The Angband Ladder: Kalista, High-Elf Ranger by <samc@courgey-sam.com>

  [Angband 3.0.3 Character Dump]

 Name   Kalista                                  Self  RB  CB  EB   Best
 Sex    Female            Age       104   STR! 18/100  +1  +2  +9 18/220
 Race   High-Elf          Height     96   INT! 18/100  +3  +2  +5 18/200
 Class  Ranger            Weight    174   WIS! 18/100  -1  +0  +5 18/140
 Title  Ranger Lord       Status     38   DEX! 18/100  +3  +1  +7 18/210
 HP     926/926           Maximize    Y   CON! 18/100  +1  +1  +6 18/180
 SP     217/378           Preserve    Y   CHR! 18/100  +5  +1  +5 18/210

 Level           50       Armor    [38,+107]     Saving Throw  Legendary
 Cur Exp   10872140       Fight    (+37,+21)     Stealth          Superb
 Max Exp   10872140       Melee    (+56,+42)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+22)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       7124111       Shots       4/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   229.6 lbs       Infra        80 ft     Searching     Excellent

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {@w0}
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and it is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) a Turquoise Ring of Speed (+6)
   It increases your speed by 6.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
f) The Star of Elendil (charging) {@A1}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+11] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) a Set of Leather Gloves of Thievery (+7,+1) [1,+11] (+5)
   It increases your dexterity by 5.  It increases your searching by 5.  
   It makes you fall like a feather.  It grants you immunity to paralysis.
   
l) a Pair of Metal Shod Boots of Stability [6,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions] {75% off}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) 27 Dark Blue Potions of Cure Critical Wounds {=g, 40% off}
k) 4 Tangerine Potions of Healing
l) 11 Clotted Red Potions of Restore Life Levels {75% off}
m) a Pewter Rod of Healing
n) a Cast Iron Rod of Teleport Other
o) a Gnarled Staff of Power (2 charges)
p) a Golden Crown [0,+5]
   It cannot be harmed by acid.  
q) a Small Sword of *Slay Undead* (1d6) (+11,+12) (+2)
   It increases your wisdom by 2.  It is especially deadly against undead.
   It grants you the ability to see invisible things.  
r) a Scythe (5d3) (+5,+3)
s) 49 Arrows of Flame (1d4) (+10,+11) {=g}
   It is branded with fire.  It cannot be harmed by fire.  
t) 11 Arrows of Venom (1d4) (+10,+10) {=g}
   It is branded with poison.  
u) 71 Arrows of Frost (1d4) (+10,+10) {=g}
   It is branded with frost.  It cannot be harmed by cold.  
v) 20 Arrows of Slay Undead (1d4) (+10,+11) {=g}
   It slays undead.  
w) 52 Mithril Arrows of Frost (3d4) (+10,+11) {=g}
   It is branded with frost.  It cannot be harmed by acid, fire, and cold.
   


  [Home Inventory]

a) 9 Books of Magic Spells [Magic for Beginners]
b) 19 Books of Magic Spells [Conjurings and Tricks]
c) 21 Books of Magic Spells [Incantations and Illusions] {75% off}
d) 30 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) 16 White Mushrooms of Restoring
h) 6 Light Green Potions of Restore Mana
i) 24 Clotted Red Potions of Restore Life Levels {75% off}
j) 2 Green Speckled Potions of Restore Intelligence
k) a Violet Potion of Restore Wisdom {40% off}
l) 3 Black Potions of Restore Constitution
m) 41 Scrolls titled "midok fritab" of *Identify*
n) a Scroll titled "snikfri fid" of *Remove Curse*
o) 5 Scrolls titled "therhyd wedkho" of Enchant Weapon To-Hit {25% off}
p) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
q) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
s) The Long Sword 'Anduril' (3d5) (+13,+15) [+10] (+4) {@w0}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
u) 70 Arrows of Frost (1d4) (+11,+9) {=g}
   It is branded with frost.  It cannot be harmed by cold.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 14.10.2003 19:03

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3756. on the Ladder (of 19090)
1093. on the Angband Ladder (of 6561)
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