The Angband Ladder: Lucky Bastard, High-Elf Warrior by <chriskousky@hotmail.com>

  [Entroband 1.7.1 Character Dump]

                          Name  : Lucky Bastard

 Sex      : Male             Age               106   STR!:  18/***
 Race     : High-Elf         Height             91   INT!:  18/***
 Class    : Warrior          Weight            178   WIS!:  18/***
                             Social Class       32   DEX!:  18/***
                             Align         Neutral   CON!:  18/***
                                                     CHR!:  18/***

 Two hands       (+70,+75)   Hit point   1180/1180   Fighting   : Legendary[47]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[55]
 Blows/Round           7+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      840+0   Level              50   Stealth    : Superb
                             Experience   29532909
 Shooting        (+80,+14)   Max Exp      29532909   Perception : Fair
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Fair
 Shots/Round          1.66   Gold         11335151   Disarming  : Heroic
                                                     MagicDevice: Heroic
 AC              [55,+107]   Time     Day 43  1:46
 Speed               (+29)   Play time    36:15:58   Infra-Vision: 1310 feet


                         (Character Background)
          You are one of several children of a Teleri Ranger.  You
          have light blue eyes, straight black hair, and a fair
          complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/110  1  4 -2125 18/***         .........*...
 Class : Warrior       INT!: 18/120  3 -2 -2122 18/***         .....23..*..4
 Level : 50            WIS!: 18/120 -1 -2 -2122 18/***         .....23..*..4
 Hits  : 1180/1180     DEX!:  18/90  3  2 -2133 18/***         .........*44.
 Mana  : 0/0           CON!:  18/80  1  2 -2125 18/***         .........*...
                       CHR!:  18/80  3 -1  2125 18/***         .....2.2.*...

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : +.......*++..    Sound : .......+.....    Speed     : ..+.+.++...+.
 Elec  : +........+...    Nether: .....+.......    FreeAction: ........+.++.
 Fire  : +.+......+...    Nexus : .........+.+.    SeeInvisi.: +.+..++.+++.+
 Cold  : +........+...    Chaos : ......++.....    Hold Life : ......+......
 Poison: .........+...    Disnch: .......+.....    Warning   : .............
 Light : .........+..+    Fear  : ............+    SlowDigest: .............
 Dark  : .....+...+...    Reflct: .............    Regene.   : ............+
 Shard : .......+.....    AuFire: .............    Levitation: ...........+.
 Blind : .............    AuElec: .............    Perm Lite : .......+.+...
 Conf  : ......+..+...    AuCold: .............    Cursed    : .........*...


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : +........+...    Add Blows   : ...+.........
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .......+.+...
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .....+.......    Add Stealth : .....+..+....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : .............
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .........+...
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : +............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : +..    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : +....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....


  [*Winning* Message]

  No Chemist gloat this time.  He has earned my utmost respect!


  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Volcano         : level  60
   !Castle          : level  65
   !R'lyeh          : level  96
   !Mountain        : level  50
   !Chameleon cave  : level  45


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Hobbes the Tiger                         (Dungeon level:   6) - level 11
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 14
  The Sewer                                (Danger  level:  15) - level 16
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 18
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 26
  Logrus Master                            (Danger  level:  25) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 27
  Tengu and Death Swords                   (Danger  level:  25) - level 27
  Vapor Quest                              (Danger  level:  25) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 32
  Dark Elven Lords Quest                   (Danger  level:  25) - level 32
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  38) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 33
  Nappa the Saiyan                         (Dungeon level:  44) - level 36
  The Phoenix                              (Dungeon level:  50) - level 44
  Druaga                                   (Dungeon level:  56) - level 45
  Fiona the Sorceress                      (Dungeon level:  62) - level 45
  The Old Castle                           (Danger  level:  50) - level 50
  Loki the Trickster                       (Dungeon level:  76) - level 50
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


 Arena: 29 Victories


  [Defeated Monsters]

You have defeated 18935 enemies including 257 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  The Mad Chemist                          (level  95)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)


  [Virtues]

Your alighnment : Neutral

You are somewhat virtuous in Valour.
You are the polar opposite of Honour.
You are virtuous in Vitality.
You are somewhat virtuous in Patience.
You are the polar opposite of Compassion.
You are very virtuous in Justice.
You are a great champion of Sacrifice.
You are the living embodiment of Harmony.


  [Mutations]

 You are moronic (-4 INT/WIS).
 There is a white aura surrounding you.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+10,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
b) (wielding with two-hands)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;SiXm}
d) a Ring of Extra Attacks (+2 attacks) {At}
e) a Ring of Speed (+14) {Sp}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}
g) The Jewel of Judgement (+3 to speed) (charging) {SpInWi;CfCa;SiHl}
h) The Balance Dragon Scale Mail 'The Chosen One' (-2) [40,+28] (+2 to speed)
{SpChIf;ShSoCaDi;Lu(Ch}
i) The Shadow Cloak of Tuor [6,+12] (+4 to stealth) {Sl;*Ac;FaSi}
j) The Massive Iron Crown of Chaos [0,+10] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaSi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 18 Mushrooms of Restoring {!E}
b) 20 Rations of Food
c) 45 Potions of Speed {!k!q}
d) 29 Potions of Cure Critical Wounds {50% off}
e) 79 Potions of Healing {!k!q}
f) 24 Potions of *Healing* {!k!q}
g) 14 Potions of Life {!k!q}
h) 18 Potions of Restore Life Levels {50% off}
i) 28 Potions of Resistance {!k!q}
j) 4 Scrolls of Genocide
k) 6 Scrolls of Mass Genocide
l) 3 Rods of Perception (2 charging) {@z8!s!d!k!!}
m) 3 Rods of Recall {!s!d!k}
n) 10 Rods of Detection (1 charging) {@z3}
o) 3 Rods of Teleport Other {!s!d!k}
p) 19 Rods of Stone to Mud {@z7!s!d!k}
q) 8 Staffs of *Destruction* (8x 5 charges) {!u!s!d!k}
r) 2 Staffs of *Destruction* (2x 4 charges) {!u!s!d!k}
s) The Palantir of Westernesse (+3) (charging) {WiCh~Tele}
t) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)


  [Home Inventory]

 ( page 1 )
a) 40 Mushrooms of Restoring {!E}
b) 59 Potions of Resist Heat {50% off}
c) 19 Potions of Resist Cold
d) 77 Potions of Heroism
e) a Potion of Berserk Strength
f) 23 Potions of Cure Serious Wounds
g) 34 Potions of Cure Critical Wounds {50% off}
h) 3 Potions of Strength {!k}
i) a Potion of Intelligence {!k}
j) 3 Potions of Dexterity {!k}
k) 11 Potions of Constitution {!k}
l) 40 Potions of Enlightenment

 ( page 2 )
a) 6 Potions of Self Knowledge
b) 21 Potions of Resistance {!k!q}
c) 2 Potions of Curing
d) a Potion of Invulnerability
e) a Potion of New Life {!q}
f) 4 Potions of Polymorph
g) 23 Scrolls of Phase Door
h) 32 Scrolls of Teleportation {25% off}
i) 3 Scrolls of Teleport Level
j) 99 Scrolls of Identify {@r1}
k) 46 Scrolls of Identify {@r1}
l) 6 Scrolls of *Identify*

 ( page 3 )
a) 3 Scrolls of *Remove Curse*
b) a Scroll of Mundanity
c) 41 Scrolls of Holy Chant
d) 31 Scrolls of *Destruction* {!r!r!r}
e) 11 Rods of Trap Location {@z1!s!d!k}
f) 6 Rods of Door/Stair Location {@z2!s!d!k}
g) 11 Rods of Recall (2 charging) {!s!d!k}
h) 34 Rods of Illumination {@z5!s!d!k}
i) a Rod of Healing {!s!d!k!!}
j) a Rod of Restoration {!s!d!k!!}
k) 12 Rods of Teleport Other {!s!d!k}
l) 10 Wands of Teleport Other (102 charges)

 ( page 4 )
a) 17 Wands of Stone to Mud (195 charges) {@a1}
b) a Wand of Disintegrate (3 charges)
c) a Wand of Rockets (4 charges)
d) 2 Staffs of Perception (2x 21 charges) {@u1}
e) 8 Staffs of Enlightenment (8x 11 charges) {!s!d!k}
f) 5 Staffs of Enlightenment (5x 10 charges)
g) 2 Staffs of Object Location (2x 11 charges)
h) a Staff of Trap Location (10 charges)
i) a Staff of Detect Evil (13 charges)
j) 7 Staffs of Healing (7x 4 charges) {!s!d!k}
k) 21 Staffs of Speed (21x 8 charges)
l) a Staff of Speed (6 charges)

 ( page 5 )
a) 7 Staffs of *Destruction* (7x 5 charges) {!u!s!d!k}
b) a Ring of Free Action
c) a Ring of Dexterity (+3)
d) a Ring of Damage (+14)
e) a Ring of Damage (+12)
f) a Ring of Damage (+10)
g) 2 Rings of Speed (+10) {Sp}
h) 2 Rings of Speed (+6)
i) 2 Rings of Speed (+5) {Sp}
j) a Ring of Speed and Regeneration (+6)
k) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
l) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}

 ( page 6 )
a) The Ring of Power (Narya) (+10,+10) (+1)
{SpStInWiDxCnCh;*Fi;Nt;FaSiSdRg(StDx}
b) a Ring of Nether Resistance
c) a Ring of Nether Resistance
d) a Ring of Nether Resistance
e) a Ring of Sound Resistance
f) 2 Rings of Shard Resistance
g) a Ring of Chaos Resistance
h) a Ring of Lordly Protection [+19] {PoSoDi;FaHl}
i) 2 Rings of Extra Attacks (+2 attacks) {At}
j) an Amulet of Reflection and Infravision (+2 to infravision) {!s!d!k}
k) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
l) 2 Amulets of Anti-Magic

 ( page 7 )
a) an Amulet of Resistance {AcElFiCoCa}
b) an Amulet of Resistance {AcElFiCoPo, !s!d!k}
c) an Amulet of Resistance {AcElFiCoBl}
d) 5 Amulets of Resistance {AcElFiCo}
e) an Amulet of Resistance and See Invisible {AcElFiCo;Si}
f) an Amulet of Telepathy {~Tele, !*}
g) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
h) The Torque of Boromir (+0,+16) {Fe(St}
i) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
j) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}
k) a Feanorian Lamp of Immortal Eye
l) The Phial of Galadriel (+1 to searching) {Sr;Dk, !s!d!k}

 ( page 8 )
a) The Stone of Lore
b) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
c) The Gold Dragon Scale Mail of Champion (-2) [40,+20] {SoNtNxFe;Wr~Nolv}
d) The Balance Dragon Scale Mail 'The Worthless One' (-2) [40,+19] (+3 to
stealth) {InSlSr;ElFiShBlSoCaDi}
e) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCfDi~Z}
f) The Chain Mail 'Speed' (-2) [14,+15] (+2 to stealth) {Sl;ShDi}
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShSoNx}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
i) The Bar Chain Mail of the Sprite (-2) [18,+11] (+4 to speed)
{SpInDx;Cf~Good~oP(Dx}
j) The Metal Brigandine Armour 'Bloodmail of Lucifer' (-3) [19,+12] (+2 to
stealth) {WiSlSrIf;ElPoDkShNt;Lv}
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoCa}
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}

 ( page 9 )
a) O-yoroi of Resistance (-2) [24,+14] {AcElFiCoCa}
b) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
c) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkCa}
e) Hard Leather Armour of Elvenkind (-1) [6,+9] (+2 to stealth) {Sl;AcElFiCoNx}
f) Hard Studded Leather of Elvenkind (-1) [7,+8] (+3 to stealth)
{Sl;AcElFiCoDi}
g) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}
h) Leather Scale Mail of Elvenkind (-1) [11,+15] (+3 to stealth)
{Sl;AcElFiCoPo}
i) The Leather Scale Mail 'Unbalancer' (-1) [11,+17] (+4 to stealth)
{InCnSlIf;LiCfCaDi}
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShDi}
k) The Cloak 'Bullseye' [1,+11] (+3) {InWiCn;LiBlCf;FaSi}
l) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}

 ( page 10 )
a) an Elven Cloak [4,+10] (+4 to stealth) {SlSr}
b) The Elven Cloak 'Llitdoe' [4,+20] (+4 to stealth) {WiSlSr;FiCoDi}
c) The Small Leather Shield 'Weirding' (+4,+7) [3,+18] (+3)
{StWiCn;FiShBlNx(Wi}
d) The Small Leather Shield 'Aansirqua' [3,+13] (+2 to stealth)
{StWiSl;AcNt(Wi}
e) The Small Metal Shield of Zeus [5,+19] (+2 to speed) {Sp;AcElShDi;Si}
f) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;LiSoCa;Fa}
g) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoPoLiDk}
h) The Large Metal Shield of Anarion [8,+18] {AcElFiCoNx(StInWiDxCnCh}
i) a Dragon Shield [8,+9] {PoNt}
j) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
k) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}
l) an Iron Crown of the Magi [0,+12] (+1) {In;AcElFiCoPo;Rg(In}

 ( page 11 )
a) The Iron Crown 'Blessed Fusion' [0,+8] (+4 to speed) {Sp;FiNt}
b) a Jewel Encrusted Crown of Might [0,+11] (+1) {StDxCn;Di;Fa(StDxCn}
c) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;Bl~Tele}
d) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3) {SpStWiDxCn;LiBlCf;SiSd}
e) The Iron Helm 'Terror Mask' (+18,+18) [5,+11] (-1)
{.InWiSr;AcCoPoLiDiFe;FaSiTe[M}
f) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
g) a Set of Leather Gloves of Slaying (+2,+6) [1,+7]
h) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
i) a Set of Gauntlets of Power (+3,+2) [2,+6] (+4) {St;Di}
j) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy}
k) a Set of Dragon Gloves [4,+19] {FiSo}
l) a Set of Cesti of Genji (+5,+0) [5,+6] (+2) {Dx}

 ( page 12 )
a) The Set of Cesti of Harmony [5,+16] (+4 to searching) {Sr;FiCfCaDi;LvTe}
b) The Set of Cesti of Daybreak [5,+18] (+4 to infravision) {StDxCnIf;Fe[M(Wi}
c) a Pair of Hard Leather Boots of Levitation [3,+6] {Ca;Lv}
d) a Pair of Hard Leather Boots of Levitation [3,+5] {Fe;Lv}
e) a Pair of Hard Leather Boots of Stealth [3,+5] (+3 to stealth)
f) a Pair of Dragon Boots [5,+20] {FiLiDkSoNtNx}
g) a Pair of Metal Shod Boots of Speed [6,+1] (+2)
h) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;So}
i) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (+5,+10) [6,+20] (-1 to
stealth) {InWiChSl;FiFe;Rg[F(StCn}
j) The Dagger of Fiona (2d4) (+6,+9) (+2)
k) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
l) The Small Sword 'Sting' (1d6) (+9,+10) (+2 attacks)
{AtStDxCn;LiFe;FaSiLu/*oL~oTP}

 ( page 13 )
a) The Long Sword 'Excalibur' (4d5) (+21,+19) [+5] (+3)
{WiCnChDg;ShFe;SiHlWrBs|S/*UL(WiCh}
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
c) a Diamond Edge (7d5) (+27,+28) (+4)
d) a Diamond Edge (7d5) (+25,+24) (+4)
e) a Diamond Edge (7d5) (+15,+22) (+4)
f) a Diamond Edge (7d5) (+15,+16) (+4)
g) The Glaive of Pain (9d6) (+0,+30)
h) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
i) The Heavy Lance 'Oodsol' (6d8) (+21,+18) {/*p}
j) The Scythe of Slicing 'Songmaster' (9d4) (+11,+30) [+10] (+5)
{SpInCh;*Co;Ca;FaLuWr|VS/*}
k) The Fishingpole of Taikobo (1d1) (+0,+0)
l) The Mace 'Taratol' (5d4) (+12,+12) {*El|E/XD}

 ( page 14 )
a) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4)
{SpStWi;ElFiNt;HlLu/*L}
b) The Tetsubo of Shuten-douji (4d7) (+8,+20) [+10] (+6) {St;Fe}
c) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
d) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfFe;SiXm}
e) The Short Bow 'firgaer' (x3) (+17,+18) (+4 to stealth) {Sl;LuXmXs}
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
g) a Heavy Crossbow of Velocity (x4) (+15,+23)
h) a Heavy Crossbow of Velocity (x4) (+16,+21)
i) a Heavy Crossbow of Velocity (x4) (+11,+15)
j) The Heavy Crossbow 'Red October' (x4) (+18,+11) (+3 to stealth)
{ChSl;LiSoDi;Xs}
k) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;LiNt;Lu}
l) 24 Steel Bolts (3d5) (-5,-4) (91/151) {cursed}

 ( page 15 )
a) 27 Steel Bolts (3d5) (+0,+0) (110/183)
b) 16 Steel Bolts (3d5) (+4,+5) (134/223)
c) 20 Steel Bolts (3d5) (+7,+5) (134/223)
d) 27 Seeker Bolts (6d5) (+7,+5) (177/295)
e) 24 Arrows of Wounding (1d4) (+13,+12)


  [Check Sum: "07d98b188b784e05ec"]


Posted on 19.11.2005 15:10
Last updated on 25.11.2005 16:45

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963. on the Ladder (of 19090)
19. on the Entroband Ladder (of 299)
14. for this player (

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Comments

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On 19.11.2005 15:10 chriskousky@hotmail.com wrote:
Apologies in advance for the name ...

(CL18:Doom Quest I)
The more I play the Lucky personality, the more noticeable the effects are. This is especially true in the town, where the sheer number of excellent items is astounding! I am actually surprised if the Armoury and Weapon Smiths do not have at least 1 excellent item between them.

Well, this character has been a "Lucky Bastard" so far. DQI even had a Grimoire of Power inside (which I sold, of course). I am sure the RNG is plotting some sort of sneaky revenge ...

On 19.11.2005 18:00 chriskousky@hotmail.com wrote:
(CL28:DL30)
I am staying away from the Mine this time ;-P
Legendary[10] stealth enabled me to acquire Sting very early, and I used that until Hagen dropped his spear about 5 minutes ago. +3 speed is very important at this stage, and the extra stealth is appreciated. I am building gold and doing the town circuit every day in hopes of a decent shooter. I passed on a x4 heavy crossbow with +14 to damage earlier, when my gold was much lower. In retrospect, that was probably a mistake.

On 19.11.2005 23:13 chriskousky@hotmail.com wrote:
(CL33:Cloning Pits) 6:24
I just realized that Beld, Ruler of Marmo is one tough cookie. The quest went superbly (other than all of the It and Gachapin drops were crappy, except for Anarion) until I discovered a red 'p' hanging out by the queen ants. Oh, Mario, me thinks. Wrong. It was Beld and he can really hurt! Hiding beside him was a Nycadaemon, and I lack Nether resistance. Wow! It cost 4 !oHealing but I pulled it off, thanks largely to Beld's lack of levitation and the fact that the Nycadaemon did not summon. The queens slept thru the entire battle :)

On 20.11.2005 02:14 chriskousky@hotmail.com wrote:
(CL36:DL42)
Taking it slow, hoping for Telepathy. At this depth, I can die in 2 turns to a monster I can't see coming, so better be careful!

On 20.11.2005 06:19 chriskousky@hotmail.com wrote:
(CL40:DL56) 12:41
I'm trying my best. Still, 400hp/round is the best I can muster so far. A bit low by my standards for a warrior, but I think patience might be required for this character.

On 20.11.2005 16:53 chriskousky@hotmail.com wrote:
(CL42: Mountain)
Grrrrr ... 5 !oNew Life and Con never broke 18/90 and Life Rating never left the 90%'s. Only the Justice New Life remains. Meanwhile, I biffed my Str as well, so I can no longer wield the lance. Damage per round is now 300, and I can barely kill a Storm Wyrm.

I'm thinking of just junking this character ...

On 20.11.2005 18:02 chriskousky@hotmail.com wrote:
(CL42:DL60)
It was a bit ironic that "Lucky Bastard" was having such bad luck, but all of that changed when he discovered a 9d4 scythe of slicing laying on the ground in DL60 of the Dragon's Lair.

Suddenly I can fight again!

On 20.11.2005 18:56 chriskousky@hotmail.com wrote:
(CL43:DL60)
2 down, 2 to go. Songmaster and Diatribe are very nice. Now I want Spec and Maelstrom! And that unidentified amulet in the current vault I am facing had better be Telepathy!

On 20.11.2005 23:01 chriskousky@hotmail.com wrote:
(CL47:DL67) 18:05
Things are coming along nicely now. My stats suck, but that is to be expected when Str and Con are limited to 18/80. -2 from the lucky personality does not help much, nor does the 93% life rating. I will quaff the first !oNewLife that I see ;-)
I do have all resistances covered. I also netted my second Ring of Speed (first was +2), but I need the +4 Reinforce Muscle more.

On 23.11.2005 15:47 chriskousky@hotmail.com wrote:
(CL48:DL64)
Trivial update ... I'm wanting Spec but got some Antimagic Cesti instead with much needed stat boosts. I'm still wanting New Life, and am stockpiling a small arsenal of stat potions for when that happens. And I've managed to lose my shield thanks to Crimson, netting that final attack. I'm dishing out about 1200hp/round against evil folk, so perhaps I will never need to dual wield. That is certainly enough damage for the Serpent.

Outstanding Issues:
[1] Speed. Best rings so far have been +5. I'm heading to the bottom of the lair to attempt to remedy this.
[2] Darkness Resistance from a swap. Right now, Darkness and Telepathy are mutually exclusive. I'd like to keep Sacred Knights because the extra +2 Str helps with damage and the extra speed helps with [1].

But I am quite a load in melee now ... just a few more items like Tulkas to complete my power.

On 23.11.2005 22:19 Elliott946@aol.com wrote:
Nice melee damage! 1,000+/round is pretty impressive. Pity you're stuck with Frakir.

On 24.11.2005 01:31 chriskousky@hotmail.com wrote:
I do have a couple of alternatives to Frakir:
[1] Celegorm + BDSM would cover all resists. Lose 1 attack to the shield but gain some AC. I'll probably do this once I get a decent Ring of Speed.
[2] Terror Mask. This would cost me Diatribe, which I'd rather not part with.

And yes Carlammas (if it still exists) would be welcome!

On 24.11.2005 02:42 chriskousky@hotmail.com wrote:
(CL50:DL72)
I am now sporting 3 of the new artifacts. I think both Songmaster and Diatribe are uber artifacts, but Bullseye is quite weak. Still, +3 Con is just what the doctor ordered. Potion of New Life #6 pumped my Life Rating up to an impressive (for me!) 102%. Con is unchanged, but Str went from 18/80 to 18/100. I think I will stand pat with this ...

On 24.11.2005 04:53 chriskousky@hotmail.com wrote:
(CL50:DL82)
Finally a good ring of speed courtesy of Mephistopheles. I guess I should consider braving the DL88 quest. I'd really like some more staves and rods of healing in case I draw the Destroyer ...

On 24.11.2005 06:06 chriskousky@hotmail.com wrote:
Drew the Destroyer, and it was tough. Down to 100hp 3 times in the battle, but pulled it off. Once when I was at 100hp, I failed to activate a rod of teleport other despite Heroic magic skill. But I got a double move, and teleported the beast away on the second try.

Now !oNewLife #7 *still* left my Con at 18/80 ... that is 8 consecutive rolls of a below average constitution! But Life Rating is now 107%. I swear I am done with New Life!

Got a ?oArtifact Creation in the dungeon ... My BDSM gained +3 Stealth, Int, Searching, Electricity and Fire resistance. Which is to say nothing of note. And I named it "The Worthless One".

On 24.11.2005 16:45 chriskousky@hotmail.com wrote:
(CL50:DL95)
I just finished a large vault level with the Chemist inside. Now I could not fight the Chemist without dying, so I had to *Destruct* him. And I had a feeling the unidentified ring in the vault was Tulkas, so I was highly motivated.

Now, should I wear Tulkas or a Ring of Extra Attacks +2? I think I have to take the 205 damage per round hit and wield Tulkas, if only because it maxes out my Con and sets my AC up to a staggering 252. The other option is to drop to a base speed of +22, but with all the Dispel Magic critters ahead, that does not seem wise.

Now where is Spec?

On 24.11.2005 16:48 wrote:
OK, Boromir for Sacred Knights nets 771 damage per round on a measly 6 attacks. Base speed down to +32, which is still awesome. AC 242 and all resistances covered. That will do for the time being ...

On 24.11.2005 17:51 chriskousky@hotmail.com wrote:
(CL50:DL95)
Enough has changed to warrant a post:
[1] I am giving dual wielding a go ... this means Terror Mask is on Poison Resistance duty.
[2] Brand and Narya mean Crimson can go. I am slower, but Immunity to Fire is pretty nice.
[3] I am giving up Nexus resistance. I generally never give this up because I rarely have a character not wield Shiva's boots? Will this bite me? I don't think so as my stats are nearly maxed and I don't think Nexus is all that deadly by itself.

I am probably less powerful in this config, but I will give it a try.

On 24.11.2005 20:25 chriskousky@hotmail.com wrote:
(CL50:DL99)
Morgoth was a load! At one point, he triple moved on me, but fortunately I was out of his line of sight and he was targetting the square next to me with Mana Storms (2 Mana Storms and one step next to me). He would have killed me otherwise.

He brought in a bunch of uniques, which I killed except for the 2 Q's ... My stats were so drained. Shuma-Gorath I slayed, costing me 2 !o*Healing*. Angels and Archliches were fighting an epic battle, and I spent quite a bit of time trying to clean up. In the end, I decided not to attempt the Qs as they were sitting right next to each other (not necessarily a bad thing!).

I want to kill Nodens, the Q's, and Bahamut and the various dungeon masters before the Serpent. That will leave the ring, the Chemist and the Unicorn for the Serpent to draw on, which he apparently does these days.

On 24.11.2005 22:49 chriskousky@hotmail.com wrote:
(CL50:DL99)
Waiting for Nodens to show up ... Where is he? Once slain, then it will take an hour or so to kill the various dungeon masters. And then it is time for the Serpent!

In the meantime, I am collecting resources in case I decide to let the Chemist kill me again. Without Spec, however, I might not even bother ;-)

On 25.11.2005 02:19 chriskousky@hotmail.com wrote:
(CL50:DL100)
***WINNER***
Well, I spent 3 hours killing Shooting Star, Chameleon Lord, Layzark, Vecna and Cthulhu. That left Jormungand and Null, but I could not stand another couple hours to kill those two, so the final battle was on.

The Unicorn was summoned twice and the Chemist three times while fighting the Serpent. Now this is scary. But perhaps the Serpent has a bigger range of sensitivity, because I would just teleport and only the Serpent would come to me (the level was flooded if that makes a difference).

Now, the question is should I retire or should I pursue the Chemist? Ordinarily, I would just retire at this point. But perhaps Brian would appreciate more characters exploring how overpowered the Chemist actually is? The bad news is that this warrior is about 1/2 as powerful as my Archer (yes, an Archer!!!) in melee. Without the guantlets of ultimate destruction, I do not know if I actually stand a chance ...

On 25.11.2005 03:02 chriskousky@hotmail.com wrote:
First go at the Chemist failed. He regained hp faster than the 800+hp I was dealing per round, mostly because the TY_CURSE would summon evil monsters and he would heal himself in their presence after I was teleported away by the curse. I got 3 stars of the chemist, fought for 20 or so minutes, and he is back to full hp. I probably fought long enough to do the 30,000hp required to kill him, but when I destructed him, he was at full health. I will need Spec to even stand a chance!

He stopped time 5 or 6 times and I survived them all ... but it is a matter of time before he kills me while the world is stopped.

On 25.11.2005 03:13 wrote:
Oh, the Unicorn was still alive and kept getting summoned. To put things in perspective, I just killed the Unicorn with 1/10th the effort (read healing) I put into the Chemist.

On 25.11.2005 14:29 chriskousky@hotmail.com wrote:
That should read 500+ hp per round on my initial Chemist attempt. I had to shuffle in Antimagic guantlets and the Chemist is most definitely not evil.

I think next time I will go with Grond. 9d9 with Slay Human plus 100lbs of critical should be good. I only get 5 attacks so I am hoping for Spec and a ring of extra attacks +3 to boost that up to 10 attacks per round. I think that would get the job done!

On 25.11.2005 15:59 chriskousky@hotmail.com wrote:
Tired of waiting for Spec, Maelstrom, and a non-shield form of resist poison, I decided that it is time for a final crack at the chemist.

Here is what the Compare Weapons says about my damage:
Human: Attack: 665-1925 damage

Decent damage on as few hits as possible. Oh, and I can no longer teleport ;-)

On 25.11.2005 16:45 chriskousky@hotmail.com wrote:
Chemist is down, and details of the battle are in the attached screenshot.

I am so worn out, I just retired leaving the Plain Gold Ring and the Arena for another day. But I accomplished the impossible, and destroyed the Chemist!!

(It is actually very doable with this kit, but until it is done, it seems that much harder)

On 25.11.2005 18:59 Matthias wrote:
Nice job there. :) The chemist for sure is tough. I defenitly won't stop after the serpent kill as well when... if I make it down there. Basicly the chemist is the one thing (beside certain arts) that seperates Heng from Entro. I would even go so far and vote for a final boss change, making the Chemist kill required to get the winner title.

On 25.11.2005 19:41 Elliott946@aol.com wrote:
Nice work! I was hoping to be the first with my samurai, but you beat me by quite a bit.

I must say, I'm rather shocked at how low your to-hit bonus is. My tourist is currently sporting a +138 (admittedly that's with heroism, berserk, and holy chant running), and I would have expected rather better from anyone going after the Chemist.

On 26.11.2005 01:39 bcbarnes wrote:
well, good job on the chemist. I was carrying around Grond on my android zerker with the same idea in mind. impressive victory!

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