The Angband Ladder: Robert, DeathMold Possessor by <a766non@hotmail.com>
[ToME 2.2.1 Character Dump]
Name : Robert Age 17 STR: 40
Sex : Neuter Height 15 INT: 28
Race : DeathMold Weight 50 WIS: 40
Class : Possessor Social Class 1 DEX! 40
Body : The Watcher in the Water CON! 40
God : Tulkas CHR! 23
+ To Melee Hit 79 Level 50 Max Hit Points 1160
+ To Melee Damage 76 Experience 15659547 Cur Hit Points -18
+ To Ranged Hit 66 Max Exp 15659547 Max SP (Mana) 16
+ To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 16
AC 122+110Gold 907263 Piety 38811
(Miscellaneous Abilities)
Fighting : Legendary[40]Perception : Fair Blows/Round: 11
Bows/Throw : Legendary[12]Searching : Good Shots/Round: 1
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 55d5+836
Stealth : Heroic Magic Device: Fair Infra-Vision: 100 feet
Tactic: berserker
Explor: running
(Character Background)
You were born in pebbles, created by rotting flesh. Since
then you have given life to hundreds of foul offspring.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 71 (3550')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 85 (4250')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 16 (800')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
A lost temple: Level 5 (250')
You have done something experimental.
Your body was The Watcher in the Water.
You have defeated 8450 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 70 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 53rd Yavie of the 2890th year of the third age.
Your adventure lasted 10 days.
Your Attributes:
You are dead, killed by an Eye druj on level 71 of Angband.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can breath fire.
You can switch locations with another being.
You can turn ordinary items to gold.
You can destroy walls.
You can cast magic missiles.
You are able to control the space/time continuum.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You have normal luck.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.
Corruption list:
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Skills (points left: 0)
- Combat 26.500 [0.600]
. Weaponmastery 50.000 [0.600]
. Archery 01.000 [0.400]
. Barehand-combat 01.000 [0.300]
- Sneakiness 03.100 [0.700]
. Stealth 01.000 [0.700]
. Disarming 04.000 [0.500]
- Magic 01.800 [0.600]
. Magic-Device 07.000 [1.000]
. Necromancy 00.000 [0.200]
- Spirituality 40.000 [0.500]
. Prayer 02.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 09.910 [1.100]
. Corpse-preservation 35.200 [0.900]
. Possession 35.400 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Cutlass on level 1.
[Character Equipment]
a) The Long Sword 'Vorpal Blade' (5d5) (+21,+21) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Whip 'Lasher' (1d6) (+1,+3) (+3)
It increases your dexterity and attack
speed by 3. It poisons your foes. It is very sharp and can cut your
foes. It is especially deadly against orcs. It is especially deadly
against natural creatures. It provides immunity to paralysis. It
provides resistance to poison. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) The Main Gauche of Anglos (1d5) (+17,+13) (+3 attacks)
It increases your attack speed by 3.
It does extra damage from acid. It poisons your foes. It drains life
from your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave troll in the town of Gondolin .
e) The Ring of Reboros (+2 to stealth)
It increases your intelligence and stealth by 2. It sustains your
strength. It provides resistance to fire, poison, dark, confusion and
shards. It allows you to fly. It slows your metabolism. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 65 of Erebor.
f) an Indestructible Ring of Speed (+10)
It
increases your speed by 10. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 68 of Angband.
g) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Bree .
h) a Ring of Speed (+8)
i) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
j) a Ring of Speed (+8)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every
200 turns if it is being worn. It provides light (radius 3) forever.
It increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 61 of Dol Guldur.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Elder vampire on level 51 of Mordor.
q) The Small Metal Shield 'Fauril' [3,+17]
It provides immunity to electricity, fire and cold. It makes you
completely fearless. It provides resistance to cold, dark and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
r) The Large Leather Shield 'Tolar' [4,+17]
It sustains your intelligence and dexterity. It provides immunity to
acid and electricity. It provides resistance to light, sound, nexus
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 64 of Erebor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and shards. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7
turns if it is being worn. It can be used to store a spell. It
increases your constitution by 4. It sustains your constitution. It
provides resistance to cold. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 30 of Mirkwood.
w) a Set of Leather Gloves of Thievery (+1,+1) [1,+10] (+3)
It increases your dexterity and searching by 3. It provides immunity
to paralysis. It allows you to levitate. It cannot be harmed by
acid.
It was given to you as a reward.
|) a Magical Pick of Digging (1d3) (+1,+5) (+6)
It grants you the power of stone to mud
if it is being worn. It increases your ability to tunnel by 6. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) The Tome of Robert
It cannot be harmed by acid, cold,
lightning or fire.
b) 2 Morphic Oils of Eagle
c) 2 Potions of Speed
d) 6 Potions of Healing
e) a Potion of *Healing*
f) 8 Potions of Restore Life Levels
g) a Potion of Resistance
h) 4 Potions of Curing
i) 12 Scrolls of Word of Recall
j) 10 Scrolls of Identify
k) 7 Scrolls of *Identify*
l) 2 Scrolls of Reset Recall
m) 10 Scrolls of Satisfy Hunger
n) a Scroll of Nothing
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 3 Potions of Cure Light Insanity
b) The Ring of Power of Uvatha the Horseman (+2 to stealth)
It increases your dexterity, constitution and
stealth by 2. It makes you invisible. It sustains your dexterity and
constitution. It provides resistance to chaos. It allows you to
levitate. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Main Gauche of Maedhros (2d5) (+0,+2) (+3)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) a Player corpse
[Home Inventory - Gondolin ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your
dexterity by 4. It makes you invisible. It sustains your strength,
dexterity and constitution. It provides immunity to paralysis. It
provides resistance to life draining. It allows you to levitate. It
produces a fiery sheath. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Shade in the town of Gondolin .
b) 8 Sprigs of Athelas
c) 6 Potions of Healing
d) 2 Potions of *Healing*
e) a Potion of Life
f) 12 Potions of Curing
g) a Potion of New Life {100% off}
h) 18 Scrolls of *Identify*
i) 12 Scrolls of Remove Curse
j) 15 Scrolls of *Remove Curse*
k) The Ring of Power of Ren the Unclean (+3 to speed)
It
increases your charisma and speed by 3. It makes you invisible. It
makes you completely fearless. It provides resistance to electricity
and dark. It allows you to levitate. It allows you to see invisible
monsters. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 57 of Mordor.
l) a Ring of Slaying (+9,+9)
m) The Amulet 'Arsin' (+2 to infravision)
It can be used to store a spell. It increases your infravision by 2.
It sustains your intelligence and charisma. It provides immunity to
paralysis. It provides resistance to acid, poison, light and shards.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 37 of
Moria.
n) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
o) The Anchor of Space-Time
It provides light (radius 1) forever.
It prevents the space-time continuum from being disrupted. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Dragon Shield of Elcar [8,+24]
It sustains your strength and charisma. It provides immunity to acid,
fire and cold. It makes you completely fearless. It provides
resistance to cold, light, dark, blindness, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 68 of
Angband.
q) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns
if it is being worn. It provides light (radius 1) forever. It
increases your intelligence, dexterity, charisma, searching and speed
by 3. It provides immunity to paralysis. It provides resistance to
cold, light, dark, blindness, sound and shards. It allows you to see
invisible monsters. It drains mana. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Green Thunderlord in the town of Bree .
r) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 68 of
Angband.
s) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your
foes. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and sound. It speeds your
regenerative powers. It prevents teleportation. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 68 of
Angband.
[Home Inventory - Minas Anor ]
a) 2 Potions of Cure Critical Insanity
b) 2 Potions of Cure Insanity
c) 5 Potions of Healing
d) a Potion of *Enlightenment*
e) 2 Potions of Self Knowledge
f) 6 Scrolls of Reset Recall
g) The Ring of Urund (+4% of critical hits)
It increases your strength, intelligence, stealth, infravision
and ability to score critical hits by 4. It makes you invisible. It
makes you completely fearless. It provides resistance to life draining
, cold, dark, sound, shards, nether and chaos. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 68 of
Angband.
h) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
i) The Star of Elendil (+1)
j) The Arkenstone of Thrain (+3)
k) The Golden Crown 'Minath' [0,+16]
It sustains your strength. It provides immunity to paralysis. It
provides resistance to life draining, sound, shards and disenchantment
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated
for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
be used to store a spell. It provides resistance to electricity. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 68 of Angband.
n) The Great Axe of Eonwe (4d4) (+1,+4) (+2)
It can be activated for mass genocide every 1000 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 2. It does extra damage from frost. It
is especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to cold. It provides immunity to
paralysis. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 51 of Mordor.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Sabre 'Careth Asdriag' (2d7) (+2,+4) (+2 to speed)
It increases your dexterity,
constitution, speed and attack speed by 2. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is especially deadly against natural creatures. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your
searching by 1. It does extra damage from fire. It is especially
deadly against orcs. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides resistance to fire and light
. It allows you to sense the presence of orcs. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be activated for summon the
Legion of the Dawn every 500+d500 turns if it is being worn. It
increases your charisma and infravision by 3. It does extra damage
from fire. It is very sharp and can cut your foes. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It sustains your charisma. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire,
light and blindness. It gives telepathic powers. It speeds your
regenerative powers. It can clone monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400
turns if it is being worn. It provides light (radius 1) forever. It
increases your strength, dexterity and luck by 4. It does extra
damage from fire. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It sustains your dexterity. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It
does extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom and dexterity by 4. It does extra damage from electricity
and frost. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of undead. It provides immunity to paralysis. It
provides resistance to electricity, cold and light. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 36 of Mordor.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It
increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 44 of Mordor.
[Home Inventory - Lothlorien ]
a) a Fireproof War Tome of Tulkas
b) The Gem of Venom {mass gen}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Phantom on level 29 of Mirkwood.
c) 3 Morphic Oils of Eagle
d) a Scroll of *Identify*
e) 2 Scrolls of Remove Curse
f) 4 Scrolls of *Remove Curse*
g) The Golden Horn of the Thunderlords (5 charges) {100% off}
h) The Ring of Power of Ren the Unclean (+4 to speed)
It
increases your wisdom, searching, speed and ability to score critical
hits by 4. It makes you invisible. It provides resistance to poison,
dark and blindness. It slows your metabolism. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ren the Unclean on level 70 of Angband.
i) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits)
It increases your stealth and ability to score critical hits by 4. It
makes you invisible. It sustains your charisma. It provides
resistance to fire, confusion and nexus. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
Guldur.
j) The Ring 'Elenduan' (+5)
It increases your intelligence by 5. It sustains your
dexterity. It provides resistance to fire and cold. It allows you to
fly. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 72 of
Erebor.
k) The Ring 'Armorel' (+0,+0) (+3% of critical hits)
It increases your infravision and ability to score critical hits
by 3. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to poison. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
l) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Atlas, the Titan on level 69 of Dol Guldur.
m) an Indestructible Ring of Nether Resistance
n) a Ring of Extra Attacks (+2 attacks)
o) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archlich on level 61 of Dol Guldur.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nether and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
q) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if
it is being worn. It decreases your intelligence, wisdom and searching
by 5. It provides immunity to cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, poison and disenchantment. It allows you to see
invisible monsters. It produces an anti-magic shell. It drains life.
It induces random teleportation. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hezrou on level 70 of Dol Guldur.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It
increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 69 of Dol Guldur.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Dark Sword of Galantar (3d7) (+4,+0) (+3 attacks)
It generates an antimagic field. It
increases your charisma and attack speed by 3. It does extra damage
from electricity. It strikes at demons with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 27.8.2003 11:47
2597. on the Ladder (of 19310)
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