The Angband Ladder: Blade, Wood-Elf Swordmaster by <teber@sharden.nl>
[Theme 1.2.0 Character Sheet] Name : Blade Age 112 STR! 40 Sex : Male Height 61 INT! 33 Race : Wood-Elf Weight 110 WIS! 36 Class : Swordmaster Social Class 22 DEX! 40 Body : Player CON! 35 God : Tulkas CHR! 32 + To Melee Hit 155 Level 50 Hit Points 1049/ 1049 + To Melee Damage 107 Experience 6665367 Spell Points 214/ 214 + To Ranged Hit 60 Max Exp 6665367 Sanity 755/ 755 + To Ranged Damage 19 Exp to Adv. ***** Piety 26902 AC 18+114 Gold 454654 Speed Fast (+22) (Miscellaneous Abilities) Fighting : Legendary[105Perception : Poor Blows/Round: 20 Bows/Throw : Legendary[25]Searching : Fair Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 100d5+2140 Stealth : Bad Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You are one of several children of an Avarin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 63 (3150') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Sacred Land Of Mountains: Level 69 (3450') a Lost Temple: Level 21 (1050') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 7939 enemies. You saved Gondolin from destruction. You saved 49 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 43rd Quelle of the 2890th year of the third age. You have been adventuring for 57 days. adefkmnopsuxz{|@ Add Str : 5...4.....4....+ Add Int : ......32........ Add Wis : ...44.32........ Add Dex : 52.............. Add Con : ..2............+ Add Chr : ....4........... Add Stea. : .......2........ Add Sear. : .....43......... Add Tun.. : 5............... Add Speed : 5...4..2...7.... Add Blows : ..24............ Slay Evil : +............+.. Slay Und. : .............+.. Slay Demon: +............+.. Slay Drag.: +............... Sharpness : +............... Acid Brand: +............... Fire Brand: +............+.. Sust Str : ................ Sust Int : ......+.+....... Sust Wis : ......+.+....... Sust Dex : ................ Sust Con : .........+...... Sust Chr : .........+...... Invisible : +............... Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : +++...+......... Hold Life : ...+............ Res Acid : ......++........ Res Elec : ......+......... Imm Fire : +...+.*......... Res Cold : +.....+.+....... Res Pois : ....+...+....... Res Fear : ....+....+.....+ Res Light : ..+.....+......+ Res Dark : ................ Res Blind : ..........+..+.. Res Conf : ..+............. Res Sound : ................ Res Shard : ..+.....++...... Res Neth : ..+............. Res Nexus : .........+...... Res Chaos : ................ Res Disen : ....+...+....... See Invis : +.++..+......... Digestion : +............... Regen : +............... Xtra Might: .+.............+ Activate : ...+++.+........ Blessed : ...+.........+.. Sentient : +............... Climb : ..............+. Dragon.ESP: .+.............. Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 20.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.500 [0.900] . Stealth 05.400 [0.500] . Disarming 01.500 [0.900] - Magic 03.319 [0.300] . Magic-Device 18.850 [1.150] . Conveyance 03.100 [0.300] . Runecraft 01.000 [0.300] - Spirituality 43.310 [0.500] . Prayer 25.000 [0.500] . Mindcraft 05.500 [0.400] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You are fated to meet a Mermaid on level 8. You are fated to find a Potion of Slow Poison on level 3. You may meet a Village idiot on level 1. You may meet a Village idiot on level 15. [Character Equipment] a) The Long Sword 'Sereghathol' (E:323550, L:40) (5d5) (+62,+42) (+5 to speed) It increases your strength, dexterity, ability to tunnel and speed by 5. It does extra damage from acid and fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire and cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 52 of The Sacred Land Of Mountains. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 57 of Barad-Dur. e) The Ring of Oriath (+2 attacks) It increases your constitution and attack speed by 2. It provides immunity to paralysis. It provides resistance to light, confusion, shards and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 65 of The Sacred Land Of Mountains. f) a Blessed Ring of Extra Attacks [+4] (+4 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your wisdom and attack speed by 4. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 61 of Barad-Dur. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 32 of Mirkwood. n) The Robe of Incanus [Dig] [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . o) The Cloak 'Holcolleth' [1,+9] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Mithril Shield 'Geleth' [8,+23] It sustains your intelligence and wisdom. It provides resistance to cold, poison, light, shards and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Iron Crown of Vinwe [Disarm] [0,+13] It has a spell stored inside. It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. u) a Set of Cesti of Power (+4,+3) [5,+9] (+4) It increases your strength by 4. It provides resistance to blindness. You bought it from the Black Market. x) a Pair of Soft Leather Boots of Rohan [2,+10] (+7) It increases your speed by 7. You bought it from the Armoury. z) (nothing) {) 23 Blessed Seeker Arrows of the Teleri (4d4) (+16,+14) {90% off} It does extra damage from fire. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to blindness. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. |) a Climbing Set [Character Inventory] a) a War Tome of Tulkas b) a Runestone {Identify} c) 3 Rations of Cram d) 12 Potions of Cure Insanity e) 11 Potions of Healing {25% off} f) a Potion of New Life g) 10 Scrolls of Teleportation h) 3 Scrolls of Word of Recall i) a Scroll of *Remove Curse* j) 34 Scrolls of Satisfy Hunger {25% off} k) a Silver Rod of Illumination (100/100) l) an Amulet of Weaponmastery (+5,+5) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. m) The Robe 'Numino' (-41,-50) [2,+14](20%) It can be used to store a spell. It increases your hit points by 20%. It sustains your intelligence. It provides resistance to acid, sound, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 63 of Barad-Dur. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Shadow drake on level 63 of Barad-Dur. o) The Large Mithril Shield of Arodranc [8,+19] It can be used to store a spell. It provides immunity to paralysis. It provides resistance to electricity, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 63 of Barad-Dur. p) The Crusader Axe 'Nelen' (2d5) (+11,+8) (+5 to speed) q) a Basilard of Tulkas (1d8) (+10,+9) (+1 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining and nexus. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of a Great crystal drake on level 59 of The Sacred Land Of Mountains. r) a Cutlass of the Noldor (1d7) (+15,+20) [+16] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 63 of Barad-Dur. s) The Halberd of Thirin (3d5) (+14,+10) (+1 to speed) t) a Magical Gnomish Shovel (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You found it in the remains of a Vampire ogre on level 57 of The Sacred Land Of Mountains. u) 76 Silver Arrows (3d4) (+9,+9) v) The Sceptre of Numenor (-3 to speed) {cursed} w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Dig b) a Spellbook of Divine Aim c) a Ring of Slaying (+17,+13) d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 63 of The Sacred Land Of Mountains. e) The Necklace of Girion [+10] (+5) f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 64 of The Sacred Land Of Mountains. g) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 11 of Mirkwood. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim the Unhappy on level 32 of Mirkwood. i) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark , nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black Balrog on level 63 of The Sacred Land Of Mountains. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 33 of Thorin's trail. k) The Dagger of Peregrin (E:102268, L:31) (1d4) (+26,+14) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to acid, electricity, fire, cold and light. It slows your metabolism. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Rapier 'Forasgil' (1d6) (+12,+19) m) a Sabre of Westernesse (1d7) (+10,+10) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It was given to you as a reward. n) a Sabre of Tulkas (1d7) (+12,+9) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, blindness and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of a Snaga on level 57 of The Sacred Land Of Mountains. o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) p) The Spear of Caradhras (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of The Sacred Land Of Mountains. q) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord Rogue on level 33 of Thorin's trail. r) a Magical Light Crossbow of the Haradrim (x5) (+12,+16)(40%) It increases your mana capacity by 40%. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ogre Mage on level 56 of The Sacred Land Of Mountains. s) 22 Seeker Bolts of Slay Evil (4d5) (+7,+10) It fights against evil with holy fury. You found it in the remains of an Elder vampire on level 56 of The Sacred Land Of Mountains. t) 14 Arrows of Slay Evil (1d4) (+13,+5) u) 19 Ranger's Arrows (2d6) (+3,+9) v) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed) w) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 65 of The Sacred Land Of Mountains. x) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) The Ring of Cirielth [+13] (+3) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It can be used to store a spell. It increases your wisdom by 3. It sustains your charisma. It provides resistance to fire and blindness. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. b) The Ring of Silin (+17 to damage) (+2) It increases your searching and infravision by 2. It makes you invisible. It sustains your strength. It provides resistance to fire, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 59 of Barad-Dur. c) a Rogue's Pair of Soft Leather Boots (-2,-1) [2,+7] (+1 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth and searching by 1. It provides resistance to disenchantment. You bought it from the Rare Footwear Shop. d) a Short Bow of Mirkwood (x4) (+18,+12) (+2) It increases your constitution and stealth by 2. It provides resistance to poison. It allows you to see invisible monsters. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Mountain ogre on level 48 of The Sacred Land Of Mountains. [Home Inventory - Caras Galadhon ] a) a Spellbook of Disarm b) a Rune [Self] c) a Rune [Knowledge] d) 11 Sprigs of Athelas e) 3 Potions of *Healing* {25% off} f) 3 Potions of Life {50% off} g) a Rod Tip of Detection (80 Mana to cast) h) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. i) a Blessed Ring of Slaying (+8,+11) [+8] (+1) It increases your wisdom by 1. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. You bought it from the Black Market. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 60 of The Sacred Land Of Mountains. k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) a Dagger of Westernesse (1d4) (+12,+16) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 63 of The Sacred Land Of Mountains. n) a Scimitar of Westernesse (2d5) (+12,+13) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Elder vampire on level 62 of The Sacred Land Of Mountains. o) a Claymore of Tulkas (2d8) (+15,+12) (+2 to searching) It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, nether and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of a Great Worm of Perplexity on level 68 of The Sacred Land Of Mountains. p) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire gnome on level 69 of The Sacred Land Of Mountains. r) The Arrow 'Boris' (1d4) (+8,+8) It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 46 of The Sacred Land Of Mountains. s) 30 Blessed Mithril Shots of Venom (3d4) (+19,+19) t) The Key of Thorin u) The Parchment - Map of Thror v) 18 Elf Skeletons [The Museum Inventory - Bree ] a) The Horn of Rohan (+2) It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. [The Museum Inventory - Caras Galadhon ] a) The Ring of Uindi (+5 to searching) It can be used to store a spell. It increases your strength , wisdom and searching by 5. It sustains your dexterity. It makes you completely fearless. It aggravates nearby creatures. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 57 of Barad-Dur. b) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 58 of The Sacred Land Of Mountains. |
Posted on 1.5.2007 10:20
5167. on the Ladder (of 19090)
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