The Angband Ladder: Jack, Troll Unbeliever by <gemino66@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Jack                   Age                 30       STR:     30       
 Sex   : Female                 Height              53       INT:     12       
 Race  : Troll Barbarian        Weight             276       WIS:     19       
 Class : Unbeliever             Social Class         1       DEX:     30       
 Body  : Player                                              CON:     24       
 God   : Nobody                                              CHR:      8       
                                                                               
 + To Melee Hit          38 Level             34    Max Hit Points       522   
 + To Melee Damage       37 Experience    491199    Cur Hit Points       482   
 + To Ranged Hit         27 Max Exp       491199    Max SP (Mana)         13   
 + To Ranged Damage      10 Exp to Adv.   567000    Cur SP (Mana)         13   
   AC                 27+89 Gold          441367                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Good         Blows/Round:  8         
 Bows/Throw  : Legendary[10]Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  16d5+296  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          puke yellow eyes, oily sea-weed green hair, and blue                 
          leprous skin.                                                        
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body is a Player.
 You are currently on level 38 of Mordor.
 You have defeated 9195 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 37 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........2.......            
        Add Int   : 3...............            
        Add Wis   : .........3......            
        Add Dex   : 3...3.3.........            
        Add Con   : ........2.......            
        Add Chr   : .........3......            
        Add Stea. : .......3........            
        Add Sear. : ..4.............            
        Add Tun.. : ..............1.            
        Add Speed : 3..9..3.........            
        Slay Evil : .............+..            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ........+......+            
        Sust Int  : ................            
        Sust Wis  : ...........+....            
        Sust Dex  : ................            
        Sust Con  : ........+.......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ...........+....            
        Res Fire  : ..+.............            
        Res Cold  : ..+........+....            
        Res Pois  : ....+...+.......            
        Res Fear  : ........+......+            
        Res Lite  : ...........+....            
        Res Dark  : ................            
        Res Blind : ......+.+.......            
        Res Conf  : .........+......            
        Res Sound : ..+........+....            
        Res Shard : ......+.........            
        Res Neth  : +...............            
        Res Nexus : ..+.............            
        Res Chaos : ..+.............            
        Res Disen : ..+.............            
        Lite      : .....+..........            
        See Invis : +...............            
        Regen     : ...............+            
        Xtra Might: .+..............            
        Activate  : ....+...+.......            
        Aggravate : ........+.......            
        Fly       : ...........+....            

Skills (points left: 0)
 - Combat                                        35.624 [0.800]
          - Weaponmastery                        43.709 [0.850]
                   . Sword-mastery               11.600 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              26.200 [0.600]
          . Antimagic                            38.050 [0.650]
 - Sneakiness                                    03.790 [0.900]
          . Disarming                            01.900 [0.900]
 . Spirituality                                  01.000 [0.300]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Extra Might (x4) (+12,+10)
e) The Ring 'Arindis' (+4 to searching)
    It increases your 
    searching by 4.  It provides resistance to fire, cold, sound, nexus, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Random Number Generator on level 12 of
    Mirkwood.
f) a Ring of Speed (+9) {100% off}
    It increases your speed by 9.  
    You stole it from the Speed Ring Market.
k) an Amulet of the Serpents [+4] (+3)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  
    You bought it from the Black Market.
m) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, blindness and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Stealth [1,+6] (+3 to stealth)
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated
    for berserk strength every 50+d50 turns if it is being worn. It 
    increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 11 of
    Orc Cave.
u) a Set of Gauntlets of Slaying (+1,+2) [2,+7]
x) The Pair of Metal Shod Boots of Ancaldi [6,+12]
    It sustains your wisdom.  It provides resistance to 
    electricity, cold, light and sound.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 5 Arrows of Slay Evil (1d4) (+7,+5)
|) a Shovel (+1 to damage) (+1)


  [Character Inventory]

a) 15 Rations of Food
b) 4 Morphic Oils of Mouse
c) 21 Potions of Cure Critical Wounds
d) 3 Potions of Healing
e) 3 Scrolls of Phase Door
f) 5 Scrolls of Teleportation {25% off}
g) 2 Fireproof Scrolls of Word of Recall
    It cannot be harmed by fire.  
    You bought it from the Alchemy shop.
h) 3 Scrolls of Word of Recall
i) a Scroll of Satisfy Hunger
j) a Tungsten Rod Tip
k) The Ring 'Hyarn' (+3 to stealth)
l) a Ring of Constitution
m) a Rusty Ring
n) an Amulet of the Serpents
o) an Amulet of the Serpents
p) an Amulet of Regeneration
q) Rusty Chain Mail [14] {excellent}
r) Metal Brigandine Armour [19]
s) a Large Leather Shield [4] {special}
t) a Katana (3d4) {special}
u) a Two-Handed Sword (3d6) {excellent}
v) an Awl-Pike (1d8)
w) a Sling (x2) {excellent}


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 2 Potions of Resistance
c) 2 Scrolls of *Identify*
d) a Ring of Fire Resistance
e) a Ring of Free Action
f) an Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 19 of Mirkwood.
g) The Cord Armour of Indundon [6,+0]
    
    It sustains your intelligence and constitution.  It provides immunity 
    to acid.  It provides resistance to nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) The Small Leather Shield of Hyare [2,+14]
    It sustains your dexterity and constitution.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
k) a Dark Sword (3d7) (+0,+0)
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 38 of Mordor.
m) a Battle Axe of Gondolin (2d8) (+16,+11) (+3)
    It
    can be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength and constitution by 3.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and dark.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of Bullroarer the Hobbit on level 22 of Orc
    Cave.
n) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Nelth [2,+12]
    It provides light (radius 5) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Revenant in the town of Minas Anor .
b) The Tome of Jack
c) Raal's Tormented Spirits
    
    It can be activated for Ruination.  
    You found it lying on the ground on level 36 of Mordor.
d) Tenser's Torch of Spontaneous Combustion {Absorb Light}
    It can be
    activated for light absorption.  
    You found it lying on the ground on level 31 of Mirkwood.
e) Mordenkainen's Mysterious Mind-Masher
    It can be
    activated for decreasing Wisdom.  
    You found it in the remains of a White wraith on level 35 of Mordor.
f) Olive's Omnipotent Ostrich
    It
    can be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Greater Mimic on level 35 of Mordor.
g) a Scroll of *Identify*
h) a Ring of Free Action
i) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) a Main Gauche (1d5) (+4,+5)
k) 23 Arrows (1d4) (+6,+6)
l) 28 Arrows (1d4) (+5,+4)


  [Home Inventory - Lothlorien ]

a) Agannazar's Altruistic Assassin {Restore LifeStats}
    It can be activated for restore stats
    and life levels every 750 turns.  
    You found it lying on the ground on level 29 of Mirkwood.
b) 99 Potions of Water Curing {quest}
c) 5 Potions of Resistance
d) 2 Scrolls of Rune of Protection
e) a Ring of Poison Resistance
f) The Ring of Arannilta (+4)
    It increases 
    your wisdom by 4.  It provides immunity to paralysis.  It provides
    resistance to chaos.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 29 of Maze.
g) The Ring of Thilion (+2 to stealth)
    It 
    increases your stealth by 2.  It makes you completely fearless.  It
    provides resistance to acid, dark, sound and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Orc Cave.
h) a Ring of Lightning [+15]
i) an Amulet of Acid Resistance
    It provides
    resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Magic shop.
j) an Amulet of the Serpents [+4] (+1)
k) an Amulet of Weaponmastery (+2,+2) [+2] (+2)
    It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You found it in the remains of a Ghost on level 31 of Maze.
l) a Dwarven Lantern
m) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
n) Gold Dragon Scale Mail (-2 to accuracy) [30,+10]
o) Elven Leather Scale Mail (-1 to accuracy) [11,+5] (+3 to stealth)
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) a Pair of Hard Leather Boots of Free Action [3,+4]
r) a Venomous Dagger (*Defender*) (1d4) (-2,+4) [+15] (+2 to stealth)
    It increases your wisdom, dexterity, constitution and stealth
     by 2.  It poisons your foes.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) a Khopesh of Westernesse (2d4) (+8,+9) (+1)
    It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  
    It was given to you as a reward.
t) The Broad Sword 'Edhon' (2d5) (+3,+17) (+4)
    It increases your strength, dexterity
     and constitution by 4.  It poisons your foes.  It drains life from
    your foes.  It is a great bane of demons.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
u) a Dark Sword (3d7) (+5,+2)
v) a Venomous Quarterstaff of *Slay Giant* (1d9) (+5,+6) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
b) The Gem of Rage
    It can be
    activated for cure stun.  
c) The Gem of Hate
    It can be activated for Destruction.  
    You found it lying on the ground on level 16 of The Old Forest.
d) The Gem of Wisdom
    It can
    be activated for high experience loss.  
    You found it lying on the ground on level 29 of Mirkwood.
e) The Gem of Ghosts
    It can be
    activated for aggravate.  
    You found it in the remains of a Mage on level 29 of Mirkwood.
f) Raal's Voodoo Doll of Revenge
    It can
    be activated for confusion.  
    You found it in the remains of a Random Number Generator on level 12 of
    Mirkwood.
g) Raal's Black Candle (charging) {Summon Pet}
    It can be activated for summon pet.  
    You found it in the remains of a Master mindcrafter on level 32 of
    Mirkwood.
h) Benetar's Portable Plague
    It can be activated for cure confusion.  
    You found it in the remains of a Serpent man on level 29 of Mirkwood.
i) Boccob's Magical Mish-mash
    
    It can be activated for decreasing Charisma.  
    You found it in the remains of a Spectre on level 37 of Maze.
j) Raistlin's Ready Ranger
    It can be
    activated for Ruination.  
    You found it in the remains of a Bullywug on level 16 of Mirkwood.
k) Agannazar's Antique Acorn
    It
    can be activated for decreasing Constitution.  
    You found it in the remains of an Aquatic elven shaman on level 17 of The
    Old Forest.
l) The Toenail of Vecna {cure light}
    It can be activated for cure light wounds every 10 turns.  
    You found it in the remains of a Random Number Generator on level 12 of
    Mirkwood.
m) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 16 of Orc Cave.
n) The Ring of Power of Uvatha the Horseman
    It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to fire, light and dark.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring 'Monaldon' (+13) (+2)
    
    It increases your searching by 2.  It sustains your charisma.  It
    provides resistance to fire.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.



Posted on 10.10.2005 20:03

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On 10.10.2005 20:03 gemino66@hotmail.com wrote:
The farthest I've ever gotten into ToME - Many close calls, but haven't died yet. yet.

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