[Angband 3.0.6 Character Dump] Name Ammeth Self RB CB EB Best Sex Female Age 117 STR! 18/100 +1 +2 +6 18/190 Race High-Elf Height 87 INT! 18/100 +3 +2 +8 18/230 Class Ranger Weight 161 WIS! 18/100 -1 +0 +5 18/140 Title ***WINNER*** Status 44 DEX! 18/100 +3 +1 +13 18/270 HP 1018/1018 Maximize Y CON! 18/100 +1 +1 +8 18/200 SP 367/367 Preserve Y CHR! 18/100 +5 +1 +4 18/200 Level 50 Armor [38,+107] Saving Throw Legendary Cur Exp 20114392 Fight (+27,+15) Stealth Legendary Max Exp 20114392 Melee (+37,+37) Fighting Legendary Adv Exp ******** Shoot (+47,+20) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 7786516 Shots 3/turn Magic Device Legendary Burden 322.6 lbs Perception Heroic Speed +16 Infra 120 ft Searching Heroic You are one of several children of a Telerin Archer. You have light blue eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+...... Blind:.....+....... Elec:......*...... Confu:.........+... Fire:......+...... Sound:.....+....... Cold:......+....*. Shard:.....+....... Pois:....+........ Nexus:..+.+........ Fear:............. Nethr:............. Lite:............+ Chaos:+............ Dark:........+.... Disen:........++... abcdefghijkl@ abcdefghijkl@ S.Dig:......+...... Stea.:....+.++..+.. Feath:............. Sear.:+...+..+..... PLite:..........+.. Infra:....+.+...... Regen:......+...... Tunn.:+............ Telep:.........+... Speed:..+++........ Invis:.........+..+ Blows:............. FrAct:..........+.. Shots:............. HLife:..+.....+..+. Might:.+........... [Character Equipment] a) The Blade of Chaos of Turthor (8d5) (+10,+22) (+5) It increases your dexterity by 5. It increases your searching and tunneling by 5. It is branded with fire. It provides resistance to chaos. It sustains your dexterity. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. b) a Long Bow of Extra Might (x3) (+20,+20) (+1) It increases your shooting power by 1. c) The Ring of Aradol (+5) It increases your speed by 5. It provides resistance to nexus and life draining. It sustains your wisdom. It cannot be harmed by the elements. d) a Rhodonite Ring of Speed (+12) It increases your speed by 12. e) an Obsidian Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone 'Telcalad' It provides resistance to blindness, sound, and shards. It sustains your strength. It lights the dungeon around you. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail 'Eregon' (-2) [16,+15] (+4) It increases your intelligence and constitution by 4. It increases your stealth and infravision by 4. It provides immunity to lightning. It provides resistance to acid, fire, and cold. It sustains your strength, intelligence, and wisdom. It slows your metabolism and speeds your regeneration. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. h) The Cloak 'Elirth' [1,+10] (+4) It increases your intelligence and constitution by 4. It increases your stealth and searching by 4. It cannot be harmed by the elements. i) a Large Metal Shield of Preservation [5,+31] It provides resistance to dark, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. j) The Iron Helm 'Findoling' [5,+10] (+3) It increases your wisdom by 3. It provides resistance to confusion and disenchantment. It sustains your dexterity and constitution. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Belindor [5,+11] (+4) It increases your strength, dexterity, and charisma by 4. It increases your stealth by 4. It sustains your charisma. It lights the dungeon around you. It grants you immunity to paralysis. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots 'Andir' [6,+15] (+2) It increases your strength and wisdom by 2. It provides immunity to cold. It provides resistance to life draining. It sustains your strength. It cannot be harmed by the elements. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) 21 Indigo Potions of Healing k) 11 Red Speckled Potions of *Healing* l) 9 Dark Green Potions of Restore Mana m) 3 Scrolls titled "therple danwex" of Banishment n) 6 Scrolls titled "urol ati glenu" of Mass Banishment o) a Nickel-Plated Rod of Healing It cannot be harmed by electricity. p) a Chromium Rod of Restoration It cannot be harmed by electricity. q) an Ivory Staff of Healing (2 charges) r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. s) The War Hammer 'Nibil' (5d3) (+7,+13) [+4] (+3) It increases your wisdom, dexterity, and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. u) 2 Seeker Arrows of Holy Might (4d4) (+21,+16) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. v) 48 Mithril Arrows of Flame (3d4) (+10,+10) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) 40 Indigo Potions of Healing b) 56 Dark Green Potions of Restore Mana c) 34 Pungent Potions of Enlightenment d) 20 Scrolls titled "temwah rhovgop" of *Identify* e) The Ring 'Mindirmel' (+3) It increases your strength by 3. It increases your searching and infravision by 3. It provides immunity to lightning. It provides resistance to acid, light, dark, sound, and nexus. It sustains your dexterity. It speeds your regeneration. It grants you immunity to paralysis and the power of telepathy, but it also aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. f) The Amulet of Faulduing (+4) It increases your intelligence and constitution by 4. It provides resistance to sound. It sustains your intelligence and constitution. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Elfstone of Daellada (+2) It increases your intelligence by 2. It provides resistance to acid, blindness, and confusion. It sustains your intelligence. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. h) The Palantir of Rosgalas (+2) It increases your charisma by 2. It provides resistance to light and nexus. It sustains your constitution and charisma. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. i) The Adamantite Plate Mail 'Ildaruin' (-4) [40,+34] (+2) It increases your constitution by 2. It increases your stealth by 2. It provides resistance to acid, fire, cold, sound, and life draining. It sustains your constitution. It activates for banishment every 500 turns. It cannot be harmed by the elements. j) The Robe of Eandelin [2,+16] (+5) It increases your constitution and charisma by 5. It increases your stealth by 5. It provides resistance to acid, lightning, fire, and nether. It sustains your charisma. It slows your metabolism. It cannot be harmed by the elements. k) The Robe 'Niond' [2,+20] (+3) It increases your constitution by 3. It provides resistance to acid, lightning, cold, confusion, and sound. It sustains your constitution. It cannot be harmed by the elements. l) The Soft Leather Armour 'Agnog' [4,+18] (+3) It increases your charisma by 3. It increases your stealth and searching by 3. It provides resistance to acid, lightning, cold, confusion, shards, chaos, and life draining. It lights the dungeon around you and speeds your regeneration. It cannot be harmed by the elements. m) The Leather Scale Mail of Doril (-1) [11,+9] (+4) It increases your charisma by 4. It increases your speed by 4. It provides resistance to fire. It sustains your charisma. It activates for fire ball (72) every 20 turns. It cannot be harmed by the elements. n) The Leather Scale Mail of Londor (-1) [11,+13] (+4) It increases your intelligence, wisdom, and charisma by 4. It provides resistance to acid, lightning, fire, cold, blindness, shards, and life draining. It sustains your intelligence and wisdom. It cannot be harmed by the elements. o) The Large Leather Shield 'Ollaugron' [4,+11] (+2) It increases your strength by 2. It provides resistance to acid, lightning, and cold. It sustains your strength and dexterity. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. p) The Pair of Metal Shod Boots 'Dired' [6,+13] (+5) It increases your speed by 5. It provides resistance to light, sound, and nexus. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. q) The Spear of Arnirn (1d6) (+9,+9) (+3) It increases your strength and constitution by 3. It slays demons and undead. It provides immunity to acid. It provides resistance to confusion. It sustains your strength. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. r) The Halberd of Ekkain (3d5) (+20,+22) (+3) It increases your wisdom by 3. It is branded with frost. It provides resistance to cold. It sustains your constitution. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Whip 'Lionduil' (3d3) (+23,+19) (+3) It increases your wisdom by 3. It increases your speed by 3. It slays orcs and trolls. It is branded with fire. It provides resistance to confusion, sound, and chaos. It slows your metabolism. It cannot be harmed by the elements. t) The Two-Handed Flail of Barna (3d6) (+15,+23) (+3) It increases your intelligence and dexterity by 3. It increases your stealth and infravision by 3. It slays animals, trolls, and all evil creatures. It provides resistance to fire and nether. It sustains your dexterity. It makes you fall like a feather. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. u) The Heavy Crossbow of Belosgas (x4) (+21,+20) (+6) It increases your wisdom, constitution, and charisma by 6. It provides immunity to acid. It provides resistance to lightning, poison, shards, nexus, nether, disenchantment, and life draining. It sustains your wisdom and constitution. It makes you fall like a feather and lights the dungeon around you. It grants you immunity to paralysis and the power of telepathy, but it also aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)