The Angband Ladder: Lightwarrior, Thunderlord Unbeliever by Neil Stevens
[ToME 2.1.0 Character Dump] Name : Lightwarrior Age 18 STR: 18/213 Sex : Male Height 180 INT: 17 Race : Thunderlord Weight 212 WIS: 13 Class : Unbeliever Social Class 53 DEX: 18/109 Body : Player CON: 18/78 CHR: 16 + To Melee Hit 20 Level 31 Max Hit Points 461 + To Melee Damage 25 Experience 462006 Cur Hit Points 461 + To Ranged Hit 30 Max Exp 462006 Max SP (Mana) 16 + To Ranged Damage 17 Exp to Adv. 600000 Cur SP (Mana) 16 AC 23+111 Gold 455547 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Fair Blows/Round: 6 Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Very Good Wpn.dmg/Rnd: 18d7+150 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of many manwe maia. Your eagle looks very good. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 16 (800') Barrow-Downs: Level 10 (500') Paths of the Dead: Level 40 (2000') Illusory Castle: Level 35 (1750') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 30 (1500') The Sacred Land Of Mountains: Level 47 (2350') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. It now is 18 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ..+............. Add Int : .....+.......... Add Wis : .....+.......... Add Dex : ..+...+......... Add Con : ................ Add Chr : .....+.......... Mul Mana : ................ Mul SPower: ................ Add Stea. : .......+........ Add Sear. : .........+...... Add Infra : ................ Add Tun.. : ..............+. Add Speed : ......+....+.... Add Blows : ................ Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : ................ Slay Und. : ................ Slay Demon: ................ Slay Orc : ................ Slay Troll: ................ Slay Giant: ................ Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: ................ Fire Brand: ................ Cold Brand: ................ adefkmnopsuxz{|@ Sust Str : ..+............. Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ................ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ................ adefkmnopsuxz{|@ Res Acid : ....+.+........+ Res Elec : ....+..........+ Res Fire : ....+........... Res Cold : ....+..........+ Res Pois : ....+........... Res Fear : ...............+ Res Lite : ..+.......+..... Res Dark : ................ Res Blind : ..+...+..+...... Res Conf : .......+........ Res Sound : ................ Res Shard : ......+......... Res Neth : .....+.......... Res Nexus : ..+............. Res Chaos : ................ Res Disen : ................ adefkmnopsuxz{|@ Aura Fire : ...............+ Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : .....+.......... Hide Type : ..+...+....+.... Show Mods : ++...........++. Insta Art : ................ Levitate : ...............+ Lite : .....+....+..... See Invis : .........+...... adefkmnopsuxz{|@ Digestion : ................ Regen : ........+......+ Xtra Might: ................ Xtra Shots: ................ Ign Acid : ..+.+.++..+...+. Ign Elec : ..+.+.++..+...+. Ign Fire : ..+.++++..+...+. Ign Cold : ..+.+.++..+...+. Activate : ..........+..... Drain Exp : ................ Teleport : ................ Aggravate : ...............+ Blessed : ................ Cursed : ................ Hvy Curse : ................ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ...............+ Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armor class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonnlades You need Demon Spirit, Demon Hide and Demon Breath to activate it Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presense of other troll beings But it will make your presense more noticable and aggravating Skills (points left: 0) - Combat 37.200 [0.800] - Weaponmastery 36.700 [0.850] - Sword-mastery 00.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] - Archery 28.600 [0.600] . Antimagic 36.100 [0.650] - Sneakiness 01.720 [0.900] . Disarming 08.200 [0.900] - Monster-lore 00.000 [0.500] You saved Bree from a dreadful Nazgul. You saved no princesses. You have defeated 4024 enemies. [Character Equipment] a) a Dark Sword (3d7) (+0,+0) {@w0 !k!v!d!s} d) a Long Bow of Power (x3) (+10,+17) A Bow almost as long as a human. It takes considerable strength and skill to use and is rather awkward to carry around inside buildings. Nevertheless, it shoots arrows with astonishing force. You can 'f'ire with it after you 'w'ield it. e) The Ring of Aglon (+5) {LoM 2300'} This bauble magically improves your strength. It increases your strength and dexterity by 5. It sustains your strength. It provides resistance to light, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Critical Hits (+10% of critical hits) k) an Amulet of Resistance m) an Everburning Torch of the Magi (+1) {!k!v!d!s} It grants you the power of magic map if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to nether. It cannot be harmed by fire. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Deathwatch} A suit of armour made of overlapping hardened leather scales. It offers good protection while still being rather lightweight. A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Wolf] of Aman [1,+24] (+1 to stealth) It increases your stealth by 1. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. p) a Demonshield [5,+6] s) a Hard Leather Cap of Seeing [2,+1] (+5 to searching) A piece of protective headgear made from hardened leather, just covering the skull. It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. u) The Set of Leather Gloves 'Cammithrim' [1,+10] {Deathwatch} Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Hard Leather Boots of Speed [3,+8] (+10) {Orc 1650' !*!*!*} A pair of boots, with hardened leather at the caps, offering a little extra protection for the feet. It increases your speed by 10. z) (nothing) {) 75 Arrows (1d4) (+5,+5) {=g} |) a Gnomish Shovel of Digging (1d2) (+10,+8) (+6) Crafted by the gnomes, its design profits greatly from the gnomes' expertise honed in the burrowing of their hovels. It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Parchment titled ``Planar Travel Made Easy'' (charging) {@A0 !k!v!d!s} It can be activated for cure hunger. b) 5 Sprigs of Athelas c) a Potion of Speed d) 35 Potions of Cure Critical Wounds e) 9 Potions of Restore Life Levels f) 5 Scrolls of Phase Door {25% off} g) 15 Scrolls of Teleportation h) The Anchor of Space-Time {LoM 2350' !v!d!s} A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. i) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) {Orc 950' @w0 !k!v!d!s} It's a bladed weapon. A long, one-edged, slightly curved sword with a knuckle guard and short hilt. It is two-edged in its lower part. An heirloom of the Lords of Rhun far to the east, and a name of dismay to creatures natural and unnatural. It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {Smaug} Precision-made arrows, which allow to hit exactly the vulnerable place of an opponent one aimed at. You can use it for 'f'iring a bow. A powerful arrow that is feared by even the mightiest demons. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Phial of Galadriel (+4) {Orc 950} A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for illumination every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. b) a Metal Cap of Regeneration [3,+5] A metal skullcap, it has added nose and cheekguards. It speeds your regenerative powers. c) a Set of Gauntlets of Free Action [2,+8] Metal gloves protecting the hands up to the middle of the lower arm. It provides immunity to paralysis. d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It's a bladed weapon. This broader version of the longsword is a standard weapon in the army of Gondolin. This fiery, shining blade earned its sobriquet "Foe-Hammer" from dying orcs who dared to come near hidden Gondolin. It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) 7 Potions of Cure Light Insanity b) a Potion of Cure Serious Insanity c) 99 Potions of Water Curing d) a Scroll of *Remove Curse* e) The Ring of Power of Uvatha the Horseman (+3 to stealth) It increases your constitution and stealth by 3. It makes you invisible. It sustains your intelligence. It provides resistance to light and blindness. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Damage (+13) g) an Amulet of the Serpents [+5] (+4) h) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. i) Bronze Dragon Scale Mail (-2) [30,+15] j) Dwarven Mithril Plate Mail (-3) [35,+12] (+1) A full suit of plate armour, fashioned from the rare truesilver. Only the dwarfs know the secret of making armour or weapons of this metal. It increases your strength, constitution and infravision by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) A leather jerkin, light and unencumbering, but not very protective. This powerful piece of armour was made using the remains of the Sandworm Queen. It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. l) Elven Rhino Hide Armour (-1) [8,+8] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. m) The Cloak of Mimicry [Mana ball] of Pelob [1,+11] (+1 to stealth) {Mkw 750'} It increases your stealth by 1. It provides resistance to fire, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. n) a Cloak of Mimicry [Hound] of Aman [1,+26] (+3 to stealth) It increases your stealth by 3. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. o) a Steel Helm of Serenity [6,+7] A helmet which protects the entire head. The expensive steel as base material allows it to offer very good protection while being fairly light. It makes you completely fearless. It provides resistance to confusion and sound. p) a Set of Leather Gloves of Agility [1,+8] (+2) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. It increases your dexterity by 2. q) The Set of Gauntlets 'Paurhach' [2,+15] {Orc 550'} Metal gloves protecting the hands up to the middle of the lower arm. A fiery set of gauntlets that can even shoot fire from the user's hands. It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {LoM 2350'} A pair of low boots, comfortable to wear. A pair of high-laced shoes, strong against the powers of corruption and withering, that grant the wearer extraordinary agility. It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) {LoM 2350'} This is a polearm. This polearm has a beak mounted opposite the blade. Wielded by Hurin Thalion in the Fifth Battle of Beleriand, this troll-bane smoked in the black blood of Gothmog's guards. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. t) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) {Golfimbul} A one-headed axe made for combat, with an elongated moon-shaped blade. Forged by the dwarves of Khazad-dum in a time of desperation, this axe turned many a battle against the invading orcs. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Deathwatch} This is a bladed weapon. This blade is sinuosly curved and tipped with a harpoon like end. This blade has a large handguard and was designed as an off-hand weapon, This short but cruel blade is a favourite among Orcs. A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. v) a Dark Sword (3d7) (+0,+0) |
Posted on 30.10.2002 12:49
11175. on the Ladder (of 19090)
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