The Angband Ladder: Irashta, High-Elf Mage by <Irashtar@gmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Irashta                                  Self  RB  CB  EB   Best
 Sex    Female            Age       118   STR! 18/100  +1  -5  +9 18/150
 Race   High-Elf          Height     88   INT! 18/100  +3  +3  +5 18/210
 Class  Mage              Weight    148   WIS! 18/100  -1  +0  +3 18/120
 Title  ***WINNER***      Status     32   DEX! 18/100  +3  +1  +8 18/220
 HP     847/847           Maximize    Y   CON! 18/100  +1  -2 +10 18/190
 SP     379/379           Preserve    Y   CHR! 18/100  +5  +1  +5 18/210

 Level           50       Armor    [55,+124]     Saving Throw     Heroic
 Cur Exp   11620581       Fight    (+38,+27)     Stealth          Superb
 Max Exp   11620581       Melee    (+47,+47)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+48,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold       3276602       Shots       1/turn     Magic Device  Legendary
 Burden   302.7 lbs                              Perception       Superb
 Speed          +27       Infra        70 ft     Searching     Excellent

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.+.. Blind:.........+...
 Elec:......+...... Confu:.........+...
 Fire:.+*...+...... Sound:........+....
 Cold:......+...... Shard:.............
 Pois:....+........ Nexus:....+......+.
 Fear:..+.....+.... Nethr:..+..........
 Lite:............+ Chaos:........+....
 Dark:......+...... Disen:+.....+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+.....
Feath:...........+. Sear.:....+....+...
PLite:............. Infra:....+........
Regen:..+.......... Tunn.:.............
Telep:............. Speed:.++++........
Invis:..+..+...+..+ Blows:.............
FrAct:..+.....+.+.. Shots:.............
HLife:.......+..... Might:.............


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you.  It
   cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Garnet Ring of Speed (+18)
   It increases your speed by 18.  
e) a Bronze Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of the Magi [1,+19] (+2)
   It increases your intelligence by 2.  It increases your stealth by 2.  
   It provides resistance to life draining.  It sustains your intelligence.
   It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+10]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v=g}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v=g, 10% off}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v=g}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5=g}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6=g}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7=g}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8=g}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9=g}
   It cannot be harmed by the elements.  
j) 9 Brown Mushrooms of Restoring
k) 3 Shimmering Potions of Healing
l) 8 Gold Speckled Potions of Restore Mana
m) a Coagulated Crimson Potion of Restore Life Levels
n) 4 Grey Speckled Potions of Enlightenment
o) a Mahogany Staff of Healing (9 charges)
p) 3 Banyan Staffs of the Magi (28 charges)
q) The Ring of Power 'Vilya' (+10,+10) (+3)
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
s) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot be
   harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
b) an Obsidian Amulet of the Magi [+3] (+2)
   It increases your intelligence by 2.  It increases your searching by 2.
   It provides resistance to confusion.  It sustains your intelligence.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
c) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
d) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It cannot be harmed by the elements.  
   It might have hidden powers.
e) The Necklace of the Dwarves (+3)
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
f) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
g) a Mother-of-Pearl Amulet of Weaponmastery (+1,+1) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
h) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
k) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
l) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
m) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
o) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
p) a Large Metal Shield of Elvenkind [5,+21] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the elements.
   
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
r) The Small Sword 'Sting' (1d6) (+10,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
s) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It cannot be harmed by the elements.
   It might have hidden powers.
t) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.4.2006 16:30
Last updated on 30.4.2006 15:33

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On 12.4.2006 16:30 Irashtar@gmail.com wrote:
After being confed @1300, in a pack of fire hounds, completely shredding all recalls, Irashta the mage starts trudging upwards using her twisted stratagy of magic and slashing with a magic rapier. far from being bad, after getting less than a third of the way up, she has found a green DSM, the phial (Finally!) and a ring of speed +6. At 950', after getting a Superb feeling, she goes through the routine of zap detection wand, check the quadrants for a recall, and move on, when it showed a starburst greater vault's traps and monsters, then the monsters.
the only threats, a druj, an ancient blue dragon, itangast, and findin bluecloak, all convieniently embedded.

one greater vault later...

(Now, how to get to the surface without much str. the sword of westernesse gets me -5. ouch.

On 12.4.2006 18:41 paffa_89@hotmail.com wrote:
In the love of god wield thranduil :D +2 to int and ESP!


On 14.4.2006 09:10 Irashtar@gmail.com wrote:
Did, and died a while later, poison + disturb when player state changes off + rest = deaded. T.T

On 30.4.2006 15:33 Irashtar@gmail.com wrote:
And she's a winna! First played a whole decade ago, when was seven. nothing can express my joy, I think I'll pester dad about getting a car now, even though he was probably joking about the 'when you beat angband, nethack, and Deep blue.' Two out of three should be enough, no?

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