The Angband Ladder: Arathir, Dunadan Swordmaster by <HektorLorenzo>
[ToME 2.2.6 Character Dump]
Name : Arathir Age 58 STR! 40
Sex : Neuter Height 58 INT! 35
Race : Dunadan Weight 241 WIS! 40
Class : Swordmaster Social Class 24 DEX! 40
Body : Player CON! 40
God : Tulkas CHR! 40
+ To Melee Hit 143 Level 50 Max Hit Points 1367
+ To Melee Damage 97 Experience 84521079 Cur Hit Points 1367
+ To Ranged Hit 65 Max Exp 84521079 Max SP (Mana) 247
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 247
AC 78+219 Gold 6069296 Piety 299997
(Miscellaneous Abilities)
Fighting : Legendary[102Perception : Superb Blows/Round: 20
Bows/Throw : Legendary[17]Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 20d6+1940
Stealth : Legendary[2] Magic Device: Heroic Infra-Vision: 70 feet
Tactic: coward
Explor: normal
(Character Background)
You are one of several children of a Serf. You are a well
liked child. You have green eyes, straight brown hair, and
a very dark complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 98 (4900')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 42 (2100')
Illusory Castle: Level 35 (1750')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 63 (3150')
The Land Of Rhun: Level 32 (1600')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 34 (1700')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 26148 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved 98 princesses.
You saved Arda and became a famed Ruler.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 59th Hrive of the 2890th year of the third age.
You have been adventuring for 127 days.
adefkmnopsuxz{|@
Add Str : 5.324...4.....2.
Add Int : ..32..........2.
Add Wis : ..3244.......22.
Add Dex : 5.32......4.....
Add Con : 5.32....4.....2.
Add Chr : ..3244........2.
Add Stea. : 5..2...7........
Add Sear. : .....4.7........
Add Infra : .......7........
Add Tun.. : ..............2.
Add Speed : 5*324..7...*..2.
Add Blows : 5............22.
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Slay Orc : +...............
Slay Troll: .............+..
Slay Drag.: +............+..
Acid Brand: +...............
Elec Brand: +...............
Fire Brand: +............+..
Cold Brand: +...............
Sust Str : ..+.............
Sust Int : ...+............
Sust Wis : ...+............
Sust Dex : ..+.............
Sust Con : ..+............+
Sust Chr : +..+............
Invisible : +...............
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : +.++....+.+.....
Hold Life : ..++......+.....
Imm Acid : +.....+.*.+.....
Imm Elec : ..*...+.........
Imm Fire : ++..+.*.........
Imm Cold : +..*..+.........
Res Pois : +.+.+.+.........
Res Fear : ....+..........+
Res Lite : +.....+.........
Res Dark : .....+++........
Res Blind : ...+............
Res Conf : ......+.+.......
Res Sound : ......+.+.......
Res Shard : ++....+.........
Res Neth : ......+.........
Res Nexus : ......+.........
Res Chaos : ......+.+.......
Res Disen : ..+.+.+.........
Aura Fire : +...............
Levitate : ..+.............
Lite : +...............
See Invis : +.++...+........
Digestion : +.+.............
Regen : +.+............+
Activate : .++++++..++.....
Blessed : +...............
Fly : ......++........
Orc.ESP : +.......+.......
Giant.ESP : +...............
Undead.ESP: +...............
Full ESP : ...+...........+
Skills (points left: 0)
- Combat 27.560 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [0.300]
. Disarming 01.000 [0.900]
- Magic 05.312 [0.400]
. Magic-Device 36.650 [1.150]
- Spirituality 16.750 [0.500]
. Prayer 20.000 [0.500]
. Mindcraft 40.200 [0.500]
- Monster-lore 08.450 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 25.200 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may meet a Skeleton orc on level 19.
You are fated to meet a Battle-scarred veteran on level 32.
You are fated to meet a Newt on level 1.
You may find a Ring of Stupidity on level 18.
You may find a Mushroom of Poison on level 2.
You may meet a Boil-covered wretch on level 16.
You may find a Dagger on level 13.
[Character Equipment]
a) The Small Sword 'Sting' (E:4086180, L:42) (1d6) (+38,+22) (+5 to speed)
It provides light (radius 1) forever. It increases your
strength, dexterity, constitution, stealth, speed and attack speed by
5. It does extra damage from acid, electricity, fire and frost. It
is especially deadly against dragons. It is especially deadly against
orcs. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It makes you invisible.
It sustains your charisma. It provides immunity to paralysis. It
provides resistance to acid, fire, cold, poison, light and shards. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs, spiders, giants and undead. It slows your
metabolism. It speeds your regenerative powers. It produces a fiery
sheath. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 127 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It
can be activated for healing (800) every 100+d200 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 66 of Mordor.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your wisdom, charisma, searching and luck by 4. It provides
resistance to dark. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Tom the Stone Troll in the town of Bree .
n) Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+20]
{!k!v!}
It can be activated for breathe the elements (300) every 60+d90 turns
if it is being worn. It provides immunity to fire. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, sound, shards, nether, nexus, chaos and disenchantment. It
allows you to fly. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Armoury.
o) an Elven Cloak of the Bat (-2,-3) [4,+24] (+7)
It increases your stealth, searching,
infravision, speed and luck by 7. It provides resistance to dark. It
allows you to fly. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to confusion, sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Emperor wight on level 90 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to life draining and acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 95 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {25% off}
It increases your speed by 10.
You bought it from the Rare Footwear Shop.
z) a Greater demonic quylthulg (3500 hp)
{) The Bolt of Loretir (1d5) (+16,+13) (+2 attacks)
It increases your wisdom and
attack speed by 2. It does extra damage from fire. It is especially
deadly against dragons. It is especially deadly against trolls. It
is a great bane of demons. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 85 of
Angband.
|) The Dwarven Pick called 'The Shining Pick Of The Nose' (+5,+9) (+2 to speed)
It increases your strength, intelligence, wisdom, constitution
, charisma, ability to tunnel, speed and attack speed by 2. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
[Character Inventory]
a) The Tome of Arathir
It cannot be harmed by acid, cold, lightning or
fire.
b) Kelek's Practical Joke {!k!v!d!s; satisfy hunger}
It can be activated for satisfy hunger.
You found it in the remains of an Old Sorcerer on level 80 of Angband.
c) a Parchment titled ``Planar Travel Made Easy'' {!k!v!d!s; heal}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Vampire lord on level 70 of Angband.
d) The Skull of Vecna {!k!v!d!s; geno}
It can be activated for genocide every 500 turns.
e) The Skull of Vecna {!k!v!d!s; geno}
It can be activated
for genocide every 500 turns.
You found it lying on the ground on level 1 of Barrow-Downs.
f) The Skull of Vecna {!k!v!d!s; geno}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Forest wight on level 72 of Erebor.
g) 12 Potions of Healing {!k!v!d!s!q}
h) 48 Potions of *Healing* {!k!v!d!s!q}
i) 16 Potions of Curing
j) 5 Scrolls of Word of Recall
k) 10 Scrolls of *Identify*
l) a Silver Rod of the Istari of Home Summoning (200/200) {@z12}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nightwalker on level 99 of Angband.
m) a Silver Rod of the Istari of Restoration (200/200)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Dracolisk on level 72 of Erebor.
n) a Silver Rod of the Istari of Healing (200/200) {@z8}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nightcrawler on level 70 of Angband.
o) a Silver Rod of the Istari of Perception (200/200) {@z7}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lesser black reaver on level 72 of
Angband.
p) a Silver Rod of the Istari of Disarming (200/200) {@z4}
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Demilich on level 46 of Mordor.
q) a Staff of Genocide[1|10] of Plenty (15 charges)
You found it in the remains of an Old Sorcerer on level 58 of Mordor.
r) The Dagger 'Narthanc' (E:4453354, L:42) (1d4) (+47,+25) (+5)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It increases your
charisma by 5. It does extra damage from electricity and fire. It
poisons your foes. It drains life from your foes. It is especially
deadly against dragons. It strikes at undead with holy wrath. It
fights against evil with holy fury. It provides resistance to
electricity, fire, cold and poison. It slows your metabolism. It
produces a fiery sheath. It induces random teleportation. It cannot
be harmed by acid, cold, lightning or fire.
s) The Dagger 'Dethanc' (E:2380269, L:39) (1d4) (+43,+23) (+2)
It can be activated for
lightning bolt (4d8) every 6+d6 turns if it is being worn. It
increases your ability to tunnel by 2. It does extra damage from
electricity and fire. It strikes at undead with holy wrath. It
fights against evil with holy fury. It provides resistance to
electricity, fire and nether. It produces a fiery sheath. It
produces an electric sheath. It induces random teleportation. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 127 of Angband.
t) a Short Sword of Westernesse (1d7) (+12,+15) (+2) {!k!v!d!s; @w1}
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants. It can resist being
shattered by morgul beings.
You found it in the remains of a Great Wyrm of Perplexity on level 85 of
Angband.
u) The Long Sword of the Dawn (E:8804295, L:48) (3d5) (+57,+34) (+5 to
infravision
It can be activated for summon the Legion of the Dawn every
500+d500 turns if it is being worn. It provides light (radius 1)
forever. It increases your charisma, infravision and ability to tunnel
by 5. It does extra damage from electricity, fire and frost. It
poisons your foes. It drains life from your foes. It is very sharp
and can cut your foes. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It makes you invisible. It
sustains your charisma. It provides immunity to paralysis. It makes
you completely fearless. It provides resistance to acid, fire, cold,
poison, light and blindness. It allows you to sense the presence of
giants. It slows your metabolism. It speeds your regenerative
powers. It produces a fiery sheath. It produces an electric sheath.
It drains experience. It induces random teleportation. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 70 of
Angband.
v) an Elemental Blade of Chaos of *Slay Animal* (6d5) (+14,+11) (+2 to stealth)
It increases your intelligence and stealth by 2. It does
extra damage from acid, electricity, fire and frost. It poisons your
foes. It produces chaotic effects. It is especially deadly against
natural creatures. It provides resistance to acid, electricity, fire,
cold, poison and chaos. It allows you to sense the presence of
animals. It slows your metabolism. It drains mana. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
w) The Dark Sword 'Mormegil' (E:2544752, L:40) (6d7) (+39,+20) [-20] (+5 to
speed)
It generates an antimagic field. It increases your speed and attack
speed by 5. It does extra damage from electricity, fire and frost.
It poisons your foes. It is especially deadly against dragons. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It provides immunity to fire. It makes you
completely fearless. It provides resistance to electricity, fire,
chaos and disenchantment. It allows you to sense the presence of
trolls. It produces an electric sheath. It drains mana, life and
experience. It induces random teleportation. It aggravates nearby
creatures. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archon on level 68 of The Sacred Land Of
Mountains.
[Home Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your
luck by 20. It does extra damage from fire. It poisons your foes.
It produces chaotic effects. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It can re-curse itself. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death quasit on level 56 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 46 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
It
provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 27 of The Sandworm lair.
d) The Cloak 'Minden' [1,+8] (+4 to stealth) {100% off}
It
increases your stealth by 4. It sustains your constitution. It
provides immunity to acid. It makes you completely fearless. It
provides resistance to electricity, fire, cold and poison. It cannot
be harmed by acid, cold, lightning or fire.
You stole it from the General Store.
e) The Shadow Cloak of Luthien [Divine Aim] [6,+20] (+2)
It can be activated for restore
life levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
f) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and sound. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 39 of The
Land Of Rhun.
g) a Dragon Shield of Preservation (-1,-4) [8,+29]
It sustains your strength, dexterity and constitution.
It makes you completely fearless. It provides resistance to life
draining, acid, fire, poison, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 98 of
Angband.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns
if it is being worn. It provides light (radius 1) forever. It
increases your intelligence, dexterity, charisma, searching and speed
by 3. It provides immunity to paralysis. It provides resistance to
cold, light, dark, blindness, sound and shards. It allows you to see
invisible monsters. It drains mana. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 93 of Angband.
i) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 84 of Angband.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your
wisdom, charisma and luck by 3. It provides resistance to confusion.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear
in every direction if it is being worn. It decreases your intelligence
, wisdom and searching by 5. It provides immunity to cold. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, fire, poison and disenchantment. It
allows you to see invisible monsters. It produces an anti-magic
shell. It drains life. It induces random teleportation. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of The
Sacred Land Of Mountains.
l) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is
being worn. It increases your strength, dexterity and constitution by
3. It sustains your strength, dexterity and constitution. It makes
you completely fearless. It provides resistance to acid, cold, dark
and nexus. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 127
of Angband.
n) a Dragon Helm of Water Breathing [8,+27]
It provides resistance to fire, poison, nether and nexus.
It allows you to breathe underwater. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archon on level 127 of Angband.
o) a Dragon Helm of Water Breathing [8,+29]
It
provides resistance to blindness and chaos. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient green dragon on level 47 of The
Sacred Land Of Mountains.
q) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7
turns if it is being worn. It can be used to store a spell. It
increases your intelligence and luck by 3. It increases your mana
capacity by 60%. It provides immunity to paralysis. It provides
resistance to electricity, poison and dark. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 91 of Angband.
r) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
It
increases your speed by 10.
You bought it from the Footwear Shop.
s) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and
constitution by 4. It provides resistance to nether. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 42 of Paths of the Dead.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 48 of Mordor.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your
dexterity and luck by 2. It provides immunity to paralysis. It
allows you to sense the presence of dragons. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Light Crossbow of Gondil (x6) (+18,+20) (+3 to speed)
It provides light (radius 1) forever.
It increases your strength, intelligence, dexterity, constitution and
speed by 3. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
w) The Bolt of Duindon (1d5) (+13,+11) (+4 to speed)
It increases your wisdom and speed
by 4. It does extra damage from fire. It is especially deadly
against trolls. It is especially deadly against giants. It is a
great bane of demons. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 63 of Mordor.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 95 of
Angband.
[Home Inventory - Gondolin ]
a) an Iron Rod of the Istari of Nothing (100/100)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Master mindcrafter on level 98 of Mount
Doom.
b) 3 Rod Tips of Perception (20 Mana to cast)
c) 3 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q}
d) 2 Rod Tips of Restoration (140 Mana to cast)
e) 2 Rod Tips of Speed (100 Mana to cast)
f) a Wand of Poison Blood[22|43] (10 charges)
g) 2 Wands of Demon Blade[17|40] (12 charges)
h) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
It increases your wisdom, infravision, attack speed and ability
to score critical hits by 2. It makes you invisible. It sustains
your strength and dexterity. It provides resistance to nether and
chaos. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 109 of Angband.
i) The Ring of Power of The Witch-King of Angmar (+2 attacks)
It increases your intelligence, dexterity, constitution, searching and
attack speed by 2. It makes you invisible. It sustains your wisdom.
It provides resistance to electricity, sound and nexus. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Witch-King of Angmar on level 90 of
Angband.
j) a Ring of Speed (+15)
It increases your speed by 15.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
k) The Ring 'Borest' (+9)
It increases your constitution, searching and speed by 9. It sustains
your intelligence. It provides resistance to acid, sound and nexus.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
l) The Ring of Mithal (+8)
It increases your speed by 8. It makes you completely fearless. It
provides resistance to fire, cold, light, nether and nexus. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 77 of
Angband.
m) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Amulet of Ingwe (+3)
It can be activated
for dispel evil (level*5) every 300+d300 turns if it is being worn. It
increases your intelligence, wisdom, charisma, searching and
infravision by 3. It provides immunity to paralysis. It provides
resistance to acid, electricity and cold. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightcrawler on level 67 of Angband.
o) The Amulet of Dinyar (+2 to searching)
It increases your searching by 2. It makes you completely fearless.
It provides resistance to acid, electricity, fire, cold, dark,
confusion, nether, nexus and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
p) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your intelligence, wisdom and luck by 2. It
increases your mana capacity by 40%. It sustains your intelligence
and wisdom. It provides resistance to life draining. It allows you
to breathe underwater. It allows you to sense the presence of evil
beings and good beings. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
q) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 56 of Mordor.
r) The Amulet of Sereth (+4)
It
increases your intelligence, dexterity, charisma, stealth, infravision
and speed by 4. It sustains your strength, intelligence and
dexterity. It provides resistance to poison, sound, nether, nexus and
chaos. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
s) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It cannot be harmed by fire.
It was given to you as a reward.
t) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of The
Sacred Land Of Mountains.
u) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every
100+d100 turns if it is being worn. It provides light (radius 2)
forever. It increases your intelligence, wisdom, searching and
infravision by 2. It provides resistance to blindness. It allows you
to see invisible monsters. It gives telepathic powers. It drains
mana. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 64 of The
Sacred Land Of Mountains.
v) The Mighty Hammer 'Grond' (E:340253, L:31) (9d9) (+49,+39) [+10] (charging)
It must be wielded two-handed. It can be
activated for alter reality every 100 turns if it is being worn. It
does extra damage from electricity. It poisons your foes. It can
cause earthquakes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It is a great bane of undead. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It sustains your charisma. It provides resistance to acid
, electricity, fire, cold and poison. It allows you to see invisible
monsters. It gives telepathic powers. It produces an electric
sheath. It produces an anti-magic shell. It induces random
teleportation. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
[Home Inventory - Minas Anor ]
a) a Demonshield of Reflection [5,+21]
It speeds your regenerative powers.
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Forbidden Library.
b) The Ring of Airmo (+2 attacks)
It increases your
intelligence, wisdom and attack speed by 2. It sustains your strength
and dexterity. It provides resistance to electricity, blindness and
nether. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Banshee on level 70 of Erebor.
c) The Amulet of Thron (+3)
It
increases your strength, intelligence, wisdom, dexterity, constitution
, stealth, infravision and speed by 3. It sustains your dexterity and
constitution. It provides resistance to poison, confusion, shards,
nexus and disenchantment. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nether and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young green dragon on level 30 of
Mirkwood.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns
if it is being worn. It increases your intelligence, wisdom and
constitution by 3. It provides resistance to acid, poison, confusion
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 67 of Angband.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It
increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Gelugon on level 67 of The Sacred Land Of
Mountains.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance
to acid, electricity, fire, cold, confusion, sound and nexus. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Full Plate Armour of Ezeluin (-3 to accuracy) [25,+10]
It sustains your strength. It
provides immunity to acid, electricity and cold. It provides
resistance to cold, light and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 71 of Erebor.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, chaos and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Robe of Great Luck [-30,-10] (+60)
It increases your luck by 60. It
provides immunity to paralysis. It drains mana and life. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
m) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your
intelligence, constitution and charisma by 5. It sustains your
intelligence, constitution and charisma. It provides immunity to cold
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, electricity, cold,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity
and constitution by 4. It does extra damage from frost. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, cold, nether and chaos. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
o) The Long Sword 'Anduril' (3d5) (+11,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and luck by 4. It does extra damage from
fire. It is especially deadly against orcs. It is especially deadly
against trolls. It fights against evil with holy fury. It sustains
your dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
p) The Claymore of Mirth (2d8) (+14,+18) (+4 to speed)
It increases your speed by 4. It produces chaotic effects. It
is very sharp and can make your foes bleed. It is especially deadly
against dragons. It is a great bane of demons. It strikes at undead
with holy wrath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient gold dragon on level 95 of
Angband.
q) a Blade of Chaos of Slaying (12d5) (+12,+14)
It produces chaotic effects. It is very sharp and can cut
your foes. It is very sharp and can make your foes bleed. It
provides resistance to chaos.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
r) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 84 of Angband.
s) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is especially deadly
against giants. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 85 of
Angband.
[Home Inventory - Lothlorien ]
a) Balrilbon's Bag of Wondrous Tricks {!k!v!d!s; heal}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Hezrou on level 62 of The Sacred Land Of
Mountains.
b) Agannazar's Antique Acorn {!k!v!d!s; cure insanity}
It can be activated for cure insanity.
You found it in the remains of a Nether wraith on level 56 of Mordor.
c) 78 Morphic Oils of Wolf {25% off}
d) 86 Potions of Cure Insanity {25% off}
e) 12 Potions of Life {!k!v!d!s!q}
f) 99 Scrolls of *Identify* {25% off}
g) 13 Scrolls of *Remove Curse* {100% off}
h) 99 Scrolls of Recharging
i) 61 Scrolls of Holy Prayer {25% off}
j) 7 Staffs of Genocide[1|5] (3 charges)
k) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 67 of The Sacred Land
Of Mountains.
l) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if
it is being worn. It provides light (radius 3) forever. It increases
your speed and luck by 3. It provides resistance to life draining,
light, dark and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
m) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 64 of
The Sacred Land Of Mountains.
n) The Blue Dragon Scale Mail of Damarsin (-2 to accuracy) [30,+24]
It can be activated for breathe lightning
(100) every 90+d90 turns if it is being worn. It sustains your
charisma. It provides immunity to fire. It provides resistance to
electricity, fire, poison, sound and nether. It allows you to fly.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed
by 4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
p) an Elven Cloak of Air [4,+13] (+3 to stealth) {!k!v!d!s}
q) The Large Leather Shield of Gelien [4,+15]
It provides resistance to dark, confusion
and chaos. It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
r) The Large Metal Shield of Lenda [5,+15]
It sustains your constitution and
charisma. It provides immunity to cold. It provides resistance to
life draining, poison, light, dark, confusion and shards. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 65 of
Mordor.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom, charisma, searching and luck by 5. It sustains your
wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Greater titan on level 86 of Angband.
t) The Shield of Deflection 'Agorn' [10,+24]
It sustains your strength, wisdom, dexterity and constitution. It
provides immunity to acid. It provides immunity to paralysis. It
provides resistance to light and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 127 of
Angband.
u) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength, wisdom, constitution and speed by 3. It provides
resistance to electricity, fire, cold, light, blindness, confusion,
sound and chaos. It allows you to see invisible monsters. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution,
stealth and speed by 3. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 122 of Angband.
w) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be
activated for ball of cold (100) every 300 turns if it is being worn.
It provides light (radius 1) forever. It increases your speed by 10.
It does extra damage from frost. It is especially deadly against
trolls. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
x) a Small Wooden Boomerang of Aman (1d4) (+15,+17) [+1] (+3 attacks)
It increases your wisdom and attack speed by 3. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It sustains your constitution. It makes
you completely fearless. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It has been blessed
by the gods.
You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
[The Mathom-house Inventory - Bree ]
a) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
b) The Ring of Barahir (+1)
It can be activated for dispel small
life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 64 of The
Sacred Land Of Mountains.
c) The Ring of Tulkas (+4) {100% off}
It can be activated for haste self (75+d75
turns) every 150+d150 turns if it is being worn. It increases your
strength, dexterity, constitution and speed by 4. It allows you to
sense the presence of evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Magic shop.
d) The Ring of Durin (+2)
It grants you the power of midas touch
if it is being worn. It increases your strength, constitution and
charisma by 2. It sustains your strength, constitution and charisma.
It provides resistance to life draining, acid, cold, dark, nether and
chaos. It allows you to sense the presence of evil beings. It drains
experience. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) The Robe of Incanus [2,+20] (+3) {100% off}
It grants you the power of weigh magic if it is being
worn. It can be used to store a spell. It increases your
intelligence, wisdom and searching by 3. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Armoury.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
g) The Dragon Helm of Thrain [8,+10]
It provides light (radius 3) forever. It sustains your wisdom
. It provides resistance to poison, nexus and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
It decreases your strength and
dexterity by 3. It provides immunity to fire and cold. It provides
immunity to paralysis. It provides resistance to poison, nether and
disenchantment. It drains mana. It induces random teleportation. It
aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 95 of
Angband.
i) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
j) The Dagger 'Nimthanc' (E:1035157, L:35) (1d4) (+16,+2) (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It increases your strength and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
is especially deadly against trolls. It strikes at demons with holy
wrath. It makes you invisible. It sustains your constitution. It
provides immunity to paralysis. It provides resistance to cold. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius
1) forever. It increases your searching by 1. It does extra damage
from fire. It is especially deadly against orcs. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides resistance to fire and light. It allows you to sense the
presence of orcs. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It
can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
m) The Drum of the Druedain (+4 to stealth)
It can be activated for detection
every 99 turns if it is being worn. It increases your stealth,
searching and infravision by 4. It provides resistance to poison and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 81 of Angband.
n) The Horn of Rohan (+2)
It can be
activated for heroism, berserker, haste every 250 turns if it is being
worn. It increases your wisdom and charisma by 2. It allows you to
sense the presence of dragons. It cannot be harmed by acid, cold,
lightning or fire.
o) The Horn of Boromir (+3)
It can be activated for mass human summoning every
1000 turns if it is being worn. It increases your strength and
constitution by 3. It makes you completely fearless. It provides
resistance to fire. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghoul on level 69 of Angband.
p) Lugdush, the Uruk's corpse
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lugdush, the Uruk on level 24 of Mirkwood.
q) Wormtongue, Agent of Saruman's skeleton
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 3 of
Barrow-Downs.
|
Posted on 9.7.2004 14:00
216. on the Ladder (of 19304)
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