The Angband Ladder: Gaotram, Ent Ranger by <siphal@wxs.nl>

  [ToME 2.0.0 Character Dump]

 Name  : Gaotram                Age                264       STR: 18/155       
 Sex   : Male                   Height              80       INT:     15       
 Race  : Ent                    Weight             141       WIS:     12       
 Class : Ranger                 Social Class        34       DEX:  18/20       
 Body  : Player                                              CON:  18/40       
                                                             CHR:     13       
                                                                               
 + To Melee Hit          25 Level             30    Max Hit Points       355   
 + To Melee Damage       45 Experience    209885    Cur Hit Points       222   
 + To Ranged Hit         24 Max Exp       232893    Max SP (Mana)         21   
 + To Ranged Damage      39 Exp to Adv.   240000    Cur SP (Mana)         21   
   AC                 22+85 Gold           68272    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Legendary[25]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Wpn.dmg/Rnd:  8d5+180   
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are of the first beings who awoke on Arda.You have               
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 30 (1500')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your opponents are behaving stupidly.
 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventured lasted 23 days.

     Your Attributes:
You are dead.
You can grow trees.
You can mystify pets.
You can wake up a pet.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are unlucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        43.000 [0.800]
	  - Weaponmastery                               35.000 [0.500]
	  - Archery                                     36.250 [0.750]
	 	  . Sling-mastery                             00.000 [0.300]
	 	  . Bow-mastery                               00.000 [0.300]
	 	  . Crossbow-mastery                          00.000 [0.300]
	 	  . Boomerang-mastery                         00.000 [0.300]
	  . Barehand-combat                             00.000 [0.200]
 - Sneakiness                                    04.230 [0.950]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   08.000 [1.000]
 - Magic                                         01.294 [0.700]
	  . Magic-Device                                07.600 [1.100]
	  . Conveyance                                  00.000 [0.400]
	  . Divination                                  14.800 [0.400]
	  . Nature                                      00.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.700]
 - Misc                                          00.000 [0.000]

 You saved 29 princesses.

 You have defeated 4411 enemies.


  [Fates]

You are fated to find a Rune [Lightning] on level 1.
You are fated to find a Broad Sword on level 38.
You are fated to die on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Long Bow of Power (x3) (+11,+9)
   
e) a Ring of Damage (+11)
f) a Ring of Free Action
k) an Amulet of the Serpents [+5] (+2)
m) a Dwarven Lantern
n) an Elven Thunderlord Coat [9,+6] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Wolf] of Aman [1,+9] (+3 to stealth)
   
   It affects your stealth.
   It provides resistance to dark.
   It cannot be harmed by acid, cold, lightning or fire.
p) a Small Metal Shield of Resist Acid [3,+6]
   
   It provides resistance to acid.
   It cannot be harmed by acid.
s) a Hard Leather Cap of Seeing [2,+7] (+3 to searching)
   
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) The Pair of Metal Shod Boots of Anenduin [6,+14]
   
   It sustains your charisma.
   It makes you completely fearless.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nether.
   It cannot be harmed by acid, cold, lightning or fire.
z) (nothing)
{) 19 Seeker Arrows of Slay Animal (4d4) (+11,+8)
   
   It is especially deadly against natural creatures.
|) a Shovel of Digging (1d2) (+2,+1) (+5)
   
   It affects your ability to tunnel.
   It cannot be harmed by acid, cold, lightning or fire.


  [Character Inventory]

a) 3 Books of Beginner Cantrips {25% off}
b) 3 Spellbooks of Sense Monsters
c) Tenser's Torch of Spontaneous Combustion (charging) {teleport}
   
   It can be activated for...
   teleportation
d) 15 Potions of Cure Critical Wounds
e) 8 Potions of Restore Life Levels
f) 11 Scrolls of Phase Door
g) 16 Scrolls of Teleportation
h) 6 Scrolls of Word of Recall {50% off}
i) 27 Scrolls of Identify {@r1}
j) 8 Scrolls of Satisfy Hunger {25% off}
k) a Cloak [1,+0]
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify
b) a Spellbook of Phase Door
c) a Magic Trap Set for Dragons [+7] (+1)
   
   It is well-hidden.
   It can only be set off by dragons.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Ring of Invisibility
e) a Spear of Aman (1d6) (+10,+14) [+2] (+1)
   
   It affects your wisdom.
   It strikes at demons with holy wrath.
   It strikes at undead with holy wrath.
   It fights against evil with holy fury.
   It sustains your constitution.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It has been blessed by the gods.


  [Home Inventory - Lothlorien ]

a) Gruumsh's Bottle of Death {mass genocide}
   
   It can be activated for...
   mass genocide
b) a Potion of Invisibility
c) 10 Potions of Speed
d) a Potion of Healing
e) a Potion of *Healing*
f) a Potion of Resistance
g) a Potion of Curing
h) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
i) a Copper Rod of Nothing (20/20)
j) 2 Rod Tips of Trap Location (8 Mana to cast)
k) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
l) a Bolt Trap Set for Undead (+20,+13) [+13] (+1)
   
   It is well-hidden.
   It is effective against Ghosts.
   It can only be set off by undead.
   It fires missiles excessively fast.
m) a Bolt Trap Set for Animals (+24,+18) [+7] (+2)
   
   It is well-hidden.
   It can only be set off by animals.
   It fires missiles excessively fast.
n) a Magic Trap Set for Undead [+15] (+4)
   
   It is well-hidden.
   It is effective against Ghosts.
   It can only be set off by undead.
   It fires missiles excessively fast.
   It cannot be harmed by acid, cold, lightning or fire.
o) an Amulet of Wisdom (+2)
p) Elven Soft Leather Armour [4,+11] (+1 to stealth)
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to blindness.
   It provides resistance to shards.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Thunderlord Coat 'Mionar' (-22,-54) [9,+7](40%)
   
   It affects your hit points.
   It sustains your dexterity.
   It provides immunity to fire.
   It provides resistance to life draining.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
   
   The "Singing Blade", whose wearer can slay Orcs and Trolls
   in the hidden and secret places of the earth.
   It affects your dexterity.
   It affects your charisma.
   It affects your stealth.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Guisarme 'Balar' (2d5) (+24,+14) (+3 attacks)
   
   It can be wielded two-handed.
   It affects your constitution.
   It affects your charisma.
   It affects your attack speed.
   It poisons your foes.
   It produces chaotic effects.
   It drains life from your foes.
   It is a great bane of dragons.
   It strikes at undead with holy wrath.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   
   The radiant golden staff of an Istari of legend, this
   wizard's companion grants keen sight and the knowledge of
   many hidden things.
   It can be activated for...
   identify every 10 turns
   ...if it is being worn.
   It can be used to store a spell.
   It affects your intelligence.
   It affects your wisdom.
   It fights against evil with holy fury.
   It provides resistance to light.
   It allows you to see invisible monsters.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
w) a Mage Staff of Mana (1d4) (-2,+6)(80%) (+4)
   
   It can be wielded two-handed.
   It can be used to store a spell.
   It affects your mana capacity.



Posted on 13.10.2002 16:43

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