The Angband Ladder: Archey, Wood-Elf Archer by <s_latour@hotmail.com>

  [Theme 1.1.0 Character Dump]

 Name  : Archey                 Age                170       STR! 18/***       
 Sex   : Neuter                 Height              53       INT! 18/130       
 Race  : Wood-Elf               Weight              87       WIS:  18/64       
 Class : Archer                 Social Class        67       DEX: 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Varda Elentari                                      CHR! 18/120       
                                                                               
 + To Melee Hit          39 Level             45    Max Hit Points       904   
 + To Melee Damage       45 Experience   4179640    Cur Hit Points        -2   
 + To Ranged Hit         71 Max Exp      4179640    Max SP (Mana)        130   
 + To Ranged Damage      23 Exp to Adv.  4320000    Cur SP (Mana)        130   
   AC                55+146 Gold          873492    Piety                 29   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Legendary[72]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  18d5+270  
 Stealth     : Heroic       Magic Device: Excellent    Infra-Vision: 120 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Mage.  You              
          have light grey eyes, straight brown hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 27 (1350')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 64 (3200')
        The Land Of Rhun: Level 38 (1900')
        A lost temple: Level 28 (1400')
        Emyn Luin: Level 70 (3500')
        Isengard: Level 35 (1750')

 You are dead.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 8333 enemies.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 17 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4...3...42......            
        Add Dex   : 4...3....2......            
        Add Con   : ....3...42.5....            
        Add Stea. : .......6........            
        Add Sear. : .......6........            
        Add Infra : ....3......5....            
        Add Speed : ..9731..........            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Cold Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ......+.........            
        Sust Dex  : +........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...+..+++......            
        Hold Life : .....+.+........            
        Imm Acid  : ......+.*.......            
        Res Elec  : ......+...+.....            
        Res Fire  : +.....+.........            
        Res Cold  : ......+.........            
        Res Pois  : ......+.+.......            
        Res Fear  : +...+...........            
        Res Lite  : ......+........+            
        Res Dark  : ......+....+....            
        Res Blind : ................            
        Res Conf  : .+....+.........            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ......++........            
        Res Nexus : ......+..+......            
        Res Chaos : ......+.+.......            
        Res Disen : +.....+.........            
        Lite      : +....+..........            
        See Invis : +...++.+........            
        Regen     : ....+...........            
        Xtra Might: .+.............+            
        Activate  : +....+++..+.....            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : ........+.......            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        49.500 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 49.500 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.000 [0.300]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.690 [0.400]
          . Magic-Device                         04.300 [1.100]
 - Spirituality                                  04.650 [0.500]
          . Prayer                               26.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Fates]

You may find an Everburning Torch on level 1.
You are fated to find a Harp on level 1.
You are fated to meet a Cave bear on level 1.
You are fated to find a Sling on level 1.
You are fated to meet an Aimless-looking merchant on level 1.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!*}
        It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
d) a Long Bow of Extra Might (x4) (+18,+23) {!*}
    It provides
    resistance to confusion.  It fires missiles with extra might.  
    You bought it from the Black Market.
e) a Ring of Speed (+9) {!*}
    It increases your speed by 9.  It
    cannot be harmed by acid, cold, lightning or fire.  
f) a Ring of Speed (+7) {!*}
    It increases your 
    speed by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 46 of
    Barad-Dur.
k) The Necklace 'Nauglamir' (+3) {!*}
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
m) The Star of Elendil (+1) {!*}
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
n) Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+36] {!*}
    It can be activated for breathe the elements (300) every
    60+d90 turns if it is being worn. It sustains your wisdom.  It
    provides resistance to acid, electricity, fire, cold, poison, light, 
    dark, confusion, sound, shards, nether, nexus, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Dragon Hunter.
o) an Ethereal Elven Cloak of Invisibility [4,+29] (+6) {!*}
    It can be activated for 
    wraith-form every 50+d50 turns if it is being worn. It increases your 
    stealth, searching and luck by 6.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Barad-Dur.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!*}
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to poison, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) a Golden Crown of Might [0,+10] (+2) {!*}
    It increases your 
    strength, dexterity and constitution by 2.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to nexus.  It cannot be harmed by acid.  
    You bought it from the Black Market.
u) The Set of Gauntlets 'Pauraegen' [Light of Valinor] [2,+15] {!t!d!v}
    It can be activated for lightning
    bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored
    inside.  It provides resistance to electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+5 to infravision)
{}
    It increases your constitution and 
    infravision by 5.  It provides resistance to dark.  
    You bought it from the Black Market.
z) (nothing)
{) 4 Elemental Seeker Arrows (4d4) (+10,+11) {90% off}
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) Climbing Set {!*}


  [Character Inventory]

a) a Shining Tome of Varda {!k!d!v}
b) 23 Potions of Healing {!*}
c) 20 Scrolls of Teleportation {!*}
d) 30 Scrolls of Identify
e) 10 Scrolls of *Identify* {!*}
f) 7 Scrolls of Satisfy Hunger {!*}
g) a Silver Rod of Capacity of Detection (200/200) {@z1 !k!d!v}
    It can hold more mana.  
    You found it in the remains of a Draugrog on level 19 of A lost temple.
h) a Mithril Rod of Cheapness of Recall (160/160) {!*}
    
    It can cast spells for a lesser mana cost.  
    You bought it from the Black Market.
i) The Wand of Digging of Thrain (165 charges) {@a1 !k!d!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 36 of The
    Land Of Rhun.
k) 10 Blessed Arrows of Slay Dragon (1d4) (+11,+14) {90% off}
    It does extra damage from fire.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You made it yourself.
l) 20 Blessed Arrows of Slaying (2d4) (+11,+25) {90% off}
    It does extra damage from fire.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
m) 15 Blessed Arrows of Flame (1d4) (+9,+10) {90% off}
    It does extra damage from fire.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
n) 19 Arrows of Wounding (1d4) (+12,+10) {90% off}
    
    You made it yourself.
o) The Seeker Arrow of Gondor (10d8) (+10,+20) {DeE}
    It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog on level 57 of Barad-Dur.
p) 23 Seeker Arrows of Aulodh (4d4) (+10,+10) {AFr|TDeUE}
    
    It does extra damage from acid and frost.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 4 Blessed Seeker Arrows (4d4) (+16,+20) {90% off}
    It does extra damage from fire.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You made it yourself.
r) 25 Seeker Arrows of Wounding (4d4) (+12,+13) {90% off}
    
    You made it yourself.
s) 16 Seeker Arrows of Wounding (4d4) (+15,+10) {90% off}
    
    You made it yourself.
t) 14 Silver Arrows of Slay Dragon (3d4) (+11,+15)
    It is especially deadly against dragons.  It
    fights against evil with holy fury.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of an Ancient blue dragon on level 66 of
    Barad-Dur.
u) 13 Shards of Pottery
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas {!*}
b) 3 Potions of *Healing* {!*}
c) 2 Potions of Life {!*}
d) a Moonstone Rod of Capacity of Nothing (150/150) {25% off}
    It can hold more mana.  
    You bought it from the Black Market.
e) a Golden Rod of Charging of Perception (125/125) {@z2 !k!d!v}
f) a Rod Tip of Detection (80 Mana to cast) {!*}
g) a Ring of Extra Attacks (+3 attacks) {!*}
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It increases your 
    attack speed by 3.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) an Ethereal Cloak of Protection [1,+33] {!*}
    It can be activated for wraith-form every 50+d50 turns if it is
    being worn. It provides immunity to paralysis.  It provides resistance 
    to life draining and shards.  It allows you to breathe without air.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
i) a Gnomish Shovel (+2) {!*}
j) a Long Bow of Numenor (x4) (+12,+10) (+1) {!*}
    It increases 
    your dexterity by 1.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to poison and dark.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    
    You found it in the remains of a Lizard king on level 16 of The Old Forest.
k) 20 Shards of Pottery


  [Home Inventory - Minas Anor ]

a) a Mithril Rod of Nothing (160/160)
b) The Ring of Barahir (+1) {!*}
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Balrog on level 57 of Barad-Dur.
c) an Amulet of Spell [Evenstar] {!k!d!t!v}
    
    It has a spell stored inside.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 46 of
    Barad-Dur.
d) The Phial of Galadriel (+4) {!*}
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Mirkwood.
e) The Key of Orthanc {!*}
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {!*}
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 66 of Emyn Luin.
g) The Hard Leather Cap of Thranduil [2,+10] (+2) {!*}
    It increases 
    your intelligence and wisdom by 2.  It provides resistance to poison
     and blindness.  It allows you to sense the presence of orcs, trolls
     and evil beings.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Mewlip Queen on level 50 of Moria.
h) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 65 of Emyn Luin.
i) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire elf on level 65 of Emyn Luin.
j) The Quarterstaff of Thranduil (1d9) (+10,+20) {!*}
    
    It can be wielded two-handed.  It poisons your foes.  It is especially
    deadly against natural creatures.  It provides resistance to poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of
    Mirkwood.
k) a Pick of Digging (+3,+1) (+4) {!*}
    It increases your ability to tunnel by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
l) The Harp of Thorin (+2 to stealth) {!*}
    It can be activated for mass
    charm every 750 turns if it is being worn. It grants you the power of 
    remove fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Sceptre of Numenor (-3 to speed) {cursed, !*}
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 57 of Barad-Dur.
n) The Key of Thorin {!*}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Hobbiton ]

a) The Tome of Archey
    It cannot be harmed
    by acid, cold, lightning or fire.  
b) an Amulet of Doom [+2] (+5) {!*}
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 5.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Archer on level 19 of Orc Cave.
c) a Sorcerous Amulet of Protection from Evil (-12,-13)(60%)(60%) (+3)
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your spell power by 3
    .  It increases your mana capacity and hit points by 60%.  It allows
    you to sense the presence of evil beings.  It has been blessed by the
    gods.  It can re-curse itself.  
    You found it lying in a vault on level 66 of Barad-Dur.
d) a Bastard Sword of Gondolin (3d4) (+12,+16) (+3)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, dexterity and constitution by 3.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Dark dwarven warrior on level 33 of
    Mirkwood.
e) a Short Bow of Power (x2) (+14,+22)
    
    You bought it from the Black Market.
f) 29 Arrows of Cirestiri (1d4) (-6,+3) {90% off}
    It does extra damage from acid.  
    It poisons your foes.  It fights against evil with holy fury.  It 
    drains experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It fills you with the Black Breath.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.



Posted on 1.11.2004 20:35
Last updated on 22.2.2013 21:48

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7060. on the Ladder (of 19090)
105. on the Theme Ladder (of 186)
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On 1.11.2004 20:35 s_latour@hotmail.com wrote:
Theme rocks! I am having a great time with all of the new features. I felt regular ToME to be formulaic since I had played it so much.

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