The Angband Ladder: Melbeth, Dunadan Swordmaster by <fduxbury@hotmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Melbeth                Age                 92       Str:     40     40
 Sex   : Neuter                 Height              45       INT!     28       
 Race  : Dunadan                Weight             161       WIS:     31       
 Class : Swordmaster            Social Class        57       Dex:     33     35
 Body  : Player                                              CON:     40       
 God   : Manwe Sulimo                                        Chr:     36     39
                                                                               
 + To Melee Hit          96 Level             50    Hit Points     1293/  1293 
 + To Melee Damage       89 Experience   9138176    Spell Points    156/   156 
 + To Ranged Hit         54 Max Exp      9138176    Sanity          580/   580 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety               -22438 
   AC                 49+65 Gold          530644    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Superb       Blows/Round:  24        
 Bows/Throw  : Legendary[15]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  144d5+2136
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Guildsman.  You are a           
          credit to the family.  You have brown eyes, straight black           
          hair, and a fair complexion.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 7 (350')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 71 (3550')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 40 of The Land Of Rhun.
 You have defeated 15033 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 7 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Quelle of the 2890th year of the third age.
 You have been adventuring for 58 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...34.4.4.2.....            
        Add Wis   : ....4...........            
        Add Dex   : .4..............            
        Add Con   : ...3....4.2.....            
        Add Chr   : ...34.4.........            
        Add Sear. : ..*3............            
        Add Speed : .4*.41.....*....            
        Add Blows : ..*.............            
        Chaotic   : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ...............+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.....+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ++....+.*.......            
        Res Elec  : ++....++........            
        Imm Fire  : ++.*+.+.........            
        Res Cold  : ++....+.........            
        Res Pois  : ..+.+...........            
        Res Fear  : ....+.+........+            
        Res Light : ................            
        Res Dark  : ......+.........            
        Res Blind : ................            
        Res Conf  : +.......+.......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ........+.......            
        Res Nexus : ...........+....            
        Res Chaos : +.......+.......            
        Res Disen : ....+.+.........            
        Aura Fire : ...............+            
        Aura Elec : .......+........            
        Lite      : .....+...+......            
        See Invis : +..+.+..........            
        Regen     : ..+............+            
        Activate  : ...++++..+.+....            
        Aggravate : +...............            
        Fly       : ..++............            
        Climb     : ..............+.            
        Orc.ESP   : ......+.+.......            
        Evil.ESP  : +...............            
        TLord.ESP : ...+............            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them


Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              15.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    35.460 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            07.700 [0.900]
 - Magic                                         04.633 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  15.540 [0.400]
          . Prayer                               03.000 [0.500]
 - Monster-lore                                  04.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You are fated to meet a Mangy-looking leper on level 80.
You are fated to find a Potion of Heroism on level 1.
You are fated to meet a White icky thing on level 9.
You may meet a Battle-scarred veteran on level 3.
You may meet a Metallic blue centipede on level 1.
You may find a Potion of Restore Intelligence on level 90.


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+0,+7) [-50]
        It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Hatuorim (+13) {100% off}
    It increases your searching, speed and attack speed
     by 13.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to fly.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Dol Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 64 of Dol
    Guldur.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, dark and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gabriel, the Messenger on level 68 of The
    Sacred Land Of Mountains.
o) a Cloak of Mist of Electricity [1,+15]
    It provides resistance to electricity.  It
    produces an electric sheath.  It cannot be harmed by acid.  It cannot
    be harmed by electricity.  
    You bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nether and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
s) The Iron Helm of Knowledge [6,+20] (-6)
    
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll in the town of Bree .
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It
    can be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It increases your speed by 15.  It provides resistance to nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
z) (nothing)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) The Ebon Cube of Darkness
    It can be
    activated for cure light wounds every 50 turns.  
    You found it in the remains of a Master vampire on level 70 of The Sacred
    Land Of Mountains.
b) Jor's Book of Impossible Occurences
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) 37 Rations of Food
d) a Potion of Cure Critical Insanity
e) 6 Potions of Speed
f) a Potion of *Healing*
g) 7 Scrolls of Identify {25% off}
h) 7 Scrolls of *Identify*
i) a Scroll of *Enchant Weapon*
j) a Moonstone Rod of Capacity of Healing (150/150)
    It
    can hold more mana.  
    You found it in the remains of an Emperor wight on level 57 of Paths of
    the Dead.
k) a Golden Rod of the Istari of Enlightenment (250/250)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) a Golden Rod of the Istari of Fire Balls (250/250)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Saruman of Many Colours on level 64 of Dol
    Guldur.
m) a Mithril Rod of Recall (160/160)
n) a Staff of Identify[15|26] (0 charges)
o) a Staff of Genocide[1|12] (2 charges)
p) The Ring of Power of Ji Indur Dawndeath {cursed}
    It makes you invisible.  It sustains your intelligence and 
    dexterity.  It provides resistance to acid, light and disenchantment.  
    It drains experience.  It is heavily cursed.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of The
    Sacred Land Of Mountains.
q) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It provides
    light (radius 1) forever.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It 
    drains mana.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 70 of The Sacred
    Land Of Mountains.
r) a Long Bow of Power (x3) (+9,+20)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Mordekainen's Sneaking Eye
    It can be activated for teleport (range 100) every
    100 turns.  
    You found it in the remains of a Dreadlord on level 65 of Erebor.
b) The Medallion of Good Will
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Black orc Captain on level 21 of Orc Cave.
c) Heward's Excellent Experimental Earmuffs
    
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dreadlord on level 65 of Erebor.
d) Pytar's Portable Pandemonium
    It
    can be activated for summon pet every 101 turns.  
    You found it in the remains of a Barrow wight on level 65 of Erebor.
e) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
f) The Ring of Power of Akhorahil the Blind (+3 to infravision)
    
    It increases your intelligence and infravision by 3.  It makes you
    invisible.  It sustains your intelligence, constitution and charisma.  
    It provides resistance to nether.  It allows you to levitate.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
g) The Ring 'Bregil' (+3 to stealth)
    It increases your stealth by 3.  It sustains your wisdom, 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to cold and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 50 of Moria.
h) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
i) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Dol Guldur.
k) The Amulet 'Hunar' (+2)
    
    It increases your strength and constitution by 2.  It sustains your 
    constitution.  It provides resistance to cold and chaos.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 68 of Dol Guldur.
l) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 64 of Dol
    Guldur.
m) The Metal Brigandine Armour of Elevor (-3 to accuracy) [19,+12]
    It sustains your wisdom, dexterity and constitution.  It
    provides immunity to cold.  It provides resistance to acid, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching
     by 4.  It provides resistance to acid, electricity, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, blindness, confusion and nexus.  It
    allows you to sense the presence of thunderlords.  It reflects bolts
    and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns
     if it is being worn. It increases your intelligence, wisdom and 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 35 of The
    Helcaraxe.
s) The Broad Axe 'Barukkheled' (2d6) (+7,+14) (+3)
    It can be wielded two-handed.  It increases your 
    constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Dol Guldur.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to 
    fire.  It makes you completely fearless.  It allows you to sense the
    presence of dragons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature white dragon on level 71 of Erebor.
u) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2)
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 25 of The Old Forest.
v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) (charging)
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) Agannazar's Altruistic Assassin
    It can be
    activated for poison.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
b) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    It increases your constitution and stealth by 2.  It makes
    you invisible.  It sustains your intelligence, constitution and 
    charisma.  It provides resistance to cold, light, confusion, shards, 
    nether, nexus, chaos and disenchantment.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 45 of Paths of
    the Dead.
c) The Ring 'Halmablu' (+3)
    It increases your dexterity and speed by 3.  It sustains your 
    intelligence.  It provides resistance to cold, light and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 50 of
    The Sacred Land Of Mountains.
d) The Ring 'Brielin' (+4,+10) (+2 attacks)
    It increases your attack speed by 2.  It
    sustains your strength.  It provides resistance to confusion and 
    shards.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 64 of Dol
    Guldur.
e) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 68 of The Sacred
    Land Of Mountains.
f) a Feanorian Lamp of Infravision (+3 to infravision)
    It provides light (radius 3) forever.  It increases 
    your infravision by 3.  It cannot be harmed by fire.  
    You bought it from the Mining Supply store.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength
     and charisma by 2.  It provides resistance to acid, electricity, fire
    , cold, confusion, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Archon on level 68 of The Sacred Land Of
    Mountains.
h) The Chain Mail of Anach (-2 to accuracy) [14,+0] {cursed}
    It sustains your intelligence.  It provides immunity to fire
    .  It fills you with the Black Breath.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 50 of Moria.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of The Sacred
    Land Of Mountains.
k) The Small Metal Shield 'Orolf' [3,+7]
    It sustains your dexterity.  It provides resistance 
    to life draining, light, dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 47 of The Sacred
    Land Of Mountains.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20)
    every 20+d50 turns if it is being worn. It increases your intelligence
    , dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 68 of The Sacred Land Of
    Mountains.
m) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns
     if it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Emperor wight on level 49 of Paths of
    the Dead.
n) The Cleaver 'Erdad' (2d4) (+21,+14) (+1)
    It provides light (radius 1) forever.  It increases your 
    intelligence and wisdom by 1.  It does extra damage from frost.  It
    produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) a Dagger (*Defender*) (1d4) (+11,+9) [+7] (+4 to stealth)
    It increases your wisdom, dexterity, constitution
     and stealth by 4.  It sustains your strength.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave troll Chieftain on level 38 of Moria.
q) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of Paths of the
    Dead.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It
    does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 53 of Paths of the
    Dead.
s) The Broad Sword 'Glamdring' (2d5) (+3,+8) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Pike 'Eluvien' (2d5) (+28,+17) (+1 attack)
    
    It can be wielded two-handed.  It increases your attack speed by 1.  
    It does extra damage from frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of The Sacred
    Land Of Mountains.
v) The Lochaber Axe of Nenost (3d8) (+5,+6) (-6 attacks) {cursed}
    It can be wielded two-handed.  It decreases your 
    constitution and attack speed by 6.  It is a great bane of dragons.  
    It is a great bane of undead.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It
    can be wielded two-handed.  It increases your intelligence by 3.  It
    does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 46 of Paths
    of the Dead.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
b) The Bag of Tricks
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Ghoul on level 70 of Paths of the Dead.
c) The Gem of Fire
    
    It can be activated for poison.  
    You found it lying on the ground on level 66 of Dol Guldur.
d) The Mirror of Alternate Dimensions (charging)
    It can be
    activated for cure insanity every 200 turns.  
    You found it in the remains of a Barrow wight on level 56 of The Sacred
    Land Of Mountains.
e) Balrilbon's Bag of Wondrous Tricks
    It can be activated for experience loss.  
    You found it in the remains of a Sorcerer on level 68 of Dol Guldur.
f) Jor's Buckler of Missile Attraction
    It
    can be activated for Ruination.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
g) The Toenail of Vecna
    
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Demonologist on level 59 of Dol Guldur.
h) a Parchment titled ''Finer Points of Munchkinism''
    
    It can be activated for decreasing Wisdom.  
    You found it in the remains of an Old Sorcerer on level 49 of The Sacred
    Land Of Mountains.
i) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
j) The Ring of Power of Ren the Unclean (+1 to searching)
k) The Ring of Anthodri (+3)
    It increases your dexterity and 
    stealth by 3.  It sustains your intelligence and constitution.  It
    provides resistance to fire and nexus.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 70 of Paths
    of the Dead.
l) The Ring 'Herien' (+4)
    It increases your intelligence by 4.  It provides
    resistance to cold, blindness, sound, nexus and chaos.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
m) The Ring of Gilomen (+5)
    It increases your intelligence and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to fire, light
    , dark, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll Priest on level 50 of Moria.
n) The Amulet 'Golad' (+4)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your wisdom and dexterity by 4.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to cold, poison, shards and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black wraith on level 69 of Erebor.
p) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 70 of Paths of the
    Dead.
q) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if
    it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 67 of Dol Guldur.
r) The Small Metal Shield of Melas [3,+8]
    It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to electricity, cold, confusion and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 67 of Dol Guldur.
s) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 40 of The Land Of
    Rhun.
t) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 63 of Erebor.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
v) The Two-Handed Sword 'Eradrian' (3d6) (+22,+16)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It produces chaotic effects.  It is very sharp and can make
    your foes bleed.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 66 of Dol
    Guldur.
w) The Battle Axe of Nelth (2d8) (+17,+6) (+2 to speed)
    It can be wielded two-handed.  It increases your strength, 
    dexterity, speed and attack speed by 2.  It drains life from your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against giants.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bile Demon on level 70 of Paths of the
    Dead.
x) The Three Piece Rod of Elordar (3d3) (+21,+4) (+1 attack)
    It increases your attack speed by 1.  It does extra damage from 
    electricity.  It poisons your foes.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 45 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Gem of Knowledge
    It can be activated for high experience loss.
    
    You found it in the remains of a Master lich on level 49 of Paths of the
    Dead.
b) The Crystal Ball of The Witch-King of Angmar
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 28 of Cirith Ungol.
c) a Sprig of Athelas
d) a Fireproof Scroll of Reset Recall
e) 2 Scrolls of *Destruction*
f) The Ring of Power of Akhorahil the Blind (+3)
    It 
    increases your intelligence and charisma by 3.  It makes you
    invisible.  It sustains your strength.  It provides resistance to cold
    .  It slows your metabolism.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Paths of
    the Dead.
g) an Amulet of Doom [-5] (-4)
h) The Amulet 'Caram' (+4)
    It increases your dexterity by 4.  It provides immunity to
    paralysis.  It provides resistance to fire and light.  It allows you
    to see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
j) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of
    Lothlorien .
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to poison and blindness.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of
    Lothlorien .
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in the town of
    Lothlorien .
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6
    turns if it is being worn. It can be used to store a spell.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma
     by 3.  It does extra damage from frost.  It sustains your dexterity.  
    It provides immunity to cold.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Paths of the
    Dead.
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect
    orcs every 10 turns if it is being worn. It increases your dexterity
     and searching by 4.  It is especially deadly against orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 32 of
    Mirkwood.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides
    light (radius 1) forever.  It increases your searching by 3.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It fights against evil with holy
    fury.  It provides resistance to cold and dark.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The War Hammer of Tharmahir (3d3) (+17,+4) (+1 to speed)
    
    It can be wielded two-handed.  It increases your wisdom, constitution
     and speed by 1.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of
    Lothlorien .


  [Home Inventory - Khazad-dum ]

a) The Tome of Melbeth
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring 'Falath' (+3% of critical hits)
    It increases your dexterity, 
    infravision and ability to score critical hits by 3.  It sustains your 
    dexterity.  It provides resistance to fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [The Mathom-house Inventory - Bree ]

a) Boccob's Unfinished Works
    It can be activated for decreasing
    Wisdom.  
    You found it in the remains of a Dreadmaster on level 35 of The Helcaraxe.
b) The Shrunken Head of Nightmares
    
    It can be activated for cure stun every 100 turns.  
    You found it lying on the ground on level 20 of The Old Forest.
c) Tenser's Alteration Manual
    It can
    be activated for cure cuts every 100 turns.  
    You found it in the remains of a Skeleton Sorcerer on level 50 of Moria.
d) a Parchment titled ``Tenser's Last Words''
    
    It can be activated for summon monster.  
    You found it in the remains of a Spectre on level 63 of Dol Guldur.
e) Jor's Compendium of Strange Behaviour
    It
    can be activated for hallucination every 10 turns.  
    You found it in the remains of an Oriental vampire on level 40 of Paths of
    the Dead.
f) Cathal's Corrupting Cymbal
    It can be activated for create hunger.  
    You found it in the remains of a Green ooze on level 20 of Orc Cave.
g) The Ring of Power of Uvatha the Horseman (+4)
    It 
    increases your wisdom by 4.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    poison and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fire Phantom on level 34 of The Small Water
    Cave.
i) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Chain Mail of Nibund (-19,-62) [14,+0](20%)
    It increases your 
    hit points by 20%.  It sustains your charisma.  It provides resistance 
    to fire and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
l) The Sabre of Norgelth (1d7) (-1,-4) (-2) {cursed}
    It decreases your wisdom and charisma by 2.  It strikes
    at undead with holy wrath.  It drains experience.  It fills you with
    the Black Breath.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
m) The Executioner's Sword of Eldil (4d5) (+13,+16) (+1)
    It must be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your constitution by 1.  It does
    extra damage from electricity.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 68 of The Sacred
    Land Of Mountains.
o) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated
    for speed (dur 20+d20) every 250 turns if it is being worn. It does
    extra damage from electricity.  It is a great bane of dragons.  It
    provides immunity to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
p) The War Hammer 'Ulmare' (3d3) (+17,+16)
    
    It can be wielded two-handed.  It does extra damage from acid and fire
    .  It drains life from your foes.  It is especially deadly against
    orcs.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 35 of The
    Helcaraxe.
r) The Wooden Boomerang 'Arthil' (1d8) (+6,+5)
    It is especially deadly against orcs.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 35 of The
    Helcaraxe.
s) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Mage Staff of Barme (1d4) (+0,+6) [+5] (+2)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your spell power by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
u) an Essence of Darkness



Posted on 25.6.2006 10:18
Last updated on 12.7.2006 10:05

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4290. on the Ladder (of 19090)
979. on the ToME Ladder (of 3155)

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