The Angband Ladder: Magus, High-Elf Mage by <twisted0n3@gmail.com>
[Angband 3.0.4 Character Dump] Name Magus Self RB CB EB Best Sex Male Age 108 STR! 18/100 +1 -5 +5 18/110 Race High-Elf Height 92 Int! 18/100 +3 +3 +6 18/220 18/210 Class Mage Weight 167 WIS! 18/100 -1 +0 +3 18/120 Title ***WINNER*** Status 41 DEX! 18/100 +3 +1 +12 18/260 HP 889/889 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 141/382 Preserve Y CHR! 18/100 +5 +1 +4 18/200 Level 50 Armor [37,+182] Saving Throw Heroic Cur Exp 29312376 Fight (+37,+23) Stealth Superb Max Exp 29796979 Melee (+47,+43) Fighting Legendary Adv Exp ******** Shoot (+47,+14) Shooting Legendary MaxDepth 5050 ft Blows 4/turn Disarming Superb Gold 11179895 Shots 1/turn Magic Device Legendary Perception Superb Burden 322.3 lbs Infra 100 ft Searching Superb You are the only child of a Noldorin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.....+...+... Elec:......+...... Confu:......+...... Fire:.+*...+...... Sound:......+.++... Cold:......+..+... Shard:.........+... Pois:....+........ Nexus:....+.++..... Fear:..+.....+.... Nethr:..+.......... Lite:.........+..+ Chaos:.....+..+.... Dark:.........+... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:....+..+..... Feath:............. Sear.:....++...+... PLite:.........+... Infra:....++....... Regen:..+.......... Tunn.:............. Telep:.....+....... Speed:.++++..+.+.+. Invis:..+..+...+..+ Blows:............. FrAct:..+.....+++.. Shots:............. HLife:............. Might:............. [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {GV 3700'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {Glaurung, 3600', GV} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Rhodonite Ring of Speed (+17) {Nightwalker, 4650'} It increases your speed by 17. e) a Ruby Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+14] (+3) It increases your speed by 3. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!k!d!v} b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!k!d!v} c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!k!d!v, 75% o} d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!k!d!v} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!k!d!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m7@b7@G7!k!d!v} It cannot be harmed by the elements. g) 2 Books of Magic Spells [Mordenkainen's Escapes] {@m6@b6@G6!k!d!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!k!d!v} It cannot be harmed by the elements. i) 7 Pink Potions of *Healing* j) 6 Silver Speckled Potions of Life k) 54 Blue Potions of Restore Mana {10% off} l) 45 Scrolls titled "gartem org" of *Identify* m) The Ring of Tulkas (+4) {Law Wyrm, 3600', GV} It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. n) The Ring of Power 'Nenya' (+8,+8) (+2) {Ice Wyrm, 4950'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. o) The Amulet of Ingwe (+3) {Thunder Wyrm, GV, 3600'} It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. p) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {perplexity wyrm 3350'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. r) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {LV, 3550'} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Home Inventory] a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {GWoC, 4450'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. b) Full Plate Armour of Elvenkind (-3) [25,+13] (+2 to stealth) {nether} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. c) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {gcube 1000'} It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. f) The Large Leather Shield of the Haradrim [4,+15] (+2) {acquirement, 4500'} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. g) The Large Metal Shield of Anarion [5,+20] {floor, 3000'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. h) The Iron Helm of Dor-Lomin [5,+20] (+4) {Archlich 3600'} It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. i) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. j) The Small Sword 'Sting' (1d6) (+9,+10) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It increases your strength and charisma by 4. It increases your infravision by 4. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures, and it is especially deadly against dragons. It is branded with fire. It provides resistance to fire and chaos. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. o) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and it is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. p) The Beaked Axe of Theoden (2d6) (+11,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. q) The Glaive of Pain (9d6) (+0,+30) It cannot be harmed by the elements. It might have hidden powers. r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. s) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. t) The Quarterstaff 'Eriril' (1d9) (+7,+9) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. u) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. v) The Flail 'Totila' (3d6) (+9,+9) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. w) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 3.12.2006 12:58
947. on the Ladder (of 19090)
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