The Angband Ladder: Jehosephat, RohanKnight Swordmaster by <boolie347@earthlink.net>

  [ToME 2.3.3 Character Dump]

 Name  : Jehosephat             Age                 22       STR!     40       
 Sex   : Neuter                 Height              69       INT:     22       
 Race  : RohanKnight            Weight              85       WIS!     37       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR:     40       
                                                                               
 + To Melee Hit         114 Level             50    Max Hit Points      1333   
 + To Melee Damage       97 Experience  28046923    Cur Hit Points      1333   
 + To Ranged Hit         64 Max Exp     28046923    Max SP (Mana)        219   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        219   
   AC                66+158 Gold         1901278    Piety              99532   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Very Good    Blows/Round:  8         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Bad     Disarming   : Poor         Mel.dmg/Rnd:  24d5+776  
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy black hair, and a dark complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 93 (4650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 86 (4300')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 49 (2450')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 20 (1000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 18062 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 88 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Quelle of the 2890th year of the third age.
 You have been adventuring for 30 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.3.4.........6.            
        Add Wis   : ...44...........            
        Add Dex   : 4..4......45....            
        Add Con   : ..34............            
        Add Chr   : ..3.4......5....            
        Add Stea. : .......3........            
        Add Sear. : ..3...........6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*..43.3.......+            
        Slay Evil : +...............            
        Slay Orc  : +.............+.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Fire Brand: +...............            
        Sust Str  : ......+.........            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : +...............            
        Sust Con  : ...........+....            
        Sust Chr  : ...........+....            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +..+..+...++....            
        Hold Life : .....++.+.......            
        Imm Acid  : ......*+*.+...+.            
        Imm Elec  : ......*.+.......            
        Imm Fire  : ++*.+.*.........            
        Imm Cold  : ......*.........            
        Res Pois  : ...++.+.........            
        Res Fear  : +...+.+........+            
        Res Lite  : .....++.........            
        Res Dark  : ...+.+........+.            
        Res Blind : ...+............            
        Res Conf  : ...........+....            
        Res Sound : ...+............            
        Res Shard : ........+.......            
        Res Neth  : ........+..+....            
        Res Nexus : .......+........            
        Res Chaos : .....+.....+....            
        Res Disen : +...+.........+.            
        Lite      : +...............            
        See Invis : +.+..+..........            
        Digestion : .+........+.....            
        Activate  : +++.++.+.+++..+.            
        Blessed   : +...............            
        Fly       : ..++............            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 65)
 - Combat                                        42.860 [0.900]
	  - Weaponmastery                               50.000 [1.150]
	 	  . Sword-mastery                             50.000 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     03.300 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    03.800 [0.900]
	  . Stealth                                     04.900 [0.500]
	  . Disarming                                   04.700 [0.900]
 - Magic                                         04.735 [0.400]
	  . Magic-Device                                50.000 [1.150]
 - Spirituality                                  07.780 [0.500]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   50.000 [0.500]
 - Monster-lore                                  03.000 [0.500]
	  . Symbiosis                                   01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet an Insect swarm on level 75.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
        It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 57 of Dol
    Guldur.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 57 of Mordor.
f) The Ring of Arenendil (+4)
    It 
    increases your wisdom, dexterity, constitution and ability to score
    critical hits by 4.  It provides immunity to paralysis.  It provides
    resistance to poison, dark, blindness and sound.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 70 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 74 of
    Angband.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 77 of
    Angband.
n) The Mithril Plate Mail of Oiont (-3) [35,+11] {100% off}
    It sustains your strength and wisdom.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, electricity, cold, poison and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
p) The Small Metal Shield 'Dirien' [3,+11]
    It provides immunity to acid.  It provides resistance to 
    life draining, electricity, shards and nether.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Dol
    Guldur.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ent on level 57 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 93 of Angband.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It
    can be activated for remove fear and cure poison every 5 turns if it
    is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 62 of Erebor.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 73 of Angband.


  [Character Inventory]

a) Baalzebub's All-seeing Servant {special}
    It can be
    activated for teleport level.  
    You found it in the remains of a Quasit on level 21 of Mirkwood.
b) a Parchment titled ``Demigods and their Uses''
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 68 of Angband.
c) The Crystal Ball of Godly Sights
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Forest wight on level 45 of The Sacred
    Land Of Mountains.
d) Agannazar's Antique Acorn
    It can be activated for heal 700 hit points every
    250 turns.  
    You found it in the remains of a Monastic lich on level 80 of Angband.
e) 2 Potions of *Healing* {100% off}
f) 23 Scrolls of Teleportation
g) 17 Scrolls of Satisfy Hunger
h) a Silver Rod of the Istari of Recall (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Monastic lich on level 37 of Mordor.
i) a Golden Rod of Simplicity of Disarming (125/125)
    
    You found it in the remains of a Nightcrawler on level 75 of Angband.
j) The Small Sword 'Sting' (E:1232180, L:36) (1d6) (+35,+20) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, ability to tunnel, speed and attack speed by 
    4.  It does extra damage from acid, electricity and fire.  It can
    cause earthquakes.  It is especially deadly against orcs.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides immunity
    to paralysis.  It provides resistance to acid, fire, light and sound.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, spiders and undead.  It produces a fiery sheath.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 33 of The Land Of Rhun.
k) The Scimitar 'Haradekket' (2d5) (+0,+0) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Potions of Cure Light Insanity
b) a Potion of Cure Serious Insanity
c) 99 Potions of Water Curing {quest}
d) The Ring 'Sorin' (+2)
    
    It increases your stealth and searching by 2.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to cold, sound and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Acidic cytoplasm on level 36 of Mordor.
e) The Ring 'Amabind' (+13) (+3) {100% off}
    
    It increases your dexterity by 3.  It makes you invisible.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to acid, fire, poison, sound and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Magic shop.
f) an Amulet of Weaponmastery (+2,+1) [+1] (+1)
    It increases your strength and 
    constitution by 1.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You found it in the remains of a Snaga Archer on level 21 of Orc Cave.
g) The Bronze Dragon Scale Mail 'Curumir' (-2) [30,+20]
    
    It can be activated for breathe confusion (120) every 90+d90 turns if
    it is being worn. It sustains your intelligence and charisma.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison, 
    confusion and nexus.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10
    turns if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It makes you completely fearless.  It provides
    resistance to acid, poison and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
i) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, poison, dark and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 59 of The
    Sacred Land Of Mountains.
l) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    The Sacred Land Of Mountains.
n) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8)
    every 8+d8 turns if it is being worn. It provides light (radius 1)
    forever.  It does extra damage from fire.  It provides resistance to 
    fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 33 of Mirkwood.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
q) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, haste
    every 250 turns if it is being worn. It increases your wisdom and 
    charisma by 2.  It allows you to sense the presence of dragons.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.


  [Home Inventory - Gondolin ]

a) a Potion of New Life
b) a Rod Tip of Healing (120 Mana to cast)
c) 2 Rod Tips of Disarming (50 Mana to cast)
d) The Golden Horn of the Thunderlords (0 charges) {100% off}
    
    
    It was given to you as a reward.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500)
    every 200+d100 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, speed and 
    luck by 1.  It sustains your strength, wisdom, constitution and 
    charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Amulet of Carlammas (+2)
    It can be activated
    for protect evil (dur level*3 + d25) every 225+d225 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 56 of Mordor.
g) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 55 of Mordor.
h) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 56 of Mordor.
i) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 71 of Angband.
k) The Large Leather Shield of Lossirya [4,+13]
    
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to electricity and fire.  It provides resistance to dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 79 of
    Angband.
l) The Large Metal Shield of Bellerin [5,+5]
    It provides immunity to acid and fire.  It provides resistance 
    to cold, confusion, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Bree .
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young blue dragon on level 70 of Angband.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to acid, electricity, fire and 
    cold.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 61 of Mordor.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 56 of Mordor.
u) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 54 of
    Mordor.
w) The Dwarven Pick of Erebor (3d4) (+0,+0) (+5)
    It can be activated for open a secret passage every 75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength and ability to tunnel by 5.  It sustains your strength.  
    It provides resistance to light, dark and chaos.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 1.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 82 of Angband.


  [Home Inventory - Minas Anor ]

a) The Amulet of Eladhred (+3) {100% off}
    It can be used
    to store a spell.  It increases your charisma by 3.  It sustains your 
    constitution.  It provides resistance to nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Magic shop.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
c) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4) {special}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 47 of Paths of the Dead.
b) Tenser's Alteration Manual (charging)
    It
    can be activated for cure insanity.  
    You found it in the remains of a Nether wraith on level 69 of The Sacred
    Land Of Mountains.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 62 of Dol Guldur.
d) The Ring of Durin (+2) {cursed}
    It grants
    you the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
f) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 26 of
    Mirkwood.
g) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 52 of
    Mordor.
h) The Bronze Dragon Scale Mail of Rendilion (-2) [30,+18]
    It can be activated for breathe confusion (120) every 90+d90
    turns if it is being worn. It sustains your strength, intelligence and 
    wisdom.  It provides immunity to fire.  It provides resistance to life
    draining, acid, poison, dark, confusion and nexus.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Dol Guldur.
i) The Augmented Chain Mail of Fingon (-2) [16,+13]
    It sustains 
    your constitution.  It provides immunity to electricity and fire.  It
    makes you completely fearless.  It provides resistance to cold, sound, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 75 of Angband.
j) The Thunderlord Coat of Marda [9,+25] (+5)
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 73 of Angband.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to light, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 46 of Moria.
l) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
n) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability
    to tunnel and speed by 3.  It provides resistance to confusion, shards
     and chaos.  It allows you to sense the presence of non-living things.
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Main Gauche of Maedhros (2d5) (+11,+14) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to nether.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Olog on level 50 of Moria.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 56 of Mordor.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases 
    your strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It provides resistance to electricity, light and dark.  It
    allows you to see invisible monsters.  It aggravates nearby creatures.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 50 of Moria.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Frost giant Priest on level 75 of Angband.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 47 of
    Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 
    20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and make your foes bleed.  
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Gelatinous cube on level 21 of Mirkwood.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 45 of The Sacred
    Land Of Mountains.
c) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every
    50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 35 of Mordor.
d) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 53 of The Sacred
    Land Of Mountains.
f) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 
    3.  It does extra damage from frost.  It strikes at undead with holy
    wrath.  It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It 
    increases your strength and constitution by 4.  It does extra damage 
    from electricity and fire.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    natural creatures.  It makes you completely fearless.  It provides
    resistance to electricity, fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 61 of The
    Sacred Land Of Mountains.
h) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, 
    dexterity and speed by 1.  It provides resistance to electricity, fire
     and cold.  It slows your metabolism.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of The Sacred Land Of
    Mountains.
i) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is
    being worn. It increases your stealth, searching and infravision by 4.
    It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of The Sacred Land Of
    Mountains.



Posted on 5.5.2006 03:08
Last updated on 12.5.2006 03:04

Download this dump

1062. on the Ladder (of 19090)
447. on the ToME Ladder (of 3155)
Second best for this player (

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On 5.5.2006 03:08 boolie347@earthlink.net wrote:
Check out this crazy armor, RNG is my friend.

On 7.5.2006 04:05 boolie347@earthlink.net wrote:
Woot, got a bunch of better stuff, found narsil, got Anduril.

On 7.5.2006 15:50 boolie347@earthlink.net wrote:
Sting Baby! Why earthquakes?

On 8.5.2006 04:14 boolie347@earthlink.net wrote:
Well i killed more stuff, got a nice(er) shield, but where can i get some boots man!

On 9.5.2006 21:57 boolie347@earthlink.net wrote:
Killed stuff, look where i found sting, and my pimp randart armour.

On 11.5.2006 03:29 boolie347@earthlink.net wrote:
Killed more stuff, didnt get anything else too great, but a two imm shield..

On 12.5.2006 03:04 boolie347@earthlink.net wrote:
Finally got Fingolfin!

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