The Angband Ladder: Crel, DeathMold Possessor by <djwid@yahoo.com>
[ToME 2.1.2 Character Dump] Name : Crel Age 10 STR: 18/*** Sex : Neuter Height 10 INT: 18/200 Race : DeathMold Weight 50 WIS: 18/*** Class : Possessor Social Class 1 DEX: 18/*** Body : The Watcher in the Water CON: 18/*** God : Tulkas CHR: 18/40 + To Melee Hit 85 Level 50 Max Hit Points 1380 + To Melee Damage 82 Experience 30152531 Cur Hit Points 1380 + To Ranged Hit 82 Max Exp 30152531 Max SP (Mana) 25 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 25 AC 131+151Gold 2282754 Piety 113513 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Legendary[2] Blows/Round: 14 Bows/Throw : Legendary[25]Searching : Legendary[2] Shots/Round: 1 Saving Throw: Very Good Disarming : Superb Mel.dmg/Rnd: 56d5+1148 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 160 feet Tactic: normal Explor: normal (Character Background) You were born in wet mud, created by a corrupted apprentice. Since then you have given life to three foul offspring. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 32 (1600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Helcaraxe: Level 40 (2000') A lost temple: Level 21 (1050') Your body was The Watcher in the Water. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 18th Quelle of the 2890th year of the third age. It now is 32 days that you are adventuring. abcdefghijkpqrsuvw|@ Add Str : .......+.+++....+.+. Add Int : .+...+.+.+.....+.... Add Wis : .+...+.+.++..+...... Add Dex : ..+..+.+.+.......+.. Add Con : .......+.+.+....+... Add Chr : .......+.++..+...... Mul Mana : ...............+.... Add Stea. : .........+.......... Add Sear. : ........+....+....+. Add Infra : ..................+. Add Tun.. : ..................+. Add Speed : +..++.+++++......... Add Blows : .++..+.............. Slay Anim.: .++................. Slay Evil : ++.................. Slay Und. : ++.................. Slay Demon: .+.................. Slay Orc : ..+...............+. Slay Troll: +.................+. Slay Giant: ..................+. Slay Drag.: .+................+. Sharpness : ..+................. Poison Brd: ..+................. Acid Brand: ..................+. Cold Brand: +................... Sust Str : ....+..+............ Sust Int : ........++.......... Sust Wis : ....++.+++...+...... Sust Dex : .............+...... Sust Con : ....+..+............ Sust Chr : .......+.+..++...... Invisible : .................... Mul life : .................... Imm Acid : ...........+........ Imm Elec : .................... Imm Fire : .......+............ Imm Cold : .........+.......... Sens Fire : .................... Reflect : ............+....... Free Act : ++++...+.+.+...+++.. Hold Life : .........+..+....... Res Acid : .............+...+++ Res Elec : .............+.+.... Res Fire : ...+......+.+....... Res Cold : +..................+ Res Pois : ..+.......+....+...+ Res Fear : +...+..+..+........+ Res Lite : +................... Res Dark : ....+........+.+..+. Res Blind : ....+...++.......... Res Conf : ............+......+ Res Sound : ...........+........ Res Shard : ............+....... Res Neth : .....+.+....+....... Res Nexus : .+...+..+...+....... Res Chaos : .+.........+........ Res Disen : .+......+.++.+....+. Hide Type : +.++++++++++.++.++.. Show Mods : ++.+............++.. Insta Art : .......+.++......... Levitate : ...............+.... Lite : +............++..... See Invis : ++.....+++.......... Digestion : +...+............... Regen : +....+.+............ Ign Acid : ++++++.++++++++++++. Ign Elec : ++++++.++++++++++++. Ign Fire : ++++++.++++++++++++. Ign Cold : ++++++.++++++++++++. Activate : +..+...+.++..+++.++. Blessed : ++.................. Fly : ...................+ Orc.ESP : ..+........+......+. Full ESP : .........+.......... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Skills (points left: 0) - Combat 27.100 [0.600] . Weaponmastery 50.000 [0.600] . Archery 11.400 [0.400] - Sneakiness 01.525 [0.700] . Stealth 10.800 [0.700] . Disarming 02.500 [0.500] - Magic 01.728 [0.600] . Magic-Device 31.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 06.100 [0.500] . Prayer 05.000 [0.500] . Mindcraft 07.000 [0.500] - Monster-lore 24.870 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 98 princesses. You have defeated 19600 enemies. [Fates] You are fated to meet an Aimless-looking merchant on level 9. You are fated to find a Potion of Cure Light Wounds on level 7. You are fated to meet a Pitiful-looking beggar on level 1. You may find Soft Leather Armour on level 70. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+13,+17) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 65 of Mordor. b) The Scimitar 'Haradekket' (2d5) (+8,+10) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 20 of A lost temple. c) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Oriental vampire on level 95 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 59 of Mordor. e) The Ring 'Feiglian' (+8) It increases your speed by 8. It sustains your strength, wisdom and constitution. It makes you completely fearless. It provides resistance to dark and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 83 of Angband. f) The Ring 'Ereth' (+4) It increases your intelligence, wisdom, dexterity and attack speed by 4. It sustains your wisdom. It provides resistance to nether and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . g) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of a Great Wyrm of Balance on level 87 of Angband. h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Ring of Giliondol (+8) It increases your searching, speed and ability to score critical hits by 8. It sustains your intelligence and wisdom. It provides resistance to blindness, nexus and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 83 of Angband. j) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 94 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {Heal,CureBB} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Angband. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 12 of Orc Cave. q) The Small Metal Shield of Uthona [3,+10] It sustains your charisma. It provides resistance to life draining, fire, confusion, shards, nether and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 33 of Mirkwood. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 102 of Angband. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 86 of Angband. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 88 of Angband. [Character Inventory] a) The Gem of Ice {@A2 -Satisfy Hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 66 of Mordor. b) Valdarbon's Automatic Alchemist (charging) {!d!d-Heal 700 @A1} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 2 of Barrow-Downs. c) a Potion of Speed d) 2 Potions of Healing e) 2 Potions of *Healing* f) a Scroll of Genocide g) a Scroll of Mass Genocide h) a Moonstone Rod of the Istari of Disarming (150/150) {@z1} i) a Silver Rod of the Istari of Detection (200/200) {@z2} j) a Silver Rod of Recall (94/100) {@z3} k) a Wand of Teleport Away[3|21] (8 charges) l) a Wand of Essence of Speed[1|32] (5 charges) m) The Ring of Power of The Witch-King of Angmar (+1 to speed) It increases your charisma, speed and attack speed by 1. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to fire, light and confusion. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 103 of Angband. n) The Ring of Flare (+3) {!k!k!d!d} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 71 of Angband. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . p) The Broad Sword of Boroth (2d5) (+0,+0) (+2 attacks) {for Nazgul} It increases your attack speed by 2. It is very sharp and make your foes bleed. It is a great bane of dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. q) a Katana of Westernesse (3d4) (+12,+11) (+2) {r_nazgul} It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Half-ogre on level 47 of Moria. r) a Claymore of Westernesse (2d8) (+18,+18) (+2) {r_nazgul} It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Gabriel, the Messenger on level 69 of Angband. s) a Zweihander of Gondolin (4d6) (+15,+16) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It slows your metabolism. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ice troll on level 98 of Angband. t) a Venomous Blade of Chaos of Slay Animal (6d5) (+15,+10) It poisons your foes. It produces chaotic effects. It is especially deadly against natural creatures. It provides resistance to poison and chaos. You found it in the remains of a Horned Reaper on level 99 of Angband. u) a Long Bow of Lothlorien (x4) (+18,+22) (+1) It increases your dexterity by 1. It provides immunity to paralysis. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Zombie Great Wyrm of Chaos on level 103 of Angband. v) 27 Silver Bolts of Lightning (3d5) (+12,+11) w) (nothing) [Home Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 45 of Moria. b) a Staff of Remove Curses[1|16] (5 charges) c) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your attack speed by 2. It makes you invisible. It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to electricity, confusion and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 99 of Mount Doom. d) The Ring of Tulkas (+4) {bree} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 95 of Angband. e) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of a Grand master mystic on level 46 of Mordor. f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Khopesh of Life (2d4) (+12,+7)(20%) {!k!d} It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Black ogre Chieftain on level 22 of Orc Cave. h) a Ball-and-Chain of the Thunderlords (2d4) (+11,+11) (+2 to stealth) {.} It can be wielded two-handed. It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to nether and nexus. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. You found it lying on the ground on level 31 of Moria. i) a War Hammer (*Defender*) (3d3) (-8,-3) [+3] (+3 to stealth) {!k!k} It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your strength, wisdom and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, blindness and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 18 of A lost temple. j) a Marilith corpse [Home Inventory - Gondolin ] a) 13 Lembases b) 4 Potions of *Healing* c) 11 Fireproof Scrolls of Teleportation {@r4} It cannot be harmed by fire. You bought it from the Alchemy shop. d) a Staff of Remove Curses[4|35] (4 charges) e) a Staff of Probability Travel[4|20] (3 charges) f) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Black Market. g) The Golden Crown of Gondor [0,+15] (+3) {store in gondolin} It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 85 of Mount Doom. h) a Great Scimitar of Westernesse (4d5) (+12,+15) (+2) It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Ancient black dragon in the town of Gondolin . i) an Executioner's Sword of Westernesse (4d5) (+16,+8) (+1) It must be wielded two-handed. It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Lesser Balrog in the town of Gondolin . j) a Blade of Chaos of *Slay Undead* (6d5) (+12,+13) (+2) {store} It increases your wisdom by 2. It produces chaotic effects. It is a great bane of undead. It provides resistance to nether and chaos. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of a Great Bile Wyrm on level 65 of Mordor. k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. l) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 44 of Mordor. m) 25 Seeker Bolts of Acid (4d5) (+11,+11) n) The Silver Bolt 'Thlumain' (3d5) (+11,+15) (+2) It increases your strength, dexterity and charisma by 2. It produces chaotic effects. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 86 of Angband. o) 19 Silver Bolts of Flame (3d5) (+11,+12) p) The Arrow 'Ancard' (1d4) (+16,+11) {store with bard} It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Angband. q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {@f3} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 59 of Mordor. r) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 85 of Angband. s) Mim, Betrayer of Turin's corpse [Home Inventory - Minas Anor ] a) 6 Sprigs of Athelas {to minas anor} b) a Wand of Manathrust[20|26] (21 charges) c) The Wand of Digging of Thrain (149 charges) {@a1} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) a Staff of Remove Curses[1|15] (1 charge) e) a Staff of Genocide[1|15] (5 charges) f) a Ring of Speed (+9) g) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. h) The Hatchet of the Night (2d6) (+34,+22) (+4) {backup} It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 95 of Angband. i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 46 of Moria. j) The Great Axe 'Rinya' (4d4) (+23,+17) (+1 attack) It must be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity and attack speed by 1. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is very sharp and make your foes bleed. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. k) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) {backup} It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 85 of Angband. l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) The Long Sword 'Lumhal' (2d5) (+9,+12) (+2 attacks) {backup} It increases your attack speed by 2. It does extra damage from electricity. It produces chaotic effects. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 78 of Angband. n) The Katana of Celen (3d4) (+22,+34) (+2 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom, constitution, charisma and speed by 2. It does extra damage from acid, electricity and frost. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 95 of Angband. o) a Venomous Lance of Westernesse (2d8) (+10,+14) (+2) It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Ancient blue dragon on level 50 of Mordor. p) The Lead-Filled Mace 'Analebre' (3d4) (+23,+1) (+2 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, charisma, ability to tunnel and attack speed by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 86 of Angband. q) a Frozen Two-Handed Flail of Westernesse (3d6) (+17,+16) (+2) {to gondolin} It must be wielded two-handed. It increases your strength, dexterity and constitution by 2. It does extra damage from frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by cold. You found it in the remains of a Storm giant on level 61 of Mordor. r) The Seeker Arrow of Tuordach (4d4) (+8,+9) s) Eol, the Dark Elf's corpse [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 77 of Angband. b) a Sprig of Athelas c) a Potion of New Life d) a Scroll of Teleport Level e) 3 Scrolls of *Remove Curse* {90% off} f) a Fireproof Scroll of Mass Genocide {!r!k!d} It cannot be harmed by fire. You bought it from the Black Market. g) an Adamantite Rod of Capacity of Nothing (400/400) h) a Staff of Probability Travel[2|18] (2 charges) i) The Ring of Dorgol (+5) It increases your strength and constitution by 5. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to electricity, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 59 of Dol Guldur. j) 2 Indestructible Rings of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 85 of Mount Doom. k) The Phial of Undeath (-5) {cursed, !k!k} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 19 of Orc Cave. l) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) a Hatchet of Aman (1d5) (+17,+15) [+1] (+2) {sell} It can be wielded two-handed. It increases your wisdom by 2. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Katana of Ekkascar (3d4) (+6,+11) (+1 to speed) It can be wielded two-handed. It increases your speed and attack speed by 1. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is a great bane of demons. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 66 of Mordor. o) The Executioner's Sword of Regloth (4d5) (+6,+11) (+4 to speed) {sell} It must be wielded two-handed. It increases your charisma and speed by 4. It does extra damage from acid and frost. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 76 of Angband. q) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Dol Guldur. r) 24 Arrows of Slay Animal (1d4) (+5,+13) [Home Inventory - Khazad-dum ] a) a Ring of Nether Resistance b) The Hard Studded Leather 'Hirnos' (-1) [7,+0] It provides immunity to electricity. It provides resistance to cold, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 47 of Moria. d) a Battle Axe of *Slay Dragon* (2d8) (+5,+5) (+1) It can be wielded two-handed. It increases your constitution by 1. It is a great bane of dragons. It makes you completely fearless. It provides resistance to cold and poison. It allows you to sense the presence of dragons. You found it in the remains of an Olog on level 48 of Moria. e) a Two-Handed Sword of Extra Attacks (3d6) (+7,+11) (+3 attacks) f) a Dark Sword (Defender) (3d7) (+11,+18) [+1] (+3 to stealth) It generates an antimagic field. It increases your stealth by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Knight Templar on level 47 of Moria. g) a Lance of Greater Life (2d8) (+12,+17)(20%) It must be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Vampire lord on level 50 of Moria. h) Durin's Bane's corpse [The Mathom-house Inventory - Bree ] a) The Diamond Prism of Light It can be activated for death. You found it in the remains of a Ghoul on level 31 of Mirkwood. b) The Wand Construction Kit It can be activated for cure confusion. You found it in the remains of a Dark elven warlock on level 45 of Moria. c) A parchment titled ''Finer Points of Munchkinism'' It can be activated for cure cuts. You found it in the remains of a Dark elven priest on level 16 of The Old Forest. d) The Ribbed Plate Armour of Caros (+2) [28,+8] {sell} It provides immunity to paralysis. It provides resistance to electricity. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. e) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 85 of Mount Doom. f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {sell} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 85 of Angband. g) The Lead-Filled Mace of Rhundorth (3d4) (+4,+4) {cursed} It can be wielded two-handed. It does extra damage from fire. It strikes at undead with holy wrath. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 32 of Moria. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 14.3.2003 15:50
928. on the Ladder (of 19090) Related screenshots:
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