The Angband Ladder: Joy, Wood-Elf Archer by EricDerKonig

  [Theme 1.2.0 Character Sheet]

 Name  : Joy                    Age                109       STR!     40       
 Sex   : Female                 Height              56       INT:     37       
 Race  : Wood-Elf               Weight              75       WIS!     25       
 Class : Archer                 Social Class        53       DEX!     40       
 Body  : Player                                              CON!     35       
 God   : Varda Elentari                                      CHR!     30       
                                                                               
 + To Melee Hit          41 Level             40    Hit Points       -4/   587 
 + To Melee Damage       29 Experience   1951918    Spell Points    166/   166 
 + To Ranged Hit         73 Max Exp      1951918    Sanity          345/   345 
 + To Ranged Damage      16 Exp to Adv.  2000000    Piety                 2529 
   AC                 0+144 Gold          735498    Speed           Fast (+20) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Good    Blows/Round:  5         
 Bows/Throw  : Legendary[50]Searching   : Very Good    Shots/Round:  4         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  15d8+145  
 Stealth     : Superb       Magic Device: Legendary[20]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Warrior.  You           
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        Erebor: Level 65 (3250')
        The Old Forest: Level 18 (900')
        Moria: Level 30 (1500')
        The Withered Heath: Level 30 (1500')
        a Lost Temple: Level 29 (1450')
        Dol Amroth: Level 35 (1750')
        Near Harad: Level 25 (1250')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 10191 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 17 princess quests.
 You have completed (null) lost sword quests.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Quelle of the 2890th year of the third age.
 Your adventure lasted 65 days.

     Your Attributes:
You are dead, killed by a Master mindcrafter on level 65 of Erebor.
You can cast magic missiles.
You are bleeding.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of non-living things.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.


                    adefkmnopsuxz{|@            
        Add Str   : 3..4.....1......            
        Add Int   : ....7...........            
        Add Dex   : ......3..14.....            
        Add Con   : 32.......1......            
        Add Stea. : 32.....2........            
        Add Sear. : ....7...........            
        Add Tun.. : ..............8.            
        Add Speed : ....733....7....            
        Add Blows : ........1.......            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Sust Str  : ...+.....+......            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : ...+.....+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.+++..+.++.....            
        Hold Life : ..+..+.+........            
        Res Acid  : +.....+...+.....            
        Res Elec  : +...............            
        Res Fire  : +...............            
        Res Cold  : +......+........            
        Res Pois  : .++.............            
        Res Fear  : ....+...........            
        Res Light : .....+.........+            
        Res Dark  : .....+.+........            
        Res Blind : +...+.+.........            
        Res Conf  : ..+.++..........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...+...+........            
        Res Nexus : .........+......            
        Res Chaos : ..+..+..........            
        Res Disen : ..+.............            
        Levitate  : +...............            
        See Invis : ++.+.+.+........            
        Digestion : ....+...........            
        Regen     : +...............            
        Xtra Might: .+.............+            
        Xtra Shots: .+..............            
        Activate  : .....+.+..+.....            
        Cursed    : ....+..+...+....            
        Hvy Curse : .......+........            
        Fly       : ...+............            
        Orc.ESP   : .....+..........            
        Nlive.ESP : +...............            

Skills (points left: 0)
 - Combat                                        45.696 [0.800]
          . Weaponmastery                        02.000 [0.500]
          - Archery                              45.585 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 45.500 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    02.250 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            06.000 [0.900]
 - Magic                                         01.280 [0.200]
          . Magic-Device                         45.600 [1.100]
 - Spirituality                                  05.440 [0.400]
          . Prayer                               28.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Tree walking


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master lich on level 47 of Moria.
d) a Long Bow of Mirkwood (x5) (+14,+16) (+2)
    It increases your constitution and stealth by 2.  It provides
    resistance to poison.  It allows you to see invisible monsters.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Young gold dragon on level 49 of Moria.
e) a Ring of Arnor [+22]
    It provides immunity to paralysis.  It provides resistance to life
    draining, poison, chaos and disenchantment.  
f) The Ring 'Osseron' (+4)
    It increases your strength by 4.  It sustains your strength and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to nether.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
k) a Rohirric Amulet of the Magi [Call of Almaren] (-4,-4) (+7 to speed)
{cursed}
    It has a spell stored inside.  It increases your intelligence, 
    searching and speed by 7.  It sustains your intelligence.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to blindness and confusion.  It slows your metabolism.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) an Ethereal Fur Cloak of Aman [3,+24] (+2 to stealth) {cursed}
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth by 2.  It provides immunity to
    paralysis.  It provides resistance to life draining, cold, dark and 
    nether.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of a Lost Temple.
p) a Buckler of Reflection [-30,+10] (+1 attack)
    It increases your attack speed by 1.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Paladin on level 20 of The Old Forest.
    
s) an Iron Helm of Gondor [5,+11] (+1)
    It increases your strength, dexterity and constitution by 1.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to nexus.  
    You found it in the remains of Gorbag, the Orc Captain on level 21 of The
    Old Forest.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
x) a Pair of Metal Shod Boots of Rohan [6,+11] (+7) {cursed}
    It increases your speed by 7.  It is cursed.  
    It was given to you as a reward.
z) a Canine quylthulg named Fido (480 hp)
    
{) 22 Seeker Arrows of Wounding (4d4) (+10,+11) {90% off}
    
    You made it yourself.
|) a Dwarven Pick of Digging (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Tome of Joy {@m1@b1 !d!d!d!k!k!v!v}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Bag of Tricks {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 26 of The Withered Heath.
c) The Gem of Ghosts {genocide !d}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of Moria.
d) The Shopping Bag of Gaffer Gamgee {light absorbtion}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 6 of Barrow-Downs.
e) 13 Potions of Healing {25% off}
    
f) 5 Potions of Restore Life Levels
    
g) 14 Scrolls of Phase Door
    
h) 10 Scrolls of Teleportation
    
i) 6 Scrolls of Word of Recall {!r}
    
j) 6 Scrolls of *Identify*
    
k) 11 Scrolls of Satisfy Hunger {@3}
    
l) a Wooden Rod of Trap Location (10/10) {@5}
    
m) a Golden Rod of Perception (22/125) {@1 !!}
    
n) a Mithril Rod of Teleport Other (160/160)
    
o) a Mithril Rod of Disarming (120/160) {@8}
    
p) a Wand of Fireflash[2|19] (2 charges)
    
q) a Wand of Noxious Cloud[10|35] (2 charges)
    
r) a Wand of Demon Blade[9|30] (6 charges)
    
s) 20 Arrows of Venom (1d4) (+4,+7) {90% off}
    It poisons your foes.  
    You made it yourself.
t) 29 Ranger's Arrows (2d6) (+8,+3)
u) 81 Empty Bottles
    
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Rage {gain corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Black orc on level 35 of Moria.
b) The Boulder of Entmoot {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Dunlending on level 26 of Dol Amroth.
c) 7 Sprigs of Athelas
    
d) 2 Potions of Speed
    
e) a Potion of *Healing*
f) 2 Potions of Enlightenment
g) 9 Scrolls of Magic Mapping {25% off}
    
h) 11 Scrolls of Object Detection {50% off}
    
i) a Rod Tip of Detection (80 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
j) a Wand of Ice Storm[1|27] (6 charges)
k) The Wand of Digging of Thrain (19 charges)
l) an Amulet of Reflection
m) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 17 of The Old
    Forest.
n) The Key of Orthanc
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Broad Sword of Life (2d5) (+8,+5)(20%)
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of a Bandit on level 20 of The Old Forest.
s) 19 Seeker Arrows of Venom (4d4) (+8,+9) {90% off}
    It poisons your foes.  
    You made it yourself.
t) 29 Seeker Arrows (exploding) (4d4) (+5,+5) {90% off}
    
u) a Parchment - Adventurer's Guide to Middle-earth
    
v) 7 Gnome Skeletons


  [Home Inventory - Minas Anor ]

a) a Spellbook of Evenstar
    
b) a Spellbook of Call of Almaren
    
c) The Box of Many Wonders {teleport level}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Narrog on level 25 of a Lost Temple.
d) The Magical Honey Jar (charging) {summon pet}
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Lygrog on level 47 of Moria.
e) The Antique Acorn of Watchfulness
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 27 of a Lost Temple.
f) a Scroll of Teleport Level
g) 2 Scrolls of Reset Recall
h) a Rod Tip of Fire Balls (60 Mana to cast)
i) a Wand of Firewall[1|15] (1 charge)
j) a Wand of Firewall[3|9] (4 charges)
k) a Wand of Tidal Wave[2|29] of Plenty (20 charges)
l) a Wand of Ice Storm[2|30] (6 charges)
m) a Wand of Essence of Speed[1|20] (3 charges)
n) The Amulet of Fuilor (+2)
    It can be used to store a spell.  It increases your infravision by 2.  
    It provides resistance to fire, light, shards and nether.  It allows
    you to levitate.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Dol Amroth.
o) The Anchor of Space-Time
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
q) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 45 of Moria.
r) a Mace (*Defender*) (2d4) (+9,+9) [+1] (+4 to stealth)
    It can be wielded two-handed.  It increases your wisdom, dexterity, 
    constitution and stealth by 4.  It sustains your constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, fire, cold, poison and confusion.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
s) a badass Long Bow of Extra Might (x5) (+14,+18)
    It provides resistance to sound.  It fires missiles with extra might.  
    
    You found it lying on the ground on level 17 of Orc Cave.
t) 20 Sharpened Seeker Arrows of Slay Demon (4d4) (+10,+7) {90% off}
    It is very sharp and can cut your foes.  It strikes at demons with
    holy wrath.  
    You made it yourself.
u) 19 Seeker Arrows of Slay Undead (4d4) (+3,+5) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
v) 17 Shards of Pottery
    


  [Home Inventory - Caras Galadhon ]

a) a Spellbook of Light of Valinor {@m1@b1 !d!k!d!k}
    
b) a Potion of Speed
c) a Potion of Resistance
d) a Golden Rod of Nothing (125/125)
e) a Wand of Firewall[8|15] (3 charges)
    
f) a Wand of Tidal Wave[2|23] (10 charges)
g) 2 Wands of Ice Storm[3|25] (11 charges)
h) a Staff of Healing[1|24] (4 charges)
i) The Necklace of Girion [+10] (+5)
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood.
j) The Phial of Galadriel (+4)
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 63 of Erebor.
l) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of The Old Forest.
m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and shards.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) 21 Sharpened Seeker Arrows of Slay Undead (4d4) (+10,+5) {90% off}
    It is very sharp and can cut your foes.  It strikes at undead with
    holy wrath.  
    You made it yourself.
p) 21 Sharpened Seeker Arrows of Slay Dragon (4d4) (+5,+4) {90% off}
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  
    You made it yourself.
q) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Cup of Thror (charging)
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Gnome Skeleton
u) 13 Elf Skeletons


  [The Museum Inventory - Bree ]

a) a Robe of Permanence [2,+13]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Grima the Wormtongue, Agent of Saruman on
    level 7 of Barrow-Downs.
b) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 9 of Barrow-Downs.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 35 of Moria.
d) The Set of Gauntlets of Lorien [2,+15] (+4)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    dexterity by 4.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 35 of Moria.
e) an Elemental Main Gauche (1d5) (+4,+4)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 21 of The
    Old Forest.
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) 2 Seeker Arrows of Venom (4d4) (+7,+6) {90% off}
    It poisons your foes.  
    You made it yourself.
i) 9 Ranger's Arrows (2d6) (+0,+0)
    It is especially deadly against natural creatures.  It allows you to
    sense the presence of animals.  
j) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 36 of Moria.


  [The Museum Inventory - Caras Galadhon ]

a) 98 Potions of Water Curing {quest}
    
b) The Ring of Power of Uvatha the Horseman (+4 to searching)
    It increases your dexterity, constitution, charisma and searching by 4
    .  It makes you invisible.  It sustains your dexterity.  It provides
    resistance to acid and disenchantment.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Erebor.
d) The Metal Brigandine Armour of Ormorth (-49,-42) [19,+0](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to electricity, 
    poison, light, dark and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
e) a Set of Gauntlets of Power (+5,+3) [2,+9] (+5)
    It increases your strength by 5.  It provides resistance to 
    disenchantment.  
    You found it in the remains of a Black orc on level 16 of Orc Cave.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
g) The Cutlass 'Darimrod' (1d7) (-2,+4) (+4)
    It increases your wisdom and charisma by 4.  It is very sharp and can
    make your foes bleed.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
h) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your ability to
    score critical hits by 1.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Dol Amroth.
i) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and shards.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 62 of Erebor.
j) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Erebor.
k) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Heart of the Earth.
l) an Elemental Great Hammer (4d6) (+9,+9)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
m) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.
n) 7 Blessed Arrows (1d4) (+11,+16) {90% off}
    It does extra damage from fire.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You made it yourself.
o) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
p) Gorlim the Unhappy's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim the Unhappy on level 45 of Moria.
    



Posted on 9.9.2008 22:13
Last updated on 14.9.2008 04:29

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8357. on the Ladder (of 19090)
119. on the Theme Ladder (of 186)

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On 9.9.2008 22:13 EricDerKonig wrote:
After going on a long hiatus from ToME and Theme, and losing promising characters in Angband and ZAngband, I've started an archer who's looking pretty promising. I've never gotten as far in Theme as I have in ToME, so hopefully I won't get killed by something unexpected.

On 9.9.2008 22:15 EricDerKonig wrote:
Also, I've never tried Varda as a God, and I have to say that Manwe would have been better. Evenstar looks pretty good, as does Call of Almaran, but until find their spellbooks, Varda doesn't do much.

On 14.9.2008 04:27 EricDerKonig wrote:
While running around Erebor, killing Ancient Dragons and Great Wyrms with ease, I ran into a group of Black Numenoreans led by Denethor, with a few other human types mixed in. I got overconfident, and was quickly killed after getting cursed at by 6 or 7 Numenoreans.

Bugger.

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