The Angband Ladder: Nelinyth, Ent Unbeliever by <the_one_relic@yahoo.com>

  [ToME 2.2.0 Character Dump]

 Name  : Nelinyth               Age                281       STR:     40       
 Sex   : Female                 Height              98       INT:     13       
 Race  : Ent                    Weight             101       WIS:     16       
 Class : Unbeliever             Social Class         1       DEX:     21       
 Body  : Player                                              CON:     39       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit          50 Level             34    Max Hit Points       859   
 + To Melee Damage       64 Experience    700926    Cur Hit Points        -1   
 + To Ranged Hit         37 Max Exp       700926    Max SP (Mana)         18   
 + To Ranged Damage      11 Exp to Adv.   735000    Cur SP (Mana)         14   
   AC                19+108 Gold          281209                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Poor         Blows/Round:  6         
 Bows/Throw  : Legendary[10]Searching   : Good         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  18d7+384  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are of the third generation of the Ents.  You have               
          brown skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        OFF
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Mordor: Level 39 (1950')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 4727 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 38 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 Your adventure lasted 25 days.

     Your Attributes:
You are dead, killed by a Young white dragon on level 39 of Mordor.
You can grow trees.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You are surrounded with a fiery aura.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2


Skills (points left: 0)
 - Combat                                        40.368 [0.800]
	  - Weaponmastery                               39.246 [0.850]
	 	  . Sword-mastery                             11.200 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     12.400 [0.600]
	  . Barehand-combat                             00.000 [0.200]
	  . Boulder-throwing                            00.000 [0.600]
	  . Antimagic                                   38.700 [0.650]
 - Sneakiness                                    04.600 [0.900]
	  . Stealth                                     01.000 [0.300]
	  . Disarming                                   12.700 [0.900]
 . Monster-lore                                  03.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Tree walking


  [Character Equipment]

a) a Dark Sword (3d7) (+9,+9)
d) The Long Bow of Orodorn (x3) (+7,+11) (+2) {QI-2}
        It increases your strength, wisdom, constitution and charisma by 2.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring 'Gwenuvan' (+5 to searching)
    It increases your searching by 5.  It
    sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to electricity, fire, light, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) a Ring of Damage (+15)
k) an Amulet of Weaponmastery (+6,+1) [+2] (+2)
    It increases your strength and constitution by 2.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You found it lying on the ground on level 20 of Mirkwood.
m) a Dwarven Lantern of the Magi (+1)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It increases your intelligence, wisdom and charisma by 1.
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Hard Leather Armour of Culon (-1) [6,+10]
    It sustains your strength, 
    intelligence, wisdom and charisma.  It provides immunity to acid, 
    electricity, fire and cold.  It provides resistance to electricity, 
    poison, confusion, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 28 of
    Mirkwood.
o) a Cloak of Immolation [1,+19]
    It provides resistance to fire.  It produces a fiery sheath.  
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 28 of
    Mirkwood.
s) a Golden Crown of Telepathy [0,+12]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You bought it from the Black Market.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {QI-14}
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Hirin [6,+12]
    It sustains your dexterity and 
    constitution.  It provides resistance to light, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Shovel (1d2) (+3,+2) (+1)
    It increases your ability to tunnel
     by 1.  


  [Character Inventory]

a) The Deck of Wild Magic
b) a Mushroom of Cure Serious Wounds
c) 2 Sprigs of Athelas
    
d) 43 Potions of Cure Critical Wounds
    
e) 17 Scrolls of Teleportation
    
f) 20 Scrolls of Word of Recall {90% off}
    
g) 9 Scrolls of Identify {@r1}
    
h) 13 Scrolls of Remove Curse
    
i) a Scroll of Magic Mapping
    
j) 12 Scrolls of Object Detection
    
k) 16 Scrolls of Trap Detection
    
l) 28 Scrolls of Satisfy Hunger {25% off}
    
m) a Ring of Strength (+4)
n) 2 Rings of Flying
o) an Indestructible Amulet of Spell
p) an Indestructible Amulet of Spell
q) Elven Splint Mail (-2) [19,+14] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ethereal dragon on level 36 of Mordor.
r) The Short Sword 'Gilettar' (1d7) (+5,+8) (+2) {!k!d!v}
    
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Katana of Idrodras (3d4) (+7,+14) (+6)
t) 17 Arrows 'Bedhon' (1d4) (+6,+7) {@f1}
    It does extra damage from electricity
     and frost.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Weaponsmith.
u) a Wooden Boomerang of Slay Undead (1d8) (+16,+17)
v) a Wooden Boomerang of Accuracy (1d8) (+16,+6)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Skullcap
b) 5 Sprigs of Athelas
    
c) 76 Scrolls of Identify
    
d) The Wand of Digging of Thrain (17 charges)
e) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) a Scimitar of Slay Demon (2d5) (+2,+6) {QI-32}
g) a Dark Sword (3d7) (+0,+0)
h) a Trifurcate Spear of *Slay Giant* (2d9) (+6,+4) (+1)


  [Home Inventory - Gondolin ]

a) 99 Potions of Water Curing


  [Home Inventory - Lothlorien ]

a) Bigby's Big Book of Brutality
    It can be activated for restore stats
    and life levels every 750 turns.  
    You found it in the remains of a Spirit naga on level 34 of Mordor.
b) Cathal's Corrupting Cymbal
    It
    can be activated for satisfy hunger.  
    You found it in the remains of a Dread on level 37 of The Helcaraxe.
c) The Ring 'Inachar' (+5)
    It 
    increases your intelligence by 5.  It provides immunity to paralysis.  
    It provides resistance to cold, confusion and chaos.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
e) a Jewel Encrusted Crown of Might [0,+13] (+2)
    It increases 
    your strength, dexterity and constitution by 2.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to chaos.  It cannot be harmed by
    acid.  
    You bought it from the Black Market.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of
    fear in every direction if it is being worn. It decreases your 
    intelligence, wisdom and searching by 5.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Lance of Eorlingas (3d8) (+3,+21) (+2)
j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2)
    It increases your wisdom and charisma
     by 2.  It makes you invisible.  It sustains your strength.  It makes
    you completely fearless.  It provides resistance to poison and chaos.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 24 of The Old Forest.



Posted on 2.7.2003 06:50
Last updated on 3.7.2003 07:46

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10017. on the Ladder (of 19090)
1737. on the ToME Ladder (of 3155)
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Comments

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On 2.7.2003 06:50 the_one_relic@yahoo.com wrote:
Randart of 4 immunities is helpful :)

On 3.7.2003 07:46 the_one_relic@yahoo.com wrote:
Herd of Dreads and couldn't teleport anywhere safe.

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