The Angband Ladder: Digond, Wood-Elf Swordmaster by <stefano.crocco@alice.it>
[Theme 1.2.0 Character Sheet] Name : Digond Age 100 STR! 40 Sex : Male Height 59 INT! 33 Race : Wood-Elf Weight 80 WIS! 28 Class : Swordmaster Social Class 33 DEX! 40 Body : Player CON! 40 God : Tulkas CHR: 30 + To Melee Hit 122 Level 50 Hit Points 1259/ 1259 + To Melee Damage 104 Experience 27796433 Spell Points 186/ 186 + To Ranged Hit 59 Max Exp 27796433 Sanity 505/ 505 + To Ranged Damage 0 Exp to Adv. ***** Piety 158558 AC 42+110 Gold 14812242 Speed Fast (+31) (Miscellaneous Abilities) Fighting : Legendary[85]Perception : Fair Blows/Round: 23 Bows/Throw : Legendary[12]Searching : Fair Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 92d5+2392 Stealth : Superb Magic Device: Excellent Infra-Vision: 230 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Avarin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') a Lost Temple: Level 31 (1550') Utumno: Level 109 (5450') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body was a Player. You have defeated 13472 enemies. You tried to destroy Melkor forever, but died in the attempt. Arda will be quiet, but not free from evil. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 96 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 17th Hrive of the 2890th year of the third age. Your adventure lasted 85 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Caras Galadhon. You can smell nearby monsters. You can use secret passages. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. adefkmnopsuxz{|@ Add Str : ...9...........+ Add Int : ........32...... Add Wis : .3.......2...... Add Dex : ....6........... Add Con : ........3.4....+ Add Chr : .3.............. Add Stea. : .3..6........... Add Sear. : ...........4.... Add Infra : ...96......4.... Add Tun.. : ...........4..8. Add Speed : *3.963.......... Add Blows : ...9............ Slay Evil : +............... Slay Und. : +............... Slay Troll: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ...+............ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : .....+++........ Imm Acid : .+.....*........ Imm Elec : .+....*+........ Imm Fire : .+....***....... Imm Cold : ++....*...+..... Res Pois : ...++.+......... Res Fear : +.....+.+......+ Res Light : +....+.+.......+ Res Dark : .....+.+........ Res Blind : .........+...... Res Conf : .....+.......... Res Sound : .+....+......... Res Shard : ........+....... Imm Neth : ......*......... Res Nexus : ....+........... Res Chaos : .....+.......... Res Disen : .........+...... Aura Fire : .......+........ Aura Elec : .......+........ Lite : +............... See Invis : ++...+.......... Digestion : +............... Regen : +.........+..... Xtra Might: ...............+ Activate : +....++...+..... Blessed : +...+........... Cursed : ..............+. Fly : ......+......... Climb : ...........+.... Orc.ESP : .....+...+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Unique.ESP: .+.............. Full ESP : ...............+ Corruption list: Huan's Nose: You can detect nearby monsters. Radius 25 Level=5, Cost=4, Stat=INT, Difficulty=15 Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 05.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 04.500 [0.900] . Stealth 05.000 [0.400] . Disarming 06.900 [0.900] - Magic 05.872 [0.300] . Magic-Device 15.400 [1.150] . Conveyance 01.700 [0.500] . Divination 01.000 [0.300] . Runecraft 01.000 [0.300] - Spirituality 12.060 [0.500] . Prayer 50.000 [0.500] . Mindcraft 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You may find a Small Leather Shield on level 8. You are fated to find a Potion of Slime Mold Juice on level 12. You are fated to find a Ring of Aggravate Monster on level 3. You are fated to meet a Snow-frog on level 1. You may meet a Singing, happy drunk on level 9. You are fated to meet a Horse on level 1. You may meet a Village idiot on level 1. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+13,+17) (+10) {!*} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Harp of Maglor (+3 to speed) {!*} It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Angband. e) a Ring of Slaying (+15,+17) {!*} You bought it from the Black Market. f) The Ring of Lorethil (+9) {!*} It increases your strength, infravision, speed and attack speed by 9. It sustains your intelligence. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 85 of Angband. k) a Lucky Amulet of Trickery (+6) {!*} It increases your dexterity, stealth, infravision, speed and luck by 6 . It sustains your dexterity. It provides resistance to poison and nexus. It has been blessed by the gods. You found it lying on the floor of a special level. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Green Dragon Scale Mail of Tumor (-2 to accuracy) [30,+19] {!*} It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides immunity to electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to life draining, poison and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 58 of Barad-Dur. o) The Cloak of Mist of Feith [1,+0] {!*} It provides immunity to acid and fire. It provides resistance to life draining, electricity, light and dark. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) {!*} It grants you the power of find secret passages if it is being worn. It increases your intelligence and constitution by 3. It provides immunity to fire. It makes you completely fearless. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 68 of Dol Guldur. s) The Hard Leather Cap of Thranduil [2,+10] (+2) {!*} It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 74 of Angband. u) The Set of Gauntlets of Nargothrond [2,+15] (+4) {!*} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 28 of a Lost Temple. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {!*} It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+8) {cursed, !*} It increases your ability to tunnel by 8. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Fireproof Tome of the Impenetrable Earth {!d!v!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof War Tome of Tulkas {!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. c) a Runestone {!d!v!k@m0Identify} It cannot be harmed by acid, cold, lightning or fire. d) The Tome of Chaos {!d!v!kA@1} It can be activated for genocide every 500 turns. You found it in the remains of a Tree naga on level 86 of Angband. e) a Parchment titled ``How to Win the Game'' {light abs!d!v!k} It can be activated for light absorption every 80 turns. You found it in the remains of a Mystic on level 37 of Barad-Dur. f) The Antique Acorn of Watchfulness {!d!v!k@A0} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 58 of Dol Guldur. g) 14 Sprigs of Athelas {!*} h) 18 Potions of Cure Critical Wounds i) 27 Potions of Healing {!q} j) 9 Potions of *Healing* {!q} k) a Potion of Life {!q} l) 29 Scrolls of Teleportation {!r} m) a Moonstone Rod of the Istari of Restoration (150/150) {!d!v!k} n) a Mithril Rod of Recall (160/160) {!d!v!k!z@z2} o) a Mithril Rod of Disarming (160/160) {!d!v!k@z3} p) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 99 of Angband. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Utumno. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. s) The Metal Cap of Nered [3,+11] It provides light (radius 1) forever. It sustains your charisma. It makes you completely fearless. It provides resistance to cold, confusion, nether, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 108 of Utumno. t) a Broad Sword of Tulkas (2d5) (+19,+15) (+2 to searching) {!d!v!k} It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of demons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of a Great Worm of Fire on level 68 of Dol Guldur. u) The Great Scimitar of Aryar (4d5) (+19,+18) (+2 attacks) It must be wielded two-handed. It increases your intelligence, wisdom , constitution and attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Utumno. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ring of Elrod [+11] (+3 to speed) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your charisma and speed by 3. It sustains your dexterity. It provides resistance to acid, dark, shards , nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cold-drake on level 95 of Angband. b) a Rohirric Ring of Strength (+8) {100% off} It increases your strength and speed by 8. It sustains your strength. It makes you completely fearless. You stole it from the Black Market. c) an Elemental Ring of Damage (+18) It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) a Ring of Slaying (+10,+11) You bought it from the Black Market. e) a Ring of Slaying (+8,+11) {100% off} You stole it from the Black Market. f) a Ring of Speed (+11) g) a Draconic Ring of Speed (+1,+5) [+2] (+14) {100% off} It increases your speed by 14. It allows you to sense the presence of dragons. You stole it from the Black Market. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 61 of Barad-Dur. i) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Demonic Ring of Extra Attacks (+5 attacks) {!*} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 5. It provides resistance to fire. It allows you to sense the presence of demons. You bought it from the Black Market. k) a Blessed Ring of Extra Attacks [+6] (+3 attacks) {!d!v!k} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your wisdom and attack speed by 3. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. You stole it from the Black Market. l) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) a Rohirric Ring of Critical Hits (+6 to speed) It increases your speed and ability to score critical hits by 6. It makes you completely fearless. You bought it from the Rare Jewelry Shop. n) The Amulet of Annatar(200%)(200%) (+10) It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 74 of Angband. o) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 70 of Dol Guldur. p) a Rohirric Amulet of the Serpents [+5] (+7 to speed) q) a Blessed Amulet of the Serpents [+13] (+6) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom and dexterity by 6. It provides resistance to life draining and poison. It allows you to see invisible monsters. It has been blessed by the gods. You stole it from the Black Market. r) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 55 of Barad-Dur. s) an Amulet of Weaponmastery (+4,+4) [+3] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of a Great Storm Worm on level 61 of Barad-Dur. t) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Phial of Galadriel (+4) v) The Anchor of Space-Time w) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 77 of Angband. x) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Barad-Dur. [Home Inventory - Gondolin ] a) a Fireproof Tome of the Impenetrable Earth {!d!v!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. b) a War Tome of Tulkas c) The Tome of Digond {!d!v!k} It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) a Runestone {Large identify} It cannot be harmed by acid, cold, lightning or fire. e) The Skull of Ancient Wisdom {genocide 500} It can be activated for genocide every 500 turns. You found it lying in a vault on level 12 of a Lost Temple. f) Curunir's Book of Impossible Occurences {genocide 500} It can be activated for genocide every 500 turns. You bought it from the Magic shop. g) 11 Sprigs of Athelas {!*} h) 14 Potions of *Healing* {!q} i) 3 Potions of Life {!q} j) 3 Scrolls of *Remove Curse* k) a Silver Rod of Disarming (100/100) {!d!v!k@z3} l) a Golden Rod of Nothing (125/125) m) a Mithril Rod of Healing (160/160) {!d!v!k} n) a Mithril Rod of Nothing (160/160) o) a Mithril Rod of Nothing (160/160) p) a Tilkal Rod of Nothing (200/200) q) 3 Rod Tips of Healing (120 Mana to cast) r) a Rod Tip of Restoration (140 Mana to cast) s) The Golden Horn of the Thunderlords (8 charges) {100% off} t) The Key of Thorin {!*} u) The Cup of Thror v) The Parchment - Map of Thror {!*} [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) {!d!v!k} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 40 of Barad-Dur. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) c) The Augmented Chain Mail 'Halad' (-2 to accuracy) [16,+6] It sustains your strength and charisma. It provides immunity to acid, electricity and cold. It provides resistance to life draining, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger on level 41 of Barad-Dur. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Full Plate Armour of Isildur [25,+25] (+1) g) The Mithril Chain Mail of Nastirin (-1 to accuracy) [28,+12] It sustains your constitution. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Brown Thunderlord in the town of Hobbiton . h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. i) The Filthy Rag of Ghan-buri-Ghan [2,+32](40%) (+2) It grants you the power of poison dart if it is being worn. It increases your strength, wisdom and constitution by 2. It increases your hit points by 40%. It sustains your strength, wisdom and constitution. It provides resistance to fire, cold, poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amrod, Son of Feanor on level 96 of Angband. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!v!k} It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. l) The Elven Cloak of Peregrin Took [4,+16] (+3) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your dexterity, charisma, stealth, searching and luck by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Shadow Cloak of Luthien [6,+20] (+2) {!d!v!k!t} It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Shadow Cloak of Telthir [6,+15] (+1 to stealth) {!d!v!k} It increases your stealth by 1. It sustains your constitution. It provides immunity to cold. It provides resistance to electricity, light, dark, nexus and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. o) The Mouse Fur 'Orgollum' [1,+14] It provides immunity to paralysis. It provides resistance to acid, fire, poison and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Easterling on level 35 of Barad-Dur. q) The Small Mithril Shield of Thorin [5,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. r) The Iron Crown 'Helembar' [0,+8] {!d!v!k} It can be used to store a spell. It sustains your dexterity. It provides resistance to acid, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Dol Guldur. s) a Metal Cap of Seeing [3,+10] (+2 to searching) {!d!v!k} It increases your searching by 2. It provides resistance to blindness . It allows you to see invisible monsters. It was given to you as a reward. t) The Steel Helm 'Urthred' [6,+10] It provides light (radius 3) forever. It sustains your strength. It provides immunity to paralysis. It provides resistance to dark, confusion, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 70 of Angband. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Gauntlets of Eregion [2,+15] (+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It increases your strength by 4. It sustains your strength. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 74 of Angband. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Caras Galadhon ] a) 74 Potions of Cure Critical Insanity b) a Mithril Rod of Nothing (160/160) c) a Rod Tip of Speed (100 Mana to cast) d) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Dagger of Samwise (E:72632, L:36) (1d4) (+36,+16) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It is especially deadly against dragons. It fights against evil with holy fury. It provides resistance to electricity, fire and cold. It slows your metabolism. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. f) The Dagger of Caring (1d4) (+19,+13) (+4) It increases your strength and wisdom by 4. It drains life from your foes. It is especially deadly against orcs. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 95 of Angband. g) The Dagger of Norin (E:15, L:1) (1d4) (+23,+23) It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 70 of Dol Guldur. h) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Dagger of Meriadoc (E:15, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Barad-Dur. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cutlass 'Halan' (1d7) (+22,+23) It provides light (radius 1) forever. It does extra damage from electricity and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Apprentice rogue on level 25 of a Lost Temple. l) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Broad Sword of Endil (2d5) (-5,+6) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, speed and attack speed by 2. It does extra damage from fire. It is especially deadly against orcs. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. n) a Broad Sword of Doriath (E:37, L:2) (2d5) (+9,+12) o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. q) The Broad Sword of Hadorn (2d5) (+7,+12) (+4) It increases your dexterity and charisma by 4. It does extra damage from electricity and frost. It is very sharp and can cut your foes. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. r) The Long Sword of Tolormain (2d5) (+22,+29) (+3) It increases your strength and dexterity by 3. It does extra damage from frost. It produces chaotic effects. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 79 of Angband. t) The Katana of Huntar (3d4) (+9,+12) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and constitution by 2. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 55 of Barad-Dur. u) The Great Scimitar of Norothar (4d5) (+11,+16) (+2 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your constitution, speed and attack speed by 2. It poisons your foes. It is very sharp and can make your foes bleed. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 65 of Barad-Dur. v) The Espadon of Lenon (2d9) (+12,+33) (+5) It must be wielded two-handed. It increases your strength and wisdom by 5. It does extra damage from acid, electricity and frost. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 95 of Angband. w) The Executioner's Sword of Cirya (4d5) (+23,+24) (+3 to speed) It must be wielded two-handed. It increases your charisma and speed by 3. It does extra damage from frost. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {!*} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 70 of Angband. [The Museum Inventory - Bree ] a) The Ring of Power of Ji Indur Dawndeath (+3% of critical hits) It increases your strength, charisma and ability to score critical hits by 3. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 52 of Barad-Dur. b) The Ring of Power of Uvatha the Horseman (+2) It increases your constitution by 2. It makes you invisible. It provides resistance to acid, light, confusion, nether and disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) a Rohirric Ring of Damage (+15) (+1) {100% off} It increases your speed by 1. It makes you completely fearless. You stole it from the Black Market. d) a Demonic Ring of Speed (+8) {100% off} It increases your speed by 8. It provides resistance to fire. It allows you to sense the presence of demons. You stole it from the Black Market. e) a Ring of Extra Attacks (+2 attacks) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 2. You stole it from the Black Market. f) a Demonic Amulet of the Serpents [+5] (+7) {!d!v!k} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 7. It provides resistance to fire and poison. It allows you to sense the presence of demons. You stole it from the Black Market. g) The Silmaril of the Seas (+2) It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 77 of Angband. h) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Short Sword of Minastol (1d7) (+7,+10) (-6) {cursed} It decreases your wisdom by 6. It has been blessed by the gods. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll in the town of Bree . j) The Broad Sword of Celeth (2d5) (+9,+12) (-7 to speed) {cursed} It decreases your wisdom and speed by 7. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance on level 72 of Angband. l) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 55 of Barad-Dur. m) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Umuiyan, Doorkeeper of Tevildo on level 53 of Barad-Dur. [The Museum Inventory - Caras Galadhon ] a) The Crumpled Scroll of Mass Resurrection {!r} It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Barad-Dur. b) The Set of Cesti of Mingwen (-7 to damage) [5,+16] It can be used to store a spell. It provides resistance to shards. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 91 of Angband. c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient Morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 25.2.2008 21:59
1083. on the Ladder (of 19090)
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