[ToME 2.3.3 Character Sheet] Name : Kedoenidd Age 47 STR: 27 Sex : Male Height 54 INT: 7 Race : Dwarf Barbarian Weight 136 WIS: 17 Class : Unbeliever Social Class 68 DEX: 29 Body : Player CON: 26 God : Nobody CHR: 9 + To Melee Hit 61 Level 34 Hit Points 563/ 563 + To Melee Damage 42 Experience 426776 Spell Points 9/ 9 + To Ranged Hit 27 Max Exp 426776 Sanity 209/ 209 + To Ranged Damage 15 Exp to Adv. 525000 AC 22+89 Gold 87456 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Very Good Blows/Round: 8 Bows/Throw : Superb Searching : Very Good Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 24d7+336 Stealth : Fair Magic Device: Bad Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a four foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Barrow-Downs: Level 1 (50') Orc Cave: Level 21 (1050') The Old Forest: Level 13 (650') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 1854 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 50th Yavie of the 2890th year of the third age. You have been adventuring for 7 days. adefkmnopsuxz{|@ Add Int : .1.............. Add Wis : .1.............. Add Dex : .1....3......... Add Stea. : .......3........ Add Sear. : .....4.....4.... Add Infra : ...........4.... Add Tun.. : ...........4..8. Add Speed : .1....33........ Slay Und. : +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : .........++..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ Res Acid : ....+.++........ Res Elec : .+..+........... Res Fire : .+..+....+...... Res Cold : .+..+...+....... Res Pois : .........+...... Res Fear : ..+............+ Res Light : ..........+..... Res Dark : .........+...... Res Blind : ...............+ Res Conf : .........+...... Res Sound : ................ Res Shard : ......+..+...... Res Neth : ......+......... Res Nexus : .......+........ Res Chaos : .........+...... Res Disen : ................ Lite : ..........+..... Digestion : .+.+............ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : .....+.+..+..... Cursed : .....+.......... Climb : ...........+.... Skills (points left: 0) - Combat 35.032 [0.800] - Weaponmastery 38.756 [0.850] . Sword-mastery 38.800 [0.400] . Axe-mastery 00.000 [0.600] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 02.000 [0.600] . Antimagic 38.700 [0.650] - Sneakiness 01.700 [0.900] . Stealth -03.000 [0.400] . Disarming 01.000 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Dark Sword of Slay Undead (3d7) (+8,+6) It generates an antimagic field. It strikes at undead with holy wrath. You found it lying in a vault on level 11 of Mirkwood. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Ring of Fear Resistance It makes you completely fearless. f) a Ring of Slow Digestion k) an Indestructible Amulet of Resistance m) The Phial of Galadriel (+4) {cursed} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. p) a Large Metal Shield of Resist Cold [5,+10] s) The Iron Crown of Haris [0,+12] It sustains your strength and constitution. It provides resistance to fire, poison, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (+8) [Character Inventory] a) Balrilbon's Soulgem It can be activated for satisfy hunger every 100 turns. You found it lying in a vault on level 30 of The Sandworm lair. b) The Grail of Kenault It can be activated for Destruction every 100 turns. You found it lying in a vault on level 29 of The Sandworm lair. c) 12 Rations of Food d) 4 Scrolls of Phase Door e) 5 Scrolls of Teleportation f) 4 Scrolls of Word of Recall g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. h) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. i) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. j) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. k) a Dark Sword (3d7) (+0,+0) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Phial of Undeath (-5) b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. c) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. d) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. e) The Jewel Encrusted Crown of Duathal [0,+6] It sustains your dexterity and charisma. It provides resistance to acid, cold, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. f) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) a Spectral Dark Sword (3d7) (+10,+9) i) a Parchment - Adventurer's Guide to Middle-earth