[Theme 1.2.0 Character Sheet] Name : Aber Age 100 STR! 25 Sex : Female Height 53 INT! 40 Race : Dark-Elf Weight 104 WIS! 40 Class : Sorceror Social Class 7 DEX! 34 Body : Player CON! 29 God : Eru Iluvatar CHR! 40 + To Melee Hit -9 Level 50 Max Hit Points 1344 + To Melee Damage -29 Experience 36247152 Cur Hit Points 1344 + To Ranged Hit 19 Max Exp 36247152 Max SP (Mana) 3227 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 3202 AC 65+120 Gold 16561157 Piety 89643 (Miscellaneous Abilities) Fighting : Very Bad Perception : Fair Blows/Round: 4 Bows/Throw : Very Good Searching : Fair Shots/Round: 1 Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4-116 Stealth : Superb Magic Device: Legendary[2] Infra-Vision: 90 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 17 (850') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') a Lost Temple: Level 37 (1850') Forodwaith: Level 75 (3750') Isengard: Level 40 (2000') Utumno: Level 105 (5250') Bilbo's trail: Level 10 (500') Thorin's trail: Level 33 (1650') Your body was a Player. You have defeated 22521 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 95 princesses. You saved Arda and became a famed Queen. You found 6 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 40th Hrive of the 2890th year of the third age. Your adventure lasted 108 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Caras Galadhon. You can cast magic missiles. You can sense what is beyond walls. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You have ESP. You are lucky. You have a firm hold on your life force. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 12.800 [0.500] . Archery 01.000 [0.000] - Sneakiness 07.200 [0.900] . Stealth 06.400 [0.500] . Disarming 00.500 [0.000] - Magic 50.000 [1.200] . Magic-Device 32.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 06.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 06.000 [1.000] . Necromancy 38.700 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 41.800 [0.550] . Prayer 15.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to meet a Radiation eye on level 20. You may meet a Shrieker mushroom patch on level 6. You may find a Potion of Speed on level 1. You may meet a Yellow yeek on level 16. You are fated to meet Roac, son of Carc on level 5. You are fated to find a Rapier on level 6. You are fated to find a Scroll of Light on level 11. You are fated to meet a Village idiot on level 12. You are fated to meet a Pitiful-looking beggar on level 1. You are fated to find a Potion of Apple Juice on level 1. You are fated to meet a Giant brown bat on level 1. You may meet an Agent of the black market on level 15. You are fated to die on level 6. You are fated to find a Filthy Rag on level 1. You may meet an Ox on level 18. You may find a Book of Summoning on level 6. You may find a Potion of Boldness on level 18. You may find a Robe on level 3. [Character Equipment] a) a Mage Staff of Sorcery [Identify] (1d4) (-19,-23)(100%)(100%) (+5) {!d!v!k!t} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity and hit points by 100%. You found it in the remains of Sauron, the Sorcerer on level 99 of Orodruin. d) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Barad-Dur. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Orodruin. f) a Ring of Speed (+12) {25% off} It increases your speed by 12. You bought it from the Rare Jewelry Shop. k) The Amulet of Annatar(200%)(200%) (+10) {!d!v!k!t} It increases your spell power by 10. It increases your mana capacity and hit points by 200%. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 93 of Orodruin. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining , acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Mithril Shield of Hellionan [8,+18] It can be used to store a spell. It sustains your charisma. It provides immunity to acid and fire. It provides resistance to electricity, poison, confusion, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll Chieftain in the town of Gondolin . s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 36 of Barad-Dur. u) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1) It increases your strength, dexterity, constitution, charisma and luck by 1. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 88 of Angband. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 68 of Dol Guldur. z) (nothing) {) (nothing) |) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 66 of Barad-Dur. [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!v!k} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Eternal Flame {!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. c) a Fireproof Tome of the Blowing Wind {!d!v!k} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of an Archlich on level 62 of Barad-Dur. d) a Fireproof Tome of the Impenetrable Earth {!d!v!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) a Fireproof Tome of the Everrunning Wave {!d!v!k} It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of Translocation {!d!v!k} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 47 of Moria. g) a Fireproof Tome of the Tree {!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. h) a Fireproof Tome of Knowledge {!d!v!k} It cannot be harmed by fire. You bought it from the Library. i) a Fireproof Tome of the Time {!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. j) a Fireproof Tome of Meta Spells {!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. k) a Fireproof Tome of the Mind {!d!v!k} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. l) a Fireproof Holy Tome of Eru Iluvatar {!d!v!k} It cannot be harmed by fire. You bought it from the Library. m) 20 Potions of Healing {!*} n) 6 Potions of Restore Mana {!*} o) a Silver Rod of Home Summoning (100/100) {!d!v!k} p) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5 . It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Utumno. r) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 105 of Utumno. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 35 Potions of Healing {!*} b) 15 Potions of *Healing* c) 2 Potions of Life d) 15 Potions of Restore Mana {25% off} e) a Golden Rod of Healing (125/125) f) a Tilkal Rod of Healing (200/200) g) The Ring of Galathad (+5) It increases your dexterity and constitution by 5. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 34 of Barad-Dur. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 35 of Barad-Dur. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, blindness and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 93 of Orodruin. j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 92 of Angband. k) The Padded Armour of Uinya [4,+11] l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Orodruin. m) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) It grants you the power of find secret passages if it is being worn. It increases your intelligence and constitution by 3. It provides immunity to fire . It makes you completely fearless. It provides resistance to shards . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 93 of Orodruin. n) The Large Metal Shield of Erkenbrand [0,+30] (+3) It increases your strength and charisma by 3. It sustains your dexterity. It provides immunity to paralysis. It allows you to sense the presence of orcs. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 93 of Orodruin. o) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 93 of Orodruin. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 93 of Orodruin. q) The Set of Gauntlets of Nargothrond [Recall] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) The Set of Gauntlets of Ossiriand [2,+15] (+4) It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It increases your charisma by 4. It sustains your charisma. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of Angband. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Magical Long Bow of Extra Might (x8) (+10,+12)(100%) It increases your mana capacity by 100%. It provides resistance to electricity. It fires missiles with extra might. You found it in the remains of a Vampire ogre on level 95 of Angband. v) The Mithril Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. w) The Cup of Thror x) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Ring of Vitality(40%) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. You found it in the remains of an Ancient multi-hued dragon on level 48 of Moria. b) The Ring of Vienaret [Recall] (+5) It has a spell stored inside. It increases your constitution by 5. It provides immunity to paralysis. It provides resistance to light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 34 of Moria. c) a Radiant Ring of Free Action It grants you the power of illuminate if it is being worn. It provides light (radius 3) forever. It provides immunity to paralysis. It provides resistance to light. You found it lying on the ground on level 37 of Moria. d) The Ring of Milme (+2) It increases your intelligence and infravision by 2. It sustains your intelligence . It provides resistance to fire and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 33 of Mirkwood. e) a Ring of Speed (+10) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 54 of Barad-Dur. g) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Ring 'Iaurion' (+2 to infravision) It increases your infravision by 2. It provides resistance to light, dark and disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 38 of Moria. i) a Ring of Flying j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . k) The Amulet of Talamanth (+1 to searching) It can be used to store a spell. It increases your constitution and searching by 1. It sustains your dexterity and charisma. It provides resistance to acid, electricity, fire, cold, poison, blindness, nether and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 66 of Barad-Dur. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 54 of Barad-Dur. o) The Amulet of Uinon (+4) It increases your intelligence, searching and infravision by 4. It sustains your dexterity and charisma. It makes you completely fearless. It provides resistance to blindness, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. q) a Gold Dragon Scale Mail (-2 to accuracy) [30,+15] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. r) The Chain Mail 'Carwardar' (-2 to accuracy) [14,+14] It sustains your wisdom and constitution. It provides immunity to electricity, fire and cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 81 of Angband. s) The Partial Plate Armour 'Tirion' (-3 to accuracy) [22,+16] It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, confusion, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Robe of Curunir (-40,-40) [2,+36] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 54 of Barad-Dur. v) The Drum of the Druedain (+4 to stealth) It can be activated for detection every 99 turns if it is being worn. It increases your stealth, searching and infravision by 4. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 68 of Angband. w) a Horn of Ulmo (+2) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 2. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. x) a Climbing Set It allows you to climb mountains. [Home Inventory - Minas Anor ] a) a Fireproof Tome of Magical Energy {!d!v!k} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Eternal Flame {!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. c) a Tome of the Blowing Wind {!d!v!k} It cannot be harmed by electricity. d) a Fireproof Tome of the Impenetrable Earth {!d!v!k} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Black Market. e) a Tome of the Everrunning Wave {!d!v!k} f) a Fireproof Tome of Translocation {!d!v!k} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 47 of Moria. g) a Fireproof Tome of the Tree {!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. h) a Tome of Knowledge {!d!v!k} i) a Fireproof Tome of the Time {!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. j) a Fireproof Tome of Meta Spells {!d!v!k} It cannot be harmed by fire. You bought it from the Black Market. k) a Fireproof Tome of the Mind {!d!v!k} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. l) a Fireproof Holy Tome of Eru Iluvatar {!d!v!k} It cannot be harmed by fire. You bought it from the Library. m) The Tome of Aber {!d!v!k} n) The Golden Horn of the Thunderlords (6 charges) {100% off} o) a Dwarven Lantern of Valinor (+1) It provides light (radius 2) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It gives telepathic powers. It cannot be harmed by fire. You bought it from the Black Market. p) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. q) a Dwarven Lantern of *Brightness* It provides light (radius 5) forever. It provides resistance to dark. It cannot be harmed by fire. You bought it from the Black Market. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 41 of Moria. s) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Anchor of Space-Time u) The Key of Orthanc v) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 60 of Barad-Dur. w) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 22 of Mirkwood. x) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Chain Mail of Elorol (-39,-5) [14,+0](20%) It can be used to store a spell. It increases your hit points by 20%. It sustains your charisma. It provides immunity to acid. It provides resistance to acid, cold, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. b) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Orc Cave. c) The Double Ring Mail 'Onwent' (-2 to accuracy) [15,+6] It sustains your wisdom and charisma. It provides immunity to fire. It provides resistance to acid, electricity, confusion, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 66 of Barad-Dur. d) The Double Ring Mail of Yargilos (-2 to accuracy) [15,+18] It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 42 of Moria. f) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 59 of Dol Guldur. h) The Filthy Rag of the Wight [1,+0](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Hard Leather Armour of Tharama (-47,-54) [6,+6](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom and dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to acid, light, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Leather Scale Mail of Sinardi (-45,-52) [11,+8](40%) It increases your hit points by 40%. It provides immunity to cold. It makes you completely fearless. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 48 of Moria. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 42 of Moria. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . m) The Dragon Shield of Endon [8,+20] It sustains your dexterity and charisma. It provides immunity to fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Small Mithril Shield of Yaron [5,+20] It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining, electricity, cold, poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) an Iron Crown of the Magi [Recall] [0,+13] (+2) It has a spell stored inside. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and dark. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Golden Crown 'Sorod' [0,+16] It sustains your strength. It makes you completely fearless. It provides resistance to life draining , fire, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Moria. q) a Jewel Encrusted Crown of Telepathy [0,+13] It gives telepathic powers. It cannot be harmed by acid. You bought it from the Black Market. r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3 . It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 54 of Barad-Dur. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Mage Staff of Glath [Identify] (1d4) (-37,-30) [+5](40%) (+2) {!d!v!k!t} It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your spell power by 2. It increases your hit points by 40%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Mage Staff of Power (1d4) (-3,-29) (+10) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 10. You found it in the remains of a Dark dwarven lord on level 33 of Thorin's trail. v) a Mage Staff of Sorcery (1d4) (-34,-31)(20%)(20%) (+1) w) a Mage Staff of Mana (1d4) (-23,-19)(60%) [The Museum Inventory - Bree ] a) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. b) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Telchar the Smith on level 93 of Orodruin. c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin .