The Angband Ladder: Melbeth, Dunadan Swordmaster by <fduxbury@hotmail.com>
[ToME 2.3.3 Character Sheet] Name : Melbeth Age 92 Str: 40 40 Sex : Neuter Height 45 INT! 28 Race : Dunadan Weight 161 WIS: 31 Class : Swordmaster Social Class 57 Dex: 33 35 Body : Player CON: 40 God : Manwe Sulimo Chr: 36 39 + To Melee Hit 96 Level 50 Hit Points 1293/ 1293 + To Melee Damage 89 Experience 9138176 Spell Points 156/ 156 + To Ranged Hit 54 Max Exp 9138176 Sanity 580/ 580 + To Ranged Damage 12 Exp to Adv. ***** Piety -22438 AC 49+65 Gold 530644 Speed Fast (+41) (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Superb Blows/Round: 24 Bows/Throw : Legendary[15]Searching : Heroic Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 144d5+2136 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Guildsman. You are a credit to the family. You have brown eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 7 (350') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 71 (3550') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently on level 40 of The Land Of Rhun. You have defeated 15033 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 7 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 44th Quelle of the 2890th year of the third age. You have been adventuring for 58 days. adefkmnopsuxz{|@ Add Str : ...34.4.4.2..... Add Wis : ....4........... Add Dex : .4.............. Add Con : ...3....4.2..... Add Chr : ...34.4......... Add Sear. : ..*3............ Add Speed : .4*.41.....*.... Add Blows : ..*............. Chaotic : +............... Slay Anim.: +............... Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ...............+ Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +.+.....+.+..... Hold Life : .....+.......... Imm Acid : ++....+.*....... Res Elec : ++....++........ Imm Fire : ++.*+.+......... Res Cold : ++....+......... Res Pois : ..+.+........... Res Fear : ....+.+........+ Res Light : ................ Res Dark : ......+......... Res Blind : ................ Res Conf : +.......+....... Res Sound : ........+....... Res Shard : ................ Res Neth : ........+....... Res Nexus : ...........+.... Res Chaos : +.......+....... Res Disen : ....+.+......... Aura Fire : ...............+ Aura Elec : .......+........ Lite : .....+...+...... See Invis : +..+.+.......... Regen : ..+............+ Activate : ...++++..+.+.... Aggravate : +............... Fly : ..++............ Climb : ..............+. Orc.ESP : ......+.+....... Evil.ESP : +............... TLord.ESP : ...+............ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 15.200 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 35.460 [0.900] . Stealth 02.000 [0.400] . Disarming 07.700 [0.900] - Magic 04.633 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 15.540 [0.400] . Prayer 03.000 [0.500] - Monster-lore 04.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You are fated to meet a Mangy-looking leper on level 80. You are fated to find a Potion of Heroism on level 1. You are fated to meet a White icky thing on level 9. You may meet a Battle-scarred veteran on level 3. You may meet a Metallic blue centipede on level 1. You may find a Potion of Restore Intelligence on level 90. [Character Equipment] a) The Blade of Chaos 'Doomcaller' (6d5) (+0,+7) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Ring of Hatuorim (+13) {100% off} It increases your searching, speed and attack speed by 13. It provides immunity to paralysis. It provides resistance to poison. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Dol Guldur. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 64 of Dol Guldur. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 68 of The Sacred Land Of Mountains. o) a Cloak of Mist of Electricity [1,+15] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll in the town of Bree . x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. z) (nothing) {) (nothing) |) a Climbing Set [Character Inventory] a) The Ebon Cube of Darkness It can be activated for cure light wounds every 50 turns. You found it in the remains of a Master vampire on level 70 of The Sacred Land Of Mountains. b) Jor's Book of Impossible Occurences It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 30 of The Sandworm lair. c) 37 Rations of Food d) a Potion of Cure Critical Insanity e) 6 Potions of Speed f) a Potion of *Healing* g) 7 Scrolls of Identify {25% off} h) 7 Scrolls of *Identify* i) a Scroll of *Enchant Weapon* j) a Moonstone Rod of Capacity of Healing (150/150) It can hold more mana. You found it in the remains of an Emperor wight on level 57 of Paths of the Dead. k) a Golden Rod of the Istari of Enlightenment (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. l) a Golden Rod of the Istari of Fire Balls (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 64 of Dol Guldur. m) a Mithril Rod of Recall (160/160) n) a Staff of Identify[15|26] (0 charges) o) a Staff of Genocide[1|12] (2 charges) p) The Ring of Power of Ji Indur Dawndeath {cursed} It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to acid, light and disenchantment. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of The Sacred Land Of Mountains. q) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of The Sacred Land Of Mountains. r) a Long Bow of Power (x3) (+9,+20) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Mordekainen's Sneaking Eye It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dreadlord on level 65 of Erebor. b) The Medallion of Good Will It can be activated for cure insanity every 200 turns. You found it in the remains of a Black orc Captain on level 21 of Orc Cave. c) Heward's Excellent Experimental Earmuffs It can be activated for teleport level every 50 turns. You found it in the remains of a Dreadlord on level 65 of Erebor. d) Pytar's Portable Pandemonium It can be activated for summon pet every 101 turns. You found it in the remains of a Barrow wight on level 65 of Erebor. e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of The Sacred Land Of Mountains. f) The Ring of Power of Akhorahil the Blind (+3 to infravision) It increases your intelligence and infravision by 3. It makes you invisible. It sustains your intelligence, constitution and charisma. It provides resistance to nether. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Dol Guldur. g) The Ring 'Bregil' (+3 to stealth) It increases your stealth by 3. It sustains your wisdom, constitution and charisma. It provides immunity to paralysis. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 50 of Moria. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. i) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Dol Guldur. k) The Amulet 'Hunar' (+2) It increases your strength and constitution by 2. It sustains your constitution. It provides resistance to cold and chaos. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 68 of Dol Guldur. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 64 of Dol Guldur. m) The Metal Brigandine Armour of Elevor (-3 to accuracy) [19,+12] It sustains your wisdom, dexterity and constitution. It provides immunity to cold. It provides resistance to acid, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 70 of The Sacred Land Of Mountains. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred Land Of Mountains. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 35 of The Helcaraxe. s) The Broad Axe 'Barukkheled' (2d6) (+7,+14) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Dol Guldur. t) The Main Gauche of Azaghal (2d5) (+12,+14) It is a great bane of dragons. It provides immunity to fire. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 71 of Erebor. u) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Old Forest. v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) Agannazar's Altruistic Assassin It can be activated for poison. You found it in the remains of a Master mindcrafter in the town of Gondolin . b) The Ring of Power of Adunaphel the Quiet (+2 to stealth) It increases your constitution and stealth by 2. It makes you invisible. It sustains your intelligence, constitution and charisma. It provides resistance to cold, light, confusion, shards, nether, nexus, chaos and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 45 of Paths of the Dead. c) The Ring 'Halmablu' (+3) It increases your dexterity and speed by 3. It sustains your intelligence. It provides resistance to cold, light and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 50 of The Sacred Land Of Mountains. d) The Ring 'Brielin' (+4,+10) (+2 attacks) It increases your attack speed by 2. It sustains your strength. It provides resistance to confusion and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 64 of Dol Guldur. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 68 of The Sacred Land Of Mountains. f) a Feanorian Lamp of Infravision (+3 to infravision) It provides light (radius 3) forever. It increases your infravision by 3. It cannot be harmed by fire. You bought it from the Mining Supply store. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire , cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 68 of The Sacred Land Of Mountains. h) The Chain Mail of Anach (-2 to accuracy) [14,+0] {cursed} It sustains your intelligence. It provides immunity to fire . It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 50 of Moria. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 68 of The Sacred Land Of Mountains. k) The Small Metal Shield 'Orolf' [3,+7] It sustains your dexterity. It provides resistance to life draining, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 47 of The Sacred Land Of Mountains. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence , dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 68 of The Sacred Land Of Mountains. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 49 of Paths of the Dead. n) The Cleaver 'Erdad' (2d4) (+21,+14) (+1) It provides light (radius 1) forever. It increases your intelligence and wisdom by 1. It does extra damage from frost. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . p) a Dagger (*Defender*) (1d4) (+11,+9) [+7] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Chieftain on level 38 of Moria. q) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 70 of Paths of the Dead. r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 53 of Paths of the Dead. s) The Broad Sword 'Glamdring' (2d5) (+3,+8) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Pike 'Eluvien' (2d5) (+28,+17) (+1 attack) It can be wielded two-handed. It increases your attack speed by 1. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 68 of The Sacred Land Of Mountains. v) The Lochaber Axe of Nenost (3d8) (+5,+6) (-6 attacks) {cursed} It can be wielded two-handed. It decreases your constitution and attack speed by 6. It is a great bane of dragons. It is a great bane of undead. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 46 of Paths of the Dead. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Cirith Ungol. b) The Bag of Tricks It can be activated for genocide every 500 turns. You found it in the remains of a Ghoul on level 70 of Paths of the Dead. c) The Gem of Fire It can be activated for poison. You found it lying on the ground on level 66 of Dol Guldur. d) The Mirror of Alternate Dimensions (charging) It can be activated for cure insanity every 200 turns. You found it in the remains of a Barrow wight on level 56 of The Sacred Land Of Mountains. e) Balrilbon's Bag of Wondrous Tricks It can be activated for experience loss. You found it in the remains of a Sorcerer on level 68 of Dol Guldur. f) Jor's Buckler of Missile Attraction It can be activated for Ruination. You found it lying in a vault on level 55 of The Sacred Land Of Mountains. g) The Toenail of Vecna It can be activated for cure cuts every 100 turns. You found it in the remains of a Demonologist on level 59 of Dol Guldur. h) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for decreasing Wisdom. You found it in the remains of an Old Sorcerer on level 49 of The Sacred Land Of Mountains. i) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. j) The Ring of Power of Ren the Unclean (+1 to searching) k) The Ring of Anthodri (+3) It increases your dexterity and stealth by 3. It sustains your intelligence and constitution. It provides resistance to fire and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 70 of Paths of the Dead. l) The Ring 'Herien' (+4) It increases your intelligence by 4. It provides resistance to cold, blindness, sound, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. m) The Ring of Gilomen (+5) It increases your intelligence and constitution by 5. It provides immunity to paralysis. It provides resistance to fire, light , dark, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 50 of Moria. n) The Amulet 'Golad' (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom and dexterity by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to cold, poison, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 69 of Erebor. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Paths of the Dead. q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 67 of Dol Guldur. r) The Small Metal Shield of Melas [3,+8] It sustains your intelligence, wisdom and constitution. It provides resistance to electricity, cold, confusion and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 67 of Dol Guldur. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 40 of The Land Of Rhun. t) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Erebor. u) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. v) The Two-Handed Sword 'Eradrian' (3d6) (+22,+16) It must be wielded two-handed. It provides light (radius 1) forever. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 66 of Dol Guldur. w) The Battle Axe of Nelth (2d8) (+17,+6) (+2 to speed) It can be wielded two-handed. It increases your strength, dexterity, speed and attack speed by 2. It drains life from your foes. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of Paths of the Dead. x) The Three Piece Rod of Elordar (3d3) (+21,+4) (+1 attack) It increases your attack speed by 1. It does extra damage from electricity. It poisons your foes. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 45 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Gem of Knowledge It can be activated for high experience loss. You found it in the remains of a Master lich on level 49 of Paths of the Dead. b) The Crystal Ball of The Witch-King of Angmar It can be activated for light area (dam 2d15) every 100 turns. You found it lying on the ground on level 28 of Cirith Ungol. c) a Sprig of Athelas d) a Fireproof Scroll of Reset Recall e) 2 Scrolls of *Destruction* f) The Ring of Power of Akhorahil the Blind (+3) It increases your intelligence and charisma by 3. It makes you invisible. It sustains your strength. It provides resistance to cold . It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 45 of Paths of the Dead. g) an Amulet of Doom [-5] (-4) h) The Amulet 'Caram' (+4) It increases your dexterity by 4. It provides immunity to paralysis. It provides resistance to fire and light. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Lothlorien . k) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Lothlorien . l) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Lothlorien . o) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. p) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Paths of the Dead. q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 32 of Mirkwood. r) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Mirkwood. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to see invisible monsters. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) The War Hammer of Tharmahir (3d3) (+17,+4) (+1 to speed) It can be wielded two-handed. It increases your wisdom, constitution and speed by 1. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in the town of Lothlorien . [Home Inventory - Khazad-dum ] a) The Tome of Melbeth It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Ring 'Falath' (+3% of critical hits) It increases your dexterity, infravision and ability to score critical hits by 3. It sustains your dexterity. It provides resistance to fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) Boccob's Unfinished Works It can be activated for decreasing Wisdom. You found it in the remains of a Dreadmaster on level 35 of The Helcaraxe. b) The Shrunken Head of Nightmares It can be activated for cure stun every 100 turns. You found it lying on the ground on level 20 of The Old Forest. c) Tenser's Alteration Manual It can be activated for cure cuts every 100 turns. You found it in the remains of a Skeleton Sorcerer on level 50 of Moria. d) a Parchment titled ``Tenser's Last Words'' It can be activated for summon monster. You found it in the remains of a Spectre on level 63 of Dol Guldur. e) Jor's Compendium of Strange Behaviour It can be activated for hallucination every 10 turns. You found it in the remains of an Oriental vampire on level 40 of Paths of the Dead. f) Cathal's Corrupting Cymbal It can be activated for create hunger. You found it in the remains of a Green ooze on level 20 of Orc Cave. g) The Ring of Power of Uvatha the Horseman (+4) It increases your wisdom by 4. It makes you invisible. It makes you completely fearless. It provides resistance to electricity, fire, poison and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . h) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fire Phantom on level 34 of The Small Water Cave. i) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Chain Mail of Nibund (-19,-62) [14,+0](20%) It increases your hit points by 20%. It sustains your charisma. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. l) The Sabre of Norgelth (1d7) (-1,-4) (-2) {cursed} It decreases your wisdom and charisma by 2. It strikes at undead with holy wrath. It drains experience. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. m) The Executioner's Sword of Eldil (4d5) (+13,+16) (+1) It must be wielded two-handed. It provides light (radius 1) forever. It increases your constitution by 1. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor. n) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 68 of The Sacred Land Of Mountains. o) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. p) The War Hammer 'Ulmare' (3d3) (+17,+16) It can be wielded two-handed. It does extra damage from acid and fire . It drains life from your foes. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 35 of The Helcaraxe. r) The Wooden Boomerang 'Arthil' (1d8) (+6,+5) It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 35 of The Helcaraxe. s) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Mage Staff of Barme (1d4) (+0,+6) [+5] (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. u) an Essence of Darkness |
Posted on 25.6.2006 10:18
4290. on the Ladder (of 19090)
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