The Angband Ladder: Bill, Wood-Elf Archer by <teber@sharden.nl>

  [Theme 1.2.0 Character Sheet]

 Name  : Bill                   Age                115       STR!     40       
 Sex   : Male                   Height              49       INT!     36       
 Race  : Wood-Elf               Weight              95       WIS!     29       
 Class : Archer                 Social Class       100       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     34       
                                                                               
 + To Melee Hit         113 Level             50    Hit Points     1068/  1068 
 + To Melee Damage       71 Experience  11216179    Spell Points    211/   211 
 + To Ranged Hit        120 Max Exp     11216179    Sanity          530/   530 
 + To Ranged Damage      24 Exp to Adv.    *****    Piety               108024 
   AC                44+129 Gold         2561794    Speed           Fast (+17) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Legendary[82]Searching   : Bad          Shots/Round:  5         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  4d4+284   
 Stealth     : Superb       Magic Device: Good         Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Sindarin Prince.  You           
          have light blue eyes, straight silver hair, and a fair               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        Isengard: Level 36 (1800')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently on level 36 of Isengard.
 You have defeated 13548 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 51 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Hrive of the 2890th year of the third age.
 You have been adventuring for 74 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..4....32.....            
        Add Int   : .2......3.......            
        Add Wis   : ....4...........            
        Add Dex   : .2.......3......            
        Add Con   : ........3323....            
        Add Chr   : ....4...........            
        Add Stea. : ...........3....            
        Add Infra : ..1.............            
        Add Speed : ....43.....3...+            
        Slay Evil : +...............            
        Slay Demon: .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ......+..+......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : .........+......            
        Sust Con  : ......+..+......            
        Sust Chr  : +...............            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .........++....+            
        Hold Life : .....+..........            
        Res Acid  : .......+........            
        Res Elec  : +...............            
        Imm Fire  : ....+..**.......            
        Imm Cold  : +......*........            
        Res Pois  : +...+...........            
        Res Fear  : ....+...+.......            
        Res Light : .....++........+            
        Res Dark  : .....+..........            
        Res Blind : ................            
        Res Conf  : .....+..........            
        Res Sound : ......+..+......            
        Res Shard : .......++.......            
        Imm Neth  : ......*.........            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Aura Elec : +...............            
        Levitate  : ...............+            
        Lite      : .+..............            
        See Invis : .....+..........            
        Digestion : +...............            
        Xtra Might: .+.............+            
        Xtra Shots: .+..............            
        Activate  : +.++++..........            
        Teleport  : +...............            
        Fly       : ...............+            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Troll.ESP : +...............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        06.500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    08.820 [0.900]
          . Stealth                              12.900 [0.500]
          . Disarming                            01.500 [0.900]
 - Magic                                         02.571 [0.400]
          . Magic-Device                         10.400 [1.100]
          . Divination                           01.000 [0.300]
          . Mind                                 01.000 [0.300]
          . Runecraft                            01.000 [0.300]
 - Spirituality                                  49.740 [0.500]
          . Prayer                               06.000 [0.500]
          . Mindcraft                            05.200 [0.300]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You are fated to find a Staff of Globe of Light on level 10.
You are fated to find a Hard Leather Cap on level 19.
You are fated to meet a Yellow mold on level 7.
You may meet a Horse on level 1.


  [Character Equipment]

a) The Dagger of Peregrin (E:19456, L:32) (1d4) (+28,+16)
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It fights against evil
    with holy fury.  It makes you invisible.  It sustains your charisma.  
    It provides resistance to electricity, cold and poison.  It allows you
    to sense the presence of trolls.  It slows your metabolism.  It
    produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
d) The Long Bow of Mendircar (x5) (+10,+24) (+2)
    It provides light
    (radius 1) forever.  It increases your strength, intelligence and 
    dexterity by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
e) a Dwarven Ring of Accuracy (+11) [+9] (+1)
    It can be activated for whirlwind
    attack every 250 turns if it is being worn. It grants you the power of 
    stone to mud if it is being worn.  It increases your infravision by 1.
    
    You bought it from the Black Market.
f) a Ring of Accuracy (+19)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Mithril Chain Mail of Marme (-1 to accuracy) [28,+15]
    It sustains your 
    strength, intelligence, wisdom and constitution.  It provides immunity 
    to nether.  It provides resistance to light and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 71 of Erebor.
o) The Fur Cloak of Umeng [3,+8]
    
    It provides immunity to fire and cold.  It provides resistance to acid
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 41 of Moria.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It
    grants you the power of find secret passages if it is being worn.  It 
    increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Curufin the Crafty on level 72 of Erebor.
s) a Steel Helm of Gondor [6,+3] (+3) {75% off}
    
    It increases your strength, dexterity and constitution by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to sound.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
    level 69 of Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 28 Seeker Arrows of Paladar (4d4) (+31,+13) {90% off}
    It does extra damage from electricity
     and fire.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
|) a Climbing Set


  [Character Inventory]

a) a Spellbook of Disarm
b) a Runestone {Identify}
c) 5 Rations of Cram
d) 14 Potions of Cure Insanity
e) 15 Potions of Healing {25% off}
f) a Potion of *Healing*
g) 9 Scrolls of Teleportation
h) 5 Scrolls of Word of Recall
i) 20 Scrolls of Satisfy Hunger
j) a Silver Rod of Illumination (100/100)
k) a Staff of Remove Curses[2|22] (7 charges)
l) The Cloak 'Antarad' [1,+10]
m) The Short Sword 'Ilgain' (1d7) (+7,+9) (+1 attack)
n) 29 Arrows 'Dagno' (1d4) (+16,+10) {90% off}
    It does extra damage from acid and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) 28 Arrows of Gilot (1d4) (+14,+11) {90% off}
    It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
p) 27 Blessed Ranger's Arrows of Slay Dragon (2d6) (+15,+15)
    It does extra damage from fire.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It has been blessed by the
    gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 68 of The Sacred Land Of Mountains.
q) 26 Blessed Silver Arrows of Slay Demon (3d4) (+12,+19)
    
    It does extra damage from fire.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dread on level 67 of The Sacred Land Of
    Mountains.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Self]
b) 4 Potions of Cure Critical Insanity
c) a Staff of Remove Curses[1|15] (9 charges)
d) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50
    turns if it is being worn. It grants you the power of detect curses if
    it is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 41 of Moria.
f) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Pearl 'Nimphelos' (+1)
    It grants you the
    power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 33 of
    Thorin's trail.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) an Elven Cloak [4,+11] (+4 to stealth)
j) The Small Leather Shield of Eluthelur [2,+7]
    It sustains your dexterity.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth on level 42 of Moria.
l) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It can be used to store a spell.  It increases your strength by 4.  It
    sustains your strength.  It provides resistance to fire.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 31 of Moria.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
    It
    is a great bane of dragons.  It provides immunity to fire.  It makes
    you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 59 of The
    Sacred Land Of Mountains.
n) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5
    turns if it is being worn. It increases your intelligence, wisdom, 
    searching, infravision, ability to tunnel and speed by 4.  It does
    extra damage from fire.  It is especially deadly against dragons.  It
    is especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It makes you completely fearless.  It provides
    resistance to life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 60 of The Sacred Land Of
    Mountains.
o) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and light.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 30 of Moria.
p) The Trident of Osse (4d8) (+15,+19) (+4)
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 37 of Moria.
q) 16 Arrows of Slay Dragon (1d4) (+2,+9) {90% off}
    It is
    especially deadly against dragons.  
    You made it yourself.
r) 17 Seeker Arrows of Slay Dragon (4d4) (+5,+2) {90% off}
    It is especially deadly against dragons.  
    You made it yourself.
s) 13 Silver Arrows of Slay Dragon (3d4) (+9,+12)
    It is especially deadly against dragons.  It
    fights against evil with holy fury.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every
    750 turns if it is being worn. It grants you the power of remove fear
     if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Moria.
u) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 67 of The Sacred Land
    Of Mountains.
v) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Minas Anor ]

a) a Potion of New Life
b) a Scroll of Acquirement
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every
    300+d300 turns if it is being worn. It increases your intelligence, 
    wisdom, charisma, searching and infravision by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 29 of
    Mirkwood.
e) The Double Ring Mail of Duindir (-2 to accuracy) [15,+8]
    It sustains your constitution.  It provides immunity to acid, 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to poison, light, confusion, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 70 of The Sacred
    Land Of Mountains.
f) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100
    turns if it is being worn. It increases your dexterity, charisma, 
    stealth, searching and luck by 3.  It makes you invisible.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nexus.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Erebor.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
i) a Rapier of Doriath (E:15, L:1) (1d6) (+7,+10)
    
    You found it in the remains of an Ethereal dragon on level 50 of The
    Sacred Land Of Mountains.
j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, 
    speed and attack speed by 2.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack
    speed by 2.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides resistance to poison, nexus, chaos and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) a Magical Dwarven Pick of Digging (+8)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 8.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) 27 Elemental Arrows of the Teleri (1d4) (+8,+15) {90% off}
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is very sharp
    and can make your foes bleed.  It provides resistance to confusion.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) 16 Blessed Arrows (1d4) (+9,+15) {90% off}
    It does extra damage from fire.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
q) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of Erebor.
t) The Parchment - Map of Thror
u) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser black reaver on level 68 of The
    Sacred Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) 9 Sprigs of Athelas
b) 2 Potions of Cure Serious Insanity
c) 8 Potions of *Healing*
d) 2 Potions of Life
e) The Crumpled Scroll of Mass Resurrection
f) a Rod Tip of Detection (80 Mana to cast)
g) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if
    it is being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Androg the Outlaw on level 27 of Mirkwood.
i) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire in the town of
    Khazad-dum .
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 37 of Moria.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Elven Cloak of Mellyrn [4,+20] (+4)
    It increases your 
    dexterity, stealth, speed and luck by 4.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 51 of The Sacred
    Land Of Mountains.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
o) The Set of Gauntlets of Lorien [Disarm] [2,+15] (+4)
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It has a spell stored inside.  It 
    increases your dexterity by 4.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 39 of Moria.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can
    be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) 22 Blessed Arrows of Venom (1d4) (+12,+11)
    It does extra damage from fire.  It poisons your foes.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It has been blessed by
    the gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You found it in the remains of an Ancient blue dragon on level 70 of
    Erebor.
r) 27 Arrows of Slay Demon (1d4) (+10,+12)
    It strikes at demons with holy wrath.  
    You found it in the remains of an Elder vampire on level 71 of Erebor.
s) 34 Seeker Arrows of Slay Evil (4d4) (+12,+12)
    
    It fights against evil with holy fury.  
    You found it in the remains of a White Balrog on level 65 of Barad-Dur.
t) 19 Elemental Seeker Arrows (4d4) (+14,+12) {90% off}
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
u) 23 Seeker Arrows of Slay Demon (4d4) (+12,+10) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
v) 28 Seeker Arrows of the Teleri (4d4) (+7,+7) {90% off}
    It is very sharp and can make your foes bleed.  
    It provides resistance to cold.  It has been blessed by the gods.  
    You made it yourself.
w) 35 Silver Arrows (3d4) (+10,+10)
x) 18 Elf Skeletons


  [The Museum Inventory - Bree ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
    level 69 of Erebor.
b) The Bolt 'Belen' (1d5) (+6,+7) (+4 to speed)
    It increases your strength, intelligence and speed
     by 4.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm in the town of Khazad-dum
    .
c) The Mage Staff of Mothoron (1d4) (-2,+6) [+5](40%) (+2)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence by 2.
    It increases your hit points by 40%.  It sustains your intelligence.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 52 of
    Barad-Dur.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your 
    mana capacity and hit points by 200%.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 71 of Erebor.
c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
d) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Captain on level 48 of Moria.
e) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
f) The Mage Staff 'Gothron' (1d4) (-27,-9) [+5](60%) (+3)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your spell power by 3.  It
    increases your hit points by 60%.  It sustains your intelligence.  It
    provides resistance to confusion.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 64 of Barad-Dur.
g) The Mage Staff of Elchor (1d4) (+3,-1) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It sustains your intelligence and 
    wisdom.  It provides resistance to blindness.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 62 of Barad-Dur.
h) The Mage Staff of Nimloth (1d4) (+13,+0) [+10] (+4)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It
    can be used to store a spell.  It increases your spell power by 4.  It
    sustains your intelligence.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master lich on level 71 of Erebor.



Posted on 14.10.2006 20:53
Last updated on 15.2.2007 22:33

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3653. on the Ladder (of 19090)
87. on the Theme Ladder (of 186)
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On 15.10.2006 02:15 teber@sharden.nl wrote:
wonder whether this guy will live to fight the Balrog of Moria...

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