The Angband Ladder: Gryc', Dwarf Runecrafter by <ag70@duke.edu>

  [ToME 2.3.1 Character Sheet]

 Name  : Gryc'                  Age                 48       STR:      8       
 Sex   : Male                   Height              55       INT:     16       
 Race  : Dwarf Hermit           Weight             146       WIS:     16       
 Class : Runecrafter            Social Class       100       DEX:     17       
 Body  : Player                                              CON:     12       
 God   : Nobody                                              CHR:     17       
                                                                               
 + To Melee Hit          -2 Level             28    Max Hit Points       121   
 + To Melee Damage       -1 Experience     71409    Cur Hit Points       121   
 + To Ranged Hit         12 Max Exp        80674    Max SP (Mana)        244   
 + To Ranged Damage       0 Exp to Adv.    87500    Cur SP (Mana)        244   
   AC                 14+82 Gold           74388                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  3         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  2         
 Saving Throw: Good         Disarming   : Poor         Mel.dmg/Rnd:  6d4-3     
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven King.  You are a credit          
          to the family.  You have dark brown eyes, straight black             
          hair, a one foot beard, and a dark complexion.                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')

 Your body was a Player.
 You have defeated 1524 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 15th Quelle of the 2890th year of the third age.
 Your adventure lasted 29 days.

     Your Attributes:
You are dead, killed by Quitting in the town of Bree.
You can use secret passages.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You regenerate quickly.
Your appetite is small.
You are lucky.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to blasts of shards.
Your eyes are resistant to blindness.
Your dexterity is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.
Your weapon poisons your foes.

Skills (points left: 50)
 - Combat                                        01.000 [0.200]
          - Weaponmastery                        02.200 [0.400]
                   . Axe-mastery                 00.000 [0.200]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                              -1.000 [0.400]
          . Disarming                            00.200 [0.000]
 - Magic                                         30.329 [0.950]
          . Magic-Device                         01.900 [1.200]
          . Spell-power                          27.600 [0.600]
          . Mana                                 16.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            27.000 [1.000]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  06.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
        It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 8 of Barrow-Downs.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) a Ring of Lightning [+15]
    It can be activated for ball of
    lightning and resist lightning every 50+d50 turns if it is being worn. 
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
f) a Ring of Protection [+13]
k) an Amulet of the Serpents [+6] (+4)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You bought it from the Black Market.
m) a Dwarven Lantern
    It provides light (radius 2)
    forever.  It cannot be harmed by fire.  
n) a Thunderlord Coat [9,+5]
    It provides resistance to fire
     and cold.  
o) a Cloak of Mist of Protection [1,+19]
    It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Small Leather Shield [2,+4]
s) a Hard Leather Cap [2,+4]
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Dwarven Pick of Digging (+6)
    It increases your ability to tunnel
     by 6.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Tome of Magical Energy
    
b) The Gem of Wisdom
    It can be activated for satisfy
    hunger every 100 turns.  
    You found it lying in a vault on level 5 of Barrow-Downs.
c) 3 Scrolls of Word of Recall
    
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Tree
b) 3 Runes [Self]
    
c) a Rune [Power Surge]
    It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Rune [Armageddon]
e) a Runestone
    It cannot be harmed by acid,
    cold, lightning or fire.  
f) a Rune [Acid]
g) a Rune [Cold]
h) a Rune [Fire]
    It cannot be harmed by fire.  
i) a Rune [Element]
    It cannot be
    harmed by acid, cold, lightning or fire.  
j) a Rune [Chaos]
k) a Rune [Gravity]
    It cannot be harmed by acid.

l) a Rune [Life]
m) a Rune [Holding]
n) a Rune [Mind]
        It cannot be harmed by electricity.  
o) 2 Runes [Knowledge]
p) Mordekainen's Pocket Magician
    It can be activated for teleport
    level every 50 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
q) 17 Mushrooms of Cure Serious Wounds {100% off}
r) 2 Potions of Healing
s) 10 Scrolls of Identify
    
t) 6 Scrolls of Magic Mapping
    
u) a Ring of Free Action
    It
    provides immunity to paralysis.  
    You bought it from the Black Market.
v) a Mage Staff (1d4) (+2,+2)
    It can be wielded two-handed.  It
    can be used to store a spell.  
w) a Mage Staff (1d4) (+4,+1)


  [Home Inventory - Lothlorien ]

a) a Rune [Arrow]
    It cannot be harmed by electricity.  
b) 2 Runes [Ray]
    It
    cannot be harmed by electricity.  It cannot be harmed by cold.  
c) a Runestone
    It
    cannot be harmed by acid, cold, lightning or fire.  
d) a Runestone {Fire A60}
    It cannot be
    harmed by acid, cold, lightning or fire.  
e) a Rune [Life]
f) 2 Runes [Knowledge]
    
g) a Rune [Undeath]
    It cannot be harmed by acid.




Posted on 14.1.2005 20:42

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