The Angband Ladder: Valkenar, High-Elf Mage by <valkenar@yahoo.com>
[Angband 3.0.6 Character Dump]
Name Valkenar Self RB CB EB Best
Sex Male Age 101 STR! 18/100 +1 -5 +8 18/140
Race High-Elf Height 74 INT! 18/100 +3 +3 +5 18/210
Class Mage Weight 198 WIS! 18/100 -1 +0 +10 18/190
Title Arch-Mage Status 67 DEX! 18/100 +3 +1 +5 18/190
HP 903/903 Maximize Y CON! 18/100 +1 -2 +11 18/200
SP 388/388 Preserve Y CHR! 18/100 +5 +1 +4 18/200
Level 50 Armor [30,+110] Saving Throw Legendary
Cur Exp 10472724 Fight (+38,+27) Stealth Excellent
Max Exp 10472724 Melee (+46,+37) Fighting Legendary
Adv Exp ******** Shoot (+50,+15) Shooting Legendary
MaxDepth 3450 ft Blows 4/turn Disarming Superb
Gold 6524498 Shots 2/turn Magic Device Legendary
Burden 187.0 lbs Perception Excellent
Speed +21 Infra 40 ft Searching Fair
You are the only child of a Telerin Warrior. You have light grey
eyes, wavy black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*.+.. Blind:.........+...
Elec:......+...... Confu:.........+...
Fire:....+.+...... Sound:........+....
Cold:......+...... Shard:......+......
Pois:....+........ Nexus:......+......
Fear:....+...+.... Nethr:.............
Lite:.....+......+ Chaos:........+....
Dark:.....+....... Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.+.++..+...+.
Invis:.....+...+..+ Blows:.............
FrAct:........+.+.. Shots:.+...........
HLife:.....+....... Might:.+...........
[Character Equipment]
a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It increases your wisdom and constitution by 3. It cannot be harmed by
the elements. It might have hidden powers.
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, and dexterity by 1. It
increases your speed, shooting speed, and shooting power by 1. It
cannot be harmed by the elements. It might have hidden powers.
c) an Obsidian Ring of Constitution (+4)
It increases your constitution by 4. It sustains your constitution.
d) a Calcite Ring of Speed (+8)
It increases your speed by 8.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed
by the elements.
h) The Cloak 'Holcolleth' [1,+7] (+2)
It increases your intelligence and wisdom by 2. It increases your
stealth and speed by 2. It cannot be harmed by the elements. It might
have hidden powers.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Iron Helm 'Holhenneth' [5,+9] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Soft Leather Boots of Speed [2,+10] (+9)
It increases your speed by 9.
[Character Inventory]
a) 5 Books of Magic Spells [Magic for Beginners] {50% off}
b) 5 Books of Magic Spells [Conjurings and Tricks]
c) 5 Books of Magic Spells [Incantations and Illusions]
d) 6 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) 4 Books of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) a Book of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
i) a Scroll titled "soish erk" of *Identify*
j) 5 Locust Staffs of Teleportation (31 charges) {50% off}
k) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It sustains
your intelligence, wisdom, and constitution. It activates for restore
life levels every 150 turns. It cannot be harmed by the elements.
[Home Inventory]
a) 3 Books of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
b) 27 Green Speckled Potions of Healing {40% off}
c) 6 Cyan Potions of *Healing*
d) a Dark Red Potion of Life
e) 36 Red Potions of Restore Mana {10% off}
f) 4 Scrolls titled "soish erk" of *Identify*
g) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It cannot be harmed by the elements.
It might have hidden powers.
h) a Bone Amulet of Trickery (+3)
It increases your dexterity by 3. It increases your stealth, searching,
infravision, and speed by 3. It provides resistance to poison and
nexus. It sustains your dexterity.
i) The Star of Elendil
It lights the dungeon around you. It grants you the ability to see
invisible things. It activates for magic mapping every 50+d50 turns.
It cannot be harmed by the elements.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
l) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity by 3. It increases your speed by 3. It
provides resistance to acid and shards. It cannot be harmed by the
elements.
n) The Cloak 'Colluin' [1,+15]
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
o) a Shadow Cloak of the Magi [6,+19] (+2)
It increases your intelligence by 2. It increases your stealth by 2.
It sustains your intelligence. It speeds your regeneration. It cannot
be harmed by acid.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It provides
resistance to poison, fear, and blindness. It sustains your strength
and constitution. It aggravates creatures around you. It activates
for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by
the elements.
q) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
r) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It cannot be harmed by the elements. It might have hidden
powers.
s) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity by 4. It increases your speed by 4. It
cannot be harmed by the elements. It might have hidden powers.
t) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
It increases your strength, dexterity, and constitution by 2. It
increases your speed and attack speed by 2. It cannot be harmed by the
elements. It might have hidden powers.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It increases your searching by 3. It cannot be harmed by the elements.
It might have hidden powers.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It cannot be harmed by
the elements. It might have hidden powers.
w) a Scimitar (Defender) (2d5) (+13,+13) [+8] (+4 to stealth)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, and cold. It sustains your strength. It makes you
fall like a feather and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 4.6.2006 05:05
3947. on the Ladder (of 19305)
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