The Angband Ladder: Fingon Elanesse, Wood-Elf Sniper by < >

  [Theme 1.2.0 Character Dump]

 Name  : Fingon Elanesse        Age                101       STR!     40       
 Sex   : Male                   Height              54       INT:     38       
 Race  : Wood-Elf LostSoul      Weight             103       WIS!     32       
 Class : Sniper                 Social Class        53       DEX!     40       
 Body  : Player                                              CON:     32       
 God   : Nobody                                              CHR!     38       
                                                                               
 + To Melee Hit         115 Level             50    Max Hit Points       836   
 + To Melee Damage       85 Experience  56609007    Cur Hit Points       836   
 + To Ranged Hit         84 Max Exp     56609007    Max SP (Mana)        225   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        225   
   AC                42+103 Gold        13947587                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[30]Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  3         
 Saving Throw: Bad          Disarming   : Good         Mel.dmg/Rnd:  30d5+510  
 Stealth     : Heroic       Magic Device: Fair         Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Warrior.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Waiting: Level 82 (4100')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 3897 enemies.
 You tried to destroy Melkor forever, but died in the attempt.
 Arda will be quiet, but not free from evil.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of demons.
You are lucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is very sharp.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3


Skills (points left: 0)
 - Combat                                        21.850 [0.500]
          . Weaponmastery                        21.500 [0.500]
          - Archery                              50.000 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            33.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    02.800 [1.000]
          . Stealth                              06.000 [1.100]
          . Disarming                            01.500 [1.000]
          . Backstab                             01.000 [0.700]
 - Magic                                         03.004 [0.600]
          . Magic-Device                         32.400 [1.100]
          . Conveyance                           10.000 [0.500]
 - Spirituality                                  04.400 [0.500]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  17.000 [0.500]
          . Symbiosis                            10.700 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Tree walking

 7 of your companions have been killed.

  [Fates]

You may meet a Gorcrow on level 1.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:5702559, L:44) (5d5) (+57,+34) (+5 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, charisma and speed by 5.  It does extra damage from fire
     and frost.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and fire.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 121 of
    Utumno.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every
    999 turns if it is being worn. It increases your speed by 10.  It
    provides resistance to fire and sound.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 98 of Halls
    of Waiting.
e) a Demonic Ring of Speed (+14)
    It increases your speed by 14.  It provides resistance to 
    fire.  It allows you to sense the presence of demons.  
    You found it in the remains of a Great Ice Worm on level 79 of Forodwaith.
f) The Ring of Mithan (+5 to speed)
    It increases your intelligence, dexterity and speed by 5.  It
    makes you completely fearless.  It provides resistance to cold, 
    confusion and chaos.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 127 of Utumno.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Storm Worm on level 70 of Forodwaith.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 65 of The Sacred Land
Of Mountains.
n) The Mithril Chain Mail of Gliorinim (-1 to accuracy) [28,+9]
    It provides immunity to cold and nether.  It provides
    resistance to dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 120 of Utumno.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It grants you the power of berserk if it is being worn.  It 
    increases your dexterity, stealth and speed by 5.  It makes you
    invisible.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Waiting.
p) The Large Leather Shield of Orienth [4,+10]
    It
    can be used to store a spell.  It sustains your dexterity and charisma
    .  It provides immunity to electricity and fire.  It provides
    resistance to dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 99 of Orodruin.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 64 of
    Dol Guldur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 93 of Orodruin.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of the Paths of the Dead.
z) a Master quylthulg (3000 hp)
{) The Bolt of Eleron (1d5) (+10,+21) (+3 to speed)
    It
    provides light (radius 1) forever.  It increases your intelligence and 
    speed by 3.  It does extra damage from frost.  It produces chaotic
    effects.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 99 of Orodruin.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Telchar the Smith on level 127 of Utumno.


  [Character Inventory]

a) The Tome of Fingon Elanesse {!d!k!v}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Portable Soldier {cure insanity}
    It can be activated for cure insanity.
    
    You found it in the remains of a Morgulrog on level 50 of Moria.
c) The Antique Acorn of Watchfulness {@1}
    It can
    be activated for satisfy hunger.  
    You found it in the remains of a Dark elven warlock on level 40 of The
    Land Of Rhun.
d) The Horn of Ages {restore stats/life}
    It can be activated for restore stats and life levels
    every 750 turns.  
    You found it in the remains of a Dark elven warlock on level 127 of Utumno.
e) Gandalf's Portable Pandemonium {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire on level 75 of Angband.
f) 7 Potions of *Healing*
    
g) 4 Potions of Life
    
h) 4 Scrolls of *Identify* {75% off}
    
i) 7 Scrolls of Remove Curse
    
j) a Scroll of *Remove Curse*
    
k) a Fireproof Scroll of *Destruction*
l) a Moonstone Rod of the Istari of Home Summoning (150/150)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 125 of Utumno.
m) a Golden Rod of Trap Location (125/125) {@3}
    
n) a Mithril Rod of Perception (160/160) {@2}
    
o) a Mithril Rod of Recall (160/160)
    
p) a Wand of Stone Prison[1|17] (6 charges)
q) a Staff of Remove Curses[1|15] (6 charges)
    
r) a Staff of Identify[1|15] (15 charges)
    
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) 21 Elemental Seeker Bolts (4d5) (+12,+16)
    It does extra damage from 
    acid, electricity, fire and frost.  It poisons your foes.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 126 of
    Utumno.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Mirror of Alternate Dimensions {genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 45 of Barad-Dur.
b) a Draconic Ring of Speed (+4,+2) [+7] (+11)
    It increases 
    your speed by 11.  It allows you to sense the presence of dragons.  
    You found it in the remains of a Spectral Great Worm of Balance on level
    127 of Utumno.
c) an Elemental Ring of Speed (+8)
    It increases your speed by 8.  It provides immunity to 
    cold.  It provides resistance to acid, electricity, fire, cold, chaos
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 80 of Angband.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
f) The Chaos Dragon Scale Mail of Delossa (-2 to accuracy) [30,+23]
    It can
    be activated for breathe chaos/disenchant (220) every 60+d90 turns if
    it is being worn. It sustains your constitution.  It provides immunity 
    to acid and cold.  It provides resistance to electricity, cold, poison
    , chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 85 of Angmar.
g) The Metal Brigandine Armour of Emmin (-3 to accuracy) [19,+17]
    It sustains your dexterity, constitution and charisma.  It
    provides immunity to acid, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to fire and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 125 of Utumno.
h) The Metal Lamellar Armour of Searimbar (-3 to accuracy) [23,+13]
    It
    sustains your wisdom and charisma.  It provides immunity to 
    electricity, fire and cold.  It makes you completely fearless.  It
    provides resistance to life draining, electricity and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret
    passages if it is being worn.  It increases your intelligence and 
    constitution by 3.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 98 of Halls
    of Waiting.
j) The Large Metal Shield of Mothillin [Teleportation] [5,+7]
    It has a spell stored inside.  It provides immunity to acid
    , electricity and cold.  It makes you completely fearless.  It
    provides resistance to life draining and electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 127 of Utumno.
l) The Bearded Axe of Gimli (E:10, L:1) (1d6) (+5,+15) (+2 attacks)
    It can be wielded
    two-handed.  It increases your strength and attack speed by 2.  It is
    very sharp and can cut your foes.  It is especially deadly against
    orcs.  It provides immunity to paralysis.  It allows you to sense the
    presence of undead and non-living things.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 121 of Utumno.
m) a Bearded Axe of Doriath (E:10, L:1) (1d6) (+16,+15)
    It can be wielded two-handed.  
    You found it in the remains of a Sky Drake on level 127 of Utumno.
n) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of Orodruin.
o) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 118 of Utumno.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be
    activated for ball of cold (100) every 300 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your speed by 10.  
    It does extra damage from frost.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 89 of Angmar.
q) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It
    provides light (radius 1) forever.  It increases your stealth, speed
     and luck by 5.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of undead.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining and disenchantment.  It allows you to see invisible
    monsters.  It allows you to sense the presence of unique beings.  It
    has been blessed by the gods.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Man of Harad on level 116 of Utumno.
s) The Fauchard 'Valiris' (1d10) (+14,+5) (+3 attacks)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 3.  It drains life from your foes.  
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire orc on level 127 of Utumno.
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It
    can be wielded two-handed.  It can be activated for dispel evil (x4)
    every 100+d100 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, wisdom and speed by 4.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to life draining, electricity, fire, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
u) The Mace of Disruption 'Ramrod' (5d8) (+23,+16) (+2 attacks)
    It must be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your constitution, 
    charisma, ability to tunnel and attack speed by 2.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 126
    of Utumno.
v) The Long Bow of Legolas (x6) (+17,+19) (+3)
w) The Long Bow of Bard (x5) (+17,+19) (+2)


  [Home Inventory - Gondolin ]

a) The Fourteenth Eye of Sauron {summon pet}
    It can be activated for summon pet.  
    You found it in the remains of a Master vampire on level 86 of Angband.
b) a Staff of Remove Curses[4|40] (3 charges)
    
c) a Ring of Clear Thought
    
    It can be activated for cure insanity if it is being worn. It sustains 
    your intelligence and wisdom.  It makes you completely fearless.  It
    provides resistance to confusion.  
    You found it in the remains of a Zombie Ancient gold dragon on level 127
    of Utumno.
d) The Ring of Andor [+19] (+4 to speed)
    It increases your strength and speed by 4.  It makes you
    invisible.  It provides resistance to electricity and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 127 of Utumno.
e) The Ring 'Serenth' (+3)
    
    It increases your intelligence, constitution and attack speed by 3.  
    It sustains your strength, intelligence, wisdom and dexterity.  It
    provides resistance to electricity, poison and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 50 of Submerged
    Ruins.
f) a Draconic Ring of Speed (+4,+5) [+6] (+11)
    It increases your speed by 11.  It allows you to sense the
    presence of dragons.  
    You bought it from the Black Market.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 127 of Utumno.
h) The Ring of Athir (+4 to speed)
    It 
    increases your wisdom, searching and speed by 4.  It sustains your 
    charisma.  It provides resistance to life draining, acid, blindness, 
    sound and nether.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Moaning spirit on level 75 of Angband.
i) a Draconic Ring of Extra Attacks (+4,+5) [+6] (+3 attacks)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 3.  It allows you to
    sense the presence of dragons.  
    You found it in the remains of a Headless ghost on level 97 of Halls of
    Waiting.
j) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana
    capacity and hit points by 200%.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Chaos on level 97 of Halls
    of Waiting.
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your luck by 2.  It increases your hit points
     by 40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It increases 
    your stealth, searching and luck by 5.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to dark and blindness.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
m) a Pair of Hard Leather Boots of Rohan [3,+5] (+9)
    It increases your speed by 9.  
    It was given to you as a reward.
n) a Heavy Crossbow of the Haradrim (x5) (+19,+27)
    It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Great Worm of Balance on level 125 of
    Utumno.
o) 17 Elemental Seeker Bolts (4d5) (+15,+10)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 69 of Angband.
p) 21 Blessed Seeker Bolts (4d5) (+11,+17)
    
    It does extra damage from fire.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of a Great Ice Worm on level 62 of Dol Guldur.
q) 21 Sharpened Seeker Bolts of Acid (4d5) (+16,+16)
    
    It does extra damage from acid.  It is very sharp and can cut your
    foes.  It cannot be harmed by acid.  
    You found it in the remains of a Helcungol on level 127 of Utumno.
r) (nothing)
    It
    grants you the power of spit acid if it is being worn.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (9 charges) {100% off}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Caras Galadhon ]

a) The Ring 'Ingorion' [+15] (+2 to speed)
    It can be activated for ball of lightning and
    resist lightning every 50+d50 turns if it is being worn. It increases 
    your infravision, speed, attack speed and ability to score critical
    hits by 2.  It makes you completely fearless.  It provides resistance 
    to electricity, poison and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 61 of Erebor.
b) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
c) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Key of Orthanc
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Robe of Curunir (-40,-40) [2,+36] (+10)
    It can be activated
    for ball of lightning (100) every 500 turns if it is being worn. It
    can be used to store a spell.  It increases your speed by 10.  It
    sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
f) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Bree ]

a) The Short Bow 'Ethilor' (x2) (+21,+14) (+3 to speed)
    It increases your 
    intelligence, wisdom, dexterity, charisma and speed by 3.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
c) The Long Bow of Maroth (x6) (+13,+24) (+3)
    It increases your strength, intelligence and dexterity by 3.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 127 of
    Utumno.
d) The Long Bow of Celwe (x6) (+24,+18) (+3)
    It provides light (radius 1) forever.  It increases your 
    strength and wisdom by 3.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 97 of Angband.
e) The Light Crossbow of Beluch (x3) (+8,+12) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, wisdom, dexterity, constitution, charisma and speed by 2.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 97 of Halls of Waiting.
f) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    
    It can be activated for explosive rune every 200 turns if it is being
    worn. It increases your stealth by 10.  It provides resistance to cold
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 126 of Utumno.
g) The Light Crossbow 'Linorog' (x4) (+24,+10) (+1)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and charisma by 1.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 127 of Utumno.
h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
i) The Heavy Crossbow of Taron (x5) (+24,+14) (+1)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom and constitution by 1.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 91 of Angband.
j) The Bolt of Ezeldir (1d5) (+12,+12) (+1)
    It increases your constitution by 1.  It does extra damage 
    from acid and frost.  It drains life from your foes.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
k) The Bolt of Umuruna (1d5) (+24,+15) (+3)
    It increases your dexterity and charisma by 3.  It does extra
    damage from acid and electricity.  It produces chaotic effects.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 127 of Utumno.
l) The Bolt of Nastoloth (1d5) (+10,+14) (+3)
    It 
    increases your strength and charisma by 3.  It is especially deadly
    against dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity in the town of
    Gondolin .
m) The Arrow of Gwath (1d4) (+20,+13)
    It does extra damage from electricity.  It poisons your foes
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 105 of Utumno.
n) The Sheaf Arrow of Erenor (1d5) (+19,+12)
    
    It does extra damage from electricity and frost.  It is a great bane
    of dragons.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 75 of
    Angband.
o) The Flight Arrow of Cornorie (1d3) (+18,+13)
    It does extra damage from frost.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 127 of Utumno.
p) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire elf on level 89 of Angband.
q) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young multi-hued dragon on level 78 of
    Angband.
r) The Seeker Arrow 'Himraxar' (4d4) (+8,+12) {cursed}
    It does extra damage from acid.  It poisons your foes
    .  It is a great bane of dragons.  It fights against evil with holy
    fury.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 127 of Utumno.
s) The Silver Arrow 'Essil' (3d4) (+25,+10)
    
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mornungol on level 127 of Utumno.
t) The Silver Arrow of Gilian (3d4) (+32,+17)
    It
    does extra damage from acid and fire.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Barad-Dur.
u) The Rounded Pebble of Bauglar (1d2) (+16,+19)
    It does
    extra damage from electricity and frost.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It is a great bane of demons.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 98 of Halls
    of Waiting.
v) The Wooden Boomerang 'Singund' (1d8) (+14,+9)
    It does extra damage from acid, electricity and frost.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 65 of
    Barad-Dur.
w) The Small Metal Boomerang of Belindor (3d4) (+19,+18)
    It does extra damage from electricity and frost.  It poisons
    your foes.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 61 of Barad-Dur.
x) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 97 of Halls
    of Waiting.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Wooden Torch 'Lorion' (with 48 turns of light) (+3 to searching)
    It provides light (radius 1) when fueled.  It increases 
    your searching by 3.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 38 of Barad-Dur.



Posted on 4.11.2007 08:58

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