The Angband Ladder: Elk, RohanKnight Swordmaster by <boolie347@earthlink.net>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Elk                    Age                 21       STR!     40       
 Sex   : Neuter                 Height              58       INT:     30       
 Race  : RohanKnight            Weight              85       WIS!     35       
 Class : Swordmaster            Social Class         1       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     38       
                                                                               
 + To Melee Hit         165 Level             50    Hit Points     1324/  1324 
 + To Melee Damage      100 Experience  28799185    Spell Points    205/   205 
 + To Ranged Hit         87 Max Exp     28799185    Sanity          568/   705 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                57694 
   AC                84+241 Gold         2918789    Speed           Fast (+80) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[102Perception  : Very Good    Blows/Round:  19        
 Bows/Throw  : Legendary[20]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  19d6+1900 
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, straight brown hair, and a very fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 27 (1350')
        Orc Cave: Level 19 (950')
        Erebor: Level 62 (3100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 33 (1650')
        The Sacred Land Of Mountains: Level 47 (2350')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 7 (350')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 13445 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 90 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 You have been adventuring for 20 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : 3..3.4...........6.         
        Add Int   : ....5...2..........         
        Add Wis   : .....4..2..........         
        Add Dex   : 3...........4......         
        Add Con   : 3..3...............         
        Add Chr   : ...3.4..2..........         
        Add Stea. : ........2..........         
        Add Sear. : ...3............36.         
        Add Infra : ................36.         
        Add Tun.. : 3...............36.         
        Add Speed : 3**..43.2.....*...+         
        Add Blows : 3...5..............         
        Slay Anim.: +..................         
        Slay Evil : ++.................         
        Slay Und. : ++.................         
        Slay Orc  : +...............++.         
        Slay Troll: .+..............++.         
        Slay Giant: .................+.         
        Slay Drag.: .................+.         
        Acid Brand: ................++.         
        Elec Brand: +..................         
        Fire Brand: +..................         
        Cold Brand: .+.................         
        Sust Str  : ...................         
        Sust Int  : ...................         
        Sust Wis  : .......+...........         
        Sust Dex  : .........+...+.....         
        Sust Con  : .......+.+.........         
        Sust Chr  : .......+...........         
        Invisible : ........+..........         
        Mul life  : ..................+         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : ++.....+....+.....+         
        Hold Life : ......+...+........         
        Imm Acid  : +......++.*.++...+.         
        Imm Elec  : +......+..*..+.....         
        Imm Fire  : +.+*.+.++*...+.....         
        Imm Cold  : ++.....*+*+..+.....         
        Res Pois  : +....+.+.+.........         
        Res Fear  : .+...+.+..........+         
        Res Light : ++....++...........         
        Res Dark  : ......++.+.......+.         
        Res Blind : ....+..............         
        Res Conf  : ......++.....+.....         
        Res Sound : .......+++.........         
        Res Shard : ....+..+...........         
        Res Neth  : .......+.....+.....         
        Res Nexus : .......+......+....         
        Res Chaos : ......++.....+.....         
        Res Disen : .....+.+.....+...+.         
        Aura Fire : +..................         
        Aura Elec : +..................         
        Levitate  : ..+...............+         
        Lite      : ++.................         
        See Invis : ++.++.+............         
        Digestion : .+.................         
        Regen     : .+..........+......         
        Activate  : .+++.++++..++.+..+.         
        Drain Exp : +..................         
        Teleport  : +..................         
        Blessed   : .+.................         
        Cursed    : .................+.         
        Hvy Curse : .................+.         
        Fly       : ...++..+..........+         
        Sentient  : +..................         
        Climb     : .................+.         
        Orc.ESP   : +.....+.........++.         
        Troll.ESP : ................+..         
        Giant.ESP : +..................         
        Undead.ESP: +..................         
        TLord.ESP : ...+...............         
        Spider ESP: +..................         
        Full ESP  : ..................+         

Skills (points left: 19)
 - Combat                                        26.210 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            02.000 [0.900]
 - Magic                                         04.297 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Conveyance                           01.000 [0.300]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  06.860 [0.400]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            45.200 [0.500]
 - Monster-lore                                  04.850 [0.500]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Wand of Manathrust on level 1.


  [Character Equipment]

a) The Small Sword 'Sting' (E:895893, L:35) (1d6) (+38,+21) (+3 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, ability to tunnel, speed and attack speed by 
    3.  It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold, poison and light.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs, 
    spiders, giants and undead.  It produces a fiery sheath.  It produces
    an electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying in a vault on level 126 of Angband.
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 76 of Angband.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Mordor.
f) The Ring of Arnondil (+5 attacks) {100% off}
    
    It increases your intelligence, attack speed and ability to score
    critical hits by 5.  It provides resistance to blindness and shards.  
    It allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 84 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 63 of Mordor.
n) The Power Dragon Scale Mail called 'Elk Skin' (-3 to accuracy) [40,+23]
    It
    can be activated for breathe the elements (300) every 60+d90 turns if
    it is being worn. It sustains your wisdom, constitution and charisma.  
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, poison, light, dark, confusion, sound, shards, 
    nether, nexus, chaos and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every
    450 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Small Metal Shield 'Ardir' [3,+19]
    It sustains your 
    dexterity and constitution.  It provides immunity to fire and cold.  
    It provides resistance to poison, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
q) The Large Metal Shield 'Auret' [5,+9]
    It provides
    immunity to acid and electricity.  It provides resistance to life
    draining and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 92 of Mount Doom.
v) The Set of Gauntlets of Damar [2,+10]
    It sustains 
    your dexterity.  It provides resistance to acid, electricity, fire, 
    cold, nether, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 126 of Angband.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It
    can be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It increases your speed by 15.  It provides resistance to nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 121 of Angband.
z) a Skull druj (6400 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases 
    your searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching) {cursed}
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Kelek's Practical Joke {special, Satisfy Hunger}
    It can be activated for satisfy hunger
    every 100 turns.  
    You found it in the remains of a Mage on level 25 of Mirkwood.
b) Balrilbon's Bag of Wondrous Tricks {Life Levels}
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
c) The Clay Tablets of Antiquity {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Shade on level 126 of Angband.
d) 16 Potions of Healing
e) 5 Scrolls of Teleportation
f) 4 Scrolls of Word of Recall
g) 8 Scrolls of Recharging
h) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 121 of Angband.
i) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 124 of Angband.
j) a Mithril Rod of the Istari of Healing (320/320)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 122 of Angband.
k) a Mithril Rod of Charging of Healing (160/160)
    It regenerates
    its mana faster.  
    You found it lying in a vault on level 126 of Angband.
l) a Staff of Genocide[1|14] (1 charge)
m) The Robe of Great Luck [-30,-20] (+60)
    It increases 
    your luck by 60.  It provides immunity to paralysis.  It drains mana
     and life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 99 Potions of Water Curing {quest}
b) a Rod Tip of Recall (80 Mana to cast)
c) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 93 of Angband.
d) The Ring of Power 'Vilya' (+12,+12) (+3)
    It
    can be activated for greater healing (900) every 200+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
e) The Power Dragon Scale Mail called 'Smog's Hide' (-3 to accuracy) [40,+23]
    It can be
    activated for breathe the elements (300) every 60+d90 turns if it is
    being worn. It sustains your constitution.  It provides immunity to 
    fire.  It provides resistance to life draining, acid, electricity, 
    cold, poison, light, dark, confusion, sound, shards, nether, nexus, 
    chaos and disenchantment.  It allows you to fly.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
f) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+15]
    It can be activated for breathe the elements
    (300) every 60+d90 turns if it is being worn. It provides immunity to 
    cold.  It provides resistance to acid, electricity, fire, poison, 
    light, dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be
    activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
i) The Cloak of Thorongil [1,+10] {100% off}
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Armoury.
j) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth
     by 4.  It makes you invisible.  It provides immunity to acid.  It
    provides immunity to paralysis.  It allows you to breathe underwater.  
    It allows you to climb mountains.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 121 of Angband.
k) a Mumak Hide of Air [1,+20]
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and confusion.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 49 of Mordor.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
p) The Set of Gauntlets 'Paurhach' [2,+15]
q) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It
    can be activated for remove fear and cure poison every 5 turns if it
    is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
u) The Long Bow of Bard (x5) (+17,+19) (+2)
v) The Bolt of Vindeb (1d5) (+26,+15) (+3)
    It increases your 
    dexterity and constitution by 3.  It does extra damage from acid and 
    electricity.  It poisons your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
w) The Seeker Arrow of Bard (8d4) (+20,+15) {special}


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
b) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 84 of Angband.
c) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 54 of Mordor.
e) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 47 of Mordor.
f) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 79 of
    Angband.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Mordor.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
l) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every
    250 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 73 of Angband.
m) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
o) The Pair of Metal Shod Boots of Narwe [6,+4]
    It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining, cold, poison, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 50 of Moria.
p) The Dagger 'Nimthanc' (E:6997928, L:46) (1d4) (+45,+19) (+3)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    provides resistance to fire, cold, poison and disenchantment.  It
    allows you to sense the presence of trolls and giants.  It slows your
    metabolism.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Short Sword 'Gilettar' (1d7) (+0,+0) (+2) {special}
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 92 of Mount Doom.
t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides
    light (radius 1) forever.  It increases your searching by 4.  It does
    extra damage from electricity.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It makes you completely fearless.  It provides
    resistance to electricity, fire and blindness.  It allows you to sense
    the presence of orcs, trolls and giants.  It slows your metabolism.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity
     and speed by 4.  It provides resistance to acid, electricity, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 63 of Mordor.


  [Home Inventory - Lothlorien ]

a) an Amulet of Trickery (+4) {100% off}
    It 
    increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You stole it from the Rare Jewelry Shop.
b) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for 
    starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Angband.
c) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence and luck by 3.  It increases your mana capacity by 
    60%.  It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 124 of Angband.
d) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
e) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It provides resistance 
    to electricity and poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
f) The Main Gauche 'Narri' (1d5) (+12,+22)
g) The Small Sword 'Ilmelmar' (1d6) (+13,+21) (+4)
    It increases 
    your wisdom by 4.  It does extra damage from frost.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is a great
    bane of demons.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 104 of Angband.
h) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases 
    your strength, dexterity and constitution by 4.  It does extra damage 
    from frost.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 106 of Angband.
i) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases 
    your strength, dexterity and speed by 2.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 124 of Angband.
j) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    resistance to sound, nexus, chaos and disenchantment.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 124 of Angband.
k) The Dwarven Pick of Erebor (+5)
    It can be
    activated for open a secret passage every 75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 124 of Angband.



Posted on 1.1.2007 00:28
Last updated on 11.1.2007 01:49

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1009. on the Ladder (of 18974)
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On 1.1.2007 00:28 boolie347@earthlink.net wrote:
I like mimicry in a swordmaster.

On 6.1.2007 17:15 boolie347@earthlink.net wrote:
yay, I got a staff of wish for the first time!

On 10.1.2007 03:55 boolie347@earthlink.net wrote:
Woot, Sting, another pdsm, feanor, vorpal blade, fun stuff...

On 10.1.2007 21:24 Opalius wrote:
How is it with mimicry? Don't you just loose the items all the time when the spell runs out?

On 11.1.2007 01:49 boolie347@earthlink.net wrote:
I got the pot of learning and the blood of life, within like 3 minutes of each other!

On 11.1.2007 02:10 boolie347@earthlink.net wrote:
Opalius,
actually mimicry is not bad at all to deal with if you know that the enchantment time stacks. Before I go diving into deep angband I always take a minute to just enchant myself a bunch of times with arms mimicry (I do it with speed ench and armor ench from mindcrafting as well).

On 11.1.2007 14:21 Opalius wrote:
Ah. Interesting, I didn't know that.

*runs off to test new charc :)

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