The Angband Ladder: TimeBomb, RohanKnight Swordmaster by <smx@sinisterministerx.net>
[ToME 2.3.3 Character Sheet] Name : TimeBomb Age 21 STR! 40 Sex : Male Height 55 INT! 28 Race : RohanKnight Weight 80 WIS! 40 Class : Swordmaster Social Class 1 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 142 Level 50 Hit Points 650/ 715 + To Melee Damage 123 Experience 31209080 Spell Points 497/ 498 + To Ranged Hit 70 Max Exp 31248924 Sanity 924/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 290180 AC 44+120 Gold 2194988 Speed Fast (+42) (Miscellaneous Abilities) Fighting : Legendary[95]Perception : Bad Blows/Round: 14 Bows/Throw : Legendary[20]Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 56d5+1722 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have blue-gray eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 71 (3550') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 29 (1450') Your body is a Player. You are currently in the town of Bree. You have defeated 16073 enemies. You fell under the evil influence of the One Ring and decided to wear it. You saved 91 princesses. You became a new force of darkness and enslaved all free people. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 6th Quelle of the 2890th year of the third age. You have been adventuring for 20 days. adefkmnopsuxz{|@ Add Str : ..5.4...43.3..5+ Add Int : ..5....2.......+ Add Wis : .35.4..2.......+ Add Dex : ..53.....34..... Add Con : ..53....43.3...+ Add Chr : .3534..2.......+ Mul Mana : ..+............. Mul SPower: ..+............. Add Stea. : .3.....2........ Add Sear. : .....4.......... Add Tun.. : ..............5. Add Speed : *35.4..2...3...+ Add Blows : ...3............ Slay Anim.: .............+.. Slay Evil : +............+.. Slay Und. : +............+.. Slay Orc : .............+.. Slay Troll: +............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: +............+.. Sust Str : ..++.....+....+. Sust Int : ..+............. Sust Wis : ..+...+......... Sust Dex : ..+......+...... Sust Con : ..+......+...... Sust Chr : ..+............. Invisible : ..+....+.......+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+.....+.+..... Hold Life : ......+......... Imm Acid : .+*....+*++..... Imm Elec : .+*...*......... Imm Fire : .+*.+.*+.......* Imm Cold : ++*....+.+...... Res Pois : ..+.+.+......... Res Fear : +...+.+..+.+...+ Res Light : +..+..........+. Res Dark : ...+.....+....+. Res Blind : ..+............. Res Conf : ......+++.....+. Res Sound : .+......+....... Res Shard : ................ Res Neth : ..+...+......... Res Nexus : .........+...... Res Chaos : ........+.....+. Res Disen : ..+.+........... Auto Curse: ..+............. Lite : +.............+. See Invis : +++............. Digestion : +........++..... Regen : +.++............ Activate : +.++++.+..+...+. Drain Exp : ..+............. Teleport : ...+............ Blessed : +............... Cursed : ..++............ Hvy Curse : ..+............. Prm Curse : ..+............. Climb : ...........+..+. Orc.ESP : ........+....... Unique.ESP: .+.............. Full ESP : ..+............+ Skills (points left: 0) - Combat 49.610 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 05.100 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 07.400 [0.900] - Magic 05.758 [0.300] . Magic-Device 45.200 [1.150] . Udun 00.000 [0.400] . Thaumaturgy 01.000 [0.300] - Spirituality 08.780 [0.400] . Prayer 50.000 [0.500] . Mindcraft 40.200 [0.500] - Monster-lore 00.000 [0.500] . Summoning 04.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Small wooden chest on level 8. You may find a Scroll of Darkness on level 1. You may find a Padded Armour on level 19. You may find a Wand of Ice Storm on level 18. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. f) The Ring 'Arnuil' (+3 attacks) {.} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your dexterity, constitution, charisma and attack speed by 3. It sustains your strength. It provides resistance to light and dark. It speeds your regenerative powers. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 48 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Revenant on level 33 of Mirkwood. n) The Bar Chain Mail of Anaurad (-2 to accuracy) [18,+16] It sustains your wisdom. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to life draining, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 70 of Erebor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 37 of Mordor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. x) The Pair of Metal Shod Boots of Thror [6,+18] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 54 of Mordor. |) The Dwarven Pick of Erebor (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Gem of Fire {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 94 of Angband. b) The Ebon Cube of Darkness {destruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Grave wight on level 53 of Mordor. c) Balrilbon's Soulgem {sat hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Vampire on level 70 of Angband. d) The Immortal Skull of Benetar {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Grey wraith on level 91 of Angband. e) 12 Potions of Cure Critical Insanity f) 19 Potions of Cure Critical Wounds {25% off} g) 24 Potions of *Healing* h) 13 Potions of Enlightenment {50% off} i) 7 Potions of *Enlightenment* j) 16 Scrolls of Teleportation k) 3 Scrolls of *Identify* l) 5 Scrolls of *Remove Curse* m) a Silver Rod of the Istari of Healing (200/200) n) a Silver Rod of Recall (53/100) {!k!d!s} o) a Mithril Rod of Perception (160/160) {@z0!k!d!s!v} p) a Mithril Rod of Disarming (129/160) {@z3!k!d!s!v} q) an Adamantite Rod of Restoration (200/200) r) The Ring of Elegor (+9) It increases your strength, intelligence and speed by 9. It sustains your dexterity. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) a Magical Gnomish Shovel of Digging (+6) v) The Short Bow 'Ulind' (x5) (+18,+14) (+3 to speed) It increases your strength, intelligence, constitution and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. w) 22 Flight Arrows of Slay Undead (1d3) (+12,+10) [Home Inventory - Bree ] a) Kenault's Cantrip Generator {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven priest on level 16 of Orc Cave. b) 2 Potions of Cure Light Insanity c) 2 Potions of Cure Critical Insanity d) 2 Scrolls of Genocide e) a Ring of Cold Resistance {save} It provides resistance to cold. It cannot be harmed by cold. You bought it from the Magic shop. f) The Ring of Elchalad (+5 to speed) {FA,RConf,RShard} It increases your constitution and speed by 5. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to confusion and shards . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of A lost temple. g) a Ring of See Invisible {save} h) The Ring of Hilin (+10) It increases your searching and speed by 10. It sustains your strength. It provides resistance to acid, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. i) The Ring 'Celeg' (+7) It increases your strength, dexterity and speed by 7. It sustains your dexterity. It provides resistance to fire, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. j) The Ring 'Aringlion' (+6) It increases your dexterity, infravision and speed by 6. It sustains your charisma. It provides resistance to light, dark, blindness, confusion and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Ring of Light and Darkness Resistance {save} m) a Ring of Nether Resistance {save} It provides resistance to life draining and nether. You found it in the remains of a Half-troll on level 50 of Moria. n) a Ring of Nexus Resistance {save} o) an Indestructible Ring of Sound Resistance {save} p) a Ring of Chaos Resistance {save} q) an Indestructible Ring of Flying {save} r) an Indestructible Ring of Critical Hits (+4% of critical hits) s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 53 of Mordor. t) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 59 of Mordor. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 59 of Mordor. c) a Potion of Cure Serious Insanity d) a Potion of New Life e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of Mordor. g) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 54 of Mordor. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. j) an Indestructible Amulet of Telepathy {save} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 57 of Mordor. k) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 63 of Mordor. l) The Double Chain Mail of Carnost (-2 to accuracy) [16,+16] It sustains your intelligence and dexterity. It provides immunity to cold. It provides resistance to acid, poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. m) The Thunderlord Coat of Golaron [9,+11] It makes you completely fearless. It provides resistance to life draining, fire, cold, poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 59 of Mordor. n) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Angband. o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. p) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Small Sword of Turinwe (1d6) (+14,+8) (+2 attacks) It provides light (radius 1) forever. It increases your constitution and attack speed by 2. It does extra damage from electricity and frost. It is especially deadly against dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 54 of Mordor. s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 63 of Mordor. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. [Home Inventory - Minas Anor ] a) Tenser's Alteration Manual (charging) {acquirement} It can be activated for acquirement every 3000 turns. You found it in the remains of a Master lich on level 40 of Mordor. b) 9 Potions of Augmentation c) 4 Scrolls of *Destruction* d) The Ring 'Goron' (+3 to speed) It increases your searching and speed by 3. It sustains your constitution. It provides resistance to dark, sound and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. e) a Ring of Blindness Resistance {save} f) an Indestructible Ring of Extra Attacks (+2 attacks) g) The Metal Brigandine Armour 'Duath' (-3 to accuracy) [19,+7] It sustains your strength and intelligence. It provides immunity to fire. It provides resistance to nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 45 of The Sacred Land Of Mountains. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Erebor. i) The Full Plate Armour of Galmo (-3 to accuracy) [25,+7] It sustains your constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. j) The Soft Studded Leather of Ohtar [5,+17] It sustains your constitution and charisma. It provides immunity to cold. It provides resistance to acid, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 74 of Angband. k) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. m) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 71 of Erebor. o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 71 of Erebor. q) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 71 of Erebor. r) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 71 of Erebor. s) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 71 of Erebor. t) a Climbing Set [Home Inventory - Lothlorien ] a) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Revenant on level 28 of Mirkwood. b) a Potion of Cure Insanity c) a Ring of Dexterity (+4) d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of Mirkwood. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 42 of Mordor. k) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Mirkwood. n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Chieftain on level 50 of Moria. q) a Small Sword of Extra Attacks (1d6) (+3,+8) (+2 attacks) r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 49 of Mordor. s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Erebor. u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and confusion. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Mordor. w) The Awl-Pike 'Aruin' (1d8) (+10,+4) (+2 to speed) It can be wielded two-handed. It increases your wisdom, charisma and speed by 2 . It is very sharp and can make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Erebor. x) 23 Bolts of Slay Undead (1d5) (+8,+8) [The Mathom-house Inventory - Bree ] a) The Bag of Tricks It can be activated for summon monster. You found it in the remains of a Master lich on level 40 of Mordor. b) Baalzebub's Tormented Box It can be activated for teleport level every 50 turns. You found it in the remains of a Master lich on level 40 of Mordor. c) Boccob's Unfinished Works It can be activated for hallucination every 10 turns. You found it lying on the ground on level 16 of Mirkwood. d) The Gem of Ice It can be activated for create hunger. You found it in the remains of a Quasit on level 67 of Erebor. e) The Gem of Venom It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Barbazu on level 70 of Erebor. f) The Gem of Knowledge It can be activated for light area (dam 2d15) every 100 turns. You found it while digging a rubble. g) The Shrunken Head of Nightmares It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Dark elven sorcerer on level 50 of Moria. h) The Mirror of Alternate Dimensions It can be activated for cure light wounds every 50 turns. You found it lying on the ground on level 13 of Mirkwood. i) The Devil's Pentagram It can be activated for confusion. You found it in the remains of a Dark elven sorcerer on level 42 of Moria. j) Kelek's Wormhole Machine It can be activated for high stat loss. You found it lying on the ground on level 1 of Barrow-Downs. k) Raal's Tome of Unconventional Warfare It can be activated for teleport level every 50 turns. You found it lying on the ground on level 59 of Mordor. l) Raal's Black Candle It can be activated for summon pet every 101 turns. You found it lying on the ground on level 71 of Erebor. m) Benetar's Death Ray Experiment It can be activated for confusion. You found it in the remains of a Hell knight on level 60 of Mordor. n) Balrilbon's Bag of Wondrous Tricks It can be activated for decreasing Charisma. You found it in the remains of a Vampire on level 25 of Mirkwood. o) Bumganir's Bag of Magic Toys It can be activated for decreasing Charisma. You found it in the remains of a Dreadlord on level 70 of Erebor. p) The Lost Works of Kenault It can be activated for decreasing Intelligence. You found it in the remains of a Hell knight on level 70 of Erebor. q) The Crystal Ball of Godly Sights It can be activated for cure poison every 100 turns. r) Baalzebub's Tormented Skullcap It can be activated for decreasing Strength. You found it in the remains of a White wraith on level 26 of Mirkwood. s) a Parchment titled ``Planar Travel Made Easy'' It can be activated for light absorption every 80 turns. You found it lying on the ground on level 71 of Erebor. t) Raal's Tormented Spirits It can be activated for high experience loss. You found it in the remains of a Vampire on level 71 of Erebor. u) Boccob's Magical Mish-mash It can be activated for decreasing Wisdom. You found it lying on the ground on level 24 of Mirkwood. v) a Parchment titled ``Household Magic'' It can be activated for high stat loss. w) a Parchment titled ``Tenser's Last Words'' It can be activated for stat loss. You found it in the remains of a Half-orc on level 21 of Orc Cave. x) The Hand of Vecna It can be activated for confusion. You found it in the remains of a Master lich on level 40 of Mordor. a) The Skull of Vecna It can be activated for death. You found it in the remains of a Hell knight on level 53 of Mordor. b) Heward's Excellent Experimental Earmuffs It can be activated for something weird every 5 turns. You found it in the remains of an Emperor wight on level 41 of Moria. c) Bigby's Big Book of Brutality It can be activated for high stat loss. You found it in the remains of a Master lich on level 40 of Mordor. d) Raistlin's Ready Ranger It can be activated for cure confusion every 100 turns. You found it in the remains of a Vrock on level 59 of Mordor. e) Jor's Buckler of Missile Attraction It can be activated for cure confusion every 100 turns. You found it in the remains of a Dreadmaster on level 85 of Angband. f) Olive's Omnipotent Ostrich It can be activated for paralyze. You found it in the remains of a Grey wraith on level 53 of Mordor. g) The Ring of Marda (+1 to speed) It increases your constitution, speed and ability to score critical hits by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to cold, light and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 71 of Erebor. h) The Ring 'Cuant' (+1 to infravision) It increases your intelligence and infravision by 1. It sustains your constitution. It provides resistance to electricity, cold, blindness, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 45 of The Sacred Land Of Mountains. i) The Ring of Eglumbas (+2 to stealth) It increases your stealth and searching by 2. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to fire and dark. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of A lost temple. j) The Ring of Mahal (+3) It increases your intelligence, constitution and ability to score critical hits by 3. It sustains your strength and intelligence. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 67 of Angband. k) The Ring 'Mogreb' (+2) It increases your dexterity and constitution by 2. It sustains your constitution. It provides resistance to acid, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 74 of Angband. l) The Ring of Eondi (+3) It increases your strength, intelligence, wisdom and dexterity by 3. It sustains your intelligence. It makes you completely fearless. It provides resistance to fire, confusion and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 69 of Angband. m) The Ring of Barnatar (+12 to damage) (+2) It increases your strength, constitution, stealth, speed, attack speed and ability to score critical hits by 2. It makes you invisible. It provides resistance to light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 80 of Angband. n) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 53 of Mordor. o) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. p) The Ring of Hantathon (+1 attack) It increases your strength, intelligence and attack speed by 1 . It sustains your wisdom. It provides resistance to confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 71 of Erebor. q) The Ring of Silorien (+5) It increases your strength, constitution, searching and ability to score critical hits by 5. It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to shards and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 80 of Angband. r) The Amulet 'Erianwe' It sustains your strength. It makes you completely fearless. It provides resistance to dark, nether and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 70 of Erebor. s) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. t) The Amulet of Earith It sustains your strength and constitution. It provides resistance to fire, cold, poison, dark and nether. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. u) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 75 of Angband. v) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Double Ring Mail of Dinathele (-21,-35) [15,+15](40%) It increases your hit points by 40%. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 82 of Angband. a) The Double Ring Mail of Hyamo (-2 to accuracy) [15,+14] It sustains your dexterity and charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. b) The Double Ring Mail of Tarnor (-50,-65) [15,+10](20%) It increases your hit points by 20%. It provides immunity to acid. It makes you completely fearless. It provides resistance to dark, confusion, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 71 of Erebor. c) The Bar Chain Mail of Meliel (-2 to accuracy) [18,+9] It sustains your strength, dexterity and charisma. It provides resistance to cold, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 69 of Angband. d) The Splint Mail of Mogreth (-60,-8) [19,+11](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity , dark, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. e) The Metal Lamellar Armour 'Masteluin' (-3 to accuracy) [23,+14] It sustains your strength and wisdom. It provides immunity to acid. It provides resistance to poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. f) The Ribbed Plate Armour of Helin (-3 to accuracy) [28,+7] It sustains your intelligence and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, poison, light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 66 of Mordor. i) The Robe of Ambaras [2,+11] It sustains your strength. It provides immunity to acid. It provides resistance to fire, poison, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. k) The Leather Jacket 'Tunindir' (-1 to accuracy) [12,+13] It sustains your dexterity and charisma. It makes you completely fearless. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Erebor. m) The Small Metal Shield of Erebros [3,+21] It sustains your dexterity and constitution. It provides resistance to fire, poison, dark, shards and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. n) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. o) The Large Metal Shield 'Culmaron' [5,+6] It sustains your strength. It provides immunity to fire. It provides resistance to cold, sound and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 74 of Angband. p) The Iron Crown 'Nimanach' [0,+11] It sustains your strength, wisdom and dexterity. It provides immunity to paralysis. It provides resistance to nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 71 of Erebor. q) The Iron Crown of Tiredrim [0,+14] It sustains your intelligence, constitution and charisma. It provides immunity to paralysis. It provides resistance to acid, electricity and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Angband. r) The Jewel Encrusted Crown of Findor [0,+16] It sustains your strength, intelligence and dexterity. It provides resistance to life draining, poison, light, dark, confusion, sound and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Great Storm Wyrm on level 95 of Angband. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 53 of Mordor. t) The Hard Leather Cap of Mornibil [2,+23] It provides light (radius 3) forever. It sustains your dexterity. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. u) The Hard Leather Cap of Naxarim [2,+10] It sustains your wisdom and dexterity. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 71 of Erebor. v) The Hard Leather Cap of Eloth [2,+2] It provides light (radius 5) forever. It sustains your strength. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 46 of The Sacred Land Of Mountains. w) The Metal Cap of Maldor [3,+12] It provides light (radius 3) forever. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to acid and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 70 of Erebor. x) The Iron Helm of Sineth [5,+15] It sustains your strength and wisdom. It provides resistance to electricity, fire, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. a) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 74 of Angband. b) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Shaman on level 13 of Orc Cave. c) The Set of Cesti of Gulin [5,+15] It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to life draining and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. d) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Forest troll on level 71 of Erebor. e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grey wraith on level 53 of Mordor. f) The Dagger 'Hiliomen' (1d4) (+13,+20) (+1 to speed) It increases your strength, wisdom and speed by 1. It drains life from your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. g) The Dagger of Taras (1d4) (+1,+4) (+3) It increases your intelligence by 3. It does extra damage from frost. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Rapier 'Ciryon' (1d6) (+5,+16) (+1 to speed) It increases your wisdom, dexterity and speed by 1. It does extra damage from fire. It produces chaotic effects. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 76 of Angband. i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 85 of Angband. j) The Long Sword of Vanfalron (2d5) (+16,+11) It does extra damage from electricity. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 69 of Erebor. k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Scimitar 'Eloth' (2d5) (+5,+14) (+3 attacks) It increases your attack speed by 3. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. m) The Two-Handed Sword of Inding (3d6) (+13,+16) (+5 to speed) It must be wielded two-handed. It increases your wisdom and speed by 5. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 84 of Angband. n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 66 of Mordor. o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Mordor. p) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 34 of Mordor. q) The Glaive of Nimlossa (2d6) (+13,+15) (+2) It can be wielded two-handed. It increases your intelligence by 2. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. r) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of Mordor. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. t) The Battle Axe of Antang (2d8) (+18,+13) (+3 attacks) It can be wielded two-handed. It increases your strength and attack speed by 3. It does extra damage from acid and fire. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Erebor. u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Erebor. v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. w) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 41 of Moria. x) The Ball-and-Chain of Hanenos (2d4) (+21,+1) (+1) It can be wielded two-handed. It increases your wisdom, constitution, charisma and ability to tunnel by 1. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 34 of Mordor. a) The Flail of Gladri (2d6) (+24,+4) (+1 to speed) It can be wielded two-handed. It increases your intelligence, wisdom and speed by 1. It can cause earthquakes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 55 of Mordor. b) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 65 of Mordor. c) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. d) The Long Bow of Argun (x5) (+8,+7) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, constitution and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 73 of Angband. e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops on level 70 of Erebor. f) The Long Bow of Noriel (x4) (+6,+10) (+1) It increases your intelligence, dexterity and constitution by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 37 of Mordor. g) The Light Crossbow 'Mannhiria' (x6) (+10,+21) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. h) The Light Crossbow of Galair (x5) (+7,+6) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and speed by 2 . It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 71 of Erebor. i) The Light Crossbow of Duing (x3) (+14,+11) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and charisma by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 84 of Angband. j) The Light Crossbow of Metil (x4) (+15,+23) (+1) It provides light (radius 1) forever. It increases your intelligence, wisdom and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Erebor. k) The Heavy Crossbow of Echot (x4) (+13,+25) (+4 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity, constitution, charisma and speed by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Bolt 'Dalin' (1d5) (+11,+7) It provides light (radius 1) forever. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against orcs. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Erebor. m) The Rounded Pebble of Valin (1d2) (+8,+11) It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 31 of Mirkwood. n) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre Priest on level 31 of Mirkwood. o) The Wooden Boomerang of Eared (1d8) (+17,+17) It does extra damage from electricity and frost. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 73 of Angband. p) The Wooden Boomerang of Menna (1d8) (+9,+15) It does extra damage from electricity. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 34 of Mordor. q) The Small Metal Boomerang of Cabar (3d4) (+18,+13) It does extra damage from acid, electricity and fire. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 74 of Angband. r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 69 of The Sacred Land Of Mountains. |
Posted on 24.5.2006 20:53
890. on the Ladder (of 19092)
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