The Angband Ladder: Goat, DeathMold Possessor by <garyuu_tenshi@hotmail.com>

  [ToME 2.1.1 Character Dump]

 Name  : Goat                   Age                 16       STR: 18/***       
 Sex   : Neuter                 Height              52       INT: 18/170       
 Race  : DeathMold LostSoul     Weight              51       WIS: 18/***       
 Class : Possessor              Social Class         1       DEX: 18/160       
 Body  : The Watcher in the Water                            CON: 18/***       
 God   : Nobody                                              CHR:  18/90       
                                                                               
 + To Melee Hit          84 Level             50    Max Hit Points      1390   
 + To Melee Damage       85 Experience  25569120    Cur Hit Points      1390   
 + To Ranged Hit         63 Max Exp     25569120    Max SP (Mana)         16   
 + To Ranged Damage      18 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                131+133Gold         4461385                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  45d5+765  
 Stealth     : Legendary[25]Magic Device: Good         Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a pile of dust, created by a corrupted              
          apprentice. Since then you have given life to no foul                
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was The Watcher in the Water.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 It now is 24 days that you are adventuring.

                    abcdefghijkpqrsuvw|@        
        Add Str   : +........++......++.        
        Add Int   : .+++................        
        Add Wis   : ..++......+..+......        
        Add Dex   : ++.............+....        
        Add Con   : ...+.....+.......+..        
        Add Chr   : .+.......++..+......        
        Add Sear. : ..+......+...+......        
        Add Infra : ..+.................        
        Add Tun.. : ..+...............+.        
        Add Speed : +++.++++..+.........        
        Add Blows : .+......+...........        
        Chaotic   : .+..................        
        Slay Evil : +.+.................        
        Slay Und. : ..+.................        
        Slay Demon: ..+...............+.        
        Slay Orc  : ..................+.        
        Slay Troll: ..................+.        
        Slay Giant: ..+.................        
        Slay Drag.: ..+.................        
        Sharpness : +...................        
        Acid Brand: ..................+.        
        Fire Brand: ..+.................        
        Sust Str  : ..................+.        
        Sust Int  : ...........+........        
        Sust Wis  : ...........+.+......        
        Sust Dex  : ...........+++......        
        Sust Con  : ................+...        
        Sust Chr  : .............+......        
        Invisible : ....................        
        Mul life  : ....................        
        Imm Acid  : ............+.......        
        Imm Elec  : ............+.......        
        Imm Fire  : .........+.+........        
        Imm Cold  : ...........+........        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : +...........+..+++..        
        Hold Life : ..+............+....        
        Res Acid  : ............++.+...+        
        Res Elec  : .............+......        
        Res Fire  : ..+.......+.........        
        Res Cold  : ...................+        
        Res Pois  : ..........+........+        
        Res Fear  : ..+.......+........+        
        Res Lite  : ..+........++...+.+.        
        Res Dark  : .............+....+.        
        Res Blind : ....................        
        Res Conf  : ...................+        
        Res Sound : ............+.......        
        Res Shard : ....................        
        Res Neth  : ....................        
        Res Nexus : ............+.......        
        Res Chaos : ...........+......+.        
        Res Disen : ..........+..+......        
        Hide Type : ..+.++++.++..+++.++.        
        Show Mods : .+++...........+.+..        
        Insta Art : .........++.........        
        Levitate  : ..+.................        
        Lite      : ...+.........++.+.+.        
        See Invis : +.+......+..........        
        Digestion : +...................        
        Regen     : +...................        
        Xtra Might: ...+................        
        Ign Acid  : ++++++...++++++++++.        
        Ign Elec  : ++++++...++++++++++.        
        Ign Fire  : ++++++...++++++++++.        
        Ign Cold  : ++++++...++++++++++.        
        Activate  : ..+......++..++++.+.        
        Blessed   : ..+.................        
        Fly       : .........+..........        
        Giant.ESP : ..+.................        
        TLord.ESP : .........+..........        

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3


Skills (points left: 0)
 - Combat                                        40.000 [0.600]
	  . Weaponmastery                               50.000 [0.600]
	  . Archery                                     20.200 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         00.378 [0.600]
	  . Magic-Device                                10.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  12.660 [1.100]
	  . Corpse-preservation                         40.600 [0.900]
	  . Possession                                  50.000 [0.800]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed Ruler.

 You have defeated 12511 enemies.


  [Fates]

You are fated to meet a Killer brown beetle on level 6.
You may meet a Novice ranger on level 3.
You are fated to meet a Rock lizard on level 8.
You are fated to find a Parchment - Deep Thoughts on level 1.
You are fated to meet a Player on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
b) The Claymore of Finas (2d8) (+16,+18) (+2 to speed)
    It increases your intelligence, dexterity, charisma, speed and attack
    speed by 2.  It produces chaotic effects.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    60 of Erebor.
c) The Spear of Orome (4d6) (+8,+7) (+4)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
d) The Heavy Crossbow of Halarenor (x7) (+11,+18) (+3)
    It provides light (radius 1) forever.  It increases your intelligence,
    wisdom and constitution by 3.  It fires missiles with extra might.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 85
    of Angband.
e) an Indestructible Ring of Speed (+14)
f) an Indestructible Ring of Speed (+12)
g) a Ring of Speed (+12)
h) a Ring of Speed (+11)
i) a Ring of Extra Attacks (+2 attacks)
j) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Saruman of Many Colours on level 60
    of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Erebor.
p) The Large Metal Shield of Mirdo [5,+14]
    It sustains your intelligence, wisdom and dexterity.  It provides 
    immunity to fire and cold.  It provides resistance to light and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
q) The Small Metal Shield of Celing [3,+12]
    It sustains your dexterity.  It provides immunity to acid and electricity.
    It provides immunity to paralysis.  It provides resistance to acid,
    light, sound and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of 
    Angband.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
v) The Set of Leather Gloves 'Cammithrim' [1,+11]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ogre on level 35 of Moria.
|) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your strength and ability to tunnel by 5.  It does extra damage from
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It sustains
    your strength.  It provides resistance to light, dark and chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Angband.


  [Character Inventory]

a) 2 Mushrooms of Restoring {!*!*}
b) 2 Potions of Death {!*!*!*!*}
c) 8 Potions of Healing {!*!*}
d) 8 Potions of *Healing*
e) a Potion of Life
f) 40 Potions of Restore Life Levels
g) a Potion of Enlightenment
h) 9 Potions of Curing
i) a Potion of Invulnerability
j) 37 Scrolls of Teleportation
k) 12 Scrolls of Word of Recall
l) 36 Scrolls of Magic Mapping
m) 40 Scrolls of Trap Detection
n) 19 Scrolls of Satisfy Hunger
o) a Scroll of Rune of Protection
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
s) 11 Seeker Bolts of Slay Evil (4d5) (+18,+16)
t) 21 Silver Bolts of Wounding (3d5) (+15,+21)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
b) 4 Sprigs of Athelas
c) 3 Potions of Detonations
d) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis. 
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 72 of Erebor.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to blindness, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 87 of
    Angband.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master lich on level 47 of Mordor.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of 
    Angband.
p) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {!*}
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Brown Thunderlord in a plain of grass.
s) a Player corpse
t) Maeglin, the Traitor of Gondolin's corpse
u) a Marilith corpse


  [Home Inventory - Gondolin ]

a) The Wand of Digging of Thrain (41 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
b) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
d) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69
    of Angband.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on
    level 50 of Moria.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, confusion and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 70 of Erebor.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and shards.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the
    Dead.
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 59 of Dol Guldur.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
l) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if 
    it is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It drains
    experience.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level
    68 of Erebor.
m) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Young blue dragon on level
    60 of Erebor.
n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70
    of Erebor.
o) The Broken Dagger of Cilumor (1d1) (+17,+27) (+5)
    It increases your constitution by 5.  It does extra damage from acid.
    It poisons your foes.  It produces chaotic effects.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.
    
p) The Dagger of Rilia (2d4) (+5,+9)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns 
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 60 
    of Erebor.
q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It provides
    resistance to electricity and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 69 of Angband.
u) The Short Bow 'Helegion' (x5) (+14,+19) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom, dexterity, charisma and speed by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    95 of Angband.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature green dragon on level 56 of
    Mordor.
x) The Horn of Rohan (+2)


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 70 of Angband.
b) a Scroll of *Acquirement* {!*!*!*!*}
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred
    Land Of Mountains.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archon on level 70 of The Sacred
    Land Of Mountains.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if 
    it is being worn. It increases your intelligence, wisdom and constitution 
    by 3.  It provides resistance to acid, poison, confusion and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    60 of Erebor.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 60
    of Erebor.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
i) an Elven Cloak of Stealth [4,+21] (+5 to stealth)
j) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and blindness.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak of Mimicry [Sparrow] of Drenaerri [1,+9]
    It sustains your strength.  It provides immunity to electricity.  It
    provides resistance to acid, electricity, poison, light, shards and
    nether.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and confusion.  It allows you to sense the presence of
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Black orc on level 31 of Moria.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young multi-hued dragon on level 
    98 of Halls of Mandos.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, constitution 
    and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly 
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It provides resistance to acid, fire, light,
    dark and chaos.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 70 of Angband.
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
q) The Main Gauche of Maedhros (2d5) (+8,+10) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to light. 
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Sabre 'Careth Asdriag' (2d7) (+3,+3) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 72 of
    Erebor.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
t) The Scimitar 'Haradekket' (2d5) (+2,+3) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Weaponsmith.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of The Sacred
    Land Of Mountains.
w) The Seeker Arrow of Sulkor (4d4) (+19,+16)
    It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of The Land Of Rhun.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great crystal drake on level 67 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Mount Doom.
d) Elven Blue Dragon Scale Mail (-2) [30,+13] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 1.  It provides 
    resistance to acid, electricity, fire, cold and nether.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it
    is being worn. It increases your constitution by 2.  It sustains your
    constitution.  It makes you completely fearless.  It provides resistance
    to life draining, acid, cold, dark, confusion, nether, nexus and chaos.
    It allows you to sense the presence of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 99 of Mount Doom.
f) The Thunderlord Coat of Marda [9,+25] (+5 to stealth)
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid,
electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 85 of Angband.
g) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns 
    if it is being worn. It provides resistance to acid, electricity, fire,
    cold and poison.  It allows you to sense the presence of good beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
h) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound, nexus 
    and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    85 of Angband.
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
k) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 99 
    of Mount Doom.
l) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 51 
    of Illusory Castle.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to life draining, fire and poison.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 60 
    of Erebor.
o) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 60
    of Erebor.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Rage
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of an Imp on level 35 of Illusory Castle.
b) The Ebon Cube of Darkness
    It can be activated for summon pet.  
    You found it in the remains of a Dark elven warlock on level 35 of
    Illusory Castle.
c) Raal's Tome of Unconventional Warfare
    It can be activated for teleport level.  
    You found it in the remains of a Death quasit on level 35 of Illusory
    Castle.
d) a Parchment titled ``Magic for the Layman''
    It can be activated for confusion.  
    You found it in the remains of a Spirit naga on level 60 of Erebor.
e) The Skull of Ancient Wisdom
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
f) Balrilbon's Soulgem
    It can be activated for decreasing Intelligence.  
    You found it in the remains of a Hezrou on level 51 of Illusory Castle.
g) The Lost Works of Kenault
    It can be activated for teleport level.  
    You found it lying on the ground on level 51 of Illusory Castle.
h) Boccob's Magical Mish-mash
    It can be activated for cure cuts.  
    You found it in the remains of a Snaga on level 38 of Mordor.
i) the Skull of Vecna
    It can be activated for cure hallucination.  
    You found it in the remains of an Angel on level 60 of Erebor.
j) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for something weird.  
    You found it in the remains of a Dark elven warlock on level 35 of
    Illusory Castle.
k) Heward's Excellent Experimental Earmuffs
    It can be activated for stun.  
    You found it in the remains of a Snaga on level 35 of Moria.
l) Agannazar's Altruistic Assassin
    It can be activated for decreasing Charisma.  
m) The Ring of Power of Akhorahil the Blind (+2 to speed)
    It increases your strength, speed and ability to score critical hits 
    by 2.  It makes you invisible.  It sustains your dexterity.  It provides
    resistance to fire, poison, sound and shards.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 72 of 
    Erebor.
n) The Ring of Power of Ren the Unclean (+1 to speed)
    It increases your wisdom, stealth and speed by 1.  It makes you invisible.
    It sustains your constitution.  It makes you completely fearless. 
    It provides resistance to dark and nether.  It drains experience. 
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 86 of Angband.
o) The Ring of Power of Hoarmurath of Dir (+2 attacks)
    It increases your constitution, infravision and attack speed by 2.
    It makes you invisible.  It sustains your intelligence, dexterity 
    and charisma.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Erebor.
p) The Ring of Power of Adunaphel the Quiet (+4% of critical hits)
    It increases your strength, charisma, infravision and ability to score
    critical hits by 4.  It makes you invisible.  It sustains your intelligence

    and charisma.  It provides resistance to acid, electricity, poison,
    dark, nether and chaos.  It allows you to levitate.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 43 of 
    Paths of the Dead.
q) The Ring of Power of Dwar, Dog Lord of Waw (+4)
    It increases your charisma by 4.  It makes you invisible.  It provides
    resistance to confusion and shards.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 85 of
    Angband.
r) The Ring of Tardarim (-7) {cursed}
    It decreases your constitution by 7.  It provides resistance to cold 
    and disenchantment.  It drains experience.  It induces random
teleportation.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
s) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 60
    of Erebor.
t) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It provides immunity
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana. 
    It induces random teleportation.  It aggravates nearby creatures. 
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72
    of Erebor.



Posted on 9.3.2003 20:25
Last updated on 16.3.2003 02:07

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On 9.3.2003 20:25 garyuu_tenshi@hotmail.com wrote:
giving a death mold lost soul possessor a go... have a small problem with the lack of light source in this form, but, once i know what i want to do with all my skill points... i got out of the halls with only strength and charisma left to max

ah well, my shield gives me immunity to fire and cold, so thats made the hours it took to get out alive almost worth it

On 10.3.2003 22:23 garyuu_tenshi@hotmail.com wrote:
glass golem... dead with one, yes ONE shot from my almighty bow. how did i do this, you ask. i got a horde of summoned demons to weaken him so my sanity would remain intact, i reply.

i took a HTML dump of this, but, i dunno... its nothing worth looking at, to be honest.

i've just about covered the problem with having no light source, at least. need a new body though to be honest.

had a number of crashes though, that lost me a number of randarts that seemed to be because of that helcaraxe place, oddly... ah well... back to hunting the uniques i killed before, because of that damn ressurection scroll...

On 11.3.2003 04:17 garyuu_tenshi@hotmail.com wrote:
i noticed i didn't have poison res, and i'm SURE that the watcher in the water is found in cirith ungol or whatever it is now... or at least, its found in an area off it... but, a pointer to finding him, so i can slay him for the extra two ring slots would be nice... oh, and i killed a bunch of hru.

On 11.3.2003 13:51 garyuu_tenshi@hotmail.com wrote:
I gave up looking for the watcher in the water and went to the lonely mountain instead, for a little dragon slaying fun. funnily enough, a dagger was shot from a trap at me and it gave me an artifact broken dagger (see my gondo home with the +27 dam dagger)

i need to get electric immunity now, because i'm getting zapped by some enemies when i attack them.

On 11.3.2003 18:51 garyuu_tenshi@hotmail.com wrote:
Grrr... Adunaphel disenchanted two of my swords and gave me black breath. damn ring wraith, i was some distance away from anything i could use to rid myself of it, and lost a lot of xp... fortunately, i've been keeping spare swords to cover for this event... i guess i'll spend a while rebalancing my weapons and then get back to slaying things mercilessly. oh, and i did the quest where you get amubushed by thunderlords without too much trouble... luckily the bronze and gold ones didn't hit me with time...

On 12.3.2003 01:29 garyuu_tenshi@hotmail.com wrote:
Um... i would have a comment if my dragon hunting hadn't been so... uneventful.

still working on a new weapon setup, seeing as what i have, while good, while the dagger was enchanted as far as i could take it, doesn't quite have the same effect... maybe i'll get lucky and find randarts that are powerful WITHOUT chaotic effects... having a dragon change type twice, turn into something else and finally get killed as a white wolf isn't productive after all

still need a new body... maybe i'll get something similar but more powerful soon

On 12.3.2003 19:09 garyuu_tenshi@hotmail.com wrote:
"You are fated to meet a Player on level 1."
can somebody PLEASE explain that to me?

glaurung gave me immunity armour. first time i've ever seen it. better yet, it was Adamantite Plate of Immunity. sold quite well.

gotta sift through the arts in my houses and sell the junk i don't need... i tend to keep just about anything i can't replace...

Ring Wraiths are fun. when they don't harm you.

Somebody give me some advice, please?

On 12.3.2003 23:11 Mars wrote:
I don't know what's with the fate (try posting in rgra; if you don't have a newsgroup client you can get an account here on oook), but I do know that you can find the Watcher of the water at the bottom of the Salt Water cave, which can be accessed via Moria (don't know for sure which level though, I believe it was level 40, I'm looking for it myself right now).
I saw someone posting that you have to bring water breathing and imm. acid. I didn't have them with one of my first characters so my equipment was 'disenchanted' quite quickly, and since I had very high regeneration the water breathing wasn't a problem (but maybe that's a bug that's fixed already).
Nice shields, by the way :).


On 13.3.2003 02:29 garyuu_tenshi@hotmail.com wrote:
hehe... i looked where you said and found the small water caves entrance... i have the watcher in the waters corpse (hopefully) in my home... not sure i want to swap, until i have means to get around doors though

i got a new toy. shame its a darks sword, but, it does a good amount of damage and only needs to be taken off for a second to use my summoning ability

i love my shields, they're a lucky find

maybe i'll head into angband next. i'm praying for my first win.

On 13.3.2003 11:47 Mars wrote:
I have found that you can still tunnel trough doors. Not with the 'T' command, but with Ctrl-. I think this is a bug since you can't tunnel >:).

On 13.3.2003 20:34 garyuu_tenshi@hotmail.com wrote:
wee. an elven ring of power and vorpal blade. my dive to 85 in angband gave me some special level... that i ended up running from, when i was swamped with summoned ring wraiths. oh, i came across gothmog, some jaws of thirst thing, atlas and a number of other things in a vault on Level 69 i think... my stupidity has almost had me killed a few times, but, being able to swap positions saved me...

On 14.3.2003 03:20 garyuu_tenshi@hotmail.com wrote:
went to the watery ruin place... lost a lot of healing potions, not because i drink them, but because of the various creatures there.

killed that al-pha... type guy, took his art, that i SWEAR was +40% health in another version... thats the only reason i went there... +40% mana for somebody with 16 mana? worth the bother?

i killed some horribly powerful unique dragon. thing was, the boosted wyrms are tougher, this one gave me the gil-galad shield thing though... now to get sleep.

On 14.3.2003 20:05 garyuu_tenshi@hotmail.com wrote:
why does the java script on the character movies section of this page like to crash my browser?

ah well... where should i be looking for sauron and morgoth, by the way?
should i do that dol-tower place before i look for them in angband?

On 15.3.2003 22:26 garyuu_tenshi@hotmail.com wrote:
The One Ring is destroyed, and Sauron is dead. i had the ring of tulkas, until a crash took care of that... should have saved when i got the ring... no matter... should i record a movie of my battle with morgoth when i get around to that fight?

On 16.3.2003 02:07 garyuu_tenshi@hotmail.com wrote:
Morgoth Ruined Christmas.

On 16.3.2003 03:48 djwid@yahoo.com wrote:
Nice work. I hope to do as well with my crel. Congrats.

On 16.3.2003 17:03 fzpost@fangs.freeserve.co.uk wrote:
You should have used mormegil, doomcaller and some of the other nastier stuff you have at home. You would have done tons more damage. Though, not like you need it... ;-)

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