The Angband Ladder: Kedoenidd, Dwarf Unbeliever by <mcantrell@netzero.net>

  [ToME 2.3.3 Character Sheet]

 Name  : Kedoenidd              Age                 47       STR:     27       
 Sex   : Male                   Height              54       INT:      7       
 Race  : Dwarf Barbarian        Weight             136       WIS:     17       
 Class : Unbeliever             Social Class        68       DEX:     29       
 Body  : Player                                              CON:     26       
 God   : Nobody                                              CHR:      9       
                                                                               
 + To Melee Hit          61 Level             34    Hit Points      563/   563 
 + To Melee Damage       42 Experience    426776    Spell Points      9/     9 
 + To Ranged Hit         27 Max Exp       426776    Sanity          209/   209 
 + To Ranged Damage      15 Exp to Adv.   525000                               
   AC                 22+89 Gold           87456    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Very Good    Blows/Round:  8         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  24d7+336  
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Dwarven Warrior.  You are a              
          credit to the family.  You have dark brown eyes, straight            
          black hair, a four foot beard, and a dark complexion.                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 1 (50')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 13 (650')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 1854 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Yavie of the 2890th year of the third age.
 You have been adventuring for 7 days.

                    adefkmnopsuxz{|@            
        Add Int   : .1..............            
        Add Wis   : .1..............            
        Add Dex   : .1....3.........            
        Add Stea. : .......3........            
        Add Sear. : .....4.....4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..8.            
        Add Speed : .1....33........            
        Slay Und. : +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : .........++.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ....+.++........            
        Res Elec  : .+..+...........            
        Res Fire  : .+..+....+......            
        Res Cold  : .+..+...+.......            
        Res Pois  : .........+......            
        Res Fear  : ..+............+            
        Res Light : ..........+.....            
        Res Dark  : .........+......            
        Res Blind : ...............+            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ......+..+......            
        Res Neth  : ......+.........            
        Res Nexus : .......+........            
        Res Chaos : .........+......            
        Res Disen : ................            
        Lite      : ..........+.....            
        Digestion : .+.+............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+.+..+.....            
        Cursed    : .....+..........            
        Climb     : ...........+....            

Skills (points left: 0)
 - Combat                                        35.032 [0.800]
          - Weaponmastery                        38.756 [0.850]
                   . Sword-mastery               38.800 [0.400]
                   . Axe-mastery                 00.000 [0.600]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              02.000 [0.600]
          . Antimagic                            38.700 [0.650]
 - Sneakiness                                    01.700 [0.900]
          . Stealth                             -03.000 [0.400]
          . Disarming                            01.000 [0.900]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Dark Sword of Slay Undead (3d7) (+8,+6)
        It generates an antimagic field.  It strikes at undead with holy
    wrath.  
    You found it lying in a vault on level 11 of Mirkwood.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases 
    your intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Ring of Fear Resistance
    It
    makes you completely fearless.  
f) a Ring of Slow Digestion
k) an Indestructible Amulet of Resistance
m) The Phial of Galadriel (+4) {cursed}
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
p) a Large Metal Shield of Resist Cold [5,+10]
s) The Iron Crown of Haris [0,+12]
    It
    sustains your strength and constitution.  It provides resistance to 
    fire, poison, dark, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+8)


  [Character Inventory]

a) Balrilbon's Soulgem
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Grail of Kenault
    It can
    be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) 12 Rations of Food
d) 4 Scrolls of Phase Door
e) 5 Scrolls of Teleportation
f) 4 Scrolls of Word of Recall
g) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can
    be activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
i) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you
    the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
j) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from fire.  
    It provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) a Dark Sword (3d7) (+0,+0)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Phial of Undeath (-5)
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision
     and ability to tunnel by 5.  It provides resistance to acid, 
    electricity, fire and poison.  It allows you to sense the presence of 
    animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
e) The Jewel Encrusted Crown of Duathal [0,+6]
    It
    sustains your dexterity and charisma.  It provides resistance to acid, 
    cold, dark, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
f) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) a Spectral Dark Sword (3d7) (+10,+9)
i) a Parchment - Adventurer's Guide to Middle-earth



Posted on 30.4.2006 07:59

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On 30.4.2006 07:59 mcantrell@netzero.net wrote:
After losing a Winner Warper in the void, decided to try a melee character.

You don't get much more melee than an Unbeliver. :)

On 10.5.2006 18:15 moonshield(at)yahoo(dot)com wrote:
Yes you do, just play a swordmaster with antimagic. :)

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