[ToME 2.3.3 Character Sheet] Name : Abalenidd Age 74 STR! 39 Sex : Male Height 152 Int: 12 14 Race : Zombie Troll Weight 390 Wis: 15 16 Class : Unbeliever Social Class 1 DEX: 32 Body : Player CON! 31 God : Nobody CHR: 8 + To Melee Hit 85 Level 35 Hit Points 720/ 720 + To Melee Damage 54 Experience 656945 Spell Points 12/ 12 + To Ranged Hit 32 Max Exp 656945 Sanity 197/ 197 + To Ranged Damage 12 Exp to Adv. 819000 AC 34+79 Gold 145155 Speed Fast (+16) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Good Blows/Round: 14 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 84d7+756 Stealth : Fair Magic Device: Bad Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are the offspring of a Hill-Troll Warrior. You have slime green eyes, oily bright red hair, and blue leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 1 (50') Orc Cave: Level 11 (550') The Old Forest: Level 14 (700') Moria: Level 35 (1750') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 7714 enemies. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Add Str : ......2....3..6. Add Int : .........2...... Add Wis : .........2...... Add Dex : .4....2......... Add Con : ...........3.... Add Stea. : .......3........ Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : 44....23...3.... Add Blows : 4.2............. Slay Und. : +............... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: +.............+. Acid Brand: ..............+. Fire Brand: +............... Sust Str : ........+......+ Sust Int : ........+....... Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : ........+.+..... Sust Chr : ........+....... Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ...............+ Res Acid : .+....+++.....+. Res Elec : ++....+.+....... Imm Fire : *+....+.+....... Res Cold : .+....+.+......+ Res Pois : ...............+ Res Fear : +.....+....+...+ Res Light : ..........+..... Res Dark : ..............+. Res Blind : .........+...... Res Conf : +.....+......... Res Sound : ......+..+...... Res Shard : ........+..+.... Res Neth : ......+......... Res Nexus : .......+........ Res Chaos : +............... Res Disen : +.............+. Aura Fire : +............... Aura Elec : +............... AntiMagic : ....+........... EvilCurse : +............... Lite : +....+....+..... See Invis : ...............+ Digestion : +..............+ Regen : ...............+ Activate : .....+.+..+...+. Drain Exp : +............... Aggravate : +............... Cursed : +............... Hvy Curse : +............... Sentient : +............... Climb : ...........+..+. Orc.ESP : .........+....+. Troll.ESP : .........+...... Evil.ESP : ........++...... Skills (points left: 0) - Combat 37.144 [0.800] - Weaponmastery 39.832 [0.850] . Sword-mastery 39.600 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 00.000 [0.600] . Antimagic 39.350 [0.650] - Sneakiness 00.800 [0.900] . Stealth -03.000 [0.400] . Disarming 00.300 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Rod Tip of Nothing on level 1. You may find a Mushroom of Paranoia on level 3. You may meet a Newt on level 14. [Character Equipment] a) The Dark Sword 'Mormegil' (E:91483, L:31) (6d7) (+22,+10) [-20] (+4 to speed) { It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 4. It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, chaos and disenchantment. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity , fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Orc Cave. e) an Indestructible Ring of Extra Attacks (+2 attacks) {25% off} It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. f) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 1 of Barrow-Downs. k) an Indestructible Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Stone of Lore {@A1} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of Orc Cave. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to shards. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) The Gem of Wisdom {@A2 Hunger} It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. b) The Ebon Cube of Darkness {@A0 Heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying in a vault on level 22 of The Sandworm lair. c) The Diamond Prism of Light {@A3 Teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. d) The Tome of Collected Weird Magic {@A4 Teleport} It can be activated for teleport (range 100) every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. e) 9 Scrolls of Word of Recall f) 5 Scrolls of Satisfy Hunger g) a Main Gauche of Westernesse (1d5) (+10,+4) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 30 of The Sandworm lair. h) a Mage Staff of Mana (1d4) (-4,-13)(20%) It can be wielded two-handed. It can be used to store a spell. It increases your mana capacity by 20%. i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) 79 Potions of Water Curing {quest} c) The Crumpled Scroll of Mass Resurrection {!*!*!*} d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Phial of Undeath (-5) {cursed} f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Orc Cave. j) a Fur Cloak of Air [3,+13] k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. l) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. m) The Set of Cesti of Handor [5,+10] It sustains your strength, wisdom and constitution. It provides resistance to electricity, poison, dark, confusion, shards, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Dagger 'Nimthanc' (E:24541, L:27) (1d4) (+27,+14) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It can cause earthquakes. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to acid, fire, cold and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Moria. q) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 16 of Orc Cave. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 30 of Moria. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of Orc Cave. v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Set of Gauntlets 'Paurhach' [2,+15] c) a Set of Cesti of Slaying (+1,+4) [5,+13] You found it lying in a vault on level 30 of The Sandworm lair. d) The Broad Sword of Brial (2d5) (+10,+11) (+1 attack) e) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) g) The Whip 'Lasher' (1d6) (+12,+15) (+3) h) The Ball-and-Chain of Mardael (2d4) (+15,+6) (+2) [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2) It increases your charisma by 2. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to shards. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree .