The Angband Ladder: Kalista, High-Elf Ranger by <dreik_dreamer@hotmail.com>

  [Angband 3.0.3 Character Dump]

 Name   Kalista                                  Self  RB  CB  EB   Best
 Sex    Female            Age       104   STR! 18/100  +1  +2 +20 18/330
 Race   High-Elf          Height     96   INT! 18/100  +3  +2  +3 18/180
 Class  Ranger            Weight    174   WIS! 18/100  -1  +0  +5 18/140
 Title  Ranger Lord       Status     38   DEX! 18/100  +3  +1 +12 18/260
 HP     1051/1051         Maximize    Y   CON! 18/100  +1  +1 +15 18/270
 SP     368/368           Preserve    Y   CHR! 18/100  +5  +1  +9 18/250

 Level           50       Armor    [45,+150]     Saving Throw  Legendary
 Cur Exp   51834183       Fight    (+61,+51)     Stealth          Superb
 Max Exp   51834183       Melee    (+80,+72)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+81,+22)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold      16853359       Shots       4/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   158.3 lbs       Infra        80 ft     Searching          Fair

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {@w0}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and it is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions] {75% off}
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 15 Tangerine Potions of Healing
k) 2 Brown Potions of *Healing*
l) 5 Metallic Purple Potions of Life
m) 10 Light Green Potions of Restore Mana
n) 11 Clotted Red Potions of Restore Life Levels {90% off}
o) 11 Scrolls titled "ausmar vivyerg" of Protection from Evil
p) an Iron Rod of Enlightenment
q) a Pewter Rod of Healing
r) a Steel-Plated Rod of Restoration
s) 3 Cast Iron Rods of Teleport Other
t) a Turquoise Ring of Speed (+8)
   It increases your speed by 8.  
u) 31 Seeker Arrows of Flame (4d4) (+17,+14) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
v) 9 Seeker Arrows of Wounding (4d4) (+17,+16) {=g}
w) 21 Seeker Arrows of Venom (4d4) (+14,+15) {=g}
   It is branded with poison.  


  [Home Inventory]

a) 8 Books of Magic Spells [Magic for Beginners]
b) 35 White Mushrooms of Restoring
c) 25 Clotted Red Potions of Restore Life Levels {90% off}
d) a Green Speckled Potion of Restore Intelligence
e) a Violet Potion of Restore Wisdom {40% off}
f) 3 Black Potions of Restore Constitution
g) 23 Scrolls titled "midok fritab" of *Identify*
h) a Scroll titled "snikfri fid" of *Remove Curse*
i) 2 Iron Rods of Enlightenment
j) 2 Copper Rods of Probing
k) a Pewter Rod of Healing
l) 2 Cast Iron Rods of Teleport Other
m) a Hawthorn Staff of Dispel Evil (7 charges)
n) a Golden Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
o) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
p) The Hard Leather Cap of Thranduil [2,+11] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
r) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark,
    and blindness.  It aggravates creatures around you.  It activates for 
   a magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.11.2003 17:19
Last updated on 22.1.2004 14:20

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368. on the Ladder (of 19090)
52. on the Angband Ladder (of 6561)
Best for this player (

Comments

Jump to latest

On 25.11.2003 16:40 dreik_dreamer@hotmail.com wrote:
Undead pits are so bad!

On 25.11.2003 21:56 Mars wrote:
Yeah! I totally second that!! (the only thing worse is curiously sticking around to see if you are tough enough yet to take them on >_< )

On 28.11.2003 09:10 dreik_dreamer@hotmail.com wrote:
I just missed the Arkenstone of Thraine...

On 5.12.2003 10:25 dreik_dreamer@hotmail.com wrote:
Shall I wear the Jewel Evenstar or the Elfstone Elessar? I'm looking for the Arkenstone of Thrain.

On 5.12.2003 15:53 loefftj@yahoo.com wrote:
No question ... I would wear Elessar. The additional wisdom will help with saving throws. The added strength might allow you to swap out Zarcuthra and Barahir for a different weapon and another =ospeed if the opportunity comes up.

Solas

On 12.12.2003 14:56 dreik_dreamer@hotmail.com wrote:
Now I have the Arkenstone of Thrain, but I'm not sure it's so handy. I need a rod of Enlightment.

On 19.12.2003 15:14 dreik_dreamer@hotmail.com wrote:
Rooms full of dragons are real cool.

On 30.12.2003 18:12 dreik_dreamer@hotmail.com wrote:
It's so cool to clone Great Wyrm of Hell when you're imune to fire.

On 4.1.2004 19:19 dreik_dreamer@hotmail.com wrote:
Telepathy or not telepathy?

On 7.1.2004 01:16 dreik_dreamer@hotmail.com wrote:
I just cleaned a room full of multi-hued dragons + 3 Great Wyrms of Many Colours + Ancalagon the Black. Took me three hours!

On 7.1.2004 01:19 dreik_dreamer@hotmail.com wrote:
Voilŕ.

On 16.1.2004 17:22 dreik_dreamer@hotmail.com wrote:
Finaly I got my immunity againts cold, even if I'm less fast.

On 20.1.2004 00:05 dreik_dreamer@hotmail.com wrote:
I just killed Sauron!

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