The Angband Ladder: Combat Thespa, High-Elf Magic-Eater by <chriskousky@hotmail.com>

  [Entroband 1.7.1 Character Dump]

                          Name  : Combat Thespa

 Sex      : Female           Age               122   STR!:  18/170
 Race     : High-Elf         Height             76   INT!:  18/210
 Class    : Magic-Eater      Weight            165   WIS :  18/198
                             Social Class       63   DEX!:  18/***
                             Align         Chaotic   CON!:  18/***
                                                     CHR!:  18/200

 Right hand      (+77,+60)   Hit point    931/ 932   Fighting   : Legendary[20]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[25]
 Blows/Round           7+0                           SavingThrow: Heroic
 AverageDmg/Rnd      462+0   Level              46   Stealth    : Superb
                             Experience    6409397
 Shooting        (+51,+10)   Max Exp       6409397   Perception : Good
 Multiplier          x2.26   Exp to Adv    6900000   Searching  : Fair
 Shots/Round          2.50   Gold          1953893   Disarming  : Superb
                                                     MagicDevice: Legendary[15]
 AC              [35,+133]   Time     Day 75 12:00
 Speed            (+15+10)   Play time    23:30:54   Infra-Vision: 40 feet


                         (Character Background)
          You are one of several children of a Teleri Warrior.  You
          have light grey eyes, wavy black hair, and a fair
          complexion.


          ...Now, you are exploring level 32 of Volcano.


                                                               Modification
 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!:  18/80  1 -1  1  8 18/170         ...4.s...31..
 Class : Magic-Eater   INT!:  18/90  3  2 -1  8 18/210         2......33....
 Level : 46            WIS : 18/108 -1  1 -2 11 18/198         2.....333....
 Hits  : 931/932       DEX!: 18/110  3  2  2 11 18/***         ...4.....3.4.
 Mana  : 0/0           CON!: 18/120  1 -2  0 13 18/***         ...4...333...
                       CHR!:  18/90  3  1  1  6 18/200         ..3...3......

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .++....+.+...    Sound : .+.....+.....    Speed     : ...++......+#
 Elec  : .+...........    Nether: +.........+..    FreeAction: ........+..+.
 Fire  : .+...........    Nexus : +........+.+.    SeeInvisi.: +.......+...+
 Cold  : .+...........    Chaos : +.+..........    Hold Life : +............
 Poison: .......+.....    Disnch: +............    Warning   : .............
 Light : .+..........+    Fear  : .....+......#    SlowDigest: .............
 Dark  : .+...........    Reflct: .............    Regene.   : ....+........
 Shard : ........+....    AuFire: .............    Levitation: ...........+.
 Blind : ..+.....+....    AuElec: .............    Perm Lite : .............
 Conf  : .......++....    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ......+......    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..........
 Slay Anim.: +..    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .....+.......
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  38
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Graveyard       : level  70
    Volcano         : level  32
    Castle          : level  34
    Mine            : level  32
    Dark cave       : level  55


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  Brodda, the Easterling                   (Dungeon level:   6) - level 11
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 15
  The Sewer                                (Danger  level:  15) - level 18
  Orc Camp                                 (Danger  level:  15) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 23
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 27
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  Vapor Quest                              (Danger  level:  25) - level 29
  Judge Fire                               (Dungeon level:  38) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 34
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 39
  Doom Quest 2                             (Danger  level:  55) - level 39

< Failed Quest >
  Nothing.


 Arena: 30 Victories


  [Defeated Monsters]

You have defeated 8230 enemies including 130 unique monsters in total.

< Unique monsters top 10 >
  Y'golonac                                (level  75)
  Atlach-Nacha, the Spider God             (level  75)
  Vecna, the Emperor Lich                  (level  72)
  Tiamat, Celestial Dragon of Evil         (level  70)
  Tselakus, the Dreadlord                  (level  68)
  Glaaki                                   (level  67)
  Vlad Dracula, Prince of Darkness         (level  63)
  Bast, Goddess of Cats                    (level  62)
  Brand, Mad Visionary of Amber            (level  60)
  Saruman of Many Colours                  (level  60)


  [Virtues]

Your alighnment : Chaotic

You are neutral to Mysticism.
You are the living embodiment of Knowledge.
You are an enemy of Vitality.
You are an enemy of Sacrifice.
You are an arch-enemy of Valour.
You are an enemy of Justice.
You are the polar opposite of Honour.
You are the polar opposite of Compassion.


  [Mutations]

 You can bring down the dungeon around your ears.


  [Character Equipment]

a) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlBs/*DULZ}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSo}
c) The Sling 'turaur' (x2) (+13,+10) (+3 to stealth) {ChSl;AcBlCa;Xs}
d) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
e) a Ring of Speed and Regeneration (+7) {Sp;Rg}
f) The Torque of Boromir (+0,+16) {Fe(St}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfSo}
i) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;ShBlCf;FaSi}
j) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx, Vault DL36}
k) a Set of Gauntlets of Power (+5,+5) [2,+6] (+1) {St;Nt}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 36 Rations of Food
b) 5 Potions of Resist Heat
c) 5 Potions of Resist Cold
d) 28 Potions of Heroism
e) 44 Potions of Cure Critical Wounds
f) 6 Potions of Restore Life Levels {25% off}
g) 4 Potions of Resistance {!k!q}


  [Home Inventory]

 ( page 1 )
a) 22 Mushrooms of Restoring {!E}
b) 2 Potions of Speed {!k!q}
c) 17 Potions of Resist Heat
d) 99 Potions of Resist Cold
e) 29 Potions of Resist Cold
f) 21 Potions of Cure Critical Wounds
g) 72 Potions of Healing {!k!q}
h) 17 Potions of *Healing* {!k!q}
i) 29 Potions of Restore Mana {!q!k}
j) a Potion of Restore Strength
k) 2 Potions of Restore Constitution
l) 6 Potions of Strength {!k}

 ( page 2 )
a) a Potion of Dexterity {!k}
b) 3 Potions of Constitution {!k}
c) 4 Potions of Charisma {!k}
d) a Potion of Augmentation
e) 45 Potions of Enlightenment {25% off}
f) 33 Potions of Resistance {!k!q}
g) 14 Scrolls of Phase Door {50% off}
h) 4 Scrolls of Teleportation {25% off}
i) a Scroll of Teleport Level
j) 10 Scrolls of Recharging {25% off}
k) 3 Scrolls of Mundanity {50% off}
l) 3 Scrolls of Rune of Protection

 ( page 3 )
a) 12 Scrolls of *Destruction* {25% off}
b) a Scroll of Genocide
c) a Scroll of Mass Genocide
d) a Ring of Levitation
e) 2 Rings of Poison Resistance {Po}
f) a Ring of Free Action
g) a Ring of Constitution and Slaying (+1,+3) (+4) {Cn}
h) a Ring of Damage (+16) {25% off}
i) a Ring of Damage and Light (+15) {Lu}
j) a Ring of Slaying (+7,+13)
k) a Ring of Speed (+7) {Sp}
l) 2 Rings of Nether Resistance {Nt;Hl}

 ( page 4 )
a) a Ring of Disenchantment Resistance
b) a Ring of Chaos Resistance
c) 2 Rings of Extra Attacks (+1 attack)
d) a Ring of Reinforce Muscle (+4)
e) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi}
f) 3 Amulets of Anti-Magic {[M}
g) an Amulet of Resistance {AcElFiCoPo}
h) 6 Amulets of Resistance {AcElFiCo}
i) 2 Amulets of Telepathy {~Tele, !t}
j) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
k) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}
l) The Pendant of Gogo (+4) {InWiDx;SiLu}

 ( page 5 )
a) a Feanorian Lamp of Immolation
b) The Incandescent Light of Yeduson (+3 to infravision)
c) The Phial of Galadriel (+1 to searching) {Sr;Dk, !s!d!k}
d) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
e) The Black Dragon Scale Mail 'Lightning Conductor' (-2) [40,+17] (+3 to
infravision) {If;AcElCoPo;Rg}
f) The Gold Dragon Scale Mail 'White Ice' (-2) [40,+24] {CoCfSoDi;Rg[T}
g) The Metal Scale Mail of Siberia (-2) [13,+12] (+4) {In;CoDkNt}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNx}
i) The Bar Chain Mail 'Sign of Brilliance' (-2) [18,+15] (+4 to speed) {SpIn}
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSo}
k) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
l) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}

 ( page 6 )
a) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkSo}
b) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
c) Cord Armour of Elvenkind [6,+8] (+3 to stealth) {Sl;AcElFiCoNt}
d) The Cord Armour 'Sumo wrestler's loincloth' [4,+6] (+4) {StCn;Fe;Fa(StCn}
e) Padded Armour of Resistance [5,+21] {AcElFiCoPoFe}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh}
g) Black Clothes of Elvenkind [4,+32] (+3 to stealth) {Sl;AcElFiCoNt}
h) a Cloak of the Bat (-10,-12) [1,+5] (+5) {SpSlIf;Dk;SiLv}
i) an Elven Cloak [4,+9] (+4 to stealth) {SlSr}
j) an Elven Cloak [4,+7] (+4 to stealth) {SlSr}
k) 2 Elven Cloaks [4,+4] (+4 to stealth)
l) a Fur Cloak of Aman [3,+13] (+3 to stealth) {Sl;Di}

 ( page 7 )
a) a Fur Cloak of Aman [3,+34] (+2 to stealth) {Sl;So}
b) The Shadow Cloak of Tuor [6,+12] (+4 to stealth) {Sl;*Ac;FaSi}
c) The Small Metal Shield 'Aathedhiant' [5,+13] (+4) {Dx;ElShCa;Rf}
d) The Small Metal Shield 'Blessed Fusion' (+3,+7) [5,+9] (+4 to stealth)
{WiSl;FiShNt;Lu}
e) The Small Metal Shield 'Kkwen' [5,+14] {Nx;RgLv(StIn}
f) a Large Leather Shield of Resistance [6,+17] {AcElFiCoPoDk}
g) a Large Metal Shield of Resistance [8,+14] {AcElFiCoDi}
h) The Large Metal Shield of Illusion [8,+9] (+3 to infravision) {DxChIf;So}
i) a Dragon Shield [8,+14] {Po}
j) a Dragon Shield [8,+14] {Nt}
k) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
l) a Golden Crown of Telepathy [0,+8] {~GoodNolv~DPUZ}

 ( page 8 )
a) a Golden Crown of the Magi [0,+11] (+1) {In;AcElFiCoSh;Fa(In}
b) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele}
c) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
d) a Dragon Helm [8,+13] {DkSo}
e) a Dragon Helm [8,+17] {Sh}
f) a Dragon Helm [8,+16] {Sh}
g) a Set of Gauntlets of Genji (+5,+0) [2,+2] (+1) {Dx, Armoury CL31}
h) The Set of Gauntlets of Thunder [2,+10] (+2) {Cn;ElFiShBl}
i) The Set of Gauntlets 'Eerbrag' [2,+5] (+3 to searching) {DxSr;Ac}
j) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy}
k) a Set of Dragon Gloves [4,+12] {DkSoCa}
l) a Set of Dragon Gloves [4,+14] {PoCf}

 ( page 9 )
a) a Set of Dragon Gloves [4,+11] {AcDi}
b) a Set of Dragon Gloves [4,+14] {CoPo}
c) a Pair of Hard Leather Boots of Levitation [3,+0] {Lv}
d) The Pair of Metal Shod Boots 'Red Belet' [6,+17] (+3 to searching)
{StDxCnSr;ShCa;Fa(Cn}
e) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Fe}
f) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
j) a Broad Axe (Defender) (2d6) (+11,+7) [+5] (+1 to stealth)
{Sl;AcElFiCoPoCa;FaSiRgLv(Ch}
k) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) (charging)
{StInWiDxCnCh;*Co;FaSiBs|Co/*oL, Last Gachapin Clone}
l) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{SpSl;FiFe;FaRg|F/DZ(StDxCn}

 ( page 10 )
a) The Mace 'Taratol' (5d4) (+12,+12) {*El|E/XD}
b) The Bo Staff of Tips (2d11) (+17,+20) (+4) {In|FM}
c) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4) {St;ElFiDk;Lu|EF/oTZ}
d) The Orcish Pick 'Divine Intervention' (1d3) (+19,+18) (+4 to speed)
{SpDg/*PUL}
e) The Long Bow of Yoichi (x4) (+40,+13) (+4) {Dx;SiXm}
f) a Heavy Crossbow of Extra Might (x5) (+10,+14) {Dk;Xm}


  [Museum]

 ( page 1 )
a) Sexy Swimsuit [0,+6] {Ag}
b) Sexy Swimsuit [0,+4] {Ag}


  [Check Sum: "07d98b188b784e05ec"]


Posted on 31.5.2006 02:32
Last updated on 3.6.2006 19:35

Download this dump

6781. on the Ladder (of 19090)
91. on the Entroband Ladder (of 299)
207. for this player (

Related screenshots:
Stamping in the Ring
(CL31) Magic Eater Arsenal
(CL36) Magic Eater Arsenal

Comments

Jump to latest

On 31.5.2006 02:32 chriskousky@hotmail.com wrote:
Hello, all! Haven't been playing for a bit, as I decided to take a break. Not sure if I am back for good, but anyway, here is a dump. I've seen a run of Magic Eaters on the ladder and decided I better get in on the action, never having won with one. My initial thoughts are that they are a pretty decent class, and should prove powerful in the end game with decent priest like fighting, access to speed, *destruction*, healing, and some decent offensive wands as well.

(CL31:DL34 Dragon's Lair)
This character had a decent start. My CL6 quest, Brodda, dropped Nature's Gifts which netted me about 19,000gp. I resolved to sleep in the town until something showed up, and was rewarded with a stack of staves of speed. I blew most of my gold on 3 staves, which was probably more than I needed as I never seem to use more that 3 or 4 charges at a time before they regenerate.

I chose a High Elf for easy gold generation, and have been buying every wand/staff/rod I could think of from the BM.

Now here is a question. I've heard talk of people charging things up past the Tower charge level with scrolls of recharging. Isn't this risky? I only ask because I found a Wand of Striking at CL28 and the first ?oRecharging I read blew it up ... Damn! I'm going to be conservative from now on, unless someone can convince me that that was just a fluke ;-)

So I was middling powerful hitting the usual stall around CL28, where I generally work the Mine for gold to buy a few choice stat potions. This got boring, so off to the Castle to stalk Ishikawa. He took a while to show up (This dump is about 10 minutes after his demise) but the Katana is worth the wait. Finally netted a 5th attack and my damage went from about 140hp/round to 340hp/round, which puts my magic arsenal of elemental balls to shame!!

Key magic eater abilities (from memory):
Rod of Healing ... but 44% failure.
6 charges of *Destruction* at 15% failure.
Lots of Speed.
8 charges of Dragon Breath.
Lots of elemental balls.

Sure wish I had that wand of striking back, though ...

On 31.5.2006 16:51 dzhang@its.caltech.edu wrote:
I usually get up to 10 charges pretty safely (I think there's like a base 5% chance of blowing up with any ?oRecharging, so maybe you just got unlucky). The number at which the item starts blowing up regularly depends on the rarity of the item. I think Staff of the Magi doesn't really go above 7, for example, but just about everything else goes to at least 10.

Rod of Healing isn't nearly that high fail in the endgame.. I remember for sure that it was much much lower fail than Staff of Healing.

Wait, why does High Elf get easy gold generation?

Consider doing Haunted House Quest for Dispel Evil, Doom Quest 2 for Staff of Healing.

Cap out of Staff of Cure Light Wounds, Staff of Teleport, Staff of Enlightenment.



On 1.6.2006 03:00 stile@imsa.edu wrote:
I assume he just means sells for high amounts and buys for cheap. The only thing I notice HUGE benefits for that is on archon. Archon's ALWAYS have tons of gold. And undead type and balrog never have any.

After you get by the initial early game hump gold is almost irrelevent for most classes anyway, but it can be damned annoying in the beginning.

I'm gonna feel stupid if he didn't mean that. :)

On 2.6.2006 04:10 chriskousky@hotmail.com wrote:
Yup, good CHR and most races like HE makes early gold generation a bit easier. I find myself relying on gold and the towns until about the Old Castle quest, so this might be a playstyle thing.

(CL34 : Cloning Pits)
I had a tough time of this quest. No poison resistance and a -12 damage from my cloak of the bat made the Queen Ants hard to kill (dam = 100hp/round without Zantetsuken). But I perservered. Nearly 400 fire ants and gosh, 40 or 50 hydras? Dunno, but the quest took about an hour and a half.

The last Gachapin dropped Eonwe, so I feel better. Switched to a Cloak of Aman I picked up from an It clone with Disenchantment resistance as well.

I did some research and found a 1 in 7 chance of blowing up a wand of striking with 6 charges. I found another one (!) and this time, I did recharge to 9 charges before eating. Still a high fail rate, though ...

So now I really need some poison resistance. I will not dive deeper until this can be addressed as I *hate* the insta-death!

On 2.6.2006 14:59 chriskousky@hotmail.com wrote:
(CL36 : DL44 Lair)

Things are moving along nicely now. Just finished my 4th Special feeling in the Dragon's Lair containing my 4th major vault. Ran into Ulik the Troll, which I did not feel quite up to. He resists teleportation, but not *Destruction*. The take was Caspanion, and now I've finally managed all resistances, albeit in an unusual fashion (lucky guantlets!).

So back in town I notice a Staff of Genocide. Nice, and I did not risk the recharge since (1) I don't feel very lucky ;-) and (2) I really don't use Genocide that much and (3) I might not see another one for a *very* long time. 4 charges should be fine.

Last vault had a Staff of Dispel Evil, which I hung unto until I could return to town and recharge safely to 8 charges. I risked the ?oRecharging and bumped it to 9. I decided not to tempt fate any more, since Dispel Evil should prove extremely useful! (Still want _oPower, though)

Probably my most surprising find was an Amulet of Telepathy. Very nice ...

So here is my wish list:
[1] _oHealing (Doom Quest II)
[2] _oPower
[3] -oRockets
[4] -oDisintegration
[5] _oMana Storm (Volcano)

Did I miss anything? I'll try to do another arsenal screenshot, though I must say I am starting to get tired of absorbing everything, especially since I use so little of what I have.

On 2.6.2006 19:33 dzhang@its.caltech.edu wrote:
Don't forget to try your luck with mutations. A Harden to Elements or Steelskin or Extra Legs would be nice right now. I see you already did Vapor Quest, but I'm sure you can find a Weird Fume somewhere ;-)

On 3.6.2006 04:51 stile@imsa.edu wrote:
I tend to overdo mutations, but there really are few really bad ones, so I tend to go overkill and get most of the useful ones I like, and take the bad with the good.

Few things are horrid other than vulnerable to elements. And once you get berserk, in vapor quest you can essential hold down macro to berserk and get endless mutations. :) But not everybody is that mutation gun-ho.

On 3.6.2006 19:35 chriskousky@hotmail.com wrote:
I personally hate the Moronic mutation, and tend to ignore mutations altogether. But that might be stupidity on my part ;-)

(CL46 : Volcano DL32)
Man this character was weak in melee until quite recently. 5 attacks with Eonwe was netting me a massive 210hp/round in damage, making my various spells competitive. 30 rounds to kill a Great Venom Wyrm?? You betcha! So things were going very slowly, and I was hanging out deep in the Dragon's Lair hoping for some of Entroband's now famous goodies (Bullseye made a quick appearance, but the next 8 or 9 hours below DL60 were dry). Finally, I decided to make a go for Soulsword. On paper, Vecna is fairly intimidating with Mana Storms and Dispel Magic in the arsenal. But the reality was quite different. Some annoying summons but quite an easy kill.

Swapped Soulsword for Eonwe, Boromir for "oTelepathy, Tulkas for =oDisenchantment Resistance, Palantir for Laputa and my melee damage is now decent (462hp/round). Prior to this Great Wyrms of Chaos were too risky (they still are risky, as a double move can dish out 900hp of damage) and I would typically use 6 or 7 healing just to kill one. But now they are doable, and so are Great Wyrms of Law/Balance/Space Time. Heck, even Tiamat is down!

On the arsenal front, I've managed 10 charges of _oHealing, and 5 charges of -oHealing. The latter is quite surprising, but I have already been playing for 23 hours on this character (We can't all be as fast as Dave's MindCrafter!). Plenty of *Destruction* (30+). But no rockets yet ...

I decided to go for the _oMana Storm in the Volcano. Its hot in here, but Shooting Star is quite a pushover ...

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39th in Entroband (1.7.1) by <dzhang@its.caltech.edu> (14%)

Mighty Twig, L50 Vampire Magic-Eater winner
28th in Entroband (1.7.1) by <stile@imsa.edu> (14%)

Mighty Lord Alkaline, L50 Dunadan Magic-Eater
56th in Entroband (1.7.1) by <sng.god@gmail.com> (14%)

Lucky Bastard, L50 High-Elf Warrior winner
19th in Entroband (1.7.1) by <chriskousky@hotmail.com> (10%)

Shrewd Borogon, L50 High-Elf Chaos-Warrior winner
30th in Entroband (1.7.1) by <chriskousky@hotmail.com> (10%)

Lazy Lacuna, L50 High-Elf BeastMaster winner
15th in Entroband (1.7.1) by <chriskousky@hotmail.com> (10%)

Mighty Crimson, L38 Half-Titan Magic-Eater
116th in Entroband (1.7.1) by <dzhang@its.caltech.edu> (8%)



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