The Angband Ladder: Adraenad, RohanKnight Swordmaster by <janne85@luukku.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Adraenad               Age                 23       STR!     40       
 Sex   : Female                 Height              55       INT!     40       
 Race  : Vampire RohanKnight    Weight              70       WIS!     40       
 Class : Swordmaster            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         131 Level             50    Hit Points     1453/  1453 
 + To Melee Damage       84 Experience  42602964    Spell Points    374/   374 
 + To Ranged Hit         51 Max Exp     44180995    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               143308 
   AC                73+198 Gold         4932020    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Superb       Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  10d4+840  
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       coward    
                                                       Explor:       slow      
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 19 (950')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 11828 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 13th Quelle of the 2890th year of the third age.
 You have been adventuring for 27 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..23*.........6+            
        Add Int   : ..23*.....3.....            
        Add Wis   : ..23*...........            
        Add Dex   : ..23*...........            
        Add Con   : ..23*..........+            
        Add Chr   : ..23*...........            
        Mul Mana  : ..........+.....            
        Add Stea. : ..2....4........            
        Add Sear. : .......4.....36.            
        Add Infra : .............36.            
        Add Tun.. : .............36.            
        Add Speed : .*23.......9...+            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Orc  : .............++.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Acid Brand: +............++.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ...+..+.........            
        Sust Int  : ..+.............            
        Sust Wis  : ..+...+.........            
        Sust Dex  : ...+..+.........            
        Sust Con  : ...+............            
        Sust Chr  : +.+.....+.......            
        Invisible : +...........+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++......+.....            
        Hold Life : ..++..+.+......+            
        Imm Acid  : ........*.....+.            
        Imm Elec  : +..*..*.*.+.....            
        Imm Fire  : ++....*.........            
        Imm Cold  : ..*.....*......+            
        Res Pois  : ...+..+.+.+....+            
        Res Fear  : ...............+            
        Res Light : ......+.........            
        Res Dark  : ......+.+.+...++            
        Res Blind : ..+.............            
        Res Conf  : +.....+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : +...............            
        Res Disen : ...+..+.+.....+.            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Auto Curse: ....+...........            
        Levitate  : ...+......+.....            
        Lite      : +....+.........+            
        See Invis : .+++............            
        Digestion : +..+............            
        Regen     : ...+............            
        Activate  : ++++..+..++...+.            
        Drain Exp : +...............            
        Teleport  : +...............            
        Cursed    : ....+...........            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .............++.            
        Troll.ESP : .............+..            
        Full ESP  : ..+.............            

 Corruption list:
Random teleportation:
  Randomly teleports you around

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 37)
 - Combat                                        11.810 [0.900]
          - Weaponmastery                        35.015 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              10.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.800 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            04.700 [0.900]
 - Magic                                         03.610 [0.500]
          . Magic-Device                         30.250 [1.150]
 - Spirituality                                  30.100 [0.500]
          . Prayer                               32.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  08.700 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            50.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Jackal on level 14.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:3163775, L:41) (1d4) (+40,+26)
        It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from acid, electricity, fire and frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It sustains your charisma.  It
    provides resistance to electricity, fire and chaos.  It slows your
    metabolism.  It produces a fiery sheath.  It produces an electric
    sheath.  It drains experience.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 70 of Paths of the Dead.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolich on level 81 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It
    can be activated for greater healing (900) every 200+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99 of
    Angband.
k) an Indestructible Amulet of Doom [+7] (+10) {cursed}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 10.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Barbazu in the town of Gondolin .
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Law Dragon Scale Mail of Umaretir (-2 to accuracy) [30,+29]
    
    It can be activated for breathe sound/shards (230) every 60+d90 turns
     if it is being worn. It sustains your strength, wisdom and dexterity.
    It provides immunity to electricity and fire.  It provides resistance 
    to life draining, poison, light, dark, confusion, sound, shards, nexus
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 88 of Angband.
o) an Elven Cloak [4,+10] (+4 to stealth) {25% off}
p) The Shield of Deflection of Erena [10,+20]
    
    It sustains your charisma.  It provides immunity to acid, electricity
     and cold.  It provides resistance to life draining, poison, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 100 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 72 of Erebor.
u) The Set of Gauntlets of Eol [Stone Prison] [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 79 of Angband.
x) a Pair of Metal Shod Boots of Speed [6,+6] (+9) {!d!d!d!v!v!v!k!k!k}
    It 
    increases your speed by 9.  
    You bought it from the Footwear Shop.
z) a Master quylthulg (3245 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
{!f!f!f!f!d!d}
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Adraenad {!d!d!d!v!v!v}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Crystal Ball of The Witch-King of Angmar {!* mass geno}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Death quasit on level 79 of Angband.
c) a Potion of *Enlightenment*
d) 68 Scrolls of Teleportation {!d!d!d!v!v!v!k!k!k}
e) 58 Scrolls of Word of Recall {!d!d!d!k!k!k!v!v!v}
f) 9 Scrolls of *Identify* {75% off}
g) 31 Scrolls of Satisfy Hunger {@r1}
h) a Moonstone Rod of Trap Location (75/75) {@z1 !k!k!k!d!d!d!v!v!v}
i) a Silver Rod of the Istari of Disarming (200/200) {!d!d!d!v!v!v!k!k!k @z9}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolich on level 67 of Angband.
j) a Mithril Rod of the Istari of Home Summoning (320/320) {!d!d!d!k!k!k!v!v!v}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 68 of Angband.
k) an Adamantite Rod of the Istari of Healing (400/400)
{!d!d!d!k!k!k!v!v!v!n!n!}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 95 of Angband.
l) a Dwarven Lantern of the Magi (+1) {!d!d!d!k!k!k!v!v!v @w1}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
m) The Arkenstone of Thrain (+3) {!d!d!d!v!v!v @w2}
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon in the town of Gondolin .
n) The Iron Helm of Knowledge [6,+20] (-6) {!d!d!d!v!v!v!k!k!k}
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire lord on level 35 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 50 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 52 of Mordor.
d) a Parchment titled ''Immortality For Dummies'' {heal !*}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven priest on level 77 of Angband.
e) a Master quylthulg (3000 hp)
f) 3 Sprigs of Athelas
g) The Crumpled Scroll of Mass Resurrection {!*!*!*}
h) a Rod Tip of Detection (80 Mana to cast)
i) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
j) a Ring of Speed (+10)
    It increases your speed by 10.  
k) The Ring 'Endol' (+7)
    It 
    increases your intelligence, infravision, speed and ability to score
    critical hits by 7.  It sustains your intelligence.  It provides
    resistance to blindness, shards, nether and disenchantment.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
l) The Ring 'Teithol' (+7)
    It increases your charisma, searching, 
    infravision and speed by 7.  It sustains your constitution.  It
    provides resistance to acid, light and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 79 of
    Angband.
m) The Double Ring Mail of Narin (-2 to accuracy) [15,+18]
    It provides immunity to acid, electricity, fire and cold.  It
    provides resistance to dark and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 79 of Angband.
n) The Augmented Chain Mail of Amaithun (-2 to accuracy) [16,+16]
    
    It sustains your constitution and charisma.  It provides immunity to 
    acid, electricity and cold.  It provides resistance to fire and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Law on level 79 of Angband.
o) The Fur Cloak of Huoros [3,+9]
    
    It sustains your strength, intelligence, wisdom and dexterity.  It
    provides immunity to cold.  It provides resistance to disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
p) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
    It can
    be activated for restore life levels every 450 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    , wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Small Metal Shield 'Dingon' [3,+14]
    It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to fire.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Large Metal Shield of Aglair [5,+11]
    It sustains your dexterity.  It
    provides immunity to fire and cold.  It provides resistance to poison, 
    light, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 79 of
    Angband.
s) The Large Metal Shield of Mithor [5,+11]
    It sustains your intelligence and dexterity.  It provides
    immunity to acid.  It provides resistance to life draining, cold and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 79 of
    Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 57 of Mordor.
v) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300
    turns if it is being worn. It increases your strength and constitution
     by 2.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to nether.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) Balrilbon's Bag of Wondrous Tricks {!* geno}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Barbazu in the town of Gondolin .
b) a Silver Rod of the Istari of Healing (200/200)
c) a Silver Rod of the Istari of Healing (200/200)
d) a Silver Rod of the Istari of Healing (200/200)
e) a Golden Rod of the Istari of Healing (250/250)
f) a Golden Rod of the Istari of Healing (250/250) {!d!d!d!k!k!k!v!v!v @z5}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
g) The Phial of Galadriel (+4) {!d!d!d!k!k!k!v!v!v @w2}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
h) a Power Dragon Scale Mail (-3 to accuracy) [40,+19]
i) The Augmented Chain Mail 'Curthelad' (-38,-2) [16,+17](40%)
    It
    increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to acid, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
j) The Large Leather Shield of Gaiquen [4,+9]
    It sustains your wisdom.  It provides immunity to 
    fire and cold.  It provides resistance to life draining, confusion and 
    sound.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 70 of The
    Sacred Land Of Mountains.
k) The Large Leather Shield of Celegorm [4,+20]
    It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 47 of
    Mordor.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  
    It provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth in the town of Gondolin .
o) The Dagger 'Narthanc' (E:8974308, L:48) (1d4) (+38,+14) (+3)
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    charisma by 3.  It does extra damage from fire and frost.  It poisons
    your foes.  It drains life from your foes.  It strikes at undead with
    holy wrath.  It is especially deadly against natural creatures.  It
    makes you invisible.  It provides resistance to fire, cold, light and 
    sound.  It allows you to sense the presence of trolls and giants.  It
    slows your metabolism.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Smeagol on level 14 of The Old Forest.
p) The Dagger 'Nimthanc' (E:6193779, L:45) (1d4) (+45,+24)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity and frost.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to electricity, cold
     and nexus.  It allows you to sense the presence of trolls and giants.
    It slows your metabolism.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 68 of Angband.
q) The Small Sword 'Sting' (E:102322, L:28) (1d6) (+31,+18) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 4.  It does extra
    damage from electricity and frost.  It can cause earthquakes.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, cold, light and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, spiders and 
    undead.  It slows your metabolism.  It produces a fiery sheath.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 86 of
    Angband.
r) The Long Sword of the Dawn (E:758339, L:34) (3d5) (+46,+30) (+5 to
infravision)
    It can be activated for summon the Legion of the Dawn every
    500+d500 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your charisma, infravision and ability to tunnel
     by 5.  It does extra damage from electricity, fire and frost.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your charisma.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, light and blindness.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces an
    electric sheath.  It induces random teleportation.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 78 of
    Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
w) The Bolt of Miren (1d5) (+13,+21) (+4 to speed)
    It increases your speed by 4.  It does extra damage 
    from electricity.  It produces chaotic effects.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Crystal Ball of The Witch-King of Angmar {!* mass geno}
    It can be activated for mass genocide every
    1000 turns.  
    You found it in the remains of a Spirit naga on level 34 of Mordor.
b) 34 Scrolls of *Remove Curse* {90% off}
c) 4 Scrolls of Protection from Evil
d) a Golden Rod of the Istari of Healing (250/250) {!d!d!d!k!k!k!v!v!v}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 84 of Angband.
e) an Adamantite Rod of Capacity of Nothing (400/400)
    It can
    hold more mana.  
    You found it in the remains of a Demilich on level 76 of Angband.
f) The Wand of Digging of Thrain (16 charges)
g) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 53 of Mordor.
i) an Amulet of Doom [-4] (-9)
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm in the town of Gondolin .
l) The Chain Mail 'Glinol' (-2 to accuracy) [14,+13]
    
    It sustains your strength.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to light and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
m) The Partial Plate Armour 'Marinent' (-3 to accuracy) [22,+10]
    It sustains your intelligence and dexterity.  It
    provides immunity to acid, electricity and cold.  It provides
    resistance to confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
n) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 82 of
    Angband.
o) The Hard Leather Armour 'Dorothuin' (-45,-19) [6,+13](40%)
    It increases your hit points by 40%.  It sustains your 
    strength and intelligence.  It provides immunity to electricity.  It
    provides resistance to life draining, acid, fire, cold, poison, dark, 
    confusion, shards, nether, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Angband.
p) The Hard Studded Leather of Distol (-1 to accuracy) [7,+11]
    It sustains your intelligence, constitution and charisma.  It
    provides immunity to acid.  It provides resistance to fire, confusion, 
    nether, nexus and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 88 of
    Angband.
q) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Small Metal Shield of Brest [3,+10]
    It sustains your constitution.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    poison, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
t) The Large Metal Shield 'Galdor' [5,+19]
    
    It sustains your constitution.  It provides immunity to acid, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 82 of
    Angband.
u) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord on level 70 of The
    Sacred Land Of Mountains.
v) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and 
    constitution by 5.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The Sacred
    Land Of Mountains.
x) The Long Sword of Niret (2d5) (+7,+9) (+3 attacks)
    It increases your wisdom, constitution and attack
    speed by 3.  It does extra damage from frost.  It produces chaotic
    effects.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) 40 Potions of Cure Serious Insanity {25% off}
b) 10 Potions of Cure Critical Insanity {25% off}
c) 9 Potions of Cure Insanity
d) 65 Potions of Healing
e) 16 Potions of *Healing*
f) 6 Potions of Life {25% off}
g) 2 Potions of Restore Mana
h) 28 Potions of Enlightenment
i) 36 Potions of Curing
j) 7 Scrolls of Genocide
k) 7 Scrolls of Mass Genocide {25% off}
l) a Golden Rod of the Istari of Healing (250/250) {!d!d!d!v!v!v!k!k!k}
    It can hold more mana.  It can cast spells
    for a lesser mana cost.  It can cast spells faster.  It regenerates
    its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 91 of
    Angband.
m) a Staff of Healing[3|28] (5 charges)
n) a Staff of Healing[3|29] (3 charges)
o) a Staff of Healing[2|29] (3 charges)
p) a Staff of Healing[2|24] (4 charges)
q) a Staff of Healing[1|26] (3 charges)
r) a Staff of Healing[2|23] (3 charges)
s) a Staff of Healing[3|22] (3 charges)
t) 4 Staffs of Genocide[1|5] (4 charges)
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum
    .
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be activated for open a secret
    passage every 75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength and ability to tunnel by 5.  
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It sustains your strength.  It provides resistance to 
    light, dark and chaos.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 92 of Angband.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock in the town of Khazad-dum .



Posted on 20.5.2006 19:22

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494. on the Ladder (of 19090)
195. on the ToME Ladder (of 3155)

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