The Angband Ladder: Kedirannon, DeathMold Possessor by <magicdog@sbcglobal.net>

  [ToME 2.2.5 Character Dump]

 Name  : Kedirannon             Age                 12       STR!     40       
 Sex   : Neuter                 Height              11       INT!     29       
 Race  : DeathMold              Weight              50       WIS!     40       
 Class : Possessor              Social Class         6       DEX:     40       
 Body  : The Watcher in the Water                            CON!     40       
 God   : Nobody                                              CHR!     37       
                                                                               
 + To Melee Hit         103 Level             50    Max Hit Points      1110   
 + To Melee Damage       82 Experience  24066280    Cur Hit Points       -79   
 + To Ranged Hit         91 Max Exp     24066280    Max SP (Mana)         16   
 + To Ranged Damage      17 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                133+129Gold         1564762                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Superb       Blows/Round:  10        
 Bows/Throw  : Legendary[35]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Good         Disarming   : Superb       Mel.dmg/Rnd:  10d4+820  
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in wet mud, called to life by the Witch-King           
          of Angmar.  Since then you have given life to four foul              
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 95 (4750')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body was The Watcher in the Water.
 You have defeated 10098 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 94 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by a Sky Drake on level 95 of Angband.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can switch locations with another being.
You can cast magic missiles.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.

Skills (points left: 0)
 - Combat                                        50.000 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              11.800 [0.400]
          . Barehand-combat                      01.000 [0.300]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              07.300 [0.700]
          . Disarming                            11.500 [0.500]
 - Magic                                         03.144 [0.600]
          . Magic-Device                         48.000 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  01.000 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  25.090 [1.100]
          . Corpse-preservation                  29.800 [0.900]
          . Possession                           30.600 [0.800]
          . Symbiosis                            01.300 [0.400]

 8 of your companions have been killed.

  [Fates]

You may meet a Giant salamander on level 22.
You are fated to find a Staff of Globe of Light on level 18.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:891589, L:35) (1d4) (+26,+16) (+4)
        It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma by 4.  It does extra damage from electricity and fire.  It 
    poisons your foes.  It drains life from your foes.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It provides resistance to electricity, fire
     and poison.  It allows you to sense the presence of trolls and giants
    .  It slows your metabolism.  It produces an electric sheath.  It 
    drains experience.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Mace 'Taratol' (3d4) (+12,+12) {cursed}
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Heavy Crossbow 'Raindion' (x4) (+8,+17) (+4) {cursed}
    It provides light (radius 1) forever.  
    It increases your wisdom, dexterity and charisma by 4.  It fires
    missiles excessively fast.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 70 of Dol
    Guldur.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Mordor.
f) a Ring of Extra Attacks (+3 attacks)
    
    It increases your attack speed by 3.  
    You bought it from the Rare Jewelry Shop.
g) a Ring of Slaying (+13,+11)
h) a Ring of Slaying (+13,+12)
i) a Ring of Speed (+16)
j) a Ring of Speed (+13)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Dol Guldur.
p) The Small Leather Shield of Dadalin [2,+9]
    
    It sustains your charisma.  It provides immunity to acid.  It provides
    resistance to shards and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khim, Son of Mim on level 25 of Maze.
q) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadlord on level 56 of Mordor.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) a Jewel Encrusted Crown of Seeing [0,+11] (+4 to searching)
    It increases your searching by 4.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 55 of
    The Sacred Land Of Mountains.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 64
    of Mordor.
|) The Mattock 'Halaron' (+14,+6) (+3 to speed)
    It increases your strength, intelligence, dexterity, 
    charisma, ability to tunnel and speed by 3.  It drains life from your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) Balrilbon's Bag of Wondrous Tricks (charging) {mass genocide}
    It can be activated for 
    mass genocide every 1000 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
b) The Crystal Ball of Godly Sights {satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Grand master mystic on level 70 of Dol
    Guldur.
c) Boccob's Magical Mish-mash (charging) {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 59 of Dol Guldur.
d) 4 Potions of Healing
e) 6 Potions of Enlightenment
f) 4 Scrolls of Rune of Protection
g) a Silver Rod of the Istari of Enlightenment (200/200)
h) a Silver Rod of Charging of Recall (100/100)
i) a Golden Rod of the Istari of Perception (250/250)
j) a Golden Rod of the Istari of Detection (250/250)
k) an Adamantite Rod of Restoration (200/200)
l) a Rod Tip of Healing (120 Mana to cast)
m) a Rod Tip of Havoc (90 Mana to cast)
n) a Wand of Dig[1|1] (14 charges)
o) The Golden Horn of the Thunderlords (4 charges) {100% off}
p) The Great Axe of Endelenon (4d4) (+17,+3) (+5 to speed)
q) The Dagger 'Belangil' (2d4) (+6,+10) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
r) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
s) 32 Silver Bolts of Slay Undead (3d5) (+13,+15)
t) The Seeker Arrow 'Naramar' (4d4) (+19,+27)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every
    150+d150 turns if it is being worn. It increases your strength, 
    dexterity, constitution and speed by 4.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
c) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of Dol Guldur.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 83 of Angband.
e) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 82 of Angband.
f) The Small Metal Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolisk on level 90 of Angband.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It
    can be activated for detection every 55+d55 turns if it is being worn. 
    It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Dol Guldur.
h) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns
     if it is being worn. It increases your speed by 15.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    gives telepathic powers.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    poison.  It allows you to levitate.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 92 of
    Angband.
l) The Lance of Moriauru (2d8) (+6,+8) (+1)
    It must be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your intelligence, wisdom and charisma by 1.  
    It does extra damage from electricity.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Water troll on level 50 of Moria.


  [Home Inventory - Gondolin ]

a) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Mordor.
b) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
d) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 83 of Angband.
e) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity
     and constitution by 5.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It slows
    your metabolism.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
g) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth
     and searching by 4.  It does extra damage from acid.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
l) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2)
    It increases your attack speed by 2
    .  It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Sabre 'Careth Asdriag' (2d7) (+9,+9) (+2 to speed)
    It increases your dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is especially deadly against natural creatures.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 82 of Angband.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Spear 'Aeglos' (3d6) (+9,+16) (+4)
    
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Dol Guldur.
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases 
    your stealth, infravision and speed by 3.  It does extra damage from 
    frost.  It strikes at undead with holy wrath.  It provides resistance 
    to cold and dark.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated
    for word of recall every 200 turns if it is being worn. It increases 
    your dexterity and charisma by 3.  It does extra damage from fire and 
    frost.  It provides immunity to paralysis.  It provides resistance to 
    fire, cold and light.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 74 of Angband.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can
    be wielded two-handed.  It increases your intelligence by 3.  It does
    extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 77 of
    Angband.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 77 of
    Angband.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 77 of
    Angband.


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice skeleton on level 44 of Mordor.
b) a Ring of Slaying (+7,+12)
c) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 64 of Mordor.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Mordor.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, blindness and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of Mordor.
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to acid, electricity, fire and 
    cold.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 64 of Mordor.
l) The Bastard Sword 'Asaere' (3d4) (+15,+16) (+4)
    It can
    be wielded two-handed.  It increases your strength by 4.  It does
    extra damage from acid.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is a great bane of demons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 63 of Dol Guldur.
m) The Trident of Wrath (3d8) (+16,+18) (+2)
    It
    can be wielded two-handed.  It increases your strength and dexterity
     by 2.  It produces chaotic effects.  It is a great bane of undead.  
    It fights against evil with holy fury.  It provides resistance to 
    light and dark.  It allows you to see invisible monsters.  It drains 
    mana.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young green dragon on level 51 of Mordor.
o) The Battle Axe of Elegrim (2d8) (+3,+7) (+4)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and charisma by 4.  It does extra damage from acid.  It
    produces chaotic effects.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 62 of Mordor.
p) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It 
    increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Mordor.
q) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It
    must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of Mordor.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 56 of Mordor.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+7,+8) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark naga on level 38 of Moria.
b) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Dol
    Guldur.
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Dol
    Guldur.
d) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Dol Guldur.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 62 of Dol Guldur.
f) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 66 of Dol Guldur.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 49 of
    Moria.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 62 of Dol Guldur.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
m) The Dragon Helm of Thrain [8,+10]
    It provides resistance to life draining, sound and nether.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 50 of Moria.
p) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
q) The Main Gauche of Maedhros (2d5) (+6,+10) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
s) The Long Sword 'Anduril' (3d5) (+7,+11) [+1] (+4)
    It
    can be activated for ball of fire (72) every 400 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Ji Indur Dawndeath (+4% of critical hits)
    It increases your strength, charisma, 
    stealth and ability to score critical hits by 4.  It makes you
    invisible.  It sustains your dexterity and charisma.  It makes you
    completely fearless.  It provides resistance to acid, fire, blindness, 
    nexus, chaos and disenchantment.  It allows you to levitate.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 78 of Angband.
b) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching)
    
    It increases your intelligence, wisdom, constitution and searching by 
    5.  It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to acid.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Dol
    Guldur.
c) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your searching by 5.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to cold, poison, 
    blindness and shards.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Hoarmurath of Dir (+1)
    
    It increases your dexterity and charisma by 1.  It makes you
    invisible.  It provides resistance to sound.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 63 of Dol Guldur.
e) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
g) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, dark, 
    confusion and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gold Thunderlord on level 80 of Angband.
i) The Shadow Cloak of Athor [6,+18] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
l) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 2.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Angband.



Posted on 29.12.2003 06:55

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1391. on the Ladder (of 19098)
563. on the ToME Ladder (of 3157)

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On 29.12.2003 06:55 magicdog@sbcglobal.net wrote:
The farthest I've gotten so far. Unfortunately he met some nasty dragons on a special level of Angband. So close...

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