The Angband Ladder: Dillins Hobwood, Hobbit Ranger by <lemming030@ntlworld.com>

  [ToME 2.1.0(CVS) Character Dump]

 Name  : Dillins Hobwood        Age                 25       STR:     15       
 Sex   : Male                   Height              48       INT: 18/110       
 Race  : Hobbit                 Weight              59       WIS:     12       
 Class : Ranger                 Social Class        64       DEX: 18/110       
 Body  : Player                                              CON:  18/30       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit          32 Level             29    Max Hit Points       234   
 + To Melee Damage       18 Experience     96378    Cur Hit Points       -58   
 + To Ranged Hit         57 Max Exp        96378    Max SP (Mana)        120   
 + To Ranged Damage       8 Exp to Adv.   105000    Cur SP (Mana)        120   
   AC                23+107 Gold          188492                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  3         
 Bows/Throw  : Legendary[40]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  6d5+54    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have dark brown eyes,               
          straight black hair, and a dark complexion.                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 28 (1400')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Illusory Castle: Level 35 (1750')
        Maze: Level 33 (1650')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 13 (650')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Enderi of the 2890th year of the third age.
 It now is 13 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Raal's Tome of Destruction.
You can teleport yourself short distances.
You can create food.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of good beings.
You are very lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:

Skills (points left: 0)
 - Combat                                        15.848 [0.800]
	  . Weaponmastery                               01.000 [0.500]
	  - Archery                                     35.872 [0.750]
	 	  . Sling-mastery                             34.800 [0.600]
	 	  . Bow-mastery                               00.000 [0.300]
	 	  . Crossbow-mastery                          00.000 [0.300]
	 	  . Boomerang-mastery                         00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
	  . Disarming                                   01.000 [1.000]
 - Magic                                         13.530 [0.700]
	  . Magic-Device                                01.000 [1.100]
	  . Conveyance                                  19.000 [0.500]
	  . Divination                                  08.000 [0.500]
	  . Nature                                      00.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.700 [0.700]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   02.500 [0.500]

 You saved a young hobbit from an horrible fate.
 You saved 27 princesses.

 You have defeated 2492 enemies.


  [Fates]

You are fated to find a Demonshield on level 13.
You are fated to meet an Aquatic elven shaman on level 44.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!s!v!k}
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to disenchantment.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Sling of Farmer Maggot (x2) (+20,+8) (+2) {!d!s!v!k}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
e) an Indestructible Ring of Accuracy (+14) {!d!s!v!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
f) The Ring 'Ethrog' [+17] {!d!s!v!k}
    It makes you completely fearless.  It provides resistance to light,
    confusion, sound, shards and nexus.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
k) an Amulet of Sustenance {!d!s!v!k}
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to life draining.  It slows 
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4) {!d!s!v!k}
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Khufu, the Mummified King on level 
    22 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!s!v!k}
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20] {!d!s!v!k}
    It can be activated for resistance (20+d20 turns) every 111 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold and poison.  It allows you to sense the presence of good beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Resist Acid [3,+9] {!d!s!v!k}
s) a Golden Crown of Might [0,+6] (+1) {!d!s!v!k}
u) The Set of Gauntlets 'Paurhach' [Identify] [2,+15] {!d!s!v!k}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It has a spell stored inside.  It provides resistance to
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Archer on level 17 of 
    Orc Cave.
x) a Pair of Metal Shod Boots of Jumping [6,+8] {!d!s!v!k}
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Footwear Shop.
z) a Trapper (600 hp) {!d!s!v!k}
{) 28 Rounded Pebbles (1d2) (+5,+2) {90% off}
|) a Pick of Digging (1d3) (+4,+5) (+5)
    It increases your ability to tunnel by 5.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the General Store.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!d!s!v!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Spellbook of Disarm
    
c) The Bag of Tricks (Teleport/45) {!d!s!v!k}
    It can be activated for teleport (range 100) every 45 turns.  
    You bought it from the Magic shop.
d) a Potion of Speed {!d!s!v!k}
    
e) 4 Potions of Healing {!d!s!v!k}
    
f) 5 Scrolls of Word of Recall {!d!s!v!k}
    
g) a Moonstone Rod of Capacity of Nothing (150/150)
h) The Wand of Digging of Thrain (92 charges) {!d!s!v!k}
i) an Amulet of Spell
j) 22 Rounded Pebbles of Vanorim (1d2) (+13,+8) {90% off}
k) 23 Iron Shots (exploding) (1d4) (+7,+3) {90% off}
l) 22 Iron Shots (1d4) (+4,+1) {90% off}
m) 27 Mithril Shots of Flame (3d4) (+10,+13) {!d!s!v!k}
    It does extra damage from fire.  It cannot be harmed by acid.  It 
    cannot be harmed by fire.  
    You made it yourself.
n) a Wooden Boomerang (1d9) (+4,+2)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Books of Teleportation {!d!s!v!k}
b) a Book of Recall
c) a Spellbook of Identify {!d!s!v!k}
    
d) a Spellbook of Disarm {25% off}
    
e) a Mushroom of Cure Confusion
f) a Sprig of Athelas
    
g) a Potion of Cure Serious Insanity
h) 14 Scrolls of Summon Never-Moving Pet
    
i) a Scroll of Reset Recall
j) a Rod Tip of Recall (80 Mana to cast)
k) a Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  
    You bought it from the Rare Jewelry Shop.
l) a Ring of Invisibility
m) an Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your intelligence 
    and wisdom by 5.  
    You bought it from the Rare Jewelry Shop.
n) Elven Hard Leather Armour (-1) [6,+9] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid,
electricity,
    fire, cold, poison and dark.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
p) a Rapier of Life (1d6) (+11,+7)(20%) {90% off}
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You bought it from the Sword Smith.
q) a Cutlass (Defender) (1d7) (+13,+11) [+1] (+2 to stealth)
    It increases your stealth by 2.  It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity,
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) Raal's Black Candle
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Gelatinous cube on level 19 of Orc
    Cave.
b) a Scroll of *Identify*
    
c) The Leather Scale Mail 'Dorodh' [11,+4]
    It sustains your strength, intelligence and wisdom.  It drains experience.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) 15 Mithril Shots (3d4) (+9,+10) {90% off}
e) 13 Mithril Shots (3d4) (+7,+11) {90% off}



Posted on 11.1.2003 02:06

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12721. on the Ladder (of 19090)
2217. on the ToME Ladder (of 3155)
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On 11.1.2003 02:06 lemming030@ntlworld.com wrote:
ARGH! DAMN RAAL'S!

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