The Angband Ladder: Eleniel, High-Elf Ranger by <lionsden888@mailbolt.com>

  [Angband 3.0.5 Character Dump]

 Name   Eleniel                                  Self  RB  CB  EB   Best
 Sex    Female            Age       112   STR! 18/100  +1  +2 +18 18/310
 Race   High-Elf          Height     83   Int! 18/100  +3  +2  +5 18/200 18/190
 Class  Ranger            Weight    178   Wis! 18/100  -1  +0 +10 18/190 18/180
 Title  Ranger Lord       Status     36   DEX! 18/100  +3  +1 +12 18/260
 HP     -9/1036           Maximize    Y   CON! 18/100  +1  +1 +10 18/220
 SP     141/384           Preserve    Y   Chr! 18/100  +5  +1  +9 18/250 18/240

 Level           50       Armor    [46,+185]     Saving Throw  Legendary
 Cur Exp   17072987       Fight    (+54,+47)     Stealth          Superb
 Max Exp   17072987       Melee    (+74,+73)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+64,+13)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       7/turn     Disarming        Superb
 Gold       3756195       Shots       1/turn     Magic Device  Legendary
                                                 Perception    Very Good
 Burden   196.5 lbs       Infra        60 ft     Searching     Very Good

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.....+...+...
 Elec:..*...+...... Confu:.........+.+.
 Fire:.+..+.+..+... Sound:........++...
 Cold:......+..+... Shard:.............
 Pois:..+.+........ Nexus:.......+.....
 Fear:+...+...+.... Nethr:...........+.
 Lite:.........+..+ Chaos:.....+..++.+.
 Dark:......+...... Disen:..+...+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:..+.......... Sear.:.....+.......
PLite:.........+... Infra:.....+.......
Regen:..+......+... Tunn.:.............
Telep:.....+....... Speed:.++++..+.+...
Invis:..+..+...+..+ Blows:+............
FrAct:..+.....+.++. Shots:.............
HLife:..+.......... Might:.............


  [Last Messages]

> You hit Morgoth, Lord of Darkness.
> It was a good hit!
> You hit Morgoth, Lord of Darkness.
> You miss Morgoth, Lord of Darkness.
> You hit Morgoth, Lord of Darkness.
> The Greater Balrog breathes fire.
> Morgoth, Lord of Darkness resists a lot.
> The Nightcrawler resists a lot.
> The Marilith resists a lot.
> The Master lich cries out in pain.
> Morgoth, Lord of Darkness invokes a mana storm.
> The Black Potion of Dexterity is destroyed!
> The Nightcrawler grunts with pain.
> The Marilith grunts with pain.
> You die.


  [Character Equipment]

a) a Halberd of Fury (3d5) (+20,+26) (+2)
   It increases your strength by 2.  It increases your attack speed by 2.  
   It provides resistance to fear.  It aggravates creatures around you.  
   It cannot be harmed by acid or fire.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+13) (+10) {ancient red dragon, 375}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
d) a Beryl Ring of Speed (+10) {black dragon pit, 3600 ft}
   It increases your speed by 10.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {black dragon pit, 360}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {The Tarrasque, 5000 ft}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {Great Swamp Wyrm, 4500 ft}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+21] (+4) {lesser vault, 2750 ft}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Great Swamp Wyrm, 4250 }
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {greater vault, 4850 f}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+14] (+5) {Great Bile Wyr}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {50% off}
b) 3 Books of Magic Spells [Conjurings and Tricks] {25% off}
c) 3 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {Dracolisk, 3250 ft}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {Hell Wyrm, 4000 ft}
   It cannot be harmed by the elements.  
j) an Indigo Potion of Speed
k) 2 Red Speckled Potions of Healing
l) 2 Chartreuse Potions of Life
m) 4 Bubbling Potions of Restore Mana
n) a Scroll titled "uum eremi" of Banishment
o) 2 Ivory Rods of Recall
   It cannot be harmed by electricity.  
p) a Chromium Wand of Annihilation (0 charges)
   It cannot be harmed by the elements.  
q) an Oak Staff of Healing (2 charges)
r) The Ring of Power 'Narya' (+6,+6) (+1) {Great Hell Wyrm (ironic?)}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
s) The Ring of Power 'Nenya' (+8,+8) (+2) {Bile Demon, 4050 ft}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
t) The Arkenstone of Thrain {Greater Vault, 4250 ft}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
u) The Glaive of Pain (9d6) (+10,+30) {Saruman, 4050 ft}
   It provides resistance to fear.  It cannot be harmed by the elements.  
v) 21 Seeker Bolts of Holy Might (4d5) (+26,+15) {@f1}
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) 10 Violet Mushrooms of Restoring
b) 4 Scrolls titled "eepcon ankhtri" of *Identify* {25% off}
c) a Beryl Ring of Speed (+10)
   It increases your speed by 10.  
d) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
e) The Chain Mail of Arvedui (-2) [14,+12] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+24] (+1) {ancient dragon, 2750 ft}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Ar-Pharazon, 2950 f}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
i) The Shadow Cloak of Luthien [6,+19] (+2) {Great Hell Wyrm, 3450 ft}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
j) The Shadow Cloak of Tuor [6,+12] (+4) {Vecna, 4900 ft}
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
k) The Large Metal Shield of Anarion [5,+20] {Carcharoth, 4350 ft}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
l) The Shield of Deflection of Gil-galad [10,+20] (+5) {greater vault, 4850 ft}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
m) The Iron Helm 'Holhenneth' [5,+8] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
n) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
o) a Pair of Hard Leather Boots of Speed [3,+18] (+10)
   It increases your speed by 10.  
p) The Small Sword 'Sting' (1d6) (+7,+8) (+2) {troll pit, 3950 ft}
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Ar-Pharazon, 2950 ft}
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
r) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {Glaurung, 4050 }
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
s) The Spear 'Aeglos' (3d6) (+12,+21) [+2] (+4) {Mim, 1900 ft}
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It is
   branded with frost.  It provides resistance to cold and fear.  It is
   blessed by the gods and slows your metabolism.  It grants you immunity
   to paralysis.  It activates for frost ball (100) every 35 turns.  It
   cannot be harmed by the elements.  
t) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
u) The Dwarven Pick of Erebor (3d4) (+9,+20) (+5) {Maeglin, 3800 ft}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
v) The Short Bow of Amrod (x2) (+12,+15) (+2) {Vecna, 4900 ft}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.7.2004 05:58
Last updated on 14.12.2004 06:18

Download this dump

2301. on the Ladder (of 19090)
465. on the Angband Ladder (of 6561)

Comments

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On 8.7.2004 05:58 lionsden888@mailbolt.com wrote:
First female char ever, this one's at 2750 ft. I'm celebrating my first-ever find of Thorin with this character dump. This character is, at the moment, second-best ever for me, and looking to pass my clvl 42 Dunadan Warrior who got KOed by a master mystic. Currently, my only source of poison resist is my Elvenkind armor, which means I haven't been able to wear Arvedui, and now, the just obtained Isildur. Also really would like blindness and nether resist soon, as I'm tiptoeing around very carefully at my current depth.

On 8.7.2004 06:06 lionsden888@mailbolt.com wrote:
I've had two Acquirement and one *Acquirement* scroll so far. Total artifact count from said scrolls - nil. the *Acq.* was a complete dud, two weapons of slay foo and one armor of resist foo. got raal's and a ego weapon from the other two.

also had two Greater Vaults - got tele lvled by a nexus hound without opening the first one up, and (unbelieveably stupidly) fell through a trapdoor after barely opening the second one after teleporting away. (MAH, anyone?) So, artifact count lower than I'd like. But no complaints really.

On 8.7.2004 16:01 loefftj@yahoo.com wrote:
Personally, I would wield Theoden over Aeglos for the Con and ESP.

On 10.7.2004 07:55 lionsden888@mailbolt.com wrote:
nether resist is the only thing remaining to obtain. I've never gotten a nether resist item ever in all my time playing.... yeah. nearly died because of the lack thereof by teleporting directly in front of the door to a graveyard on a "superb" level. two nether balls and a mana storm dropped my HP from 929 to 175. used a stave of Tele to get out of there and then telelvled (black reavers) and was safe. close thing though. lots of new stuff since last update.

On 10.7.2004 08:03 lionsden888@mailbolt.com wrote:
btw, current depth is 3300 ft, strongest unique killed so far is Khamul.

On 13.7.2004 16:56 lionsden888@mailbolt.com wrote:
Lots of nice items obtained since last update, mostly from dragons and wyrms. (legitimate, no cloning!) Got Narya from a Great Hell Wyrm, ironically. Cubragol is the latest find, and it's really nice, and it allows me to use Narya and still have +25 base speed. Currently using Erebor for darkness resist and the better damage over Theoden. Yes, I don't have telepathy, but consistent activation of Holhenneth and paying attention will fulfill its purpose anyway. Still need a nice pair of artifact gauntlets, only ones found so far are the complete Paur*** set.

On 12.12.2004 22:54 lionsden888@mailbolt.com wrote:
Getting back into Angband after a tough semester. I left off playing at 4900 ft and having trouble with Sauron. I made a change in my kit from Sting, Tuor, and Arvedui and Gil-Galad to the Glaive of Pain, Luthien, Celeborn, and Thorin. these changes kept me at max HP while dropping a couple sustains and shard resist for a much much better weapon and better AC (nominal). Just defeated Sauron, looking to stock healing potions and other useful sundries before trying to take out the Big Guy himself!

On 12.12.2004 22:54 lionsden888@mailbolt.com wrote:
Getting back into Angband after a tough semester. I left off playing at 4900 ft and having trouble with Sauron. I made a change in my kit from Sting, Tuor, and Arvedui and Gil-Galad to the Glaive of Pain, Luthien, Celeborn, and Thorin. these changes kept me at max HP while dropping a couple sustains and shard resist for a much much better weapon and better AC (nominal). Just defeated Sauron, looking to stock healing potions and other useful sundries before trying to take out the Big Guy himself!

On 14.12.2004 06:18 lionsden888@mailbolt.com wrote:
Damn it all, damn it all. Got him down to half HP, too.

~760 HP, double resisting fire, breathed on by Greater Balrog, Mana Stormed by Morgoth, -9 HP, ball game. It's going to be a long time recovering from this one.

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