The Angband Ladder: Aber, Dark-Elf Sorceror by <stefano.cr@lillinet.org>

  [Theme 1.2.0 Character Sheet]

 Name  : Aber                   Age                100       STR!     25       
 Sex   : Female                 Height              53       INT!     40       
 Race  : Dark-Elf               Weight             104       WIS!     40       
 Class : Sorceror               Social Class         7       DEX!     34       
 Body  : Player                                              CON!     29       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          -9 Level             50    Max Hit Points      1344   
 + To Melee Damage      -29 Experience  36247152    Cur Hit Points      1344   
 + To Ranged Hit         19 Max Exp     36247152    Max SP (Mana)       3227   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       3202   
   AC                65+120 Gold        16561157    Piety              89643   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4-116   
 Stealth     : Superb       Magic Device: Legendary[2] Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 17 (850')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        a Lost Temple: Level 37 (1850')
        Forodwaith: Level 75 (3750')
        Isengard: Level 40 (2000')
        Utumno: Level 105 (5250')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body was a Player.
 You have defeated 22521 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 95 princesses.
 You saved Arda and became a famed Queen.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 40th Hrive of the 2890th year of the third age.
 Your adventure lasted 108 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Caras Galadhon.
You can cast magic missiles.
You can sense what is beyond walls.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        12.800 [0.500]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    07.200 [0.900]
          . Stealth                              06.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         32.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           06.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               06.000 [1.000]
          . Necromancy                           38.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  41.800 [0.550]
          . Prayer                               15.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to meet a Radiation eye on level 20.
You may meet a Shrieker mushroom patch on level 6.
You may find a Potion of Speed on level 1.
You may meet a Yellow yeek on level 16.
You are fated to meet Roac, son of Carc on level 5.
You are fated to find a Rapier on level 6.
You are fated to find a Scroll of Light on level 11.
You are fated to meet a Village idiot on level 12.
You are fated to meet a Pitiful-looking beggar on level 1.
You are fated to find a Potion of Apple Juice on level 1.
You are fated to meet a Giant brown bat on level 1.
You may meet an Agent of the black market on level 15.
You are fated to die on level 6.
You are fated to find a Filthy Rag on level 1.
You may meet an Ox on level 18.
You may find a Book of Summoning on level 6.
You may find a Potion of Boldness on level 18.
You may find a Robe on level 3.


  [Character Equipment]

a) a Mage Staff of Sorcery [Identify] (1d4) (-19,-23)(100%)(100%) (+5)
{!d!v!k!t}
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
d) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck
     by 2.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Barad-Dur.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
f) a Ring of Speed (+12) {25% off}
    It increases your speed by 12.  
    You bought it from the Rare Jewelry Shop.
k) The Amulet of Annatar(200%)(200%) (+10) {!d!v!k!t}
    It increases your spell power
     by 10.  It increases your mana capacity and hit points by 200%.  It 
    drains experience.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 93 of Orodruin.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated
    for heal 1000 hit points every 888 turns if it is being worn. It 
    increases your constitution by 2.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, cold, dark, confusion, nether, nexus and chaos.  It allows you
    to sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    makes you completely fearless.  It provides resistance to acid, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Mithril Shield of Hellionan [8,+18]
    It can be used to
    store a spell.  It sustains your charisma.  It provides immunity to 
    acid and fire.  It provides resistance to electricity, poison, 
    confusion, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll Chieftain in the town of
    Gondolin .
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 36 of
    Barad-Dur.
u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, 
    charisma and luck by 1.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 88 of
    Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Dol Guldur.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 66 of
    Barad-Dur.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Tome of the Blowing Wind {!d!v!k}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 62 of Barad-Dur.
d) a Fireproof Tome of the Impenetrable Earth {!d!v!k}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of the Everrunning Wave {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Fireproof Tome of Translocation {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 47 of Moria.
g) a Fireproof Tome of the Tree {!d!v!k}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Fireproof Tome of Knowledge {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
i) a Fireproof Tome of the Time {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Fireproof Tome of Meta Spells {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) a Fireproof Tome of the Mind {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
l) a Fireproof Holy Tome of Eru Iluvatar {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
m) 20 Potions of Healing {!*}
    
n) 6 Potions of Restore Mana {!*}
    
o) a Silver Rod of Home Summoning (100/100) {!d!v!k}
    
p) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
    It grants you the power of berserk if
    it is being worn.  It increases your dexterity, stealth and speed by 5
    .  It makes you invisible.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Utumno.
r) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 105 of
    Utumno.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 35 Potions of Healing {!*}
    
b) 15 Potions of *Healing*
    
c) 2 Potions of Life
    
d) 15 Potions of Restore Mana {25% off}
    
e) a Golden Rod of Healing (125/125)
f) a Tilkal Rod of Healing (200/200)
g) The Ring of Galathad (+5)
    It increases your dexterity
     and constitution by 5.  It provides immunity to paralysis.  It
    provides resistance to sound, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 34 of
    Barad-Dur.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 35 of
    Barad-Dur.
i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, blindness and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Orodruin.
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is
    being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity
     and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dagorrog on level 92 of Angband.
k) The Padded Armour of Uinya [4,+11]
l) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 93 of Orodruin.
m) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you
    the power of find secret passages if it is being worn.  It increases 
    your intelligence and constitution by 3.  It provides immunity to fire
    .  It makes you completely fearless.  It provides resistance to shards
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Orodruin.
n) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    It increases your strength and charisma by 3.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    allows you to sense the presence of orcs.  It speeds your regenerative
    powers.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Orodruin.
o) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every
    75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Orodruin.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 93 of Orodruin.
q) The Set of Gauntlets of Nargothrond [Recall] [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
r) The Set of Gauntlets of Ossiriand [2,+15] (+4)
    It can be activated for acid bolt (5d8)
    every 5+d5 turns if it is being worn. It can be used to store a spell.
    It increases your charisma by 4.  It sustains your charisma.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 69 of
    Angband.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) a Magical Long Bow of Extra Might (x8) (+10,+12)(100%)
    It increases your mana capacity by 
    100%.  It provides resistance to electricity.  It fires missiles with
    extra might.  
    You found it in the remains of a Vampire ogre on level 95 of Angband.
v) The Mithril Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
w) The Cup of Thror
x) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Ring of Vitality(40%)
    It can be
    activated for satisfy hunger every 100 turns if it is being worn. It
    increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining.  
    It speeds your regenerative powers.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
b) The Ring of Vienaret [Recall] (+5)
    It has a spell stored inside.  It increases your constitution by 
    5.  It provides immunity to paralysis.  It provides resistance to 
    light.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 34 of Moria.
c) a Radiant Ring of Free Action
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 3) forever.  It provides immunity to paralysis.  It
    provides resistance to light.  
    You found it lying on the ground on level 37 of Moria.
d) The Ring of Milme (+2)
    It increases 
    your intelligence and infravision by 2.  It sustains your intelligence
    .  It provides resistance to fire and sound.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 33 of Mirkwood.
e) a Ring of Speed (+10)
f) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 54 of
    Barad-Dur.
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring 'Iaurion' (+2 to infravision)
    It increases your 
    infravision by 2.  It provides resistance to light, dark and 
    disenchantment.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Moria.
i) a Ring of Flying
j) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
k) The Amulet of Talamanth (+1 to searching)
    
    It can be used to store a spell.  It increases your constitution and 
    searching by 1.  It sustains your dexterity and charisma.  It provides
    resistance to acid, electricity, fire, cold, poison, blindness, nether
     and disenchantment.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
l) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your luck by 
    2.  It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 66 of Barad-Dur.
n) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 54 of
    Barad-Dur.
o) The Amulet of Uinon (+4)
    It increases your intelligence, searching and infravision by 
    4.  It sustains your dexterity and charisma.  It makes you completely
    fearless.  It provides resistance to blindness, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of
    recall every 200 turns if it is being worn. It grants you the power of 
    banish evil if it is being worn.  It provides light (radius 5)
    forever.  It increases your intelligence by 2.  It provides resistance 
    to light, dark, nether, nexus and chaos.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It drains life and experience.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
q) a Gold Dragon Scale Mail (-2 to accuracy) [30,+15]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It provides resistance to sound.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
r) The Chain Mail 'Carwardar' (-2 to accuracy) [14,+14]
    It sustains 
    your wisdom and constitution.  It provides immunity to electricity, 
    fire and cold.  It provides resistance to nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 81 of Angband.
s) The Partial Plate Armour 'Tirion' (-3 to accuracy) [22,+16]
    It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to poison, 
    confusion, sound, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Robe of Curunir (-40,-40) [2,+36] (+10)
    It can be activated
    for ball of lightning (100) every 500 turns if it is being worn. It
    can be used to store a spell.  It increases your speed by 10.  It
    sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 54 of
    Barad-Dur.
v) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is
    being worn. It increases your stealth, searching and infravision by 4.
    It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire ogre on level 68 of Angband.
w) a Horn of Ulmo (+2)
    
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides immunity 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.

x) a Climbing Set
        It allows you to climb mountains.  


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of Magical Energy {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Tome of the Blowing Wind {!d!v!k}
    It cannot be harmed by
    electricity.  
d) a Fireproof Tome of the Impenetrable Earth {!d!v!k}
    It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
e) a Tome of the Everrunning Wave {!d!v!k}
    
f) a Fireproof Tome of Translocation {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 47 of Moria.
g) a Fireproof Tome of the Tree {!d!v!k}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Tome of Knowledge {!d!v!k}
i) a Fireproof Tome of the Time {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Fireproof Tome of Meta Spells {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) a Fireproof Tome of the Mind {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
l) a Fireproof Holy Tome of Eru Iluvatar {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
m) The Tome of Aber {!d!v!k}
n) The Golden Horn of the Thunderlords (6 charges) {100% off}
o) a Dwarven Lantern of Valinor (+1)
    It provides light (radius 2) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 1.  It gives telepathic powers.  It
    cannot be harmed by fire.  
    You bought it from the Black Market.
p) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
q) a Dwarven Lantern of *Brightness*
    It provides light (radius 5) forever.  
    It provides resistance to dark.  It cannot be harmed by fire.  
    You bought it from the Black Market.
r) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 41 of Moria.
s) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Anchor of Space-Time
u) The Key of Orthanc
v) The Black Banner of Gondor (-3)
    It can be activated
    for summon undead every 666+d333 turns if it is being worn. It
    provides light (radius 1) forever.  It decreases your stealth by 3.  
    It makes you invisible.  It provides resistance to dark, nether and 
    chaos.  It allows you to sense the presence of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 60 of Barad-Dur.
w) The Pearl 'Nimphelos' (+1)
    It
    grants you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 22 of Mirkwood.
x) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Chain Mail of Elorol (-39,-5) [14,+0](20%)
    It can be used to
    store a spell.  It increases your hit points by 20%.  It sustains your 
    charisma.  It provides immunity to acid.  It provides resistance to 
    acid, cold, dark and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 22 of Orc
    Cave.
c) The Double Ring Mail 'Onwent' (-2 to accuracy) [15,+6]
    It sustains your wisdom and charisma.  It provides immunity to 
    fire.  It provides resistance to acid, electricity, confusion, sound, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 66 of
    Barad-Dur.
d) The Double Ring Mail of Yargilos (-2 to accuracy) [15,+18]
    It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, dark and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 42 of Moria.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and
    heroism every 300 turns if it is being worn. It increases your 
    intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 59 of Dol Guldur.
h) The Filthy Rag of the Wight [1,+0](40%) (+2 to searching)
    
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Hard Leather Armour of Tharama (-47,-54) [6,+6](40%)
    It increases your hit points by 40%.  It sustains 
    your intelligence, wisdom and dexterity.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, light, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Leather Scale Mail of Sinardi (-45,-52) [11,+8](40%)
    It increases your hit points by 40%.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    cold and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll on level 48 of Moria.
k) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Vampire orc on level 42 of Moria.
l) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and disenchantment.  It allows you to sense the presence of evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
m) The Dragon Shield of Endon [8,+20]
    It
    sustains your dexterity and charisma.  It provides immunity to fire.  
    It provides resistance to fire and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Small Mithril Shield of Yaron [5,+20]
    It sustains your wisdom.  It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, cold, poison, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) an Iron Crown of the Magi [Recall] [0,+13] (+2)
    It has a spell stored inside.  It 
    increases your intelligence and spell power by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and dark.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Golden Crown 'Sorod' [0,+16]
    It sustains your strength.  It
    makes you completely fearless.  It provides resistance to life draining
    , fire, dark, sound and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 47 of Moria.
q) a Jewel Encrusted Crown of Telepathy [0,+13]
    It gives
    telepathic powers.  It cannot be harmed by acid.  
    You bought it from the Black Market.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary
    ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases 
    your intelligence, dexterity, charisma, searching and spell power by 3
    .  It provides resistance to acid, fire, shards and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 54 of
    Barad-Dur.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Mage Staff of Glath [Identify] (1d4) (-37,-30) [+5](40%) (+2) {!d!v!k!t}
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It has a spell
    stored inside.  It increases your spell power by 2.  It increases your 
    hit points by 40%.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Mage Staff of Power (1d4) (-3,-29) (+10)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 10.  
    You found it in the remains of a Dark dwarven lord on level 33 of Thorin's
    trail.
v) a Mage Staff of Sorcery (1d4) (-34,-31)(20%)(20%) (+1)
w) a Mage Staff of Mana (1d4) (-23,-19)(60%)


  [The Museum Inventory - Bree ]

a) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed
     and attack speed by 2.  It does extra damage from fire.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to fire, chaos
     and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Telchar the Smith on level 93 of Orodruin.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .



Posted on 3.7.2006 18:45

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