[ToME 2.0.0 Character Dump] Name : Acyth Age 9 STR: 18/*** Sex : Male Height 9 INT: 18/210 Race : DeathMold LostSoul Weight 50 WIS: 18/*** Class : Possessor Social Class 6 DEX: 18/190 Body : DarkGod, the Mighty Coder of Hell CON: 18/*** CHR: 18/80 + To Melee Hit 97 Level 50 Max Hit Points 4485 + To Melee Damage 91 Experience 15123994 Cur Hit Points 4485 + To Ranged Hit 74 Max Exp 15123994 Max SP (Mana) 23 + To Ranged Damage 69 Exp to Adv. ***** Cur SP (Mana) 23 AC 199+132Gold 2210612 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Excellent Blows/Round: 5 Bows/Throw : Legendary[20]Searching : Superb Shots/Round: 2 Saving Throw: Very Good Disarming : Superb Wpn.dmg/Rnd: 25d5+455 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 140 feet Tactic: confident Explor: fast (Character Background) You were born in dirty straw, called to life by Sauron himself. Since then you have given life to four foul offspring. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 25 (1250') Maze: Level 34 (1700') Erebor: Level 60 (3000') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 45 (2250') Your body was DarkGod, the Mighty Coder of Hell. Your body used to be Ancalagon the Black. Your body used to be a Great Wyrm of Power Your body used to be a Great Wyrm of Many Colours. Your body used to be a Jabberwock. Your body used to be a Dracolisk. Your body used to be a Minotaur. Your body used to be a Chaos Hound. Your body used to be a Swordsman. Your body used to be a Player. Your body was never a Marilith! You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 8th Quelle of the 2890th year of the third age. Your adventured lasted 22 days. abdefghijkpqsuvx|@ Add Str : ++.++.+++++.+..... Add Int : ..+++.+........... Add Wis : ...++.+..+........ Add Dex : +++++.++....+..... Add Con : ..+++.+++.+.+..... Add Chr : ...++.+.++........ Mul Mana : .................. Mul SPower: .................. Add Stea. : ...+..+........... Add Sear. : ...+....+......+.. Add Infra : ...............+.. Add Tun.. : ...............+.. Add Speed : +.+.++++.+........ Add Blows : .................. Chaotic : .................. Vampiric : .................. abdefghijkpqsuvx|@ Slay Anim.: .................. Slay Evil : ++................ Slay Und. : .................. Slay Demon: .................. Slay Orc : .+................ Slay Troll: .+................ Slay Giant: .................. Slay Drag.: .................. Kill Drag.: .................. Sharpness : +................. Impact : .................. Poison Brd: .................. Acid Brand: .................. Elec Brand: .................. Fire Brand: .+................ Cold Brand: .................. abdefghijkpqsuvx|@ Sust Str : ....+......+...... Sust Int : ......+....+...... Sust Wis : ......+....+...... Sust Dex : .+..+......+...... Sust Con : ....+......+...... Sust Chr : ......+....+...... Invisible : .................. Mul life : .................. Imm Acid : ..........+....... Imm Elec : ....+............. Imm Fire : ........+......... Imm Cold : ......+........... Sens Fire : .................. Reflect : .................+ Free Act : ++..+.+...+....... Hold Life : ....+.+........... abdefghijkpqsuvx|@ Res Acid : ...........++.+..+ Res Elec : ...........+++...+ Res Fire : .+.......+.++....+ Res Cold : ...........++....+ Res Pois : ...++....+.......+ Res Fear : .+.......+.......+ Res Lite : ............+..... Res Dark : ...+......+....... Res Blind : ......+.....+..... Res Conf : .................+ Res Sound : ..........++...... Res Shard : .................. Res Neth : .................+ Res Nexus : .................. Res Chaos : ..........+....... Res Disen : .+..+....+........ abdefghijkpqsuvx|@ Aura Fire : .................+ Aura Elec : .................+ NoTeleport: .................. AntiMagic : .................. WraithForm: .................. EvilCurse : .................. Easy Know : .................. Hide Type : .+.++++++++.+..+.. Show Mods : .++............... Insta Art : ...++.++++........ Levitate : ....+............+ Lite : .++.........+....+ See Invis : ++.++.+.+...+..... abdefghijkpqsuvx|@ Digestion : +...+............. Regen : +...+............+ Xtra Might: ..+............... Xtra Shots: ..+............... Ign Acid : +++++.++++++++++.. Ign Elec : +++++.++++++++++.. Ign Fire : +++++.++++++++++.. Ign Cold : +++++.++++++++++.. Activate : .+.++.++++..+++... Drain Exp : .................. Teleport : .................. Aggravate : .................. Blessed : .+................ Cursed : .................. Hvy Curse : .................. Prm Curse : .................. abdefghijkpqsuvx|@ No blows : .................. Precogn. : .................. B.Breath : .................. Recharge : .................. Fly : ........+......... Mrg.Curse : .................. Climb : .................. abdefghijkpqsuvx|@ Imm Neth : .................. Skills (points left: 12) - Combat 21.100 [0.600] - Weaponmastery 08.800 [0.600] - Archery 09.800 [0.400] - Sneakiness 06.670 [0.700] . Stealth 12.200 [0.700] . Disarming 09.500 [0.500] - Magic 03.798 [0.600] . Magic-Device 36.000 [1.000] . Necromancy 03.400 [0.200] - Spirituality 09.600 [0.500] . Prayer 06.000 [0.500] - Monster-lore 09.910 [1.100] . Corpse-preservation 38.800 [0.900] . Possession 16.200 [0.800] - Misc 00.000 [0.000] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You saved Arda and became a famed Queen. You have defeated 3637 enemies. [Corruptions] You can smell nearby precious metal. You can emit bright light. You can consume magic energy for your own use. You can create a spear of darkness. You are teleporting randomly. Chaos deities give you gifts. You receive warnings about your foes. Your blood sometimes rushes to your head. Your brain is a living computer (+4 INT/WIS). Your body is enveloped in flames. [Fates] You may meet a Patriarch on level 92. You are fated to meet a Player on level 10. You are fated to meet a Jackal on level 10. You are fated to meet a Newt on level 11. [Character Equipment] a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) "One, two! One, two! And through, and through, the vorpal bladewent snicker-snack!" It affects your strength. It affects your dexterity. It affects your speed. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. b) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) The famed "Flame of the West", the sword that was broken and is forged again. It glows with the essence of fire, its wearer is mighty in combat, and no creature of Sauron can withstand it. It will never be stained or broken even in defeat. It can be activated for... fire ball (72) every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your luck. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to disenchantment. It provides light. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Long Bow 'Umoredh' (x5) (+9,+10) (+2 to speed) It affects your intelligence. It affects your dexterity. It affects your constitution. It affects your speed. It provides light. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Barahir (+1) A ring shaped into twinned serpents with eyes of emerald meeting beneath a crown of flowers, an ancient treasure of Isildur's house. It can be activated for... dispel small life every 55+d55 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It provides resistance to poison. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Power 'Vilya' (+12,+12) (+3) The Ring of Sapphire, with clear blue gems that shine like stars, glittering untouchable despite all that Morgoth ever wrought. Vilya is one of the three Rings of Power created by the Elves and hidden by them from Morgoth. It can be activated for... greater healing (900) every 200+d200 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It affects your luck. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to poison. It provides resistance to disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. g) a Ring of Speed (+12) h) The Ring of Power 'Nenya' (+9,+9) (+2) The Ring of Adamant, with a pure white stone as centerpiece. Nenya is one of the three Rings of Power created by the Elves and hidden by them from Morgoth. It can be activated for... healing (800) every 100+d200 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your speed. It affects your luck. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. i) The Ring of Tulkas (+4) The treasure of Tulkas, most fleet and wrathful of the Valar. It can be activated for... haste self (75+d75 turns) every 150+d150 turns ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It affects your speed. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. j) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) This green gem glows with inner light. Aragorn son of Arathorn wore it at the Battle of the Pelennor Fields, and he was himself given the name of 'Elessar' by the people of Gondor because of this. It can be activated for... heal and cure black breath every 200 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It makes you completely fearless. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. p) The Small Metal Shield of Thorin [3,+25] (+4) Invoking the strength and endurance of Thorin, King under the Mountain, this little metal shield is proof against the Element of Earth. It affects your strength. It affects your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark. It provides resistance to sound. It provides resistance to chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. q) The Large Metal Shield of Anarion [5,+20] The great metal-bound shield of Anarion, son of Elendil, who Sauron found himself powerless to wither or diminish. It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) The legendary dragon helm of Turin Turambar, a object of dread to the servants of Morgoth. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. u) The Set of Gauntlets 'Pauraegen' [2,+15] A set of handgear with sparks surrounding it, able to fire bolts of electricity. It can be activated for... lightning bolt (4d8) every 6+d6 turns ...if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. v) The Set of Gauntlets 'Paurnen' [2,+15] A set of handgear so corrosive that it may fire bolts of acid. It can be activated for... acid bolt (5d8) every 5+d5 turns ...if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) A set of iron-shod boots stamped by Gimli's combat prowess, a peerless ally to those journeying through halls of stone under mountains. It grants you the power of... magic map ...if it is being worn. It affects your searching. It affects your infravision. It affects your ability to tunnel. It allows you to climb high mountains. It cannot be harmed by acid, cold, lightning or fire. |) (nothing) [Character Inventory] a) The Gem of Hate It can be activated for... teleportation b) The Gem of Wisdom It can be activated for... level teleportation c) a Parchment titled ``Magic for the Layman'' It can be activated for... cure hallucination d) The Grail of Kenault It can be activated for... cure hunger e) Bigby's Big Book of Brutality It can be activated for... destruction f) 19 Mushrooms of Cure Serious Wounds {100% off} g) 5 Potions of Enlightenment h) a Potion of Self Knowledge i) a Fireproof Scroll of *Remove Curse* j) a Scroll of *Remove Curse* {90% off} k) a Mithril Rod of the Istari of Recall (320/320) l) a Staff of Power (3 charges) m) The Star of Elendil (+1) (charging) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Seeker Arrow of Bard (8d4) (+20,+15) Dealiest of arrows, imbued with elemental strength, this shaft is feared especially by the wyrmkin. It is from a group of items rumored to be the bane of dragons. It does extra damage from acid. It does extra damage from electricity. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. o) The Insane Player's corpse p) Gorbag, the Orc Captain's corpse q) a Parchment - Adventurer's guide to Middle Earth r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Amulet of Feilthil (-4,-4) (+2 to searching) It can be used to store a spell. It affects your intelligence. It affects your searching. It sustains your intelligence. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. b) The Amulet of Uinglion (+4) It affects your dexterity. It sustains your dexterity. It sustains your constitution. It provides resistance to fire. It provides resistance to confusion. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. c) The Amulet of Namron (+2) It affects your strength. It affects your wisdom. It affects your charisma. It affects your infravision. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to fire. It provides resistance to light. It provides resistance to dark. It provides resistance to sound. It provides resistance to nexus. It provides light. It cannot be harmed by acid, cold, lightning or fire. d) The Amulet of Glaiath (+1) It affects your wisdom. It affects your constitution. It affects your infravision. It sustains your strength. It makes you completely fearless. It provides resistance to poison. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. e) The Amulet of Mindor It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. f) The Rusty Chain Mail of Varamion (-5) [14,+8] It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to fire. It makes you completely fearless. It provides resistance to poison. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. g) The Ring Mail of Amorith (-2) [12,+14] It sustains your strength. It provides immunity to electricity. It provides immunity to cold. It provides resistance to life draining. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) A hauberk, leggings, and sleeves of interlocking steel rings, well padded with leather. You feel strong and tall as Arvedui, last king of Arnor, as you put it on. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It provides resistance to shards. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. i) The Bar Chain Mail 'Anatar' (-2) [18,+17] It sustains your wisdom. It provides immunity to acid. It provides immunity to fire. It provides resistance to life draining. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. j) The Thunderlord Coat of Mardra [9,+25] (+5 to stealth) The flying suit of Mardra, very powerful armour that protects the wearer from cold. Wonderful as this mighty armour is, beware wearing it, for it has been cursed by a powerful wizard since Mardra had it and is said to have gained a couple of undesirable side-effects... It can be activated for... summon a dragonrider every 1000 turns ...if it is being worn. It affects your intelligence. It affects your constitution. It affects your charisma. It affects your stealth. It sustains your intelligence. It sustains your constitution. It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nexus. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. k) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) A hero's handgear that lends great prowess in battle. It affects your strength. It affects your constitution. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) A set of handgear so icy as to be able to fire frost bolts. It can be activated for... frost bolt (6d8) every 7+d7 turns ...if it is being worn. It can be used to store a spell. It affects your constitution. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. n) The Light War Axe of Duiannar (2d5) (+6,+9) (+4) It affects your wisdom. It affects your constitution. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It provides light. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this troll-bane smoked in the black blood of Gothmog's guards. It can be activated for... berserker and +10 to speed (50) every 100+d200 turns ...if it is being worn. It affects your strength. It affects your constitution. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It provides light. It drains mana. It cannot be harmed by acid, cold, lightning or fire. p) The Lochaber Axe of Minathril (3d8) (+14,+11) (+4 to speed) It can be wielded two-handed. It affects your strength. It affects your dexterity. It affects your speed. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) A massive axe with twin razor-sharp heads, so large that it usuallyrequires two hands to wield, intricately engraved in gold with spellsto ward off the elements and smite evil. It affects your searching. It affects your infravision. It affects your ability to tunnel. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) This coldly gleaming blade is called simply "Biter", by orcs who came to know its power all too well. It affects your searching. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides light. It allows you to sense the presence of orcs. It allows you to sense the presence of dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) A damascened scimitar that seems wondrously easy to hold. Famed in song as the "Sickle of Harad", and a deadly foe to the undead. It affects your intelligence. It affects your wisdom. It affects your attack speed. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to sound. It provides resistance to nexus. It provides resistance to chaos. It provides resistance to disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Great Scimitar of Arwen (4d5) (+10,+19) (+6) It must be wielded two-handed. It affects your strength. It affects your charisma. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. u) The Executioner's Sword of Uriloth (4d5) (+7,+19) (+5) It must be wielded two-handed. It affects your wisdom. It affects your constitution. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Whip 'Lasher' (1d6) (+12,+15) (+3) A powerful whip that is deadly against orcs. It poisons your foes and is said to go "snicker snack". It affects your dexterity. It affects your attack speed. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) The radiant golden staff of an Istari of legend, this wizard's companion grants keen sight and the knowledge of many hidden things. It can be activated for... identify every 10 turns ...if it is being worn. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. x) Khim, Son of Mim's corpse [Home Inventory - Gondolin ] a) The Ring 'Hebrim' (+3 to searching) It affects your searching. It sustains your intelligence. It provides resistance to poison. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. b) The Amulet of Haduiloth (+3) It affects your intelligence. It affects your charisma. It sustains your charisma. It provides resistance to shards. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. c) The Amulet 'Gildon' (+4) It affects your strength. It affects your charisma. It sustains your wisdom. It provides resistance to electricity. It provides resistance to cold. It provides resistance to sound. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. d) The Amulet 'Hyatalata' (+4) It affects your strength. It sustains your intelligence. It sustains your charisma. It provides resistance to blindness. It allows you to levitate. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. e) The Amulet of Carlammas (+2) f) The Amulet of Ingwe (+3) g) The Necklace 'Nauglamir' (+3) h) The Amulet of Sargorede (+5) It affects your infravision. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It provides resistance to nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. i) The Bar Chain Mail of Naxar (-2) [18,+9] It sustains your wisdom. It provides resistance to poison. It provides resistance to sound. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. j) a Cloak of Immolation [1,+17] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. k) The Large Metal Shield of Deleth [5,+16] It sustains your strength. It sustains your wisdom. It provides resistance to acid. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. l) The Steel Helm 'Lebohaum' [20,+80] With the Helm 'Lebohaum' your head is safe! It can be activated for... sing a funny song every 3 turns ...if it is being worn. It cannot be harmed by acid, cold, lightning or fire. m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) The Petty-dwarves of Bathak forged this blade, and it shares their thirst for blood. It affects your dexterity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. n) The Lochaber Axe of Atand (3d8) (+9,+9) (+3) It can be wielded two-handed. It affects your intelligence. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) Forged from meteoric iron, this long chopping dagger slices through ordinary metal as easily as its title, "Iron Cleaver", suggests. It affects your dexterity. It affects your stealth. It affects your searching. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) Lordly and tall did Osondir stand against the wrath of giants, and clear-eyed in barrows fell, wielding a halberd glowing ruby red. It affects your charisma. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire. It provides resistance to sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) r) The Short Bow of Amrod (x4) (+12,+15) (+2) This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and Amras, who both hunted with the Green-elves for a time. Like the twins, the bows are similar, for both protect their wielders from the elements: and yet they are also unlike, for this bow gives enduranceand strength, while the other gives quickness and subtlety. It affects your strength. It affects your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) A crossbow that grants fiery speed to he who finds it, and from which shoot bolts that blaze with flame unquenchable. It can be activated for... fire branding of bolts every 999 turns ...if it is being worn. It affects your speed. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. t) The Arrow of Eolin (1d4) (+21,+15) It does extra damage from acid. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. u) The Arrow of Elvor (1d4) (+24,+14) v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) w) The Seeker Arrow of Gondor (10d8) (+10,+20) An arrow that was created to rid the world of demons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. x) 98 Firestones [Home Inventory - Minas Anor ] a) The Ring of Niondion (+3 to searching) It affects your searching. It sustains your wisdom. It sustains your dexterity. It makes you completely fearless. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. b) The Jewel 'Evenstar' (+3) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. c) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. d) The Palantir of Orthanc (+2) A shining white ball of unbreakable crystal, the ancient Palantiri were used by kings of Numenor and later by the Exiles for rapid communication between distant lands. Nothing is hidden from one who gazes into a Palantir: but the observed will also be aware of the observer, as was Sauron when Saruman tried to spy on him with this particular Palantir. It can be activated for... clairvoyance every 100+d100 turns ...if it is being worn. It provides light (radius 2) forever. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. e) The Robe of Incanus [2,+20] (+3) Gandalf's long, flowing robe. It provides insight and allows thewearer to see things not seen by all. It grants you the power of... weigh magic ...if it is being worn. It can be used to store a spell. It affects your intelligence. It affects your wisdom. It affects your searching. It sustains your intelligence. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. f) The Robe of Endim [2,+9] It provides immunity to fire. It provides resistance to sound. It provides resistance to shards. It provides resistance to nether. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. g) The Hard Leather Armour of Araninend (-1) [6,+13] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to confusion. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. h) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. i) The Iron Helm 'Holhenneth' [5,+10] (+2) A famous helm of forged iron granting extraordinary powers of mind and awareness. It can be activated for... detection every 55+d55 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. j) The Set of Cesti of Ekkas (+9) [5,+12] It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It provides resistance to life draining. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. k) The Set of Cesti of Hilpion (+2) [5,+15] It sustains your wisdom. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to cold. It provides resistance to poison. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. l) The Set of Cesti 'Amirhori' [5,+10] It sustains your wisdom. It sustains your constitution. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Broad Sword of Amilluin (2d5) (+11,+11) (+3) It affects your wisdom. It affects your dexterity. It does extra damage from frost. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) Forged in the farthest East by a race of mighty spellcasters, thisshiny pale sword gleams with the rays of rising sun as you invokeits power of commanding legions of powerful immortal warriors... It is sentient. It can be activated for... summon the Legion of the Dawn every 500+d500 turns ...if it is being worn. It affects your charisma. It affects your infravision. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It provides resistance to light. It provides resistance to blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and secret places of the earth. It affects your dexterity. It affects your charisma. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It cannot be harmed by acid, cold, lightning or fire. p) The Katana 'Aglarang' (8d4) (+0,+0) (+5) An utterly perfect, cleanly chiseled sword, with a edge that effortlessly slices rock and bone, and spells to render the wearer lithe and nimble. It is combat incarnate. It affects your dexterity. It affects your ability to tunnel. It affects your speed. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. q) The Spear of Orome (4d6) (+15,+15) (+4) The thrusting spear of wise Orome the Vala, strong against giants of frost, which can melt rock or flesh with ease. It can be activated for... stone to mud every 5 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It affects your infravision. It affects your ability to tunnel. It affects your speed. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining. It makes you completely fearless. It provides resistance to fire. It provides resistance to light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) Within this long thrusting spear lie the spirits of frost giants and fire demons, who war forever, trapped by magely spells. It affects your intelligence. It does extra damage from fire. It does extra damage from frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire. It provides resistance to cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) With elemental powers whose struggles turn this weapon red and purest white, this shining reaper bears within it a power of going forth and returning. It can be activated for... word of recall every 200 turns ...if it is being worn. It affects your dexterity. It affects your charisma. It does extra damage from fire. It does extra damage from frost. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. t) The Two-Handed Flail 'Maras' (3d6) (+15,+8) (+1 attack) It must be wielded two-handed. It affects your intelligence. It affects your wisdom. It affects your attack speed. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It provides light. It cannot be harmed by acid, cold, lightning or fire. u) Draugluin, Sire of All Werewolves's corpse It cannot be harmed by acid, cold, lightning or fire. v) Hobbes the Tiger's corpse It cannot be harmed by acid, cold, lightning or fire. w) The Lernaean Hydra's corpse It cannot be harmed by acid, cold, lightning or fire. x) The Mage Staff of Hyatargin (1d4) (+2,-5)(20%) (+1) It can be wielded two-handed. It can be used to store a spell. It affects your intelligence. It affects your mana capacity. It affects your spell power. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 6 Sprigs of Athelas b) 99 Potions of Water Curing c) The Arkenstone of Thrain (+3) A great globe seemingly filled with moonlight, the famed Heart of the Mountain, which splinters the light that falls upon it into a thousand glowing shards. It can be activated for... detection every 30+d30 turns ...if it is being worn. It provides light (radius 3) forever. It affects your speed. It affects your luck. It provides resistance to life draining. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. d) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. e) Elven Blue Dragon Scale Mail (-2) [30,+19] (+3 to stealth) f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] A massive suit of heavy dragon scales deeply saturated with many colors. It throbs with angry energies, and you feel the raw elemental might of untamed Lightning as you put it on. It can be activated for... star ball (150) every 1000 turns ...if it is being worn. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to light. It provides resistance to dark. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. g) Chaos Dragon Scale Mail of Defense (-2) [30,+34] h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. i) The Splint Mail 'Ormal' (-20,-10) [19,+15](20%) It affects your hit points. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to acid. It provides resistance to fire. It provides resistance to confusion. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. j) The Full Plate Armour of Isildur [25,+25] (+1) A gleaming steel suit covering the wearer from neck to foot, with runes of warding and stability deeply engraved into its surface. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. k) The Mithril Plate Mail of Arnim (-3) [35,+15] It sustains your intelligence. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity. It provides resistance to light. It provides resistance to confusion. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) A suit of imperishable adamant, with conquerable strength to endure evil and disruptive magics, that protects the life force of its wearer like nothing else can. It can be activated for... heal (1000) every 888 turns ...if it is being worn. It affects your constitution. It sustains your constitution. It provides resistance to life draining. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It allows you to sense presence of undead. It cannot be harmed by acid, cold, lightning or fire. m) The Large Leather Shield of Celegorm [4,+20] This shield emblazoned with a multitude of creatures not seen for ages once protected Celegorm, lord of Himlad; around it lies a mystic balance that contains the conflicts of the elements. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. n) The Golden Crown of Gondor [0,+15] (+3) The shining winged circlet brought by Elendil from dying Numenor, emblem of Gondor though an age of the world. It can be activated for... heal (700) every 250 turns ...if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. o) The Jewel Encrusted Crown of Eldar [0,+13] It sustains your strength. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity. It provides resistance to light. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) A headpiece, gaudy and barbaric, that betrayed a warrior when he most needed succor. It can be activated for... rays of fear in every direction ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to fire. It provides resistance to poison. It provides resistance to disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. q) The Dagger 'Belangil' (2d4) (+6,+9) (+2) A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and an edge to wound the wind. It can be activated for... frost ball (48) every 5+d5 turns ...if it is being worn. It affects your dexterity. It affects your speed. It affects your attack speed. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. r) The Small Sword of Haured (1d6) (+5,+23) (+3) It affects your strength. It affects your wisdom. It affects your charisma. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. s) The Two-Handed Sword 'Curine' (3d6) (+19,+12) (+2 to speed) It must be wielded two-handed. It affects your speed. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) A giant sword once wielded by mighty Turin, and a great dragonbane which bathed in Glaurung's blood: but beware, it will drink the blood of those who wield it eventually. It affects your strength. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to poison. It provides resistance to blindness. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. u) The Ball-and-Chain of Horiath (2d4) (+35,+14) It can be wielded two-handed. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. v) The Sling of Eloment (x4) (+11,+8) (+2) It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your charisma. It provides light. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. w) The Arrow 'Gunin' (1d4) (+17,+13) It does extra damage from acid. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. x) Ancalagon the Black's corpse [Home Inventory - Gondolin ] a) The Ring 'Hebrim' (+3 to searching) It affects your searching. It sustains your intelligence. It provides resistance to poison. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. b) The Amulet of Haduiloth (+3) It affects your intelligence. It affects your charisma. It sustains your charisma. It provides resistance to shards. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. c) The Amulet 'Gildon' (+4) It affects your strength. It affects your charisma. It sustains your wisdom. It provides resistance to electricity. It provides resistance to cold. It provides resistance to sound. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. d) The Amulet 'Hyatalata' (+4) It affects your strength. It sustains your intelligence. It sustains your charisma. It provides resistance to blindness. It allows you to levitate. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. e) The Amulet of Carlammas (+2) f) The Amulet of Ingwe (+3) g) The Necklace 'Nauglamir' (+3) h) The Amulet of Sargorede (+5) It affects your infravision. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It provides resistance to nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. i) The Bar Chain Mail of Naxar (-2) [18,+9] It sustains your wisdom. It provides resistance to poison. It provides resistance to sound. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. j) a Cloak of Immolation [1,+17] It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid. It cannot be harmed by fire. k) The Large Metal Shield of Deleth [5,+16] It sustains your strength. It sustains your wisdom. It provides resistance to acid. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. l) The Steel Helm 'Lebohaum' [20,+80] With the Helm 'Lebohaum' your head is safe! It can be activated for... sing a funny song every 3 turns ...if it is being worn. It cannot be harmed by acid, cold, lightning or fire. m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) The Petty-dwarves of Bathak forged this blade, and it shares their thirst for blood. It affects your dexterity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. n) The Lochaber Axe of Atand (3d8) (+9,+9) (+3) It can be wielded two-handed. It affects your intelligence. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) Forged from meteoric iron, this long chopping dagger slices through ordinary metal as easily as its title, "Iron Cleaver", suggests. It affects your dexterity. It affects your stealth. It affects your searching. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. p) The Halberd 'Osondir' (3d5) (+6,+9) (+3) Lordly and tall did Osondir stand against the wrath of giants, and clear-eyed in barrows fell, wielding a halberd glowing ruby red. It affects your charisma. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire. It provides resistance to sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) r) The Short Bow of Amrod (x4) (+12,+15) (+2) This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and Amras, who both hunted with the Green-elves for a time. Like the twins, the bows are similar, for both protect their wielders from the elements: and yet they are also unlike, for this bow gives enduranceand strength, while the other gives quickness and subtlety. It affects your strength. It affects your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) A crossbow that grants fiery speed to he who finds it, and from which shoot bolts that blaze with flame unquenchable. It can be activated for... fire branding of bolts every 999 turns ...if it is being worn. It affects your speed. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. t) The Arrow of Eolin (1d4) (+21,+15) It does extra damage from acid. It does extra damage from fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. u) The Arrow of Elvor (1d4) (+24,+14) v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) w) The Seeker Arrow of Gondor (10d8) (+10,+20) An arrow that was created to rid the world of demons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. x) 98 Firestones