The Angband Ladder: Vanye, High-Elf Ranger by <wpeterson1@socal.rr.com>

  [Angband 3.0.5 Character Dump]

 Name   Vanye                                    Self  RB  CB  EB   Best
 Sex    Male              Age       121   STR! 18/100  +1  +2 +13618/1490
 Race   High-Elf          Height     84   INT! 18/100  +3  +2 +12818/1430
 Class  Ranger            Weight    193   WIS! 18/100  -1  +0 +12818/1370
 Title  ***WINNER***      Status     34   DEX! 18/100  +3  +1 +13718/1510
 HP     1000/1000         Maximize    Y   CON! 18/100  +1  +1 +13218/1440
 SP     347/347           Preserve    Y   CHR! 18/100  +5  +1 +13218/1480

 Level           50       Armor    [51,+122]     Saving Throw  Legendary
 Cur Exp   19714301       Fight    (+51,+44)     Stealth          Superb
 Max Exp   19714301       Melee    (+56,+69)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+19)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       3/turn     Disarming        Superb
 Gold      13826473       Shots       3/turn     Magic Device  Legendary
                                                 Perception    Excellent
 Burden   333.0 lbs       Infra      1320 ft     Searching     Excellent

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*++.. Blind:...+.........
 Elec:......+..+... Confu:.........+...
 Fire:..*...+..+... Sound:........+....
 Cold:...*..+..+... Shard:.......+.....
 Pois:....+....+... Nexus:....+....+...
 Fear:..+.....++... Nethr:..+......+...
 Lite:.........+..+ Chaos:........+....
 Dark:......+..+... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:....+........
Feath:...+......... Sear.:....+........
PLite:.........+... Infra:....+....+...
Regen:..++......... Tunn.:.............
Telep:+..+.....+... Speed:.++++......+.
Invis:+.++.+...+..+ Blows:.............
FrAct:.+++....+.+.. Shots:.............
HLife:...+......... Might:.+...........


  [Last Messages]

> You hit the Boil-covered wretch.
> You have slain the Boil-covered wretch.
> You miss the Boil-covered wretch.
> You hit the Boil-covered wretch.
> You have slain the Boil-covered wretch.
> The ground shakes for a moment.
> There is a wall in the way!
> You miss the Blubbering idiot.
> You hit the Blubbering idiot.
> It was a *GREAT* hit!
> You have slain the Blubbering idiot.
> You hit the Village idiot.
> You have slain the Village idiot.
> Character dump failed!
> Character dump successful.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {Great Wyrm of P, 4550'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {@w1, Glaurung, 3700'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2) {@w1, Tarrasque, 4450'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) a Driftwood Amulet of Trickery (+3) {Great Wyrm of MC, 4700'}
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil {Vault, 1700'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+14] {Great Wyrm of MC, 4700'}
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+24] (+4) {Found under rubble!}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+14] (+10) {Floor, 700'!!}
   It increases your speed by 10.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!d!v!k}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2!d!v!k}
c) a Book of Magic Spells [Incantations and Illusions] {@m3!d!v!k}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!v!k}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5!d!v!k}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations] {@m6!d!v!k}
   It cannot be harmed by the elements.  
h) 22 Misty Potions of Healing
i) 2 Shimmering Potions of *Healing*
j) 4 Light Green Potions of Life
k) 27 Viscous Pink Potions of Restore Mana
l) 15 Scrolls titled "wexman gar blu" of Teleportation
m) 4 Scrolls titled "fri seh fu" of Banishment
n) 7 Scrolls titled "a eshcon denfu" of Mass Banishment
o) a Nickel Rod of Healing {!d!v!k, Floor, 4450'}
   It cannot be harmed by electricity.  
p) 3 Magnesium Rods of Teleport Other {@z1}
q) The Golden Crown of Gondor [0,+15] (+3) {Vault, 750'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
r) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and is especially deadly against undead.  It is branded with 
   poison.  It provides resistance to light and dark.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The War Hammer of Aule (9d3) (+17,+19) [+3] (+4) {@w0, Dracolisk, 3250'}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and is especially deadly
   against dragons.  It is branded with acid.  It provides resistance to 
   acid, lightning, fire, cold, fear, and nexus.  It grants you immunity
   to paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
t) The Light Crossbow 'Cubragol' (x3) (+14,+15) (+10) {@w2, Great Hell Wyrm, 3}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
u) 47 Seeker Arrows of Venom (4d4) (+15,+15) {@f1=g}
   It is branded with poison.  
v) 44 Seeker Arrows of Flame (4d4) (+15,+15) {@f1=g}
   It is branded with fire.  It cannot be harmed by fire.  
w) 68 Seeker Arrows of Frost (4d4) (+15,+15) {@f1=g}
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 9 Scrolls titled "wexman gar blu" of Teleportation
b) 8 Scrolls titled "cossno nejwerg" of *Identify*
c) 3 Spruce Staffs of Healing (6 charges)
d) 3 Redwood Staffs of Banishment (7 charges)
e) 15 Cypress Staffs of *Destruction* (47 charges)
f) a Quartz Ring of Speed (+12)
   It increases your speed by 12.  
g) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {@w1, Witch king, 4000'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
h) The Jewel 'Evenstar' {@w1!d!v!k, Floor, 2000'}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
i) The Palantir of Westernesse (+2) {Lungorthin, 4450'}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
k) The Full Plate Armour of Isildur [25,+25] (+1) {Marilith, 3350'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
l) The Shield of Deflection of Gil-galad [10,+20] (+5) {Kronos, 4100'}
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
m) The Beaked Axe of Theoden (2d6) (+15,+15) (+3) {@w0!d!v!k, Vault, 1700'}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
n) The Short Bow of Amras (x2) (+14,+15) (+1 to speed) {Great Wyrm, 4000'}
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
o) The Short Bow of Amrod (x2) (+13,+14) (+2) {@w2, Cantoras, 4000'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
p) 12 Seeker Arrows of Acid (4d4) (+16,+15) {@f1=g}
   It is branded with acid.  It cannot be harmed by acid.  
q) 80 Seeker Arrows of Frost (4d4) (+15,+15) {@f1=g}
   It is branded with frost.  It cannot be harmed by cold.  
r) 99 Seeker Arrows of Flame (4d4) (+14,+15) {@f1=g}
   It is branded with fire.  It cannot be harmed by fire.  
s) 24 Seeker Arrows of Slay Demon (4d4) (+15,+16) {@f2=g}
   It slays demons.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.7.2004 19:17
Last updated on 18.7.2004 08:02

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1874. on the Ladder (of 19090)
345. on the Angband Ladder (of 6561)
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Comments

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On 12.7.2004 19:17 wpeterson1@socal.rr.com wrote:
Another rare (for me) CL50 character. Just posting in hope that I can change him to winner later.

On 12.7.2004 22:25 wrote:
Nice kit, specially the crown and boots at those levels! Why not use Cubragol btw, just cos U have no bolts atm?


On 13.7.2004 09:15 wpeterson1@socal.rr.com wrote:
Crown and boots made things a lot easier, especially sine he only had a Longbow(+9,+9) until well into stat gain. Found Bloodspike also early on and played as a low HP warrior.

Cubragol is just a swap item, extra speed when I'm going to melee. I would only get one shot with it. With bows, I can get 3 shots at (x4) with Amrod or 4 shots at (x3) with Amros. Using Amrod now for the +CON, otherwise when I swap in Aule I lose HP

On 15.7.2004 23:34 tagore@tagoresmith.com wrote:
Huh, that's funny :) - I'm playing a high-elf ranger named Vanye at the moment- clvl 37, depth 2550. Nice kit.

On 16.7.2004 09:12 wpeterson1@socal.rr.com wrote:
I assume that angband.ok.cz is smart enough to distinguish if/when you post.

Vanye was companion to Morgaine in a series of books by C. J. Cherryh. He was good with a bow, sort of rangerish.

On 16.7.2004 15:25 tagore@tagoresmith.com wrote:
Yep, that's why I chose the name- I really liked those books, particularly the first one, and the name sounds Tolkienish as well- like the Vanyar, the light elves. Maybe I will post a dump- I'm a relative newbie and this is my first char to make it much past 2000 ft. So I hope the name choice turns out tbe lucky for both of us :). Good luck on the win.

On 16.7.2004 21:00 wpeterson1@socal.rr.com wrote:
Updating. Kit keeps getting better. Would like to find Bard and/or PDSM, but if I can get past Vecna (I know he's on this level) I'm off to DL99

On 18.7.2004 01:35 wpeterson1@socal.rr.com wrote:
Last post until YAWP or YASD

On 18.7.2004 08:02 wpeterson1@socal.rr.com wrote:
Finally a winner. Now I can go on with the rest of my life.

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