The Angband Ladder: Rowyth, Half-Elf Ranger by AmyBSOD

  [ToME 2.3.5 (SX) Character Sheet]

 Name  : Rowyth                 Age                 32       STR:     23       
 Sex   : Male                   Height              70       Int:     19     20
 Race  : Half-Elf               Weight             121       Wis:     15     16
 Class : Ranger                 Social Class        32       DEX:     20       
 Body  : Player                                              CON:     14       
 God   : Melkor Bauglir                                      CHR:     23       
                                                                               
 + To Melee Hit          39 Level             29    Hit Points       -5/   189 
 + To Melee Damage       32 Experience     91377    Spell Points     42/    42 
 + To Ranged Hit         46 Max Exp        92345    Sanity          164/   164 
 + To Ranged Damage      11 Exp to Adv.   105000    Piety                 7943 
   AC                 41+46 Gold           17634    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Fair         Blows/Round:  3         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  6d5+96    
 Stealth     : Bad          Magic Device: Good         Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Avari.  You are one of several                
          children of a Townsman.  You are a credit to the family.             
          You have blue-gray eyes, wavy auburn hair, and a dark                
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 23 (1150')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Land Of Rhun: Level 26 (1300')
        A lost temple: Level 18 (900')

 Your body was a Player.
 You have defeated 4234 enemies.
 You have completed 11 princess quests.
 You have completed 11 lost sword quests.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 54th Yavie of the 2890th year of the third age.
 Your adventure lasted 11 days.

     Your Attributes:
You are dead, killed by a Giant brown tick(?) on level 26 of The Land Of Rhun.
You are hallucinating.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.


                    adefkmnopsuxz{|@            
        Add Int   : 3...............            
        Add Wis   : .........3......            
        Add Dex   : 3...............            
        Add Chr   : .........3......            
        Add Stea. : .......4........            
        Add Sear. : .......4........            
        Add Infra : ....1...........            
        Add Tun.. : ..............3.            
        Add Speed : 3...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Elec Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+........+            
        Res Cold  : ......+.........            
        Res Pois  : ................            
        Res Fear  : ..+.............            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : +...............            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : ..........+.....            
        See Invis : +...............            
        Activate  : ..........+.....            
        Cursed    : ...........+.+..            

Skills (points left: 38)
 - Combat                                        33.472 [0.800]
          - Weaponmastery                        12.275 [0.500]
                   . Sword-mastery               05.500 [0.300]
          - Archery                              20.624 [0.800]
                   . Sling-mastery               09.100 [0.400]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    13.380 [1.100]
          . Stealth                              01.000 [0.400]
          . Disarming                            14.000 [1.600]
 - Magic                                         05.011 [0.700]
          . Magic-Device                         22.200 [1.100]
          . Conveyance                           00.000 [0.500]
          . Divination                           00.000 [0.500]
          . Nature                               03.150 [0.600]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  02.660 [0.400]
          . Prayer                               13.800 [0.650]
 . Monster-lore                                  00.000 [0.700]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {deathwatch}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {100% off}
e) a Ring of Fear Resistance
f) a Ring of Accuracy (+13) {cursed}
k) an Amulet of Infravision (+1)
m) a Dwarven Lantern
n) a Mithril Chain Mail of Resistance (-1 to accuracy) [28,+8]
o) an Elven Cloak [4,+10] (+4 to stealth)
p) a Small Leather Shield [2,+7]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+7] {cursed}
    It is cursed.  
z) (nothing)
{) 23 Iron Shots of Lightning (1d4) (+6,+6) {cursed}
    It does extra damage from electricity.  It is cursed.  It cannot be
    harmed by electricity.  
    You made it yourself.
|) a Dwarven Pick (+3)
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) 6 Spellbooks of Curse
    
b) The Gem of Venom
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 21 of Mirkwood.
c) 5 Mushrooms of Cure Serious Wounds {100% off}
d) 34 Lembases
    
e) 43 Potions of Cure Critical Wounds
    
f) 38 Scrolls of Teleportation
    
g) 6 Scrolls of Word of Recall {!*}
    
h) 26 Scrolls of Identify {25% off}
    
i) a Wooden Rod of Trap Location (10/10)
j) a Wand of Ice Storm[2|26] (10 charges)
k) 4 Wands of Noxious Cloud[1|25] (23 charges)
    
l) a Soft Leather Armour [4,+0]
m) a Dagger (1d4) (+5,+5)
n) a Broad Sword (2d5) (+2,+3)
o) 27 Rounded Pebbles of Venom (1d2) (+7,+8) {90% off}
    It poisons your foes.  
    You made it yourself.
p) 24 Rounded Pebbles (exploding) (1d2) (+6,+6) {90% off}
    
q) 28 Iron Shots of Venom (1d4) (+5,+7) {90% off}
    It poisons your foes.  
    You made it yourself.
r) 5 Air hound raw meats
s) 10 Giant white mouse raw meats
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Phase Door
    
b) Raal's Voodoo Doll of Revenge
    It can be activated for decreasing Strength.  
    You found it in the remains of a Sand-dweller on level 20 of Orc Cave.
c) The Mirror of Alternate Dimensions
    It can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
d) Valdarbon's Automatic Alchemist
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Novice mage on level 7 of A lost temple.
e) a Parchment titled ``Magic for the Layman''
    It can be activated for summon monster.  
    You found it in the remains of a Skaven on level 20 of Orc Cave.
f) 4 Mushrooms of Cure Serious Wounds
g) 4 Rations of Food
h) 54 Potions of Cure Light Insanity {25% off}
    
i) 50 Potions of Cure Serious Insanity
    
j) 2 Potions of Healing
    
k) a Potion of Restore Strength {25% off}
    
l) 2 Potions of Enlightenment
    
m) 3 Rod Tips of Trap Location (8 Mana to cast)
n) a Wand of Manathrust[3|15] (10 charges)
o) a Wand of Fireflash[2|16] (6 charges)
p) a Wand of Noxious Cloud[3|27] (12 charges)
q) 3 Wands of Noxious Cloud[1|25] (27 charges) {50% off}
    
r) a Wand of Noxious Cloud[1|25] (7 charges)
s) a Wand of Noxious Cloud[1|26] (6 charges)
t) a Wand of Dig[1|1] (19 charges)
u) an Amulet of Spell
v) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {deathwatch}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) a Set of Leather Gloves [1,+7]
    
x) a Pair of Soft Leather Boots [2,+5]
a) a Main Gauche (1d5) (+0,+0)
b) a Small Sword of *Slay Orc* (1d6) (+8,+6) (+2)
c) a Short Bow (x2) (+5,+6)
d) 15 Arrows (exploding) (1d4) (+2,+4) {90% off}
    
e) 70 Arrows (1d4) (+0,+0)
    
f) 20 Arrows (1d4) (+0,+0)
g) 25 Rounded Pebbles of Lightning (1d2) (+7,+7) {90% off}
    It does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
h) 27 Rounded Pebbles of Acid (1d2) (+6,+4) {90% off}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
i) 11 Rounded Pebbles of Flame (1d2) (+9,+7) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
j) 29 Rounded Pebbles of Frost (1d2) (+5,+5) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
k) 23 Rounded Pebbles of Flame (1d2) (+4,+5) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
l) 29 Rounded Pebbles of Slay Evil (1d2) (+2,+5) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
m) 16 Rounded Pebbles of Slay Demon (1d2) (+7,+7) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
n) 25 Rounded Pebbles of Slay Animal (1d2) (+4,+6) {90% off}
    It is especially deadly against natural creatures.  
    You made it yourself.
o) 28 Rounded Pebbles (exploding) (1d2) (+5,+7) {90% off}
    
p) 27 Rounded Pebbles (exploding) (1d2) (+5,+6) {90% off}
    
q) 22 Rounded Pebbles (exploding) (1d2) (+6,+4) {90% off}
    
r) 29 Rounded Pebbles (1d2) (+5,+6) {90% off}
    
s) 60 Rounded Pebbles (1d2) (+4,+3) {90% off}
    
t) 19 Rounded Pebbles (1d2) (+1,+5) {90% off}
    
u) 16 Rounded Pebbles (1d2) (+3,+4) {90% off}
    
v) 25 Iron Shots of Frost (1d4) (+3,+1) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
w) 26 Iron Shots of Slay Animal (1d4) (+2,+2) {90% off}
    It is especially deadly against natural creatures.  
    You made it yourself.
x) 28 Iron Shots (1d4) (+4,+6) {90% off}
    
a) a Small Wooden Boomerang (1d4) (+3,+5)
b) a Small Wooden Boomerang (1d4) (+4,+4)
c) 7 Shards of Pottery
d) 5 Anastasia raw meats
e) 3 Empty Bottles
f) 10 Broken Skulls
g) 5 Broken Bones


  [Home Inventory - Lothlorien ]

a) a Book of Teleportation
b) The Shrunken Head of Nightmares
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Master yeek on level 17 of Mirkwood.
c) The Grail of Kenault
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying in a vault on level 14 of Mirkwood.
d) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Master yeek on level 17 of Mirkwood.
e) 8 Mushrooms of Cure Confusion
f) 4 Mushrooms of Restore Strength
g) 10 Mushrooms of Restore Constitution
h) a Mushroom of Restore Constitution
i) 18 Flasks of oil
    
j) 4 Potions of Cure Light Insanity
k) 7 Potions of Cure Serious Insanity
l) 3 Potions of Slow Poison
m) 22 Potions of Cure Serious Wounds
    
n) a Potion of Healing {25% off}
    
o) a Potion of Restore Intelligence {25% off}
    
p) a Potion of Restore Dexterity {25% off}
    
q) a Potion of Resistance
r) a Potion of Curing
s) 3 Scrolls of *Identify*
    
t) a Scroll of Remove Curse
u) 2 Scrolls of Magic Mapping
v) 12 Scrolls of Object Detection
    
w) a Copper Rod of Nothing (20/20)
x) an Iron Rod of Nothing (50/50)
a) a Silver Rod of Nothing (100/100)
b) a Rod Tip of Nothing (1 Mana to cast)
c) a Rod Tip of Lightning Balls (50 Mana to cast)
d) 2 Rod Tips of Trap Location (8 Mana to cast)
e) a Wand of Firewall[1|7] (5 charges)
f) a Wand of Firewall[1|5] (7 charges)
g) 3 Wands of Noxious Cloud[1|25] (26 charges)
    
h) a Staff of Remove Curses[2|16] (1 charge)
i) a Staff of Identify[1|18] (9 charges)
j) a Staff of Reveal Ways[3|26] (8 charges)
k) a Staff of Sense Monsters[2|19] (4 charges)
l) a Ring of Protection [+13]
    
    You bought it from the Magic shop.
m) a Ring of Free Action
n) a Ring of Invisibility
o) a Ring of Flying
p) a Brass Lantern (with 1149 turns of light)
    It provides light (radius 2) when fueled.  It cannot be harmed by
    fire.  
q) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Pair of Hard Leather Boots of Luthina [3,+2] {cursed}
    It sustains your wisdom.  It provides resistance to light.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Mirkwood.
s) a Dagger of *Slay Demon* (1d4) (+4,+7) (+1)
t) a Rapier of *Slay Giant* (1d6) (+9,+6) (+2)
u) 17 Arrows (1d4) (+1,+2) {90% off}
    
v) 46 Rounded Pebbles of Venom (1d2) (+5,+1) {90% off}
    It poisons your foes.  
    You made it yourself.
w) 25 Rounded Pebbles of Frost (1d2) (+5,+7) {90% off}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
x) 25 Rounded Pebbles of Slay Evil (1d2) (+9,+6) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
a) 18 Rounded Pebbles of Slay Demon (1d2) (+6,+5) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
b) 30 Rounded Pebbles of Slay Undead (1d2) (+5,+4) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
c) 14 Rounded Pebbles (exploding) (1d2) (+5,+11) {90% off}
    
d) 17 Rounded Pebbles (exploding) (1d2) (+3,+6) {90% off}
    
e) 19 Rounded Pebbles (exploding) (1d2) (+5,+3) {90% off}
    
f) 15 Rounded Pebbles (exploding) (1d2) (+4,+2) {90% off}
    
g) 30 Rounded Pebbles (exploding) (1d2) (+2,+2) {90% off}
    
h) 16 Rounded Pebbles (1d2) (+5,+7) {90% off}
    
i) 16 Rounded Pebbles (1d2) (+4,+5) {90% off}
    
j) 15 Rounded Pebbles (1d2) (+1,+5) {90% off}
    
k) 20 Rounded Pebbles (1d2) (+2,+3) {90% off}
    
l) 31 Rounded Pebbles (1d2) (+0,+0)
m) 27 Iron Shots of Flame (1d4) (+2,+10) {90% off}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You made it yourself.
n) 23 Iron Shots (exploding) (1d4) (+1,+6) {90% off}
    
o) 27 Iron Shots (1d4) (+3,+4)
p) 25 Iron Shots (1d4) (+3,+2) {90% off}
    
q) 20 Iron Shots (1d4) (+0,+0)
r) 4 Empty Bottles
s) a Broken Bone
t) 17 Elf Skeletons
u) a Human Skeleton



Posted on 17.7.2015 08:03
Last updated on 17.8.2015 07:59

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12750. on the Ladder (of 19092)
2224. on the ToME Ladder (of 3155)
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On 17.7.2015 08:03 AmyBSOD wrote:
Starting over again (I'm the girl who played Onerilath, Erilanidd and some other characters), saving up most of my skill points to use them after getting FF rewards. His first quest improved my Nature skill so I might take that route and buy a spellbook of Healing. However, I'm actually hoping for some training in ranged weapon masteries seeing as those start out with crappy multipliers; sling mastery seems especially useful since I've already made some great egotype ammo. Maybe I'll try to get Farmer Maggot's sling early and try to stick some damage-enchanting scrolls on it. Speaking of Fumblefingers, his current BDw2 quest has 18 large kobolds which are causing quite some trouble; the Thieves Quest dagger wasn't that good but hopefully it can see me through, and we'll see if luck is kind and lets me improve Sling-mastery. :-)

On 27.7.2015 07:55 AmyBSOD wrote:
Some progress has been made, and a few useful magical items have been found. Still lacking a lot of important resists and free action though. Also, like always my melee damage output sucks, and to-hit isn't great either but the ring will help a bit. On the other hand, the sling instakills most non-fire-resistant monsters now; thankfully Fumblefingers allowed me to increase the sucky modifier on the skill once.

Had a close call in Lothlorien btw, which has been modified to occasionally spawn monsters that breed explosively and can cast water bolt. One shot took off about 2/3 of my max HP, so I quickly ducked out of there by going to the world map. Gotta be more careful in the future! Maybe I'll try the Orc Caves next, and hopefully Deathwatch will actually spawn this time...

On 17.8.2015 07:59 AmyBSOD wrote:
Well, there goes another run... Mirkwood had a fumblefingers quest for dholes, which I couldn't handle, so I visited the Land of Rhun but obviously I couldn't handle that either. The "Dark One" appeared and I didn't know that just farlooking him can cause hallucination for an ungodly amount of time, and among the hallucinogen-distorted monsters there were lots of spellcasters who finished me off. This run was quite annoying too, the game provided quite some stat potions but the most important one (constitution) was grievously rare, and I also never found the vitally important poison resistance...

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