The Angband Ladder: Leya, Thunderlord Swordmaster by <est>

  [ToME 2.3.3 Character Sheet]

 Name  : Leya                   Age                 16       STR!     40       
 Sex   : Female                 Height             148       INT!     40       
 Race  : Thunderlord            Weight             215       WIS:     32       
 Class : Swordmaster            Social Class        57       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     40       
                                                                               
 + To Melee Hit         139 Level             50    Hit Points     1375/  1375 
 + To Melee Damage      108 Experience  37948890    Spell Points    251/   251 
 + To Ranged Hit         67 Max Exp     37948890    Sanity          605/   605 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               299288 
   AC                49+176 Gold         4134926    Speed           Fast (+59) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Fair         Blows/Round:  28        
 Bows/Throw  : Legendary[2] Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  140d5+3024
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          spirit of forest and river.                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 21 (1050')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 21 (1050')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 34 (1700')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 8778 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved 98 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...4...4.......            
        Add Int   : ...9..42........            
        Add Wis   : ....4..2........            
        Add Dex   : 2..9......4.....            
        Add Con   : ...9..4.4....4..            
        Add Chr   : ....4..2........            
        Add Stea. : ......42........            
        Add Sear. : ...9............            
        Add Infra : ..9.............            
        Add Speed : 2*994342...8.4..            
        Add Blows : ..99............            
        Slay Evil : +...............            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Sharpness : +...............            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ...+............            
        Sust Chr  : ...+............            
        Invisible : .......+....+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......++*.+....+            
        Imm Elec  : ...+..+........*            
        Imm Fire  : .+..+.*+........            
        Res Cold  : ......++.......+            
        Res Pois  : ..+.+..........+            
        Res Fear  : ..+.+..........+            
        Res Light : ...+.+..........            
        Res Dark  : ...+.+..........            
        Res Blind : ..+....+........            
        Res Conf  : ...+.+..+.......            
        Res Sound : .++.....+.......            
        Res Shard : ...+............            
        Res Neth  : ..++............            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+..+.......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ...............+            
        See Invis : +.++.+..........            
        Digestion : +..+......+.....            
        Regen     : +...............            
        Activate  : .+..++.+.++.....            
        Cursed    : .+.+.....+++....            
        Fly       : ......+........+            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: ...............+            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

Skills (points left: 17)
 - Combat                                        10.460 [0.900]
          - Weaponmastery                        33.363 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -15.600 [0.500]
          . Disarming                            01.600 [0.900]
 - Magic                                         06.310 [0.500]
          . Magic-Device                         14.800 [1.150]
          . Conveyance                           03.200 [0.500]
          . Divination                           01.000 [0.300]
 - Spirituality                                  12.480 [0.500]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 - Monster-lore                                  02.850 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            25.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Large grey snake on level 3.
You may meet a White jelly on level 1.
You are fated to find a Potion of Slime Mold Juice on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, 
    dexterity and speed by 2.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and sound.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
e) The Ring 'Hamin' (+9) {100% off}
    It increases your infravision, speed and attack speed by 9.  It
    makes you completely fearless.  It provides resistance to poison, 
    blindness, sound and nether.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Elondimor (+9) {cursed}
    It increases your intelligence
    , dexterity, constitution, searching, speed and attack speed by 9.  It
    sustains your dexterity, constitution and charisma.  It provides
    resistance to electricity, light, dark, confusion, shards and nether.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm 'Lebohaum' [20,+80] {cursed}
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed}
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+8) {cursed}
    It 
    increases your speed by 8.  It is cursed.  
    You stole it from the Footwear Shop.
z) a Greater draconic quylthulg (2700 hp)
{) The Seeker Bolt of Galothond (4d5) (+16,+12) (+4 to speed)
    It increases your constitution and 
    speed by 4.  It does extra damage from acid.  It poisons your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
|) a Climbing Set


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth {@m8@b8!d!k!v}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Fireproof Tome of the Everrunning Wave {@m1@b1!d!k!v}
    It cannot be harmed by fire.  
    
    You found it in the remains of an Old Sorcerer on level 60 of Mordor.
c) a Fireproof Tome of Translocation {@m3@b3!d!k!v}
    
    It cannot be harmed by fire.  
    It was given to you as a reward.
d) a Fireproof Tome of the Tree {@m4@b4!d!k!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 61 of Mordor.
e) 2 Fireproof Forest Tomes of Yavanna {@m7@b7!d!k!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 56 of Mordor.
f) Jor's Buckler of Missile Attraction {@A2Mass}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 70 of Angband.
g) 12 Potions of Cure Insanity {100% off}
h) 3 Potions of Healing
i) 5 Potions of *Healing* {100% off}
j) 6 Potions of Restore Mana {100% off}
k) 11 Potions of Restore Life Levels {100% off}
l) 10 Potions of Enlightenment {100% off}
m) 70 Scrolls of Summon Never-Moving Pet
n) 13 Scrolls of Teleportation {100% off}
o) 11 Scrolls of *Identify* {100% off}
p) 6 Scrolls of *Remove Curse* {100% off}
q) 6 Scrolls of *Destruction* {100% off}
r) 2 Scrolls of Genocide
s) The Ring of Flare (+3) {!*}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 49 of Mordor.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Deck of Wild Magic {Light}
    It can be activated for light absorption every 80
    turns.  
    You found it in the remains of a Dark elven warlock on level 62 of Mordor.
b) 5 Sprigs of Athelas {100% off}
c) 20 Potions of Cure Insanity {100% off}
d) a Potion of Life {100% off}
e) 9 Potions of Restore Mana {100% off}
f) a Rod Tip of Curing (35 Mana to cast)
g) 2 Rod Tips of Healing (120 Mana to cast)
h) The Ring of Gormen (+3) {special}
    
    It increases your intelligence, wisdom and attack speed by 3.  It
    provides resistance to acid, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
i) a Ring of Slaying (+15,+13)
j) The Ring 'Alasael' (+8,+15) (+1) {100% off}
    It increases your intelligence and 
    dexterity by 1.  It sustains your intelligence.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Jewelry Shop.
k) a Ring of Slaying (+13,+12) {100% off}
    
    You stole it from the Jewelry Shop.
l) 2 Rings of Slaying (+14,+13) {100% off}
    
    You stole it from the Jewelry Shop.
m) The Ring of Ohalros (+7) {special}
    It increases your wisdom, dexterity
    , speed and attack speed by 7.  It sustains your strength, dexterity
     and constitution.  It provides immunity to paralysis.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
n) The Ring of Elamar (+8) {special}
    It increases your wisdom, 
    charisma, searching, speed and attack speed by 8.  It sustains your 
    strength, intelligence and wisdom.  It makes you completely fearless.  
    It provides resistance to fire, poison, dark, nexus and disenchantment
    .  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
o) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
q) an Adamantite Plate Mail (-4 to accuracy) [40,+8]
r) a Fur Cloak of Air [3,+12] {!*}
    
    It allows you to breathe without air.  
    It was given to you as a reward.
s) The Dragon Shield 'Celionna' [8,+20]
    It sustains your wisdom.  It provides
    resistance to acid, fire, dark, sound, shards, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 95 of Angband.
t) a Dragon Shield [8,+25]
u) The Shield of Deflection of Gil-galad [10,+20] (+5)
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) a Gnomish Shovel (+2)


  [Home Inventory - Gondolin ]

a) a Potion of Life {100% off}
b) The Crumpled Scroll of Mass Resurrection
c) a Golden Rod of the Istari of Nothing (250/250)
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated
    for healing (500) every 200+d100 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) a Dwarven Lantern of the Magi (+1)
    It grants you the
    power of magic map if it is being worn.  It provides light (radius 2)
    forever.  It increases your intelligence, wisdom and charisma by 1.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
f) 2 Adamantite Plate Mails (-4 to accuracy) [40,+9]
g) 3 Adamantite Plate Mails (-4 to accuracy) [40,+7]
h) 2 Adamantite Plate Mails (-4 to accuracy) [40,+6]
i) an Adamantite Plate Mail (-4 to accuracy) [40,+5]
j) an Adamantite Plate Mail (-4 to accuracy) [40,+4]
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Metal Shield of Anarion [5,+20]
m) a Dragon Shield [8,+26] {Dark}
n) a Shield of Deflection [10,+19]
o) a Shield of Deflection [10,+18]
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 60 of Mordor.
q) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    fire.  It provides resistance to fire and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 44 of Mordor.
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Two-Handed Sword of Greater Life (3d6) (+15,+18)(40%)
    It must be wielded two-handed.  It
    increases your hit points by 40%.  It provides resistance to life
    draining.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
u) a Zweihander (4d6) (+6,+6)
v) a Zweihander (4d6) (+4,+4)
w) a Bluesteel Blade of Life (1d6) (+18,+17)(20%)
x) The Heavy Crossbow 'Belost' (x4) (+16,+7) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and speed by 4.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.


  [Home Inventory - Minas Anor ]

a) The Pendulum of Orcus {restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 71 of Erebor.
b) Bigby's Big Book of Brutality {Destruct}
    It can be
    activated for Destruction every 100 turns.  
    You found it in the remains of a Master lich on level 55 of Mordor.
c) The Cunning Plan of Zog {Destruct}
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Black wraith on level 34 of Mordor.
d) a Death mold (1319 hp)
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
f) The Ribbed Plate Armour of Malvor (-3 to accuracy) [28,+8] {COLDELEC}
    It provides immunity to electricity
     and cold.  It provides resistance to life draining, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
g) an Adamantite Plate Mail (-4 to accuracy) [40,+8]
h) an Adamantite Plate Mail (-4 to accuracy) [40,+7]
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) a Large Leather Shield of Reflection [4,+5]
k) a Dragon Shield [8,+20]
l) a Shield of Deflection [10,+20]
m) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 64 of Mordor.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It provides
    resistance to cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
p) a Small Sword of Life (1d6) (+11,+12)(20%) {!*}
q) The Broad Sword of Carthil (2d5) (+6,+13) (+4 to speed)
    
    It increases your constitution, charisma and speed by 4.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 65 of
    Mordor.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 60 of
    Erebor.
s) a Long Sword of Westernesse (2d5) (+11,+15) (+1)
    It increases your strength, dexterity and constitution by 1.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
t) The Great Scimitar 'Neldori' (4d5) (+13,+17) (+3)
    It
    must be wielded two-handed.  It increases your intelligence by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
u) The Two-Handed Sword of Hellaquen (3d6) (+19,+21) (+3 to speed)
    
    It must be wielded two-handed.  It increases your constitution, speed
     and attack speed by 3.  It does extra damage from fire.  It is very
    sharp and can make your foes bleed.  It is especially deadly against
    trolls.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
v) The Two-Handed Sword of Nilydhwe (3d6) (+15,+27) (+1)
    
    It must be wielded two-handed.  It increases your intelligence and 
    constitution by 1.  It does extra damage from electricity and frost.  
    It poisons your foes.  It is especially deadly against trolls.  It is
    a great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
x) a Small Wooden Boomerang of *Slay Undead* (1d4) (+7,+12) (+2)
    
    It increases your wisdom by 2.  It is a great bane of undead.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
    You bought it from the Weaponsmith.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 59 of Mordor.
b) Raal's Tormented Spirits {Cure}
    It can be
    activated for curing every 110 turns.  
    You found it lying on the ground on level 21 of Mirkwood.
c) 3 Sprigs of Athelas {100% off}
d) 2 Potions of Restore Mana
e) a Rod Tip of Disarming (50 Mana to cast)
f) a Rod Tip of Trap Location (8 Mana to cast)
g) The Phial of Undeath (-5) {cursed}
h) a Fur Cloak of Aman [3,+6] (+2 to stealth) {Light}
    It increases 
    your stealth by 2.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) a Small Metal Shield of Reflection [3,+8]
j) 2 Shields of Deflection [10,+17]
k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) a Vampiric Bastard Sword (3d4) (+7,+7)(-40%)
n) a Zweihander (4d6) (+7,+5)
o) a Gnomish Shovel of Digging (+4)
    It increases your ability to tunnel by 4.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Small Metal Boomerang of *Slay Demon* (3d4) (+9,+9) (+2) {Chaos}
    It increases your intelligence by 
    2.  It is a great bane of demons.  It provides resistance to fire and 
    chaos.  It allows you to sense the presence of demons.  
    It was given to you as a reward.
q) a Harp of Power (+1)
    It increases your charisma by 1.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.



Posted on 10.6.2006 21:02

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636. on the Ladder (of 18973)
267. on the ToME Ladder (of 3151)

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On 10.6.2006 21:02 est wrote:
The data to the cmovie "gotta love proncess"

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