[ToME 2.3.3 Character Sheet] Name : Zyl Age 115 STR: 23 Sex : Female Height 54 INT: 27 Race : Dark-Elf Weight 76 WIS: 23 Class : Runecrafter Social Class 6 DEX: 24 Body : Player CON: 23 God : Nobody CHR: 29 + To Melee Hit 17 Level 32 Hit Points 262/ 262 + To Melee Damage 18 Experience 345218 Spell Points 313/ 313 + To Ranged Hit 5 Max Exp 345218 Sanity 245/ 245 + To Ranged Damage 14 Exp to Adv. 360000 AC 52+77 Gold 263644 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Fair Perception : Fair Blows/Round: 1 Bows/Throw : Bad Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 4d5+18 Stealth : Heroic Magic Device: Heroic Infra-Vision: 100 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 3034 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : ......5......... Add Wis : .........3...... Add Dex : ........4....... Add Chr : .........3...... Mul Mana : ...............+ Add Stea. : ......5....3.... Add Sear. : .....4.......... Add Infra : ......5......... Add Tun.. : ......5.......2. Add Speed : **.............. Slay Evil : +............... Slay Und. : +............... Slay Troll: +............... Cold Brand: +............... Sust Str : ........+....... Sust Int : ................ Sust Wis : .......+........ Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ................ Invisible : ........+....... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.......+....... Hold Life : .......++....... Res Acid : ......+...+..... Res Elec : ......+......... Imm Fire : .+....+*........ Imm Cold : +......*........ Res Pois : ......+......... Res Fear : +............... Res Light : +............... Res Dark : .......+.......+ Res Blind : ................ Res Conf : .........+...... Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : .+.............. Res Chaos : ................ Res Disen : ................ Aura Fire : ........+....... Auto Curse: ........+....... Levitate : ........+....... Lite : +............... See Invis : +..............+ Digestion : +............... Regen : +............... Activate : ++...+....+..... Blessed : +............... Hvy Curse : ........+....... Animal.ESP: ......+......... Skills (points left: 0) - Combat 02.000 [0.300] . Weaponmastery 00.200 [0.400] . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 04.900 [0.500] . Disarming 00.500 [0.000] - Magic 37.337 [1.150] . Magic-Device 25.300 [1.200] . Spell-power 22.200 [0.600] . Mana 36.400 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 36.400 [0.700] . Divination 17.500 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 01.000 [1.000] . Thaumaturgy 00.000 [0.700] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to find The Battle Axe 'Lotharang' on level 46. You may find a Rune [Life] on level 1. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 29 of Mirkwood. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Spell [Disarm] It has a spell stored inside. You found it lying on the ground on level 12 of Mirkwood. f) a Ring of Spell [Recall] It has a spell stored inside. You found it in the remains of a Lizard king on level 19 of Mirkwood. k) an Amulet of Spell [Vision] It has a spell stored inside. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Cloak of Egion [1,+9] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to life draining and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnen' [Identify] [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a spell stored inside. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth) It increases your stealth by 3. You found it lying in a vault on level 22 of The Sandworm lair. z) (nothing) {) (nothing) |) a Magical Gnomish Shovel (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. It was given to you as a reward. [Character Inventory] a) a Book of Beginner Cantrips b) a Book of Teleportation c) a Rune [Sphere] d) a Rune [Protection] e) 7 Rations of Food f) 13 Potions of Cure Critical Wounds g) a Moonstone Rod of Illumination (75/75) h) 2 Wands of Noxious Cloud[1|25] (20 charges) i) 50 Empty Bottles j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Beginner Cantrips b) a Spellbook of Recall c) a Spellbook of Vision d) a Spellbook of Identify e) a Spellbook of Disarm f) a Rune [Sphere] g) a Rune [Armageddon] h) 2 Runes [Gravity] i) Mordenkainen's Mysterious Mind-Masher It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 9 of Barrow-Downs. j) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] a) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. b) an Elven Cloak [4,+7] (+2 to stealth) c) The Iron Helm 'Amanc' [5,+10] It sustains your wisdom, dexterity and charisma. It makes you completely fearless. It provides resistance to acid, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. [Home Inventory - Lothlorien ] a) a Rune [Self] b) 4 Runes [Arrow] c) a Rune [Armageddon] d) 2 Runes [Element] e) a Rune [Chaos] f) 2 Runes [Life] g) 2 Runes [Holding] h) a Rune [Mind] i) a Rune [Undeath] j) 7 Sprigs of Athelas k) a Potion of Cure Insanity l) 13 Potions of Speed m) 2 Potions of Healing n) 3 Potions of Restore Mana o) 2 Potions of Resistance p) 12 Potions of Curing q) a Staff of Remove Curses[2|16] (4 charges) r) a Staff of Sterilize[7|26] (7 charges) s) a Ring of Sound Resistance It provides resistance to sound. You found it lying on the ground on level 26 of Mirkwood. t) a Ring of Chaos Resistance It provides resistance to confusion and chaos. You found it lying on the ground on level 29 of The Sandworm lair. u) a Ring of Flying It allows you to fly. You found it lying on the ground on level 20 of Mirkwood. v) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) an Amulet of Anti-Teleportation It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) an Indestructible Amulet of the Serpents [+3] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon in the town of Gondolin . [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2 to speed) It increases your infravision and speed by 2. It makes you invisible. It provides resistance to electricity, dark and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.