (+6,+6) (+1) {Great Wyrm of Thunder, 4000'} It can be activated for large fire ball (120) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your wisdom. It sustains your constitution. It sustains your charisma. It provides immunity to fire. It provides resistance to fear. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. b) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault, 4900'} It can be activated for large frost ball (200) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to cold. It provides resistance to blindness. It induces feather falling. It speeds your regenerative powers. It gives telepathic powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. c) The Ring of Power 'Vilya' (+10,+10) (+3) {Great Hell Wyrm, 6300'} It can be activated for large lightning ball (250) every 20+d20 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides immunity to electricity. It provides resistance to poison. It provides resistance to disenchantment. It slows your metabolism. It induces feather falling. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. d) The Amulet of Ingwe (+3) {Great Bile Wyrm, 4100'} It can be activated for dispel evil (x5) every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It provides immunity to paralysis. e) The Necklace of the Dwarves (+3) {Pazuzu, 4100'} It affects your strength. It affects your constitution. It affects your infravision. It provides resistance to fear. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. f) The Jewel 'Evenstar' {Lesser Vault, 4000'} It can be activated for restore life levels every 150 turns if it is being worn. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to cold. It provides resistance to dark. It provides resistance to life draining. g) The Star of Elendil {Lesser Titan, 2450'} It can be activated for magic mapping every 50+d50 turns if it is being worn. It allows you to see invisible monsters. h) The Arkenstone of Thrain {Elder Vampire, 4200'} It can be activated for detection every 30+d30 turns if it is being worn. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides resistance to life draining. i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {Blue Dragon Pit} It can be activated for star ball (150) every 50 turns if it is being worn. It provides resistance to acid. It provides immunity to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. It aggravates nearby creatures. j) The Balance Dragon Scale Mail 'Mediator' (-4) [30,+25] {Great Wyrm of Chaos} It can be activated for star ball (150) every 50 turns if it is being worn. It provides resistance to confusion. It provides resistance to sound. It provides resistance to shards. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It slows your metabolism. It speeds your regenerative powers. It provides immunity to paralysis. It aggravates nearby creatures. k) Power Dragon Scale Mail (-3) [40,+30] {Lesser Vault, 6350'} l) The Full Plate Armour of Isildur [25,+25] (+1) {Floor, 2250'} It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Sauruman, 3150'} It can be activated for genocide every 500 turns if it is being worn. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. n) The Cloak 'Colannon' [1,+15] (+3) {Floor, 6350'} It can be activated for teleport every 45 turns if it is being worn. It affects your stealth. It affects your speed. It provides resistance to nexus. o) The Shield of Deflection of Gil-galad [10,+20] (+5) {Maeglin, 4100'} It can be activated for starlight (10d8) every 100 turns if it is being worn. It affects your wisdom. It affects your charisma. It sustains your wisdom. It sustains your dexterity. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to dark. It provides resistance to disenchantment. It provides permanent light. p) The Golden Crown of Gondor [0,+15] (+3) {Greater Vault, 4900'} It can be activated for heal (500) every 250 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. It is permanently cursed. r) The Iron Helm of Dor-Lomin [5,+20] (+4) {Valut, 4000'} It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to fear. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. s) The Steel Helm of Hammerhand [6,+20] (+3) {Maze, 2650} It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It aggravates nearby creatures. t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Great Bile Wyrm, 47} It can be activated for frost ball (100) every 40 turns if it is being worn. It affects your speed. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against trolls. It is a great bane of demons. It does extra damage from frost. It provides resistance to cold. It provides resistance to fear. It provides resistance to light. It slows your metabolism. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. u) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {Great Hell Wyrm, 4900'} It can be activated for mass genocide every 1000 turns if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It is a great bane of demons. It does extra damage from frost. It provides immunity to cold. It provides resistance to fear. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. v) The Mighty Hammer 'Grond' (9d9) (+10,+25) [+10] It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It is a great bane of demons. It is a great bane of the undead. It gives telepathic powers. It allows you to see invisible monsters. It induces earthquakes. It aggravates nearby creatures. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Dwar, 3050'} It affects your dexterity. It affects your stealth. It affects your speed. It affects your shooting speed. It provides resistance to disenchantment. x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Greater Vault, 4900'} It can be activated for fire branding of bolts every 999 turns if it is being worn. It affects your speed. It provides resistance to fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 18.10.2002 23:19
63. on the Ladder (of 19090)
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