The Angband Ladder: TranceMaster, Troll Sorceror by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : TranceMaster           Age                 87       STR:  18/95       
 Sex   : Female                 Height              78       INT! 18/110       
 Race  : Spectre Troll          Weight             221       WIS:  18/82       
 Class : Sorceror               Social Class         1       DEX: 18/140       
 Body  : Player                                              CON: 18/188       
 God   : Manwe Sulimo                                        CHR!     11       
                                                                               
 + To Melee Hit          28 Level             35    Hit Points     -170/   332 
 + To Melee Damage       -5 Experience   1095139    Spell Points    212/   379 
 + To Ranged Hit         26 Max Exp      1095139    Sanity          320/   320 
 + To Ranged Damage       0 Exp to Adv.  1111500    Piety                 5407 
   AC                29+187 Gold            9908    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Very Good    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  4d4-20    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          slime green eyes, dirty bright red hair, and white ulcerous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Maze: Level 37 (1850')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 24 (1200')

 Your body was a Player.
 You have defeated 712 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by Trone, the Rebel Thunderlord on level 70 of The Sacred
Land Of Mountains.
You can drive yourself into a berserk frenzy.
Your position is very uncertain.
You are in a battle rage.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ....3....3......            
        Add Dex   : .........35.....            
        Add Con   : .14.3....3......            
        Add Tun.. : ..............4.            
        Add Speed : ...............+            
        Sust Str  : ....+....+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ....+....+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...........            
        Hold Life : ...............+            
        Res Acid  : ......+..+......            
        Res Elec  : ......++........            
        Res Fire  : ......+.........            
        Res Cold  : ......+..+.....+            
        Res Pois  : ...............+            
        Res Fear  : ....+....+......            
        Res Light : ................            
        Res Dark  : .........+......            
        Res Blind : ................            
        Res Conf  : ...+............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : .+.......+......            
        Res Chaos : ...+............            
        Res Disen : ....+...........            
        Aura Fire : ...............+            
        Aura Elec : .......+........            
        Levitate  : ...............+            
        Lite      : .....+.........+            
        See Invis : ...............+            
        Digestion : .........+.....+            
        Regen     : ........+......+            
        Activate  : .+..............            
        Teleport  : ...............+            
        Fly       : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Random teleportation:
  Randomly teleports you around


Skills (points left: 9)
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         42.740 [1.000]
          . Magic-Device                         23.000 [1.000]
          . Spell-power                          39.600 [0.600]
          . Sorcery                              39.500 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                 -00.100 [0.550]
          . Prayer                               25.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Mushroom of Blindness on level 1.
You are fated to find something special on level 1.
You are fated to meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) a Mage Staff (1d4) (+3,+7)
d) a Dragon Horn (+1)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
e) a Ring of Constitution (+4)
    It increases your constitution by 4.  
    You bought it from the Rare Jewelry Shop.
f) an Indestructible Ring of Chaos Resistance
    It provides resistance to confusion and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of Weaponmastery (+6,+5) [+3] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
n) a Thunderlord Coat of Resistance [9,+15]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
o) an Entish Bark of Electricity [1,+15]
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You bought it from the Black Market.
p) a Demonshield [5,+7]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Gauntlets of Agility [2,+7] (+5)
    It increases your dexterity by 5.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
x) a Pair of Metal Shod Boots [6,+7]
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {25% off}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 3 Books of Beginner Cantrips {!d!v!k!s}
    
c) The Tome of TranceMaster
d) a Fireproof Spellbook of Vision
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
e) a Spellbook of Manwe's Blessing
    
f) The Crystal Ball of The Witch-King of Angmar
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Hezrou on level 50 of Moria.
g) 6 Sprigs of Athelas
h) a Potion of Cure Critical Insanity
i) a Potion of Cure Serious Wounds
j) 13 Potions of Cure Critical Wounds
    
k) a Potion of Healing
    
l) a Potion of *Healing*
m) 2 Potions of Enlightenment
n) 26 Scrolls of Teleportation
    
o) 14 Scrolls of Word of Recall {25% off}
    
p) a Ring of Flames [+13]
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  It cannot be
    harmed by fire.  
    You bought it from the Black Market.
q) an Indestructible Ring of Constitution (+3)
    It increases your constitution by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
r) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It makes you
    invisible.  It provides resistance to blindness and sound.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Lost Works of Kenault
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Master lich in the town of Minas Anor .
b) Jor's Compendium of Strange Behaviour
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 11 of A lost temple.
c) The Ring of Power of Uvatha the Horseman (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to acid and blindness.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .


  [Home Inventory - Gondolin ]

a) a Parchment titled ``Demigods and their Uses'' (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Hezrou on level 50 of Moria.
b) The Toenail of Vecna (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Quasit in the town of Khazad-dum .
c) a Ring of Sustain Wisdom
d) a Ring of Sustain Constitution
e) a Ring of Flames [+16]
f) a Ring of Free Action
g) a Ring of Intelligence (+2)
h) a Ring of Constitution (+3)
    It increases your constitution by 3.  
    You bought it from the Black Market.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
j) a Ring of Sound Resistance
k) The Amulet 'Silwen' (+2 to infravision)
    It increases your intelligence and infravision by 2.  It sustains your 
    strength.  It provides resistance to acid, cold, poison, shards and 
    nexus.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
l) The Amulet 'Gulirelos' (+3)
    It increases your strength, intelligence and wisdom by 3.  It sustains 
    your intelligence, wisdom and dexterity.  It provides resistance to 
    fire, blindness, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
n) a Dwarven Double Ring Mail (-2) [15,+6] (+1)
    It increases your strength, constitution and infravision by 1.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 40 of The
    Helcaraxe.
o) a Drum of the Eldar (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and shards.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 40 of The Land Of
    Rhun.


  [Home Inventory - Minas Anor ]

a) a Ring of Nether Resistance
b) a Short Bow of Extra Might (x3) (+11,+13) {25% off}
    It provides resistance to blindness.  It fires missiles with extra
    might.  
    You bought it from the Black Market.


  [Home Inventory - Lothlorien ]

a) a Fireproof Spellbook of Fireflash
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Fireproof Spellbook of Disarm
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) 2 Spellbooks of Charm {25% off}
    
d) Pytar's Portable Pandemonium
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Monastic lich on level 40 of The
    Helcaraxe.
e) a Potion of Cure Light Insanity
f) a Potion of Cure Serious Insanity
g) a Potion of Cure Critical Insanity
h) a Potion of Restore Wisdom
i) a Silver Rod of Cheapness of Nothing (100/100)
j) 3 Wands of Dig[1|1] (37 charges)
    
k) a Staff of Disarm[1|10] (15 charges)
l) a Ring of Sound Resistance
m) The Amulet of Turin (+4)
    It increases your stealth and searching by 4.  It sustains your 
    constitution.  It provides resistance to fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
n) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You bought it from the Magic shop.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and light.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Red Dragon Scale Mail (-2 to accuracy) [30,+10]
r) The Filthy Rag of the Wight [1,+6](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
t) The Ball-and-Chain of Valion (2d4) (+9,-6) (+3 attacks)


  [The Mathom-house Inventory - Bree ]

a) 85 Potions of Water Curing {quest}
    
b) The Iron Helm of Minast [5,+0]
    It provides resistance to light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature red dragon on level 50 of Moria.
e) Martti Ihrasaari's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Martti Ihrasaari in the town of Bree .



Posted on 25.7.2011 01:40
Last updated on 12.8.2011 07:30

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9611. on the Ladder (of 19102)
1673. on the ToME Ladder (of 3157)
24. for this player (

Related screenshot:
You are on a fountain [Augmentation]

Comments

Jump to latest

On 25.7.2011 01:40 Phoenix21692 wrote:
Created this one 2 hours ago, and life has been good. ;)

On 26.7.2011 05:09 Phoenix21692 wrote:
Finished off the White Balrog and Ulfast, with nothing too special in their drops. However, finding a fountain of Augmentation on dungeon lvl 40 of Land of Rhun made my day!! I took full advantage of it until the fountain dried up. Now, my stats are pretty good! I also completed my second relic quest for Manwe.

On 9.8.2011 07:29 Phoenix21692 wrote:
Looking good! I completed the home quest in Khazad-dum without too much difficulty. I failed the 3rd relic quest...ouch! I went to the first level of the temple and recalled to the surface, without any message saying I failed the quest. But, when I came back and took a stairway (from the first level) down to the second level of the temple, Manwe calls me out for not getting the relic...what the heck! Oh well. I might as well put the remaining skill points onto Prayer. Next up, I'm going to take on Trone and maybe the Necromancer of Dol Guldur. We'll see...

On 9.8.2011 07:43 Estie wrote:
Not sure which version you are playing, but back in the days I used to get my spellbooks and a decent staff from the sandworm lair before anything else (well, after the thieves quest).

On 9.8.2011 08:04 Phoenix21692 wrote:
I'm playing ToME 2.3.5. Most of the stuff I'm getting are from the Black Markets and other stores from the towns in Arda. ;)

On 12.8.2011 07:30 Phoenix21692 wrote:
Died because my single resistance to fire was not enough. Bah!

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