The Angband Ladder: Milinidd, DeathMold Possessor by <misiu.pysiu@poczta.fm>

  [ToME 2.2.4 Character Dump]

 Name  : Milinidd               Age                 18       Str: 18/*** 18/***
 Sex   : Neuter                 Height              16       INT: 18/***       
 Race  : DeathMold              Weight              50       Wis! 18/185 18/210
 Class : Possessor              Social Class         1       DEX! 18/110       
 Body  : The Watcher in the Water                            CON: 18/***       
 God   : Tulkas                                              CHR!  18/80       
                                                                               
 + To Melee Hit          57 Level             50    Max Hit Points      1392   
 + To Melee Damage       66 Experience  17573796    Cur Hit Points       -40   
 + To Ranged Hit         53 Max Exp     17573796    Max SP (Mana)         16   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)         16   
   AC                124+67 Gold         2198980    Piety              92863   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Superb       Blows/Round:  26        
 Bows/Throw  : Legendary[2] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  104d5+1716
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in wet mud, created by an evil Symbiant.               
          Since then you have given life to three foul offspring.              
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 88 (4400')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 42 (2100')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 56 (2800')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your opponents are behaving stupidly.
 Your body was The Watcher in the Water.
 You have defeated 9938 enemies.
 You saved Gondolin from destruction.
 You saved 87 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by Ancalagon the Black on level 88 of Angband.
You cannot speak.
You are cold blooded.
You cannot open doors.
You cannot bash doors.
You are an animal.
You are inherently evil.
You are resistant to teleportation.
You are resistant to water.
You are resistant to nexus.
You are immune to fear.
You are immune to confusion.
You can breathe poison.
You can cast a ball of water.
You can cast a bolt of water.
You can cast a bolt of ice.
You can touch to paralyze.
You can go between places.
You are aquatic.
You can swim.
You are immortal.
You can switch locations with another being.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of thunderlords.
You are very unlucky.
You know everything.
You are surrounded by an anti-magic shell.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

Skills (points left: 0)
 - Combat                                        19.300 [0.600]
          . Weaponmastery                        32.200 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    03.100 [0.700]
          . Stealth                              05.200 [0.700]
          . Disarming                            05.500 [0.500]
 - Magic                                         07.458 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  16.500 [0.500]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  30.370 [1.100]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  50.000 [0.900]
          . Possession                           50.000 [0.800]

Abilities
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+14,+16) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 48 of Mordor.
b) The Broad Sword of Liadh (2d5) (+10,+10) (+2 attacks)
    It 
    increases your constitution, charisma and attack speed by 2.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
c) a War Hammer of Extra Attacks (3d3) (+10,+11) (+3 attacks)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides immunity to
    paralysis.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 53 of
    Mordor.
f) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your intelligence, charisma, searching and attack
    speed by 3.  It makes you invisible.  It provides resistance to 
    confusion, chaos and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 38 of The
    Helcaraxe.
g) The Ring 'Neluneind' (+13) {100% off}
    It increases your intelligence, stealth and speed by 13.  It
    makes you completely fearless.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Ring of Boreth (+6) {100% off}
    It increases your speed, 
    attack speed and ability to score critical hits by 6.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to poison.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
i) The Ring 'Amril' (+8) {100% off}
    It increases your speed and attack
    speed by 8.  It provides immunity to paralysis.  It provides
    resistance to sound and disenchantment.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
j) The Ring of Turieng (+9,+10) (+1 to stealth) {100% off}
    It increases your stealth by 1.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to fire, dark, shards and nether.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet of Mothrod (+4 to searching) {100% off}
    It increases your charisma and 
    searching by 4.  It sustains your constitution.  It provides
    resistance to acid, poison, nether and nexus.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
p) The Small Metal Shield of Ingron [3,+10]
    It provides immunity to cold.  
    It makes you completely fearless.  It provides resistance to acid, 
    light and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) (nothing)
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it
    is being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) a Set of Cesti of Slaying (+3,+5) [5,+12]
w) The Set of Cesti of Rhungon [5,+13]
    It sustains your 
    intelligence and charisma.  It provides resistance to electricity, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
|) a Pick of Digging (1d3) (+10,+10) (+6)


  [Character Inventory]

a) The Pendulum of Orcus {@6}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Skeleton Sorcerer on level 67 of Angband.
b) Mordekainen's Pocket Magician {@5}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Patriarch on level 70 of Erebor.
c) the Skull of Vecna (charging) {@8}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Hell knight on level 77 of Angband.
d) 24 Potions of Cure Critical Wounds
    
e) 7 Potions of Healing
    
f) 2 Potions of *Healing*
g) a Silver Rod of Cheapness of Trap Location (100/100) {@1}
h) a Golden Rod of Quickness of Enlightenment (125/125) {@2}
i) a Golden Rod of Recall (125/125) {@4}
j) an Adamantite Rod of Capacity of Detection (70/400) {@3}
k) 2 Wands of Dig[1|1] (30 charges) {@7}
    
l) The Ring of Power of Adunaphel the Quiet (+5 to searching) {cursed}
m) The Ring of Calegon (+5)
n) The Ring Mail of Qualdimas (-2) [12,+16]
o) The Bar Chain Mail 'Maegor' (-2) [18,+16]
p) The Club 'Gilydhel' (1d4) (+10,-4) (+4 to speed)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Potions of Healing
    
b) a Potion of Resistance
    It
    cannot be harmed by acid, cold, lightning or fire.  
c) The Phial of Undeath (-5)
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.


  [Home Inventory - Gondolin ]

a) a Potion of Cure Serious Insanity
b) 4 Potions of Cure Critical Insanity
    
c) a Potion of Cure Insanity
d) 2 Potions of Curing
e) a Rod Tip of Enlightenment (40 Mana to cast)
f) The Ring of Power of The Witch-King of Angmar (+2 to speed)
    It increases your dexterity, infravision, speed and attack
    speed by 2.  It makes you invisible.  It sustains your intelligence.  
    It makes you completely fearless.  It provides resistance to cold and 
    disenchantment.  It allows you to fly.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 85 of
    Angband.
g) The Ring 'Manya' [+14] (+4) {100% off}
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your dexterity by 4.  
    It provides resistance to acid and confusion.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Ring of Nirim [+14] (+4 to searching) {100% off}
    It can be activated for ball
    of cold and resist cold every 50+d50 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It provides resistance 
    to fire, cold, poison, dark, sound and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) a Ring of Damage (+18)
    
    You bought it from the Black Market.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {@9}
    It can be activated for heal and
    cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 69 of Erebor.
k) The Jewel 'Evenstar' (+3) {@9}
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Phial of Galadriel (+4)
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Mordor.
n) The Splint Mail of Nelperon (-2) [19,+13]
    
    It sustains your constitution.  It provides immunity to electricity.  
    It provides resistance to cold, light, dark, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 78 of
    Angband.
o) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every
    300 turns if it is being worn. It increases your intelligence, wisdom
     and stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It 
    increases your strength, charisma and infravision by 4.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire, dark and chaos.  It allows
    you to see invisible monsters.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 68 of Angband.


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Insanity
b) a Potion of *Healing* {25% off}
    
c) a Potion of Life
    
d) a Potion of Resistance
e) 2 Potions of Curing
    
f) an Adamantite Rod of Enlightenment (200/200) {@2}
    
g) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) 2 Potions of Cure Critical Insanity
b) 13 Potions of Cure Insanity
    
c) 4 Potions of Speed
    
d) 2 Potions of *Healing*
e) 2 Potions of Life
f) a Potion of Resistance
g) 8 Potions of Curing
    
h) The Crumpled Scroll of Mass Resurrection
i) a Golden Rod of Door/Stair Location (125/125) {@3}
j) a Golden Rod of Nothing (125/125)
k) a Rod Tip of Detection (80 Mana to cast)
l) 4 Staffs of Genocide[1|5] (4 charges)
    
m) The Ring 'Foron' (+8) {100% off}
    It increases your wisdom, charisma, 
    infravision and speed by 8.  It makes you invisible.  It sustains your 
    strength.  It provides resistance to electricity.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
n) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 63 of Erebor.
o) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Erebor.
p) The Ring Mail of Oiona (-2) [12,+7]
    
    It sustains your charisma.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    dark, confusion and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, dark, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 29 of Mirkwood.
r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 40 of
    The Helcaraxe.
s) The Rapier 'Forasgil' (1d6) (+9,+17)
    It does extra damage from frost.  It is especially
    deadly against natural creatures.  It provides resistance to cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 62 of
    Erebor.



Posted on 10.1.2004 19:36

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On 10.1.2004 19:36 misiu.pysiu@poczta.fm wrote:
A very stupid death....

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